Beefy Stone Armorers


Combat

 

Posted

When I made my stone armor brute (ss/sa) build I focused on softcapping s/l, regen and recov, and then recharge. I got the softcapped s/l, 51 regen (in rooted,) I think 2.6 recov, and 55ish global rech in granite. I am curious about other's numbers. I havent completely finished my toon, but aside from the lotg's I need I managed to make it very cheaply.

Also, I took Electric fences and ball of lightning from my PPP. Thoughts? End going to be an issue?


 

Posted

Post a build.

Those numbers sound good, but it doesn't show things like how you achieved them.

If you gimped yourself to get them, people can suggest ways to rectify that, but without a build, nobody can accurately comment.


@Roderick

 

Posted

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I had to alter it to make room for ball lightning.


 

Posted

The recharge bonus will not be that much in granite as it has a recharge debuff.


 

Posted

Quote:
Originally Posted by Mjolnir875 View Post
The recharge bonus will not be that much in granite as it has a recharge debuff.
that is my rech bonus IN granite. The 4 or 5 lotg's really shine, and its really the only part of my build thats gonna take me a little to get. Merits ftw.


 

Posted

You might want to make sure to consider the times when Hasten is down. The -recharge in Granite will add to that downtime and then flow over to attacks.


Poisonous Ice 50 Ice/Rad
Icy Jax 50 Ice/SS
Jaxon Penn 50 Shield/Mace
Cpt Clax 50 Thugs/Dark
Lady BlackIce 50 Dark/Cold
Lady Black Ice 50 Dark/Ice
Bella Jax 50 Storm/Sonic
Operative Jax 50 SoA
Level 50 Trick Arrow Alts
TA/A-Plant/TA-Bots/TA
Level 50 Claws Scrappers
SR-Regen-DA-Invul-WP-FA

 

Posted

Quote:
Originally Posted by RabidBrian View Post
that is my rech bonus IN granite. The 4 or 5 lotg's really shine, and its really the only part of my build thats gonna take me a little to get. Merits ftw.
Ah I wasnt factoring in hasten since it doesnt make sense to claim you have a certain global recharge bonus when it depends on a power that will be down for more than a minute at a time...
More accurately you have a -12.5% debuff in granite with an occasional boost to +57.5%.


 

Posted

Quote:
Originally Posted by Mjolnir875 View Post
Ah I wasnt factoring in hasten since it doesnt make sense to claim you have a certain global recharge bonus when it depends on a power that will be down for more than a minute at a time...
More accurately you have a -12.5% debuff in granite with an occasional boost to +57.5%.
right it doesnt make sense to count a power I have up more often than not...wait what? Ide like to see a permahasten in granite build out there that doesnt sacrifice survivability, if its even possible.

I did not want to post my build because it makes it look like Im asking for others builds; Im not. I know people can be extremely protective of their builds (especially SA ones) which is why I am asking for their totals. If thats giving away too much still, then uh...keep not responding?

Is my end going to be an issue?


 

Posted

Quote:
Originally Posted by RabidBrian View Post
Ide like to see a permahasten in granite build
Here's what it'd take. I warn you, it's not pretty.

