Tanky Corr's


beyeajus

 

Posted

What corr secondaries are most beneficial when making a hardy toon? The first two that come to mind for me are traps and dark, traps having mitigation and the defense shield, dark having the small boost of defense paired with its large doses of -tohit, and good mitigation. As far as corr's go, the only one I really consistently give time to is my sonic/storm, softcapped range defense and overall a nice toon.

So is there an obvious set Im missing?


 

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Sonic Resonance is the only one you haven't mentioned. It's a really nice secondary if you're building for +def. You get mez protection and a small bit of resistance to back up your defense. It makes for well-rounded protection. I don't feel as tanky when playing Dark Miasma personally. Mainly it's because of the lack of mez protection. Against some enemies it works fine, but against say high level Longbow with their auto-hit debuffs and mez, I seem to end up mezzed and slowly (or quickly) defeated if I try to rely on the -tohit debuffs and healing.


 

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Dark is very tanky against a lot of things, but as noted mezzes can be a big problem. Sometimes you can get through it because the mezzes have to hit you, and they'll miss a ton, but when that first one gets through and wipes your toggles you can be toast.


 

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Quote:
Originally Posted by RabidBrian View Post
What corr secondaries are most beneficial when making a hardy toon? The first two that come to mind for me are traps and dark, traps having mitigation and the defense shield, dark having the small boost of defense paired with its large doses of -tohit, and good mitigation. As far as corr's go, the only one I really consistently give time to is my sonic/storm, softcapped range defense and overall a nice toon.

So is there an obvious set Im missing?
With Scorpion Shield and Weave, almost any Corr can hit the S/L softcap, so they're all pretty tanky if they want to be

In a team, Rad might prove most hardy due to its intense debuffs, AM and Choking Cloud. Solo, that doesn't work half as well unless you can lock the mob down with some immob (e.g. Dark Blast's Tenebrous Tentacles).

Traps has amazing survivability if you have the time to set everything up. Solo, I'd prolly vote for Traps.

I'd vote for Dark as the best all-rounder. The opener of TP and FS is fantastic for any mob. DN is nice for boss-mobs. SF gives you stealth, def and res. Dark Servant is one of the most handy pets in the game. TG is a great team heal with a nice -regen debuff in there.

HT's team-rez either means "really hardy" or "irrelevant" depending on whether you're solo or not. When I've been the last-man-standing in the middle of a boss fight and rezzed the 7 dead guys around me, that's felt pretty "hardy" to me

More seriously, HT's stun and massive -Regen debuff make a huge difference in AV fights, although that's not hardiness, per se.


 

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From the perspective of someone who did a good mix of solo and team play up to 50 with a ice/dark I can say that /dark is very survivable. Even at lower levels the combo of darkest night plus shadow fall can make you very hard to hit, and if you are hit it will not be for full damage as shadow fall provides resistance to some damage and darkest night comes with -30% enemy damage debuff. You can also slot the steadfast protection IO's in Shadow fall giving you even more defensive goodness. Throw in fearsome stare at level 20 or later and you get an additional -15 tohit debuff. This was the only villian toon(was not soft capped) that I have played that was able to solo Recluse with little damage taken or close calls.


 

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I dunno about tanky, but Rad/Rad can be a blapper given the right build on it.


 

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pain


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Dark/Storm built for ranged defense is a very tough nut to crack. Tentacles to help in herdicaning + Dark Pit to ease the dmg that does get through. Even if you get mezzed, your enemies should all be immobilized, so your ranged defense will continue to protect you (and hurricane debuff lasts for 10 seconds).


 

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Pain yo!

Awesome self heal, toggle heal (which becomes nice perma regen in zones), and world of pain ups resist!


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Rad with softcapped ranged defense and hover works wonders for me.


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Ice/Dark/Mu is a very good corruptor, I haven't even finished its sets and it's just amazing, by far my favorite. I couldn't imagine it with defense bonuses.

Use the stun in howling and all the slows in ice blast plus the fast animation ice blast hold, yeah it's awesome. Lots of -Regen and some -Acc plus a pet.


 

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Dark Miasma is the only set aside from its cousin Dark Armor that I know of that has resistance to Psi.


 

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A /Pain with Tough and common IOs will have about 66% S/L resist, and small resistance to everything else. More usefully, it combines that with a ridiculously fast-recharge AoE heal and a strong heal aura. It certainly feels tanky, mostly because of the resistance, but most importantly that resistance is much better for some conceptual builds. Also, it still has room for a decent debuff and strong team buffs.


 

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Quote:
Originally Posted by RabidBrian View Post
What corr secondaries are most beneficial when making a hardy toon? The first two that come to mind for me are traps and dark, traps having mitigation and the defense shield, dark having the small boost of defense paired with its large doses of -tohit, and good mitigation. As far as corr's go, the only one I really consistently give time to is my sonic/storm, softcapped range defense and overall a nice toon.

So is there an obvious set Im missing?
I've got a Fire/Dark corruptor that's pretty tough. Did a Longbow mission at +0/x8 that had a wave of three ambushes with a Ballista (EB) leading it. I survived it, even though I was mezzed about four times (break frees are wonderful!).

I also have a Rad/Kin/Mu corruptor that I really hated playing from level 1 to 50: it was basically a glass cannon because neither Rad nor Kin has any serious mitigation along the lines of /Dark Miasma or /Radiation Emission. I respecced into Mace Mastery and the Fighting pool, to get 41% S/L defense and 32% ranged defense. It makes a huge difference: you can actually run into a mob and use Fulcrum Shift without getting creamed. Even if you get mezzed, your defense doesn't go down (unless you're fighting something that does -Def), so being mezzed isn't necessarily fatal.

As others have mentioned, if you put Scorpion Shield into your build, you can probably squeeze at least 40% S/L and 30% ranged defense out of most any corruptor. The most expensive items I have on that character are a couple sets of Obliteration and a Steadfast: Res/+Def. I could softcap if I wanted to spend a couple hundred million, but I'm not really into villains.


 

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Quote:
Originally Posted by Scythus View Post
Dark Miasma is the only set aside from its cousin Dark Armor that I know of that has resistance to Psi.
Also:

Willpower, Elec Armor, Pain Domination, Teamwork (Widows), Ninjitsu, Force Field, Umbral Aura (Eclipse), and some epic pools have armors with psi res in them (Defender, Controller).


 

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Having a well loved Sonic / Storm also, I'm going to suggest an Elec / Kin.

It's Kinda slow to start but putting in +def sets, maneuvers (or tough, weave,) perhaps stealth and going mace mastery (as others have said) really make in a hardy lil sapping build. Only thing is you have to sap in order to really pull it off.

Guess my Ice / Dark is easier but, I like having the ability to fail if I mess up.


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