what are good enemies to mow down w/ a spines/sr ?


American_Knight

 

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Dusting off my lvl 50 spines/sr softcapped and was wondering what are good enemies to go after and mow down. I need money and hoping to make a MA map filled with them (no exploits please).

Thank you in advance for your advice.


 

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Quote:
Originally Posted by American_Knight View Post
Dusting off my lvl 50 spines/sr softcapped and was wondering what are good enemies to go after and mow down. I need money and hoping to make a MA map filled with them (no exploits please).

Thank you in advance for your advice.
Carnies. Seriously. They die easily against slashing damage. If you're actually playing Spines/SR I'm sure you've also built for recovery.

I'd make a custom group with Carnie minions and lieutenants, and Infernal Demon bosses. You can mix in others, as well, like non-mechanical Council and Fifth Column, and add some CoTs as well.



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Banished pantheon take bonus lethal damage as well.


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Quote:
Originally Posted by Heraclea View Post
Carnies. Seriously. They die easily against slashing damage. If you're actually playing Spines/SR I'm sure you've also built for recovery.

I'd make a custom group with Carnie minions and lieutenants, and Infernal Demon bosses. You can mix in others, as well, like non-mechanical Council and Fifth Column, and add some CoTs as well.
With all the toggles I am running, Carnies scare me. I initially thought of council and 5th also but just ran a (few missions the incarnant arc) and it looks like I may not be soft-capped versus AOE's as i thought.


 

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This thread has a compilation of almost all enemies in the game with their damage resistances. You can download the spreadsheet and sort by any resistance type to see what is best to farm.


 

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You're not sure if you're at the softcap?

Type in /toggle combatnumbers

Click on Defense, and you can check there whether you are at the cap.

Also, you can right click on an attribute (for example, melee/ranged/aoe defense) and do monitor, and it will pop up a window you can see on your UI.


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