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

AWSM BROOT: Level 50 Magic Brute
Primary Power Set: Stone Melee
Secondary Power Set: Stone Armor
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Stone Fist -- Stpfy-Acc/Rchg:50(A), Stpfy-EndRdx/Stun:50(3), Stpfy-Acc/EndRdx:50(3), Stpfy-Stun/Rng:50(5), Stpfy-Acc/Stun/Rchg:50(5)
Level 1: Rock Armor -- SW-ResDam/Re TP:50(A)
Level 2: Stone Mallet -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(11), Mocking-Taunt/Rchg/Rng:50(13), Mocking-Acc/Rchg:50(13), Mocking-Taunt/Rng:50(15), Mocking-Rchg:50(19)
Level 4: Heavy Mallet -- Zinger-Taunt:50(A), Zinger-Taunt/Rchg:50(15), Zinger-Taunt/Rchg/Rng:50(17), Zinger-Acc/Rchg:50(17)
Level 6: Hasten -- RechRdx-I:50(A), RechRdx-I:50(7), RechRdx-I:50(7), RechRdx-I:50(9), RechRdx-I:50(9), RechRdx-I:50(11)
Level 8: Boxing -- Amaze-Stun:50(A), Amaze-Stun/Rchg:50(31), Amaze-Acc/Stun/Rchg:50(31), Amaze-Acc/Rchg:50(34), Amaze-EndRdx/Stun:50(34)
Level 10: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 12: Fault -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(19), Mocking-Taunt/Rchg/Rng:50(21), Mocking-Acc/Rchg:50(21), Mocking-Taunt/Rng:50(23), Mocking-Rchg:50(46)
Level 14: Tough -- S'fstPrt-ResDam/Def+:30(A)
Level 16: Rooted -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(23), Dct'dW-Heal/Rchg:50(25), Dct'dW-Heal/EndRdx/Rchg:50(25), Dct'dW-Heal:50(31)
Level 18: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(36), Mocking-Taunt/Rchg/Rng:50(36), Mocking-Acc/Rchg:50(36), Mocking-Taunt/Rng:50(37), Mocking-Rchg:50(37)
Level 20: Weave -- LkGmblr-Rchg+:50(A)
Level 22: Flurry -- Stpfy-Acc/Rchg:50(A), Stpfy-Acc/Stun/Rchg:50(29), Stpfy-EndRdx/Stun:50(46), Stpfy-Acc/EndRdx:50(46), Stpfy-Stun/Rng:50(50)
Level 24: Stealth -- LkGmblr-Rchg+:50(A)
Level 26: Hurl Boulder -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(27), Mocking-Taunt/Rchg/Rng:50(27), Mocking-Acc/Rchg:50(29), Mocking-Taunt/Rng:50(40), Mocking-Rchg:50(43)
Level 28: Crystal Armor -- LkGmblr-Rchg+:50(A)
Level 30: Seismic Smash -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(40), BasGaze-Rchg/Hold:30(40), BasGaze-EndRdx/Rchg/Hold:30(43)
Level 32: Tremor -- Armgdn-Dmg:50(A), Armgdn-Dmg/Rchg:50(33), Armgdn-Acc/Dmg/Rchg:50(33), Armgdn-Acc/Rchg:50(33), Armgdn-Dmg/EndRdx:50(34)
Level 35: Kick -- Hectmb-Dmg:50(A), Hectmb-Dmg/Rchg:50(37), Hectmb-Acc/Dmg/Rchg:50(39), Hectmb-Acc/Rchg:50(39), Hectmb-Dmg/EndRdx:50(39)
Level 38: Granite Armor -- GA-3defTpProc:50(A)
Level 41: Soul Tentacles -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(42), Ragnrk-Acc/Dmg/Rchg:50(42), Ragnrk-Acc/Rchg:50(42), Ragnrk-Dmg/EndRdx:50(43)
Level 44: Gloom -- Apoc-Dmg:50(A), Apoc-Dmg/Rchg:50(45), Apoc-Acc/Dmg/Rchg:50(45), Apoc-Acc/Rchg:50(45), Apoc-Dmg/EndRdx:50(50)
Level 47: Earth's Embrace -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-Heal/Rchg:50(48), Dct'dW-Heal/EndRdx/Rchg:50(48), Dct'dW-Heal:50(48), Dct'dW-Rchg:50(50)
Level 49: Grant Invisibility -- LkGmblr-Rchg+:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
------------
Set Bonus Totals:
  • 4% DamageBuff(Smashing)
  • 4% DamageBuff(Lethal)
  • 4% DamageBuff(Fire)
  • 4% DamageBuff(Cold)
  • 4% DamageBuff(Energy)
  • 4% DamageBuff(Negative)
  • 4% DamageBuff(Toxic)
  • 4% DamageBuff(Psionic)
  • 16% Defense(Smashing)
  • 16% Defense(Lethal)
  • 18.5% Defense(Fire)
  • 18.5% Defense(Cold)
  • 8.5% Defense(Energy)
  • 8.5% Defense(Negative)
  • 6% Defense(Psionic)
  • 11% Defense(Melee)
  • 7.25% Defense(Ranged)
  • 12.3% Defense(AoE)
  • 7.2% Max End
  • 8% Enhancement(Heal)
  • 60% Enhancement(Accuracy)
  • 6% Enhancement(Stun)
  • 152.5% Enhancement(RechargeTime)
  • 101.2 HP (6.75%) HitPoints
  • MezResist(Held) 11%
  • MezResist(Terrorized) 7.15%
  • 23% (0.38 End/sec) Recovery
  • 26% (1.63 HP/sec) Regeneration
  • 3% Resistance(Smashing)
  • 3% Resistance(Lethal)
  • 15.6% Resistance(Fire)
  • 15.6% Resistance(Cold)
  • 3% Resistance(Energy)
  • 3% Resistance(Negative)
  • 3% Resistance(Toxic)
  • 3% Resistance(Psionic)




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Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

Alternatively, you could go SS and abuse the force feedback proc (yes, I love that thing). Maxed out, you could have a build something like this:

