-
Posts
216 -
Joined
-
I think the high end costs of those two powers completely balances them out no matter what accompanies them... exception being if conserve power comes along with them.
-
Quote:I dont think it goes against any storylines, considering every single PPP arc involves getting betrayed by your mentor, why cant we pull some shennanigans? Take the powers and run, yeah know?
I don't think they're going to allow a brute to choose a PPP pool if they've gone blueside. That would kill the story portion of the PPPs.
But then they will have to add PPP pools for each hero AT.
Hell, I dunno. I'm expecting a cluster#*&$.
Im more interested in what the hero PPP's will look like than the villain APP's. Will they just mix together existing powers from the existing PPP's, or will they see new powers? Will the new powers be patrony, or lame crap like focused accuracy (the powers not lame, labeling it a power from a patron as-is was lame...at least call it like...scorpion dead aim or something... maybe make it a cool scorpion-tech looking targetting drone.)
They have a great opportunity with new PPP/APP's and the new incarnate system coming in. I could definately see them becoming the reason to choose a brute over a scrapper or corruptor over a defender and vice versa. Right? -
I wish they made more MM buffs AoE. Its a total joke that some teams expect me to buff them when I dont even have enough time to buff my own guys. Making the shields and thaw in therm an aoe buff would make life so much easier.
Maybe they could program the powers to scale the end cost on targets hit by the buff.
I doubt they will make anything easier for MM's. I understand that choosing which pets really need what buffs (prioritizing) is likely seen by the devs as some form of balance for the beastly AT, and removing that may bring on the nerfray. -
OK so did they talk about IoP's?
-
Quote:Good to see a redname posting on this castle, but I gotta call you out on this. Sure, it may have taken you guys much longer to make the whip animations, but as far as the actual animation aesthetics go, you got your bang for your buck there. Compare the whip animations to the DP animations, where I am shooting little dots from my gun every time, just spinning differently when firing. I got pretty annoyed by those animations pretty fast. Add in the newish feature of power customization and whips animation pro's increase tenfold. Whips allow you to see what you are doing to affect the enemy and how you are doing it (to some degree.)Unlikely. The 3 attacks that we have now for MM's took up far too much time in terms of development and, while we could likely reduce that somewhat now that we know what we are doing, it would also require 3-4 more animations to be made.
So, while I'm not saying "Never" the odds are against it.
I can see a whips debuff, control, and assault set and would love to play any. I would also be down with a des Patron power pool set though. I would absolutely love to have the ability to wield whips on any of my toons, doms and brutes especially.
Im all for moving away from the dancy west side story animations to the flashy, makes -some- sense ones. I havent found any jets in game and I wouldnt dare say captain mako is a member of the sharks. -
Just a quick glance, didnt look into it that much but Im confused why you went fort if you want to be in melee range so much. Yeah, Ive seen melee forts, but it makes more sense to go nw if you are going for a melee- aoe damager. I play basically a "tankermage" style fort. I took aim over follow up and my two aoe damagers are dart burst (amazing damage, awesome -regen) and psionic tornado (good damage and amazing mitigation.) I am constantly hitting 16 targets with ease with dartburst and its got a crazy fast recharge rate. I did not take a 3rd aoe attack because I dont like the end useage of DO or LB and dont find their recharge rates to be worth it. Also, I played with psychic scream in my chain for a while and prefer my build without it...seemed too slow for what it does. And really, PsyWail isnt up enough to consider it part of an attack chain.
Seriously, just try out the dart burst/psinado combo and you will be surprised by how safe it is. -
Quote:I completely disagree. Invuln is beefy from the start, and only drops off in the upper 30s due to diversifying damage types you come up against and because the other sets start beefing up. The only problem I have with leveling an invuln is the endurance, but really its not as big of a problem as other less fortunate sets (SR and Dark both seem much more end-heavy, and obviously disadvantaged durring the level up.) I mean, you have like 50% s/l resistance by level 16 on an invuln.I like Invul but as a far a T9 powers SoW wins hands down and considering most people agree that Invul is a slow developing set and WP is nicer from the get go. Thats odd but true.
I also have trouble seeing where you get the psi resistance to fill that gap. As far as building resistance goes, the io bonus system is useless. The only obvious way to fill the resistance hole is to build up defense/ pray, since it normally takes six slotting a set to get like...1 point of psi resistance.
