how about spreading out the inherents?


Arnabas

 

Posted

One of the dev mottos for several years has been "give players what they want". Which is good, to an extent. IMO, though, some things are becoming too easy. For example, granting everyone the fitness pool at level 2. Just too much goodness all at once.

Consider slowing down the rate at which the inherent powers are granted. Most of my justification for this suggestion relates to the creeping easiness, but in one respect, I believe there has been an actual unfairness. This relates to the difference between regen and willpower scrappers. One of the advantages that Regen had was that it could get Quick Recovery at level 4, while Willpower scrappers had to wait until 20. This advantage is irrelevant now that everyone gets Stamina at level 2.

Here is one plan for spreading out the inherent powers. Basically, players will be granted one inherent at every odd level from 1 to 11.

1: Sprint (no change)
3: Rest (moved up from 2, for consistency within the set)
5: Swift (one earlier than it had been available in fitness pool)
7: Hurdle (one later than it had been available)
9: Health (five earlier than it had been available)
11: Stamina (nine earlier than it had been available)

I feel this is still a huge win over the need to take fitness pool powers, while "spreading the wealth" of slottable inherents over time so players can actually feel the boosts one at a time.

Let the grumbling and glory begin!


-- Rich
* Thresholds CoH: What to do When
* My Comics Collection

 

Posted

If it meant having to comb through my littany of alts and begin respeccing again....

NO.

I'm still not done respeccing them all into inherrent fitness as is.


Just as a general change. Personally I don't see a problem with the suggestion, just not much merit for it either.


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Posted

Everyone goes back to crappy pre-inherent-Stamina days until level 11 so Regen can feel special? No, thanks.


 

Posted

No.


 

Posted

Quote:
Originally Posted by cohRock View Post
Most of my justification for this suggestion relates to the creeping easiness, but in one respect, I believe there has been an actual unfairness. This relates to the difference between regen and willpower scrappers. One of the advantages that Regen had was that it could get Quick Recovery at level 4, while Willpower scrappers had to wait until 20. This advantage is irrelevant now that everyone gets Stamina at level 2.
No! The advantage they have, even now, is that Fast Healing and Quick Recovery can be STACKED with health and stamina.

They still have that advantage.

I toss my vote of NO to all you propose. It is perfectly fine as it is now.


 

Posted

Lol. Everyone seems to be against it, but I will agree. When they announced that they were going to drop everything in your lap at once, I was surprised and wondered why they hadn't decided to go the route that you're suggesting.

Now, I admit that I enjoy having more endurance at lower levels, but I understand what you mean by "creeping easiness". I went and answered the phone the other day, leaving a scrapper of mine in the middle of a group of enemies. I was probably gone for about 10 minutes and came back expecting him to be kissing the floor, but he was just fine. Once upon a time the same setup would have resulted in his death pretty quick, but now it's not really much of an issue.

I remember a couple of years ago, I was teamed with a friend and a new player. My friend and I took down a purple-con boss at level 4 or so (in the days of Purple= dangerous) while the new player kept saying "wow... you guys are amazing." We laughed and said that it was just experience with the game that let us do that. Now I think it's pretty routine.


Est sularis oth Mithas

 

Posted

No, nein, nee, mhai, non, nej, ne, tsis, nei, iie, aniyo, bo, nae, hindi, mai, hayir, nu, nyet, and nit.

These are just a selection of no's available.

Frustration from having to wait around for rest to recharge, or having to scrimp together inspirations, is not difficulty. It is not enjoyable difficulty. It is fake difficulty that stands between actually playing the game. My Ice/DB Tanker guzzled endurance like mad, even with careful toggle management and trying to use the best attack for the least endurance to finish enemies. Before inherent stamina at 2, it wasn't harder to play him. It was more annoying to play him. I'd get through a mission and think "Oh god that was painful" and then log to someone more fun to play who isn't tuckered out so easily.

Playing a character should never be a chore, and with some sets/combinations gulping down stamina from even an early level, shifting stamina from anywhere other than it is now would return them to being a chore. Granted, not quite a chore for so long and without the pure hatred of having to take three boring powers just so I can actually fight, but a chore nonetheless.