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Perma-Hasten Granite: Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Stone Armor
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(43), KntkC'bat-Knock%(43)
Level 1: Rock Armor -- LkGmblr-Rchg+(A)
Level 2: Haymaker -- KntkC'bat-Knock%(A), KntkC'bat-Acc/Dmg(3), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(5)
Level 4: Earth's Embrace -- Dct'dW-Heal(A), Dct'dW-EndRdx/Rchg(46), Dct'dW-Rchg(48), Dct'dW-Heal/Rchg(50), Dct'dW-Heal/EndRdx/Rchg(50)
Level 6: Stone Skin -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(7), ResDam-I(7), ResDam-I(9)
Level 8: Knockout Blow -- Hectmb-Dam%(A), Hectmb-Dmg/EndRdx(9), Hectmb-Acc/Rchg(11), Hectmb-Acc/Dmg/Rchg(11), Hectmb-Dmg/Rchg(13)
Level 10: Mud Pots -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(13), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(40), Oblit-%Dam(48), Oblit-Acc/Dmg/Rchg(50)
Level 12: Swift -- Run-I(A)
Level 14: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(15)
Level 16: Rooted -- Panac-Heal/+End(A), Panac-Heal(17), Panac-Heal/EndRedux(17), Panac-Heal/Rchg(37), Panac-Heal/EndRedux/Rchg(37)
Level 18: Rage -- GSFC-Rchg/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(19), GSFC-ToHit/Rchg(19), GSFC-ToHit(21), GSFC-Build%(21), GSFC-ToHit/EndRdx(29)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(29), EndMod-I(34)
Level 22: Boxing -- Amaze-EndRdx/Stun(A), Amaze-Stun(23), Amaze-Stun/Rchg(23), Amaze-Acc/Stun/Rchg(25), Amaze-Acc/Rchg(25)
Level 24: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(36), Aegis-Psi/Status(36), Aegis-ResDam/Rchg(36), Aegis-ResDam/EndRdx/Rchg(37)
Level 26: Weave -- LkGmblr-Rchg+(A), HO:Enzym(27), HO:Enzym(27)
Level 28: Maneuvers -- LkGmblr-Rchg+(A)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 32: Foot Stomp -- Armgdn-Acc/Rchg(A), Armgdn-Dmg/EndRdx(33), Armgdn-Dmg/Rchg(33), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Dam%(34), FrcFbk-Rechg%(34)
Level 35: Minerals -- LkGmblr-Rchg+(A)
Level 38: Granite Armor -- Aegis-ResDam(A), HO:Enzym(39), HO:Enzym(39), Aegis-ResDam/EndRdx(39), Aegis-ResDam/Rchg(40)
Level 41: Electrifying Fences -- GravAnch-Immob/EndRdx(A), GravAnch-Hold%(42), GravAnch-Acc/Rchg(42), GravAnch-Acc/Immob/Rchg(42), GravAnch-Immob/Rchg(43)
Level 44: Ball Lightning -- Ragnrk-Acc/Rchg(A), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Dmg/Rchg(45), Ragnrk-Dmg/EndRdx(45), Ragnrk-Knock%(46), Posi-Dam%(46)
Level 47: Crystal Armor -- LkGmblr-Rchg+(A), SW-ResDam/Re TP(48)
Level 49: Tactics -- Rec'dRet-Pcptn(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury

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On a plus side, capped smashing/lethal resistances and defense, as well as fire/cold defense.

The downside? You have to use Footstomp literally as often as it comes up (in exactly 5 seconds), and endurance is a little harsh. You also don't have capped energy/neg defenses and psy is still a weakness. Still, a great all around build.


TW/Elec Optimization

 

Posted

Quote:
Originally Posted by RabidBrian View Post
I am curious about other's numbers. I havent completely finished my toon, but aside from the lotg's I need I managed to make it very cheaply.
My Elec/Stone has 47.5 sm/le, 45.6 en/neg, and 46.2 fi/co defense, with a spread of positional defense around 18% for the random untyped stuff. In-Granite recharge is -35% and runspeed bonus (minus Swift) is only +49% so it's not particularly strong on that front (if I'm using that toon, more than likely I have a Kinetics--if I don't, I have Teleport, Taunt, and Lightning Rod, so it's all good), and finally, 3.8 end recov with a 1.25 drain.
Your regeneration value was confusing the hell out of me until I figured out it was Earth's Embrace doing it.

I didn't worry too much on this build beyond getting soft-capped defenses and a nice spread of bonuses with zero sacrifices. It basically exists as my indestructible LRSF Brute for when I need it. I had gotten tired of the plethora of insanely sissy Brutes that won't dive into the Phalanx.