Adding defense debuff resistance was a HUGE, very necessary change to invuln that really helped them. -
This is the build I came up with to get my old toon going again. I went for softcapped s/l obviously. Ive been struggling with power selections though. I am kinda tempted to drop TF and pick up something else, like dark oblit. Im not even sure how I wanna play this guy now. I definitely want him to be a toon I can just jump into mobs and start swinging with, not having to worry about end and such. SOoo, any input?
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Energy Melee
Secondary Power Set: Invulnerability
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Energy Punch- (A) Kinetic Combat - Accuracy/Damage
- (45) Kinetic Combat - Damage/Endurance
- (45) Kinetic Combat - Damage/Recharge
- (45) Kinetic Combat - Damage/Endurance/Recharge
- (A) Reactive Armor - Resistance/Endurance
- (43) Reactive Armor - Resistance/Recharge
- (43) Reactive Armor - Resistance/Endurance/Recharge
- (50) Reactive Armor - Resistance
- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (3) Kinetic Combat - Damage/Recharge
- (40) Kinetic Combat - Damage/Endurance/Recharge
- (40) Stupefy - Accuracy/Endurance
- (A) Reactive Armor - Resistance/Endurance
- (5) Reactive Armor - Resistance/Endurance/Recharge
- (5) Reactive Armor - Resistance
- (40) Reactive Armor - Endurance
- (A) Doctored Wounds - Heal
- (7) Doctored Wounds - Endurance/Recharge
- (7) Doctored Wounds - Heal/Recharge
- (37) Doctored Wounds - Heal/Endurance/Recharge
- (39) Doctored Wounds - Recharge
- (A) Scirocco's Dervish - Accuracy/Damage
- (9) Scirocco's Dervish - Damage/Endurance
- (9) Scirocco's Dervish - Damage/Recharge
- (11) Scirocco's Dervish - Accuracy/Recharge
- (11) Scirocco's Dervish - Accuracy/Damage/Endurance
- (50) Recharge Reduction IO
- (A) Empty
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (21) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (37) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Healing IO
- (15) Healing IO
- (15) Healing IO
- (A) Reactive Armor - Resistance/Endurance
- (17) Reactive Armor - Resistance
- (17) Reactive Armor - Endurance
- (34) Reactive Armor - Resistance/Endurance/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (19) Kinetic Combat - Damage/Endurance
- (19) Kinetic Combat - Damage/Recharge
- (25) Kinetic Combat - Damage/Endurance/Recharge
- (25) Crushing Impact - Damage/Endurance/Recharge
- (46) Mako's Bite - Accuracy/Endurance/Recharge
- (A) Endurance Modification IO
- (21) Endurance Modification IO
- (23) Endurance Modification IO
- (A) Recharge Reduction IO
- (23) Recharge Reduction IO
- (46) Recharge Reduction IO
- (A) Empty
- (A) Reactive Armor - Resistance/Endurance
- (27) Reactive Armor - Resistance
- (27) Reactive Armor - Resistance/Endurance/Recharge
- (48) Reactive Armor - Endurance
- (A) Red Fortune - Defense/Endurance
- (29) Red Fortune - Defense/Recharge
- (29) Red Fortune - Endurance/Recharge
- (31) Red Fortune - Defense/Endurance/Recharge
- (34) Red Fortune - Defense
- (A) Red Fortune - Defense/Endurance
- (31) Red Fortune - Defense/Endurance/Recharge
- (31) Red Fortune - Defense
- (36) Red Fortune - Defense/Recharge
- (48) Red Fortune - Endurance
- (A) Kinetic Combat - Accuracy/Damage
- (33) Kinetic Combat - Damage/Endurance