So no. 01001110 01101111. 4e 6f.


 

Posted

Quote:
Originally Posted by cohRock View Post
One of the dev mottos for several years has been "give players what they want". Which is good, to an extent. IMO, though, some things are becoming too easy. For example, granting everyone the fitness pool at level 2. Just too much goodness all at once.
Your example is terrible.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Arnabas View Post
Now, I admit that I enjoy having more endurance at lower levels, but I understand what you mean by "creeping easiness". I went and answered the phone the other day, leaving a scrapper of mine in the middle of a group of enemies. I was probably gone for about 10 minutes and came back expecting him to be kissing the floor, but he was just fine. Once upon a time the same setup would have resulted in his death pretty quick, but now it's not really much of an issue.
I can see how much Hurdle, Swift and Stamina would have helped with that. Health I can kind of see making a SLIGHT dent, but if you went AFK in the middle of a mob, you were either fighting something really weak or you'd otherwise built your character really strong, because inherent Fitness helps you be proactive more than anything else.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

If it had been like this from the start I would've had no problem, but changing it at this point would be a d*ck move


 

Posted

What if they just removed the stamina bar entirely and we all got infinite stamina?


 

Posted

Because nothing says Hero - like being out of endurance after taking down a single boss and having all your toggles drop.


 

Posted

nope. especially on the no rest until 3. that's just silly.


 

Posted

This horse is way out of the barn, and I'm pretty sure it's not coming back.


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Posted

Quote:
Originally Posted by cohRock View Post
For example, granting everyone the fitness pool at level 2. Just too much goodness all at once.



Let the grumbling and glory begin!
This makes about as much sense as the posters crying that a free swift and hurdle made them too fast.

Also:


 

Posted

Quote:
Originally Posted by Westley View Post
What if they just removed the stamina bar entirely and we all got infinite stamina?
It'd need rebalancing in a lot of places, but in an ideal world, I'd like that. I've never seen Endurance as anything more than an irritant limitation there specifically to prevent me from doing what I want to do. I recognise its merit as a balancing mechanic, so I can't say it's a BAD idea, but by the same token, I would not be sad to see it go.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
It'd need rebalancing in a lot of places, but in an ideal world, I'd like that. I've never seen Endurance as anything more than an irritant limitation there specifically to prevent me from doing what I want to do. I recognise its merit as a balancing mechanic, so I can't say it's a BAD idea, but by the same token, I would not be sad to see it go.
Every electric or kinetic character would be ruined.

Too many powers either boost or drain endurance for it to ever be a possibility.


Where to now?
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don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

I would be down with adding another inherent of or choosing


 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
Every electric or kinetic character would be ruined.

Too many powers either boost or drain endurance for it to ever be a possibility.
As I said: "Rebalancing in a lot of places." Removing Endurance as a mechanic is not viable for this game, as it would turn it into an entirely different game, without enough of a benefit to justify this.

All I'm saying is that IF it happened, I don't think I'll regret it.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by cohRock View Post
Most of my justification for this suggestion
If even you are calling this thread a "suggestion," why isn't it in the suggestions forum? There's been a glut of suggestion threads posted in various other forums lately, but we have a perfectly good place for this kind of thing.


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

Quote:
Originally Posted by Sailboat View Post
There's been a glut of suggestion threads posted in various other forums lately, but we have a perfectly good place for this kind of thing.
Because everyone knows that's the place suggestions go to die.

Which is just where we want them.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Quote:
Originally Posted by Westley View Post
What if they just removed the stamina bar entirely and we all got infinite stamina?
Because Positron's not in charge any more, so his stance of 'I'd remove endurance entirely before making Stamina inherent' no longer applies.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

Wait, what's this about Matt not being in charge any more? I've been away from the game for awhile.


 

Posted

I like how it is now

Tanks can actually tank low levels and thats seems to make them enjoy the class more.

Blasters enjoy it

I actually don't see much of a difference except that now people are taking other power pools which benefit the team much more than before.