Blue: ~Knockback Squad on Guardian~
Red: ~Undoing of Virtue on [3 guesses]~

 

Posted

Yeah the 51 regen is while in rooted of course.

Im curious about the necessity of the en/ne/f/co soft capped defense. Did you play with just s/l defenses and feel the need to build up the exotics too or did it all go down at once? Also, is that mainly for the hero fights or did you notice a major difference in regular mob fights too?

Did you not take hasten? Because with fire/cold defense and recov numbers like that, I would assume you have a couple purple sets slotted up, but I would also have assumed your rech to be a little higher.


 

Posted

Quote:
Originally Posted by RabidBrian View Post
right it doesnt make sense to count a power I have up more often than not...wait what? Ide like to see a permahasten in granite build out there that doesnt sacrifice survivability, if its even possible.

I did not want to post my build because it makes it look like Im asking for others builds; Im not. I know people can be extremely protective of their builds (especially SA ones) which is why I am asking for their totals. If thats giving away too much still, then uh...keep not responding?

Is my end going to be an issue?
Right its not accurate to claim you have a certain global recharge without qualifying that you are using a non-permad hasten to reach that number. Its simply the convention that non-perma hasten is exluded from claims about ones global recharge bonuses as most people are talking about just the bonuses they are getting from sets.


 

Posted

Maybe you shouldnt speak for everyone on such absurdities. Ive been posting my builds the same way for a while now and I have always used hasten in my numbers. I also never build for perma hasten because the last 10-20 seconds (of bonus's) seem like they could be used more effectively elsewhere. You are the first person to ever bring it up in one of my build threads and Ive never seen it brought up in any other build thread. If you have some personal numbers to toss out for comparison purposes, go for it. Otherwise....


 

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Originally Posted by RabidBrian View Post
Maybe you shouldnt speak for everyone on such absurdities. Ive been posting my builds the same way for a while now and I have always used hasten in my numbers. I also never build for perma hasten because the last 10-20 seconds (of bonus's) seem like they could be used more effectively elsewhere. You are the first person to ever bring it up in one of my build threads and Ive never seen it brought up in any other build thread. If you have some personal numbers to toss out for comparison purposes, go for it. Otherwise....
Counterargument:

I've never seen people include Hasten as part of their total global recharge unless it's actually perma. I always see people note their global recharge and then mention they have Hasten. If you don't have Hasten perma, then you DON'T have 55% recharge. You have some significantly smaller number than that. In fact, because your global recharge while Hasten is down is -12.5%, your uptime for Hasten is worse than a regular player (non-Stone) using SOs. You can't count it toward your final global recharge without considering the significant downtime.

The usefulness or difficulty of hitting perma-Hasten is a different argument entirely. The point is, you can't claim to have 55% recharge when you DON'T, and expect people to not mention it. I wouldn't do any better to make a "soft-capped" Widow that has 35 seconds of downtime on Mind Link.

Furthermore, you're doing YOURSELF a disservice by only highlighting the build at maximum power. You shouldn't build Invincibility or Willpower as if there will always be 10 targets around you, treat Dull Pain as perma when it's not, treat Build Up as if it's always on, assume your procs will always fire, or run numbers with Hasten up when it's not always going to be up. If you actually want to compare your build and figure out what it can and can't do, you HAVE to acknowledge that 55% is not your final recharge rate and consider how the powers work all the time and not just "more often than not" as you call it.

And finally, if you don't want build feedback and advice, don't ask for it.


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Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

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Originally Posted by Dispari View Post
Counterargument:
I wouldn't do any better to make a "soft-capped" Widow that has 35 seconds of downtime on Mind Link.

Furthermore, you're doing YOURSELF a disservice by only highlighting the build at maximum power. You shouldn't build Invincibility or Willpower as if there will always be 10 targets around you, treat Dull Pain as perma when it's not, treat Build Up as if it's always on, assume your procs will always fire, or run numbers with Hasten up when it's not always going to be up. If you actually want to compare your build and figure out what it can and can't do, you HAVE to acknowledge that 55% is not your final recharge rate and consider how the powers work all the time and not just "more often than not" as you call it.
I understand your point but I see hasten differently as its a recharge power affected only by what it does. Now Ive had to post 3 times on this pointless arguement that has nothing to do with my questions at hand; Im over it.

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And finally, if you don't want build feedback and advice, don't ask for it.
If you notice he never actually gave me advice on my build, just my posting methods... and looking back neither have you...so what are you trying to say?

Do you have numbers for comparison? Do you have any feedback on my end woes? How important are the exotic defenses? I am looking for feedback, but the feedback would be more helpful if its pertaining to what Im asking about.