- (33) Kinetic Combat - Damage/Recharge
- (33) Kinetic Combat - Damage/Endurance/Recharge
- (34) Crushing Impact - Accuracy/Damage/Recharge
- (46) Mako's Bite - Accuracy/Endurance/Recharge
- (A) Gift of the Ancients - Defense/Endurance
- (36) Gift of the Ancients - Defense/Recharge
- (36) Gift of the Ancients - Defense
- (A) Recharge Reduction IO
- (39) Recharge Reduction IO
- (39) Recharge Reduction IO
- (A) Decimation - Damage/Recharge
- (42) Decimation - Damage/Endurance
- (42) Decimation - Accuracy/Damage
- (42) Decimation - Accuracy/Endurance/Recharge
- (43) Decimation - Accuracy/Damage/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (48) Luck of the Gambler - Defense
- (A) Empty
- (A) Steadfast Protection - Resistance/+Def 3%
- (50) Steadfast Protection - Resistance/Endurance
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
------------
Set Bonus Totals:- 6.5% DamageBuff(Smashing)
- 6.5% DamageBuff(Lethal)
- 6.5% DamageBuff(Fire)
- 6.5% DamageBuff(Cold)
- 6.5% DamageBuff(Energy)
- 6.5% DamageBuff(Negative)
- 6.5% DamageBuff(Toxic)
- 6.5% DamageBuff(Psionic)
- 24.3% Defense(Smashing)
- 24.3% Defense(Lethal)
- 5.81% Defense(Fire)
- 5.81% Defense(Cold)
- 9.25% Defense(Energy)
- 9.25% Defense(Negative)
- 3% Defense(Psionic)
- 15.5% Defense(Melee)
- 8% Defense(Ranged)
- 8.63% Defense(AoE)
- 2.25% Max End
- 4% Enhancement(Heal)
- 28.8% Enhancement(RechargeTime)
- 9% Enhancement(Accuracy)
- 5% FlySpeed
- 134.9 HP (9%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Immobilize) 22.6%
- MezResist(Terrorized) 2.2%
- 6% (0.1 End/sec) Recovery
- 20% (1.25 HP/sec) Regeneration
- 6.28% Resistance(Fire)
- 3.78% Resistance(Cold)
- 3.13% Resistance(Negative)
- 5% RunSpeed
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1391;668;1336;HEX;| |78DAA593DB6F125110C6CFC2525A584AAF402FB4402FF462B7E5CDCB8389B64D9A9| |44A2546A3468278A42464DB00ADC5277DF7DD5B7CF3FA2F68A2C6DBBF8533F39D92| |363EBA69BFDF9ED9EFCC999965F3C7EB8E524F2E2B2B7CB55E6E364B571A872D1DC| |897ABB58A0A2AA5121228E5755D6B77C3D38D6A1B8B241EACEB87DA6B6A77CB3B3A| |ACD3E3F2FD5ABDD66A0F6E797BBAA1BD967B72E314F6F7EBEE66ADE5E96633248BE| |281D60F22265EDD6BD5BC2A5CDBBA7C408BF8C641ADE2E29CE2FE61BD942F375BBA| |D14E505D8BF41FB494B93A7E552064D4B95DE03A50147C658B657C537493554BD34| |05A90CB087A2D63531DDB423E1FF2F9902F8B7CD9A7E4CAA96FB4F09BB47EA4B591| |CF46BEEC8CE03B3902F0D9816BB2B5671BC80B667704F305418834882A02C123C5A| |1DE47C0B120D4061E0B72CB821EDAD28743545F872E59854D9EF05B1F9B9C77C07B| |C1C807C1EC47E09320487922C8E38BCC4AEAFE33F8411A355D47D1F500DA1D40BB6| |9CCC0211D34C70F62984318E6108699C030135AD2AED4D0221D3F6C8E1F4E496804| |880119328C1AC3285A8F012B80458638CE557119849F2263A6E231543C8E8AC751E| |A2A0AFF458E09CB92F7341192773119061CC1544490EE17D89436695E6B3274DA30| |05C30C36AF46051C9B36F398C63C5298470AF348611EE9CAE979FCE6986937634B9| |93301A057F0871ECD21AD6F0E13983F838A5FA905F3A35E78A978CFE20BE039F04A| |B0F45A10A3AE9671A0B53C8A064604717AE29AC1BA32D89F74BF66BC6B71BA49AA5| |C4C306977BF4CFA63EFF63F9182DDFDDA9425914DBBFB9DFED7F5D93939AB6F3744| |5A64B9C17293E516CB6D963B2C7759EEB194583A5FBABBA3E7B9A00B2C17592EB13| |C6353903FAC308BC31261E96789B20CB00CB3C458C659DEB074FE026F3EF4A0| |-------------------------------------------------------------------|
-
It looks like its a multiple pet set too...fun.
