How Easy Is It To Softcap SR? This Easy!
I got 42.8% doing this.
If you add the second tier nerve alpha you get 46%
Edit: Forgot to add 3% IO. Was thinking no IO's instead of set bonuses.
Awesome.
Now can I make an SR/ tank?
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
5 level 50 Defense Common IOs in toggles + 2 in passives + 2 in Maneuvers + 2 in Weave + 1 in Combat Jumping + 3% IO in Tough = 45.8% Defense
We don't need no stinkin' set bonuses. >_> <_< >_> |
OTOH, you've always been able to reach softcap with SR when you count pools powers:
Level 1: Focused Fighting -- DefBuff(A), DefBuff(3), DefBuff(3)
Level 2: Focused Senses -- DefBuff(A), DefBuff(5), DefBuff(5)
Level 4: Agile -- DefBuff(A), DefBuff(7), DefBuff(7)
Level 6: Boxing -- Empty(A)
Level 8: Combat Jumping -- DefBuff(A), DefBuff(9), DefBuff(9)
Level 10: Maneuvers -- DefBuff(A), DefBuff(11), DefBuff(11)
Level 12: Hover -- DefBuff(A), DefBuff(13), DefBuff(13)
Level 14: Tough -- Empty(A)
Level 16: Dodge -- DefBuff(A), DefBuff(17), DefBuff(17)
Level 20: Weave -- DefBuff(A), DefBuff(21), DefBuff(21)
Level 28: Lucky -- DefBuff(A), DefBuff(29), DefBuff(29)
Level 35: Evasion -- DefBuff(A), DefBuff(36), DefBuff(36)
That's softcap to Melee/Ranged/AoE using +0 SOs at level 36 (when Evasion becomes available +slots), plus 15.2% to everything else. At level 21 (Weave +slots), you've still got softcap to Melee and Ranged.
http://www.fimfiction.net/story/36641/My-Little-Exalt
I remember doing something like this on an SR. Got soft capped on just SOs, pre inherent fitness.
"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal
@Caucasiafro
Isn't 60% the new 45% with some Praetorian mobs and tip DE?
DE would require alot more than 60%; they can stack the Quartz aura, and if you're really unlucky you may get 3 of those per spawn (ouch!)
L50s: Tanks: Cryofission - Ice/EM - Dr Celsius - Fire/Ice - Saint George - SD/SS | Controllers: Psichosis - Ill/Kin - Major Chaos - Ill/Stm | Scrappers - Neutron Crusader - DM/SR
Currently Levelling: Angelic Blade - BS/WP Scrapper | Seeds of Destruction - Plant/Kin Controller
L50s: Tanks: Cryofission - Ice/EM - Dr Celsius - Fire/Ice - Saint George - SD/SS | Controllers: Psichosis - Ill/Kin - Major Chaos - Ill/Stm | Scrappers - Neutron Crusader - DM/SR
Currently Levelling: Angelic Blade - BS/WP Scrapper | Seeds of Destruction - Plant/Kin Controller
The easiest way for me is:
All toggles with 3 defense.
All passives with 3 defense.
Combat Jumping with 3 defense.
Weave with 3 defense.
Tough with the Steadfast +3% defense.
A full set of Gaussian's in Build Up, Tactics, or Focused Accuracy.
Moonlighter
50s include MA/SD, MA/SR, DP/Elec, Claw/Inv, Kat/Dark, Kat/Fire, Spine/Regen, Dark/SD
First Arc: Tequila Sunrise, #168563
And for the Apex/Tin Mage/Trials, I'd say it's probably not essential to softcap yourself against them unless you're planning a solo Apex. You can probably get some defense buffs, even if it's just Maneuvers from the Scrappers and VEATs. And if you're already at 45%, picking up 14% in team buffsis very, very possible.
http://www.fimfiction.net/story/36641/My-Little-Exalt
Silverado was talking about the Quartz Emanator. It's +100% tohit to the enemies, not -def to you. Your DDR doesn't come into play.
|
Personally I don't find DE too much of an issue because the buffs can be destroyed relativily easily.
Nemesis with Vengeance on the other hand.
L50s: Tanks: Cryofission - Ice/EM - Dr Celsius - Fire/Ice - Saint George - SD/SS | Controllers: Psichosis - Ill/Kin - Major Chaos - Ill/Stm | Scrappers - Neutron Crusader - DM/SR
Currently Levelling: Angelic Blade - BS/WP Scrapper | Seeds of Destruction - Plant/Kin Controller
The numbers for a Shield tank are virtually identical to an SR Scrapper and can be capped just as easily.
|
Is that wrong to want because "Shield numbers are virtually identical?"
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
If you drop a Nerve in there it's even easier.
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
|
<.<
and round up everyone that knows more than they do"-Dylan
So? The sets don't play anything alike. I want to make a tank character with built in +recharge, that's very hard to hit, has scaling resists, and doesn't wave a shield around.