 

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We both gave you feedback: Don't count on having 55% recharge all the time when you don't.


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Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

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You are the first person to ever bring it up in one of my build threads and Ive never seen it brought up in any other build thread.
It's a pet peeve of mine when people include Hasten numbers in global recharge, but I don't make a point to derail threads just to mention it.

Unless, of course, a specific comment is asking for it.

Combat's comments on the build he posted are even more ridiculous, assuming the force feedback proc is on at all times. It's not ! It suppresses a significant part of the time (I'd say 50% but I never bothered to time it), and even if it didn't, a 10% chance to go off with a target cap of 10 isn't a 100% chance to go off at the target cap.

Rant ends here, we now return you to your schedulized theorycraft builds that don't actually work like that ingame.


 

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Well, to be fair, I did say that they would have to use and abuse Footstomp to get full mileage out of the proc.


TW/Elec Optimization

 

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Why go to all the trouble of soft capping defenses when a stone armor brute is already extremely tough with just SO's? I have never found a time when I thought more defense would have saved me. I would rather gets sets to over come the -speed and increase +recovery on my stone/stone. Having all that recharge doesn't do any good if you don't have any endurance and can't get to the fight. Of course if you can depend on having a kin around without fail then you don't have to worry about those problems.


 

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Originally Posted by Gruumch View Post
Why go to all the trouble of soft capping defenses when a stone armor brute is already extremely tough with just SO's? I have never found a time when I thought more defense would have saved me. I would rather gets sets to over come the -speed and increase +recovery on my stone/stone. Having all that recharge doesn't do any good if you don't have any endurance and can't get to the fight. Of course if you can depend on having a kin around without fail then you don't have to worry about those problems.
Being symbiotically joined to a kin is just unworkable at times. All three of my stone armor toons have about 90% run boost from IO at least 70% recharge from IO and recovery bonus from sets combined with Perf shifter +End proc in stamina and the Unique Heal IO's in Fitness/Health.


 

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getting to soft capped s/l has increased my survivability ten fold. And if that was enough, I wouldnt have built for so much regen, but its necessary to hold aggro on 10+ eb's at once with ambush mobs comming in. Also, my brute should be able to tank the phalanx in the rsf without having to pull them one at a time, which is something Ive never seen a regular io'd brute do.


 

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Originally Posted by RabidBrian View Post
Also, my brute should be able to tank the phalanx in the rsf without having to pull them one at a time, which is something Ive never seen a regular io'd brute do.
You won't be able to do that with Stone. At least not fully. Two of them are psi, and one autohits. The psi will drop you pretty much instantly, since you have neither DEF nor RES to it.

I can tank any of them except the psi ones simultaneously with my Invuln Brute with Unstoppable going. But that makes it pretty trivial. Though with the recharge rate, I can have it up pretty consistently between attempts. Without it, I can handle 2-3 at a time. A couple more with good inspiration use and/or some buffs.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

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Originally Posted by Gruumch View Post
Why go to all the trouble of soft capping defenses when a stone armor brute is already extremely tough with just SO's?
Because Granite with just SOs on a Brute sits at something like 23% defense to "everything". The difference between 27% chance of hitting and 5% is huge. If you haven't found a need for taking less than 1/5th the incoming damage, that's up to you but don't assume it doesn't exist.

::

And another point about "soloing" the Freedom Phalanx. It has nothing to do with being able to take your Brute in with 7 Stalkers and hold all the aggro indefinitely (with Positron, Telegank Arrow, and the wide array of attack types in the encounter, there is no Brute that can do it alone indefinitely without insane degrees of luck or a large pocket of Lucks).

The real purpose is that the Phalanx have a wide array of attack types, of which they all also tend to have nukes or regular attacks with huge areas of effect on them (hello Hammer of Justice and Zeus' Lightning Bolt). If say, multiple FP open with their nukes, there is a chance that your team's squishies are going to either be hurting or dead. If you lack a Dark Miasma, it'll take time to get them back up and running. Having a toon capable of giving the team that time helps greatly, particularly if you don't have a Mind PermaDom on hand (like my runs always do but we kind of focus on overloading encounters to make them laughable).

That said, this point is moot if you're single-pulling for some stupid reason, whereby I will mock you for doing something silly like bring along a min-maxed Stone Armor.


Blue: ~Knockback Squad on Guardian~
Red: ~Undoing of Virtue on [3 guesses]~

 

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I dont know Ive seen it done before on a granite... Mines not technically gonna be as built as his but I have as much regen as he did and I do not believe he ever built up his psi. Obviously Im not soloing them so you just have to get rid of num and then sister right away.