Beefy Stone Armorers
Post a build.
Those numbers sound good, but it doesn't show things like how you achieved them.
If you gimped yourself to get them, people can suggest ways to rectify that, but without a build, nobody can accurately comment.
@Roderick
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1395;694;1388;HEX;| |78DAA593D95213511086CF6461C8468010F62D8110083221772E17968A084A1408A| |8A596218563120D93D46450F0CA07F04A2FBC722B1F412D2D7D00B72A7D135F2176| |F73F505A5E3A55F9BF4C9FEEBF7BCE9CC9EF2D84957A785269A133B552B3593C6DE| |F3AA63F5F2A57B795AE941A9440316FD64CD328EC364CBB58706CD32A3B95012C2D| |98B74DAB498B4EDD328BA7EC9DBADDB56C554C4A728C833FE1D57ABD662C561DCB6| |C368372536898E6AD6EF9BB41EE8DBAED949C6ADD8AB8A9E58A53B5CAF1B38DEAB6| |E10EB15BCC979A8E69EFF7D36433F44B6ACABD5A3EB5CA01E55903D605BE02B0451| |8519FD561BA5271AACDA90952CD75D0E0D006877638B4C32108872FA45EC96F69DE| |5E8D43E13EC1578AF9B1E2F717C4BBED1C21AD821B72D7B32E185F966062499022D| |5D1DEAFA3FD281A2630C524A6985C92F693E7057E2A09A0970ACC29B69DA2DB906B| |14AA7A3814AE0846EF08D27705991AB023F846F91177E8C82F0F7B773C10BF8E7B8| |2EEFB80F2321209B9D3A97D14559EE8A63C55E71A7059F09D96BA90E0EBBA20A1C1| |3C7051307C095811B4935FCCF58B3D96C17A9E08C69F0A923A5E1727C4676586DEB| |F90A6C53E4D93867DCFA5A6FF05F0129BF00A7EAF0529F21B70CFC140060E141A72| |434308693AEF0742232DBAD40C75187337790C1B34810DCA608E237BC03E80ADF4E| |A0707B5E5496671EA32C09CE0272DA5DCB790EA91D0542710030C411A556954F9C8| |761A55DEE9809CA6191F1007E0B145AF6ED63DE1B36F64A2B977C05BE0BD20FB415| |0A274C37D4603E959E465F18C3914E7909E43F10FD27977AFE6E3F2410CFBFEF8D8| |64FB56FE89ACFA0EBF3EA549649173F054FF757D0C1FF40AAC05490B2C9B2C5758A| |EB25C63B9CE7283E5264B91A5F5E9B03A7A94073AC6729CE504CB234ED2F9730BB1| |8459222C1D2C51964E96184B2FCB20CB3396D66F2746F821| |-------------------------------------------------------------------|
The recharge bonus will not be that much in granite as it has a recharge debuff.
You might want to make sure to consider the times when Hasten is down. The -recharge in Granite will add to that downtime and then flow over to attacks.
Poisonous Ice 50 Ice/Rad
Icy Jax 50 Ice/SS
Jaxon Penn 50 Shield/Mace
Cpt Clax 50 Thugs/Dark
Lady BlackIce 50 Dark/Cold
Lady Black Ice 50 Dark/Ice
Bella Jax 50 Storm/Sonic
Operative Jax 50 SoA
Level 50 Trick Arrow Alts
TA/A-Plant/TA-Bots/TA
Level 50 Claws Scrappers
SR-Regen-DA-Invul-WP-FA
that is my rech bonus IN granite. The 4 or 5 lotg's really shine, and its really the only part of my build thats gonna take me a little to get. Merits ftw.
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More accurately you have a -12.5% debuff in granite with an occasional boost to +57.5%.
Ah I wasnt factoring in hasten since it doesnt make sense to claim you have a certain global recharge bonus when it depends on a power that will be down for more than a minute at a time...
More accurately you have a -12.5% debuff in granite with an occasional boost to +57.5%. |
I did not want to post my build because it makes it look like Im asking for others builds; Im not. I know people can be extremely protective of their builds (especially SA ones) which is why I am asking for their totals. If thats giving away too much still, then uh...keep not responding?
Is my end going to be an issue?