-
They stated they changed pvp in i13 to set up a fix for base raiding which needed to be fixed for Items of power and the epic sf to return, but I have literally forgotten the name of that sf its been so long. What really happend was they changed pvp in i13, got like two compliments and pages of hate on the PvP forums (those people dont know what they are talking about though) and probly decided to forget about it rather than fix it. GR is just one big distraction to divert our attention away from base raiding, IoP's, and the other content that was supposed to make up for the games lack of end game stuff.
I avidly pvp'd before i13, tried it out once i13 hit and lost interest. Everything done to the game since has further assured me the devs dont care about pvp, this game is about pve, and thats that.
Of course, GR could already be bringing back base raids, IoP's, that SF I cant even remember now, and the dev's just took a while to materialize their visions as shared to the community. -
It most definately has holes in the levels the way I have it (default.) Itll have levels 10-13 and then wont have 14 or 15, have 16 and 17 and then no more. Thats not exact, but you get the idea yeah?
I also doubt GR will have any effect on it. At least, I dont see GR haveing a much greater effect on the market than issue releases do. -
I wasnt a big fan of eat's being unlocked at 50, but now that they are unlocking them at 20, seems pretty lame to me. You should have to do an arc to unlock them or something. 1-20 and you earn yourself epicness (may not apply so much blueside, but really how else do you describe widows/soldiers?) Talk about everyone getting a trophy...
-
My only major complaint about the market is you cant bid on something thats never been posted for auction before. For example, I need 3 explosive strikes for a toon. the level range is 10-20. As far as rareity goes, I dont believe they have low drop rates, pretty sure they are common as far as uncommons go. However, most toons will never need the set, so no one has ever sold level 20 peices of it. This bites for me because now I have to try for even lower level peices of a crappy set that I really really need. I would buy it with merits but the vendors dont offer that set. So instead, Im stuck trying to get it on my lowbies or something.
And by the way, I posted bids well over the other previous payed amounts for the set. This was easily a month ago and Ive only gotten one peice from the set...and its level 12 or 17. So yeah, I definately see issues with the market redside, but I also play redside 90% of the time so really its notthat big of a deal. -
Adding defense alone to any build is extremely beneficial. You really do not know what your talking about until you have taken a known squishy and turned it into a monster. I used to have my sonic/storm slotted up for maximum recharge, to get her fr, nado, and ls up as much as possible. I was able to have multiple of each out for full duration all the time. It was reaally cool, but as far as effectivness goes it was pretty pointless. I dropped all those rech sets, grabbed up softcapped range defense, and settled for a modest 44% global rech from bonus's. Now, I can have my fr, nado, and ls multiples out still, just not for the whole durations, but I kill twice as fast and dont die unless **** really hits the fan.
You say you would slot a fire armor brute with regen, why? Doubling his regen will not change his playstyle in the slightest. Unless a toon starts off with a hefty, HEFTY chunk of regen, adding regen wont improve their fighting as much as other options.
I just see a lot more out of my defense bonus's than any other bonus. I dont see much gain in 10% of recharge shaving off half a second from a power. I play too drunk for that half second to really matter. -
Hasnt saved me any time... just about half way downloaded...
-
Yeah I downloaded the game again, went to my coh files and created a shortcut from the file cohUpdater, and started the test update. Stopped it, copied the piggs file over, and now its not really downloading. Left it overnight and its still in the 50 hour range...
-
Will I have issues if I install CoH and not CoV for the test server, even though I have them both installed normally? I cant find one of the disks...so unless theres a client online, I wont be installing it.
-
What corr secondaries are most beneficial when making a hardy toon? The first two that come to mind for me are traps and dark, traps having mitigation and the defense shield, dark having the small boost of defense paired with its large doses of -tohit, and good mitigation. As far as corr's go, the only one I really consistently give time to is my sonic/storm, softcapped range defense and overall a nice toon.
So is there an obvious set Im missing? -
Is the current MA the final proof? Or is it still on the schedule for reworking, because the current is flailing miserably. I totally understand why change was needed, I too was pretty tired of only getting on teams that ran one of three same missions, but the changes have reduced the ae to being completely ignored. Its a balance issue that obviously is out of whack.