Is that wrong to want because "Shield numbers are virtually identical?" |
L50s: Tanks: Cryofission - Ice/EM - Dr Celsius - Fire/Ice - Saint George - SD/SS | Controllers: Psichosis - Ill/Kin - Major Chaos - Ill/Stm | Scrappers - Neutron Crusader - DM/SR
Currently Levelling: Angelic Blade - BS/WP Scrapper | Seeds of Destruction - Plant/Kin Controller
So? The sets don't play anything alike. I want to make a tank character with built in +recharge, that's very hard to hit, has scaling resists, and doesn't wave a shield around.
Is that wrong to want because "Shield numbers are virtually identical?" |
Not that I'm against the idea of an SR Tanker, I'm not (I've got 3 SR scrappers), but...
What exactly would an SR Tanker bring to the table that an SR Scrapper can't?
Given Tanker numbers, an easier soft-cap, but it's not exactly hard to cap SR now.
More Hit Points, but does it really make much survivability difference after soft-cap?
More AoE capability, but that's the attack powers not the SR powers.
Less Damage, More End, No Crits; again attack set not SR set.
Actually, I guess the same question can be asked of Shield Tanks vs Shield Scrappers.
6000+ levels gained and 8 level 50's
Hello, my name is Soulwind and I have Alt-Itis.
Actually, I guess the same question can be asked of Shield Tanks vs Shield Scrappers.
|
90% resistance cap (you can hit it with one with the shield) vs. 75%
A tanker, without one with the shield active but with tough, will have
~45% smashing/lethal resist, ~23% Energy/Negative Energy/Fire/Cold/Toxic
A scrapper under similar conditions
~35% and ~17% respectively
The Tank will also have about 40% more hit points at base. A Shield Defense tank will have around 3000 hit points with accolades. A Shield defense Scrapper might have about 2000. So the tanker will have roughly 50% better regeneration and 50% more damage to take.
What exactly would an SR Tanker bring to the table that an SR Scrapper can't?
|
And yes, having 40% more hit points makes a difference at soft cap.
Just an open comment/question:
Not that I'm against the idea of an SR Tanker, I'm not (I've got 3 SR scrappers), but... What exactly would an SR Tanker bring to the table that an SR Scrapper can't? Given Tanker numbers, an easier soft-cap, but it's not exactly hard to cap SR now. More Hit Points, but does it really make much survivability difference after soft-cap? More AoE capability, but that's the attack powers not the SR powers. Less Damage, More End, No Crits; again attack set not SR set. Actually, I guess the same question can be asked of Shield Tanks vs Shield Scrappers. |
Now, it certainly helps that I picked up most/all of the +hp accolades, slotted up all the resistance powers on my tank and went with the cardiac radial alpha for extra resistance boost but the that mostly acts as to magnify the extra HP when damage does get through - even before I had those my tank was amazingly tough compared to my scrappers.
That said, I am not sure they can port SR over without either overpowering it, or raising a huge cry over how much they nerfed it. The problem is that just porting SR over with the scrapper numbers would probably result in a softcapped set with just the base powers, or nearly that, but reducing the values so they are closer to the tanker version of SD would result in a set that was no better than SD, defensively, and does not offer nearly as much extra effects. While I am sure there are folks who would be happy with even a reduced def SR for tanks I expect enough would be unhappy with it that the dev's are hesitant to port it.
Globals: @Midnight Mystique/@Magik13
That said, I am not sure they can port SR over without either overpowering it, or raising a huge cry over how much they nerfed it. The problem is that just porting SR over with the scrapper numbers would probably result in a softcapped set with just the base powers
|
If I was tasked with porting SR to Tankers, I would start with the Brute version, add +Health and toxic resists to Practiced Brawler, and increase the scaling resistances from their current 20% max per passive to the original 25% max per passive from CoV beta.
*However* I would also rebalance the SR defenses so that they did not just scale upward with archetype. Toggles would increase from 13.875% to 15%. Passives would increase to 7.5%. Fully slotted Tanker SR goes up from 30.42% (scrapper) to 35.1%. SR for Tankers: Defensive toggles: 15% to melee, ranged, AoE Defensive passives: 7.5% to melee, ranged, AoE, plus scaling resists zero to 25% all but toxic and psi per passive Practiced Brawler: Mez protection; +10% MaxHealth 120s dur, enhanceable; 15% resistance to toxic, enhanceable. Something like that would be a good starting point, tweakable in beta testing. Not saying I would necessarily recommend this, just that this is what I would do if I was tasked with doing it. |
But if it's a direct port, nothing changed but the percentage, then Tanker Super Reflexes would get 18.5% from each toggle, 7.5% from each passive, and hits 40.08% defense from just 54% enhancement in each defensive power in the set (excluding Elude). So it'd hit the soft cap with unslotted Weave.
5 level 50 Defense Common IOs in toggles + 2 in passives + 2 in Maneuvers + 2 in Weave + 1 in Combat Jumping + 3% IO in Tough = 45.8% Defense
We don't need no stinkin' set bonuses.
>_>
<_<
>_>
The best comics are still 10�!
My City of Heroes Blog Freedom Feature Article: "Going Rageless?"
If you only read one guide this year, make it this one.
Super Reflexes: the Golden Fox of power sets!
WARNING: I bold names.