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
AWSM BROOT: Level 50 Magic Brute
Primary Power Set: Stone Melee
Secondary Power Set: Stone Armor
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Stone Fist -- Stpfy-Acc/Rchg:50(A), Stpfy-EndRdx/Stun:50(3), Stpfy-Acc/EndRdx:50(3), Stpfy-Stun/Rng:50(5), Stpfy-Acc/Stun/Rchg:50(5)
Level 1: Rock Armor -- SW-ResDam/Re TP:50(A)
Level 2: Stone Mallet -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(11), Mocking-Taunt/Rchg/Rng:50(13), Mocking-Acc/Rchg:50(13), Mocking-Taunt/Rng:50(15), Mocking-Rchg:50(19)
Level 4: Heavy Mallet -- Zinger-Taunt:50(A), Zinger-Taunt/Rchg:50(15), Zinger-Taunt/Rchg/Rng:50(17), Zinger-Acc/Rchg:50(17)
Level 6: Hasten -- RechRdx-I:50(A), RechRdx-I:50(7), RechRdx-I:50(7), RechRdx-I:50(9), RechRdx-I:50(9), RechRdx-I:50(11)
Level 8: Boxing -- Amaze-Stun:50(A), Amaze-Stun/Rchg:50(31), Amaze-Acc/Stun/Rchg:50(31), Amaze-Acc/Rchg:50(34), Amaze-EndRdx/Stun:50(34)
Level 10: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 12: Fault -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(19), Mocking-Taunt/Rchg/Rng:50(21), Mocking-Acc/Rchg:50(21), Mocking-Taunt/Rng:50(23), Mocking-Rchg:50(46)
Level 14: Tough -- S'fstPrt-ResDam/Def+:30(A)
Level 16: Rooted -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(23), Dct'dW-Heal/Rchg:50(25), Dct'dW-Heal/EndRdx/Rchg:50(25), Dct'dW-Heal:50(31)
Level 18: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(36), Mocking-Taunt/Rchg/Rng:50(36), Mocking-Acc/Rchg:50(36), Mocking-Taunt/Rng:50(37), Mocking-Rchg:50(37)
Level 20: Weave -- LkGmblr-Rchg+:50(A)
Level 22: Flurry -- Stpfy-Acc/Rchg:50(A), Stpfy-Acc/Stun/Rchg:50(29), Stpfy-EndRdx/Stun:50(46), Stpfy-Acc/EndRdx:50(46), Stpfy-Stun/Rng:50(50)
Level 24: Stealth -- LkGmblr-Rchg+:50(A)
Level 26: Hurl Boulder -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(27), Mocking-Taunt/Rchg/Rng:50(27), Mocking-Acc/Rchg:50(29), Mocking-Taunt/Rng:50(40), Mocking-Rchg:50(43)
Level 28: Crystal Armor -- LkGmblr-Rchg+:50(A)
Level 30: Seismic Smash -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(40), BasGaze-Rchg/Hold:30(40), BasGaze-EndRdx/Rchg/Hold:30(43)
Level 32: Tremor -- Armgdn-Dmg:50(A), Armgdn-Dmg/Rchg:50(33), Armgdn-Acc/Dmg/Rchg:50(33), Armgdn-Acc/Rchg:50(33), Armgdn-Dmg/EndRdx:50(34)
Level 35: Kick -- Hectmb-Dmg:50(A), Hectmb-Dmg/Rchg:50(37), Hectmb-Acc/Dmg/Rchg:50(39), Hectmb-Acc/Rchg:50(39), Hectmb-Dmg/EndRdx:50(39)
Level 38: Granite Armor -- GA-3defTpProc:50(A)
Level 41: Soul Tentacles -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(42), Ragnrk-Acc/Dmg/Rchg:50(42), Ragnrk-Acc/Rchg:50(42), Ragnrk-Dmg/EndRdx:50(43)
Level 44: Gloom -- Apoc-Dmg:50(A), Apoc-Dmg/Rchg:50(45), Apoc-Acc/Dmg/Rchg:50(45), Apoc-Acc/Rchg:50(45), Apoc-Dmg/EndRdx:50(50)
Level 47: Earth's Embrace -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-Heal/Rchg:50(48), Dct'dW-Heal/EndRdx/Rchg:50(48), Dct'dW-Heal:50(48), Dct'dW-Rchg:50(50)
Level 49: Grant Invisibility -- LkGmblr-Rchg+:50(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
------------
Set Bonus Totals:
- 4% DamageBuff(Smashing)
- 4% DamageBuff(Lethal)
- 4% DamageBuff(Fire)
- 4% DamageBuff(Cold)
- 4% DamageBuff(Energy)
- 4% DamageBuff(Negative)
- 4% DamageBuff(Toxic)
- 4% DamageBuff(Psionic)
- 16% Defense(Smashing)
- 16% Defense(Lethal)
- 18.5% Defense(Fire)
- 18.5% Defense(Cold)
- 8.5% Defense(Energy)
- 8.5% Defense(Negative)
- 6% Defense(Psionic)
- 11% Defense(Melee)
- 7.25% Defense(Ranged)
- 12.3% Defense(AoE)
- 7.2% Max End
- 8% Enhancement(Heal)
- 60% Enhancement(Accuracy)
- 6% Enhancement(Stun)