For one, the incentive is no longer there. You are punished for being creative, and frankly the creator is not very creative. How about giving players more control over mob placement, makeup, and just content. Its cool that I can make my ambushing mob say something, but when the next ambush says the exact same thing its pretty lame. Also, how about some conversations between members of a mob, like in the real levels. How about transfers between mission levels? Like being in an outdoor map and having to find the entrance to the sewer/right building. Getting interactive clues from mobs (like finding keys in the lgsf.)
Now to the rewards, or lack thereof. AE tickets went from being ridiculously broken to being ridiculously broken. I have started writing down ae arcs that merely give any measurable amount of tickets at all, since most missions are awarding my 50's with maybe 100-200 tickets a go. Im not talking about x0+0's either. The stories arent creative enough for me to run it on my toons knowing I gain nothing from it, sorry. Really I would say the only thing ae is used for is rare salvage buys, because everything else is priced too high for the low return from missions.
It is a balance issue just like everything else in the game, and currently I would say there is no balance between regular and ae missions. So is i14 and all the time it took to implement everything going to go to waste? It seems stupid to me to implement the MA and call it complete goods, never looking to upgrade it again. That was what made it so exciting, the fact that its got so much potential.
Seriously, the only thing more dead than ae in this game is its ghost town pvp zones...maybe the IOP vaults.
edit; basically Im trying to get across that the game content and ae can both exist and flourish at the same time, there doesnt always have to be an ugly stepdaughter... -
Invuln is not easy to softcap s/l on (unless you have invins set to max targets all the time) and is not definitively the second most survivable set (sr to name one contender.) Invuln is a good set though. You will be the toughest brute leveling up and though you will have end issues, its a very relaxed set leveling wise. Plan on taking every power except the auto exotic resistances and maybe unstop depending on playstyle. Really though, try to make room for at least one of the auto exotic resistances (they have good debuff resist's now too) and unstop, as I find you need it in every sf/harder team at *some* point.
-
Quote:Yeah people who are asking for a change are lazy and stupid... I dont know whats funnier- that statement or the idea that someone is calling people lazy (negatively) on a forum for a video game.This game's current problems are all products of lazy, stupid, and greedy players.
Actually the best part was that you might possibly be too "stupid and lazy" to think up a synonym or two for "stupid and lazy."
Yeah there probably is a kb thread on every page of the archetypes forum. However, if you actually read the OP the topics typically start slightly/totally different from eachother, then get boiled down to the same generic arguement.
thugs bruiser's handclap treatment ftw! -
Was ET's -health factored in the dpa or whatever equation when it was given its numbers?
Also, it would be excellent to get a redname posting on whether EM is working as intended or not, so I can plan my toons future. -
I dont know Ive seen it done before on a granite... Mines not technically gonna be as built as his but I have as much regen as he did and I do not believe he ever built up his psi. Obviously Im not soloing them so you just have to get rid of num and then sister right away.
-
getting to soft capped s/l has increased my survivability ten fold. And if that was enough, I wouldnt have built for so much regen, but its necessary to hold aggro on 10+ eb's at once with ambush mobs comming in. Also, my brute should be able to tank the phalanx in the rsf without having to pull them one at a time, which is something Ive never seen a regular io'd brute do.
-
Quote:I understand your point but I see hasten differently as its a recharge power affected only by what it does. Now Ive had to post 3 times on this pointless arguement that has nothing to do with my questions at hand; Im over it.Counterargument:
I wouldn't do any better to make a "soft-capped" Widow that has 35 seconds of downtime on Mind Link.
Furthermore, you're doing YOURSELF a disservice by only highlighting the build at maximum power. You shouldn't build Invincibility or Willpower as if there will always be 10 targets around you, treat Dull Pain as perma when it's not, treat Build Up as if it's always on, assume your procs will always fire, or run numbers with Hasten up when it's not always going to be up. If you actually want to compare your build and figure out what it can and can't do, you HAVE to acknowledge that 55% is not your final recharge rate and consider how the powers work all the time and not just "more often than not" as you call it.
Quote:And finally, if you don't want build feedback and advice, don't ask for it.
Do you have numbers for comparison? Do you have any feedback on my end woes? How important are the exotic defenses? I am looking for feedback, but the feedback would be more helpful if its pertaining to what Im asking about.