Is it REALLY worth the roughly 325 million inf
to have in each of your builds:
Inherent Fitness Heath- Numina's Convalescence: +Regen/+Recovery, Miracle: +Recovery, Regenerative Tissue: +Regeneration Stamina- Performance Shifter: Chance for + Endurance, Performance Shifter: Endurance Modification So, 2 extra slots added to Health and 1 to Stamina, so 3 slots away from your Primary/Secondary powersets. As of last night (2/24/2011), Numina's +R/+R recipe was going for 80 mil, Miracle for 150 mil, and Regenerative for 50 mil and change. Just the recipes... Performance Shifter was up and down yesterday, and the second PS:EM could be replaced with a 50 End Mod IO if you don't really want the 5% Movement increase (since MOST builds at this point are already capped for Movement speed). If you start cold; no recipes or salvage for the above, you are talking 325 million inf to deck out your AT. I did the math in Mids, but my Mids-Fu is weak... So, number crunchers, what say you? |
The regen ones aren't particularly worth it in any shape or form though IMO, 25% regen isn't that much in the scheme of things.
If you work for alignment merits, each of those recipes are 4 days of tip missions, tops. That's how I've gotten them on my characters I want them on--tip missions are a nice way to level up anyway, and getting good recipes out of it is just gravy. I wouldn't call them all worth having in every build, either. My /Elec Brute has no need for more recovery, and most squishies won't get that much from +25% regen (it would be a whopping 1.3 hp/sec for my level 50 Dominator.)
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Can't answer re: 325M. That's pocket change to someone sitting on 40B+. Whether the Miracle/Numina uniques are "worth it," I say hell yes; every one of my toons has the pair. Play w/and w/o them on some end intensive toons and see if you don't notice a difference. Then ask yourself if you're willing to work a bit for them, either to make the inf, or just run Tips for 30 min a day for 8 days.
The Perf. Shifter proc is of questionable value. It gives you a bit of a benefit, but not enough where I automatically throw it in on all my builds, though I do use it liberally. I have like one toon w/the +Regen IO. I think you're better off w/a lvl 50 heal IO in Health than the +Regen, though not if you're already ED capped.
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My Invul/Energy Tank uses them and it is a good thing. WAYYY back when I took Energy Melee, I did so because at the time, it was less of an end drain and, in theory, you could last long enough to finish a fight even though you didn't hit particularly hard (like Axe and Mace tanks back in the day did [and still do]).
Now, with an End of 112 AND the Tier 4 Cardiac, I STILL need them to keep fighting. But that's the point... I CAN keep on fighting.
I use +2/x8 as my difficulty for him, and I don't have to stop... ever!
For my widow (and her seemingly FULL TRAY of toggles), I'm pretty certain they are useful (for ALL my VEATS, come to think of it with the dual-Leadership toggles).
I DID forget about the A-Merits... But, then again, that's only good if you're not a Rogue or Vigilante.
So, for which ATs would the extra slots and the extra merit farming/inf farming/recipe farming/expenditure NOT be a efficient use of resources? (I see Dominator above...)
I give all my toons a Numina. It's 2 A merits, that's no problem at all.
Those with endurance problems also get a Miracle +recovery.
Those with *severe* endurance problems, and/or those with a crash nuke, get a Performance Shifter +Endurance. That's actually a relatively cheap IO.
I only have the Regen Tissue on one character. I think it was a drop.
Not every character needs every one of these IOs. If they did -- as in, if they were unplayable without them -- then it might be a big deal. But I usually don't IO out my characters until level 50 anyway, and by then they usually have 100 million and a couple A merits anyway, so it works out.
IO late in your character's career, and only the ones that you need, and you'll be fine.
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My Invul/Energy Tank uses them and it is a good thing. WAYYY back when I took Energy Melee, I did so because at the time, it was less of an end drain and, in theory, you could last long enough to finish a fight even though you didn't hit particularly hard (like Axe and Mace tanks back in the day did [and still do]).