- 152.5% Enhancement(RechargeTime)
- 101.2 HP (6.75%) HitPoints
- MezResist(Held) 11%
- MezResist(Terrorized) 7.15%
- 23% (0.38 End/sec) Recovery
- 26% (1.63 HP/sec) Regeneration
- 3% Resistance(Smashing)
- 3% Resistance(Lethal)
- 15.6% Resistance(Fire)
- 15.6% Resistance(Cold)
- 3% Resistance(Energy)
- 3% Resistance(Negative)
- 3% Resistance(Toxic)
- 3% Resistance(Psionic)
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Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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Alternatively, you could go SS and abuse the force feedback proc (yes, I love that thing). Maxed out, you could have a build something like this:
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Perma-Hasten Granite: Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Stone Armor
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(43), KntkC'bat-Knock%(43)
Level 1: Rock Armor -- LkGmblr-Rchg+(A)
Level 2: Haymaker -- KntkC'bat-Knock%(A), KntkC'bat-Acc/Dmg(3), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(5)
Level 4: Earth's Embrace -- Dct'dW-Heal(A), Dct'dW-EndRdx/Rchg(46), Dct'dW-Rchg(48), Dct'dW-Heal/Rchg(50), Dct'dW-Heal/EndRdx/Rchg(50)
Level 6: Stone Skin -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(7), ResDam-I(7), ResDam-I(9)
Level 8: Knockout Blow -- Hectmb-Dam%(A), Hectmb-Dmg/EndRdx(9), Hectmb-Acc/Rchg(11), Hectmb-Acc/Dmg/Rchg(11), Hectmb-Dmg/Rchg(13)
Level 10: Mud Pots -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(13), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(40), Oblit-%Dam(48), Oblit-Acc/Dmg/Rchg(50)
Level 12: Swift -- Run-I(A)
Level 14: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(15)
Level 16: Rooted -- Panac-Heal/+End(A), Panac-Heal(17), Panac-Heal/EndRedux(17), Panac-Heal/Rchg(37), Panac-Heal/EndRedux/Rchg(37)
Level 18: Rage -- GSFC-Rchg/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(19), GSFC-ToHit/Rchg(19), GSFC-ToHit(21), GSFC-Build%(21), GSFC-ToHit/EndRdx(29)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(29), EndMod-I(34)
Level 22: Boxing -- Amaze-EndRdx/Stun(A), Amaze-Stun(23), Amaze-Stun/Rchg(23), Amaze-Acc/Stun/Rchg(25), Amaze-Acc/Rchg(25)
Level 24: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(36), Aegis-Psi/Status(36), Aegis-ResDam/Rchg(36), Aegis-ResDam/EndRdx/Rchg(37)
Level 26: Weave -- LkGmblr-Rchg+(A), HO:Enzym(27), HO:Enzym(27)
Level 28: Maneuvers -- LkGmblr-Rchg+(A)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 32: Foot Stomp -- Armgdn-Acc/Rchg(A), Armgdn-Dmg/EndRdx(33), Armgdn-Dmg/Rchg(33), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Dam%(34), FrcFbk-Rechg%(34)
Level 35: Minerals -- LkGmblr-Rchg+(A)
Level 38: Granite Armor -- Aegis-ResDam(A), HO:Enzym(39), HO:Enzym(39), Aegis-ResDam/EndRdx(39), Aegis-ResDam/Rchg(40)
Level 41: Electrifying Fences -- GravAnch-Immob/EndRdx(A), GravAnch-Hold%(42), GravAnch-Acc/Rchg(42), GravAnch-Acc/Immob/Rchg(42), GravAnch-Immob/Rchg(43)
Level 44: Ball Lightning -- Ragnrk-Acc/Rchg(A), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Dmg/Rchg(45), Ragnrk-Dmg/EndRdx(45), Ragnrk-Knock%(46), Posi-Dam%(46)
Level 47: Crystal Armor -- LkGmblr-Rchg+(A), SW-ResDam/Re TP(48)
Level 49: Tactics -- Rec'dRet-Pcptn(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
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The downside? You have to use Footstomp literally as often as it comes up (in exactly 5 seconds), and endurance is a little harsh. You also don't have capped energy/neg defenses and psy is still a weakness. Still, a great all around build.
