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Posts
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Joined
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That really isn't true, since AVs do vary very wildly from one another as you suggested. Manticore or Chimera may be easy to take down, but the more hazardous AVs (such as Silver Mantis, Positron, Statesman and Recluse) blow any GM out of the water in terms of difficulty
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I farm when I got nothing else to do because it's an efficient way to get rewards (I have 5 toons to feed, you know). I also offer to PL my friends and everyone is happy.
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Quote:Yes.to have in each of your builds:
Inherent Fitness
Heath- Numina's Convalescence: +Regen/+Recovery, Miracle: +Recovery, Regenerative Tissue: +Regeneration
Stamina- Performance Shifter: Chance for + Endurance, Performance Shifter: Endurance Modification
So, 2 extra slots added to Health and 1 to Stamina, so 3 slots away from your Primary/Secondary powersets.
As of last night (2/24/2011), Numina's +R/+R recipe was going for 80 mil, Miracle for 150 mil, and Regenerative for 50 mil and change.
Just the recipes...
Performance Shifter was up and down yesterday, and the second PS:EM could be replaced with a 50 End Mod IO if you don't really want the 5% Movement increase (since MOST builds at this point are already capped for Movement speed).
If you start cold; no recipes or salvage for the above, you are talking 325 million inf to deck out your AT.
I did the math in Mids, but my Mids-Fu is weak...
So, number crunchers, what say you? -
If it had been like this from the start I would've had no problem, but changing it at this point would be a d*ck move
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DE would require alot more than 60%; they can stack the Quartz aura, and if you're really unlucky you may get 3 of those per spawn (ouch!)
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Quote:You can "easily" see the "hidden" level of any GM by checking their hitpoints and extrapolating the number. Ukon Grai has 73k hitpoints, which is the equivalent of a level 54 GM (same with Rikti Dropships during invasions)See Giant Monsters vs. your level for the mechanics.
I haven't tested it, but for most giant monsters there should be no change. Nearly all GMs have a hidden level lower than 50 and your attacks will be reduced to the level of the GM. The one exception I can think of is probably U'kon Grai. I've heard that it's hidden level is 54, which seems likely, though it's hard to test in the middle of a mothership raid. In that case, according to the way things work, the level shift might work, giving your attacks damage as if you were 51 attacking a level 50, instead of a level 50 attacking a level 49.
Against Devouring Earth Monsters, the level shift should help. They have a hidden level and do not use the GM attack code. -
WAWG also prevents knockback, which also amplifies the usefulness of Frag Grenade x10
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When you Benumb a Cold in PvP, his/her Benumb will come out weaker. Bonus points if the offending Benumb is powerboosted
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While I always appreciate sonic buffs in my team, I don't particularly see the set as memorable in any aspect, and I also don't see any particular synergy with Radiation Blast
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This is interesting... I wonder how it'll turn out when a HelpMe asks for help against the infamous Honoree/Captain whatsherface in the "Retrieve Canister" mission, and the Helper isn't up to the task...
Or when they need help against any other tough AV in their patron arc, etc -
I disagree with you on this one, Golden_Girl
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Sonic Blast and Psychic Blast (especially on Blasters) are underrated
Dark Armor is sorta underrated (except for when it isn't) -
What IP really needs is a direct ferry to PI