Now, with an End of 112 AND the Tier 4 Cardiac, I STILL need them to keep fighting. But that's the point... I CAN keep on fighting. I use +2/x8 as my difficulty for him, and I don't have to stop... ever! For my widow (and her seemingly FULL TRAY of toggles), I'm pretty certain they are useful (for ALL my VEATS, come to think of it with the dual-Leadership toggles). I DID forget about the A-Merits... But, then again, that's only good if you're not a Rogue or Vigilante. So, for which ATs would the extra slots and the extra merit farming/inf farming/recipe farming/expenditure NOT be a efficient use of resources? (I see Dominator above...) |
Oddly my Widow build desperately needed them, her Fort alter-ego not so much.
I don't know about the cost since that obviously varies based on your patience/buying recipe vs crafted/A-merits, but the Miracle and Numi procs are noticeable and worth getting for almost any character imo.
The Numina moreso for the +rec than the regen, since +hp does far more for your overall health/sec than +regen does.
Together they give as much recovery as unslotted Stamina, which is nice. The Performance Shifter proc is nice because it can function as extra end/sec once you're ED capped on End mod in Stamina. Hell, I think even if you only 1 slot Stamina the Shifter proc will give you more end/sec than an End Mod will.
I've only ever used the Regen Tissue unique once before. Never noticed it, never bothered since. As I said before, getting +hp is a much better way to boost your regen. Come to think of it, a nice +hp IO would be a cool proc for a set.
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As mentioned "worth" will be relative to your wealth. If you're sitting on 350M and don't intend to earn more (which I guess means quitting the game) and don't want to earn A-merits, then no, it's probably not "worth" it.
To me, Miracle and Numi go into any build, with some exceptions, such as former stamina-less builds, which just get the Numina. Regen Tissue is only for high HP (e.g. Tank/Brute) toons that don't have a quickly recharging heal. So, my Inv tank for example, does use it. Conversely I wouldn't use it in Dark Armor, Fiery Armor or Regen.
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I believe that if you have the Numina Proc and the Miracle Proc, you will actually get more Regen from using a Numina Heal in the third slot over the Regen Tissue Proc. The combination of the added Regen from slotting a heal in the power plus the 12% Regen set bonus adds up to more Regen.
I put the Numina proc in most level 50 characters. I'll add the Miracle proc only if the character is having endurance issues.
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Whether the various uniques are worth it really depends on the character. For instance, I have never slotted a Regenerative Tissue +Regen simply because I have no regen-based characters... they all tend to have some sort of self heal, Hibernate, or simply enough control powers that they can just use Rest on the few occasions they get badly hurt and are out of greens. But on a softcapped character or a very high resist tank, sure it's worth it since the extra regen can actually matter in combat. For characters like mine, not so much.
As far as the recovery uniques go, I have them on a few characters but usually skip them. My old main was an Archery / Energy Blaster who literally could not use endurance fast enough to ever run dry, even with just a couple of lvl 50 EndMod IOs in Stamina and a few minor +recovery set bonuses. A Performance Shifter proc or +recovery unique would be a total waste of inf (and more importantly, slots) in his case. My new main, a Fire/Fire Blaster, uses a lot more endurance and therefore needs the recovery uniques to be able to keep going, especially once I get her Incarnate build done and she's running more toggles. And my Plant/Storm Controller... well let's just say that if I finish his build I'll not only have all the recovery uniques I'll probably drop 1.5 billion or whatever on a Panacea proc too. He uses that much endurance.
Oh, if you have a crashing nuke and an endurance recovery power, a Performance Shifter proc is really handy since if it ticks before the crash wears off you can hit Consume or Power Sink or whatever and jump back into the fight, even if you are out of blues. Not a big deal, but it can be handy and that proc is quite cheap if you are patient and bid on several levels.
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Those IO's are nice if you need a little bit extra endurance not to run dry, or a little more regen not to have to heal. They're not quite the same as they used to be (where the percentage on those procs was modified by enhancements in those powers), but they're still enough to get you over a hump. Now, other ways of getting that end or of getting those IO's.
Get the atlas medallion (a very easy +10 endurance accolade) that makes an impressive difference (since your recovery is a percentage of max end).
I don't even do tip missions to earn my a-merits and come by them easily, simply trading my regular merits after completing regular story arcs or task forces.