TW/Elec Optimization
I am curious about other's numbers. I havent completely finished my toon, but aside from the lotg's I need I managed to make it very cheaply.
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Your regeneration value was confusing the hell out of me until I figured out it was Earth's Embrace doing it.
I didn't worry too much on this build beyond getting soft-capped defenses and a nice spread of bonuses with zero sacrifices. It basically exists as my indestructible LRSF Brute for when I need it. I had gotten tired of the plethora of insanely sissy Brutes that won't dive into the Phalanx.
Blue: ~Knockback Squad on Guardian~
Red: ~Undoing of Virtue on [3 guesses]~
Yeah the 51 regen is while in rooted of course.
Im curious about the necessity of the en/ne/f/co soft capped defense. Did you play with just s/l defenses and feel the need to build up the exotics too or did it all go down at once? Also, is that mainly for the hero fights or did you notice a major difference in regular mob fights too?
Did you not take hasten? Because with fire/cold defense and recov numbers like that, I would assume you have a couple purple sets slotted up, but I would also have assumed your rech to be a little higher.
right it doesnt make sense to count a power I have up more often than not...wait what? Ide like to see a permahasten in granite build out there that doesnt sacrifice survivability, if its even possible.
I did not want to post my build because it makes it look like Im asking for others builds; Im not. I know people can be extremely protective of their builds (especially SA ones) which is why I am asking for their totals. If thats giving away too much still, then uh...keep not responding? Is my end going to be an issue? |
Maybe you shouldnt speak for everyone on such absurdities. Ive been posting my builds the same way for a while now and I have always used hasten in my numbers. I also never build for perma hasten because the last 10-20 seconds (of bonus's) seem like they could be used more effectively elsewhere. You are the first person to ever bring it up in one of my build threads and Ive never seen it brought up in any other build thread. If you have some personal numbers to toss out for comparison purposes, go for it. Otherwise....
Maybe you shouldnt speak for everyone on such absurdities. Ive been posting my builds the same way for a while now and I have always used hasten in my numbers. I also never build for perma hasten because the last 10-20 seconds (of bonus's) seem like they could be used more effectively elsewhere. You are the first person to ever bring it up in one of my build threads and Ive never seen it brought up in any other build thread. If you have some personal numbers to toss out for comparison purposes, go for it. Otherwise....
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I've never seen people include Hasten as part of their total global recharge unless it's actually perma. I always see people note their global recharge and then mention they have Hasten. If you don't have Hasten perma, then you DON'T have 55% recharge. You have some significantly smaller number than that. In fact, because your global recharge while Hasten is down is -12.5%, your uptime for Hasten is worse than a regular player (non-Stone) using SOs. You can't count it toward your final global recharge without considering the significant downtime.
The usefulness or difficulty of hitting perma-Hasten is a different argument entirely. The point is, you can't claim to have 55% recharge when you DON'T, and expect people to not mention it. I wouldn't do any better to make a "soft-capped" Widow that has 35 seconds of downtime on Mind Link.
Furthermore, you're doing YOURSELF a disservice by only highlighting the build at maximum power. You shouldn't build Invincibility or Willpower as if there will always be 10 targets around you, treat Dull Pain as perma when it's not, treat Build Up as if it's always on, assume your procs will always fire, or run numbers with Hasten up when it's not always going to be up. If you actually want to compare your build and figure out what it can and can't do, you HAVE to acknowledge that 55% is not your final recharge rate and consider how the powers work all the time and not just "more often than not" as you call it.
And finally, if you don't want build feedback and advice, don't ask for it.
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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Counterargument:
I wouldn't do any better to make a "soft-capped" Widow that has 35 seconds of downtime on Mind Link. Furthermore, you're doing YOURSELF a disservice by only highlighting the build at maximum power. You shouldn't build Invincibility or Willpower as if there will always be 10 targets around you, treat Dull Pain as perma when it's not, treat Build Up as if it's always on, assume your procs will always fire, or run numbers with Hasten up when it's not always going to be up. If you actually want to compare your build and figure out what it can and can't do, you HAVE to acknowledge that 55% is not your final recharge rate and consider how the powers work all the time and not just "more often than not" as you call it. |
And finally, if you don't want build feedback and advice, don't ask for it. |
Do you have numbers for comparison? Do you have any feedback on my end woes? How important are the exotic defenses? I am looking for feedback, but the feedback would be more helpful if its pertaining to what Im asking about.