Each of those individual IO's will cost two A-merits a piece, which comes to 40M inf a piece. (Unless you do tip missions for your A-Merits) If I get low on influence I just craft a level 30 LoTG +rech from two A-Merits and sell it for about 150M, suddenly you're well funded again.
Or maybe you like playing in the AE, well, trade your merits in for rare salvage at a guaranteed 3-5mil per 550 tickets (or if you're really patient and attentive, sell common midlevel over priced salvage you derive from the AE Ticket bank)
Honestly, there's no way you can play this game and NOT be capable of attaining the required inf if your character is itching for endurance.
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Worth it, IMO. But then again I used to run batzul grids back in the days with four friends, so I was rather, um, overflowing in the miracle dept. Luck of the gambler too.
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I don't go out of my way to purchase them, but if I roll the Numina or Miracle I will have a character that can use it. So I loosely plan for builds to have them (for builds I originally planned on having Health/Stamina that is; my Ice/MM blaster didn't, so she had no auto/toggle powers in which to put them). If it takes a while to get around to having it, that's fine. I've been fairly lucky in rolling them though.
Regenerative Tissue is another matter though. I've rolled a couple, but I can't remember actually slotting any. Not sure it's worth it unless you have a passive you're 5-slotting for the 5% recharge bonus (as yeah, opposed to the very nice 12% regen for two Numina's).
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If you don't want to go the nearly free route with Tip Missions, trading in Merits for Alignment Merits and less than 100 mil inf will get you all you need.
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to have in each of your builds:
Inherent Fitness Heath- Numina's Convalescence: +Regen/+Recovery, Miracle: +Recovery, Regenerative Tissue: +Regeneration Stamina- Performance Shifter: Chance for + Endurance, Performance Shifter: Endurance Modification So, 2 extra slots added to Health and 1 to Stamina, so 3 slots away from your Primary/Secondary powersets. As of last night (2/24/2011), Numina's +R/+R recipe was going for 80 mil, Miracle for 150 mil, and Regenerative for 50 mil and change. Just the recipes... Performance Shifter was up and down yesterday, and the second PS:EM could be replaced with a 50 End Mod IO if you don't really want the 5% Movement increase (since MOST builds at this point are already capped for Movement speed). If you start cold; no recipes or salvage for the above, you are talking 325 million inf to deck out your AT. I did the math in Mids, but my Mids-Fu is weak... So, number crunchers, what say you? |
I like to deck out my characters for less than half that 325 million, and I do manage it so no, they're not worth it to me.
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Gotcha. After all is said and done, my "get down and dirty" characters would benefit from all of them, and my "kill 'em from a distance" characters more from the +Recovery.
So, I am far less likely to slot these in my Fire/Dark/Soul Corruptor than my Soul/Widow.
Now... About getting all those HamiOs I need... <whew>
I believe that if you have the Numina Proc and the Miracle Proc, you will actually get more Regen from using a Numina Heal in the third slot over the Regen Tissue Proc. The combination of the added Regen from slotting a heal in the power plus the 12% Regen set bonus adds up to more Regen.
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Echoing many others...Absolutely worth it. Besides, it's not real money. Unless you're saving for purples or something else you really want, what else are you gonna do with 300 Million+ Inf?
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to have in each of your builds:
Inherent Fitness
Heath- Numina's Convalescence: +Regen/+Recovery, Miracle: +Recovery, Regenerative Tissue: +Regeneration
Stamina- Performance Shifter: Chance for + Endurance, Performance Shifter: Endurance Modification
So, 2 extra slots added to Health and 1 to Stamina, so 3 slots away from your Primary/Secondary powersets.
As of last night (2/24/2011), Numina's +R/+R recipe was going for 80 mil, Miracle for 150 mil, and Regenerative for 50 mil and change.
Just the recipes...
Performance Shifter was up and down yesterday, and the second PS:EM could be replaced with a 50 End Mod IO if you don't really want the 5% Movement increase (since MOST builds at this point are already capped for Movement speed).
If you start cold; no recipes or salvage for the above, you are talking 325 million inf to deck out your AT.
I did the math in Mids, but my Mids-Fu is weak...
So, number crunchers, what say you?