We both gave you feedback: Don't count on having 55% recharge all the time when you don't.
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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You are the first person to ever bring it up in one of my build threads and Ive never seen it brought up in any other build thread. |
Unless, of course, a specific comment is asking for it.
Combat's comments on the build he posted are even more ridiculous, assuming the force feedback proc is on at all times. It's not ! It suppresses a significant part of the time (I'd say 50% but I never bothered to time it), and even if it didn't, a 10% chance to go off with a target cap of 10 isn't a 100% chance to go off at the target cap.
Rant ends here, we now return you to your schedulized theorycraft builds that don't actually work like that ingame.
Well, to be fair, I did say that they would have to use and abuse Footstomp to get full mileage out of the proc.
TW/Elec Optimization
Why go to all the trouble of soft capping defenses when a stone armor brute is already extremely tough with just SO's? I have never found a time when I thought more defense would have saved me. I would rather gets sets to over come the -speed and increase +recovery on my stone/stone. Having all that recharge doesn't do any good if you don't have any endurance and can't get to the fight. Of course if you can depend on having a kin around without fail then you don't have to worry about those problems.
Why go to all the trouble of soft capping defenses when a stone armor brute is already extremely tough with just SO's? I have never found a time when I thought more defense would have saved me. I would rather gets sets to over come the -speed and increase +recovery on my stone/stone. Having all that recharge doesn't do any good if you don't have any endurance and can't get to the fight. Of course if you can depend on having a kin around without fail then you don't have to worry about those problems.
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getting to soft capped s/l has increased my survivability ten fold. And if that was enough, I wouldnt have built for so much regen, but its necessary to hold aggro on 10+ eb's at once with ambush mobs comming in. Also, my brute should be able to tank the phalanx in the rsf without having to pull them one at a time, which is something Ive never seen a regular io'd brute do.
Also, my brute should be able to tank the phalanx in the rsf without having to pull them one at a time, which is something Ive never seen a regular io'd brute do.
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I can tank any of them except the psi ones simultaneously with my Invuln Brute with Unstoppable going. But that makes it pretty trivial. Though with the recharge rate, I can have it up pretty consistently between attempts. Without it, I can handle 2-3 at a time. A couple more with good inspiration use and/or some buffs.
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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Why go to all the trouble of soft capping defenses when a stone armor brute is already extremely tough with just SO's?
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And another point about "soloing" the Freedom Phalanx. It has nothing to do with being able to take your Brute in with 7 Stalkers and hold all the aggro indefinitely (with Positron, Telegank Arrow, and the wide array of attack types in the encounter, there is no Brute that can do it alone indefinitely without insane degrees of luck or a large pocket of Lucks).
The real purpose is that the Phalanx have a wide array of attack types, of which they all also tend to have nukes or regular attacks with huge areas of effect on them (hello Hammer of Justice and Zeus' Lightning Bolt). If say, multiple FP open with their nukes, there is a chance that your team's squishies are going to either be hurting or dead. If you lack a Dark Miasma, it'll take time to get them back up and running. Having a toon capable of giving the team that time helps greatly, particularly if you don't have a Mind PermaDom on hand (like my runs always do but we kind of focus on overloading encounters to make them laughable).
That said, this point is moot if you're single-pulling for some stupid reason, whereby I will mock you for doing something silly like bring along a min-maxed Stone Armor.
Blue: ~Knockback Squad on Guardian~
Red: ~Undoing of Virtue on [3 guesses]~
I dont know Ive seen it done before on a granite... Mines not technically gonna be as built as his but I have as much regen as he did and I do not believe he ever built up his psi. Obviously Im not soloing them so you just have to get rid of num and then sister right away.
When I made my stone armor brute (ss/sa) build I focused on softcapping s/l, regen and recov, and then recharge. I got the softcapped s/l, 51 regen (in rooted,) I think 2.6 recov, and 55ish global rech in granite. I am curious about other's numbers. I havent completely finished my toon, but aside from the lotg's I need I managed to make it very cheaply.
Also, I took Electric fences and ball of lightning from my PPP. Thoughts? End going to be an issue?