Unlockable Archetypes: A call to action


Ben_Arizona

 

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I don't know about anyone else, but on my first playthroughs of CoH and CoV to level 50, I was most encouraged because I was intrigued with the epic archetypes (you always want what you can't have). Then, understandably, for a n00b (such as myself) a little glamour is lost.

They were a brilliant business scheme, even though no one really likes khelds, because it kept people playing.

Why haven't we seen more of this?! I'm not suggesting that the devs spend years making a long system of epics, but how about a side project? How about unlockable powersets (for instance, quarterstaff for scrappers, or pistols for blasters), or more of a focus on unlockable customization (how about a crossbow?), that requires people to get to certain levels with certain archetypes in certain ways. That way, people won't feel they've completed everything by the time they get to 50 with a hero and a villain (mind you, they haven't, but it may feel like it).

However, this may just be a dream. obviously, a lot of playtesting is required for this to happen. But surely one or two unlockable powersets could be introduced in an issue, and we'd still have room for new content (see issue 13).


 

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or more of a focus on unlockable customization (how about a crossbow?)
I think the issue is that for every new power there's something like 80 animations. (Male, Huge, Female ) times (flying, standing, getting up) at least- there's probably a couple of other dimensions I'm missing. Back Alley Brawler went through it once on the forums, sometime in the last three years.

And a powerset has nine powers. Even if one is "taunt" and one is "build up" it's still a lot of work. And there's always freakish issues like people trying to use Dual Blades with the pirate hook hand or whatever.

I don't think they mind putting the work in, but they want to get more out of it than "6% of the population can/will use it"- think Dual Blades or Shields, where they gave it out on both sides to everyone.


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Posted

The Devs also said that making Kheldians unlock at 50 was a 'big mistake'. They only made VEATs unlock at 50 for equality sake.


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Originally Posted by zaptron View Post
They were a brilliant business scheme, even though no one really likes khelds, because it kept people playing.
Don't know about you... Oh, wait. Judging from your post, you don't. So, I guess I do know about you. But, you're wrong. I like Kheldians.

Now, if you had used "many people", or "A lot of people", then I wouldn't have had an issue with that statement. Just sayin'.


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Originally Posted by zaptron View Post

They were a brilliant business scheme, even though no one really likes khelds, because it kept people playing.
As noted above, "no one really likes Khelds" is not really correct. They're certainly not the most popular AT, even allowing for the 50 unlock requirement, but plenty of people like them just fine. Some people even like them best of all.

As for a level 50 unlock carrot, it's already been mentioned upthread that the Devs went on record saying that was a mistake. VEATs have it for parity, but other EATs in the future will be unlocked in other ways (at least that's what's been said in the past).

I'd say it's a better approach to improve the low-level game and add new things to do throughout (such as zone revamps, Inventions, and the wealth of new content we should have in GR).


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Don't you find that each alt you make is a challenge in their own right for unlocking powers as you go along?

You get your first 50, and can then play a Kheldian, but there's still a lot of untapped power content in the game.

You want Fulcrum Shift? Go play a Kinetics Defender for 32 levels, or a Controller for 38.

Want to know hat its like to pilot a Tanker once they've got all their defences together? Go play one for the next 100+ hours then. Want to go and own all those Malta and Carnies who gave you Blaster so much trouble? Keep playing that Dark Armour Tank into the 40s!

And so on. Most powersets have some pretty good stuff in the higher tiers. Some even combine in interesting ways. I've played Storm Summoning, but never on a Controller with a mass immobilise with -KB, which makes Tornado into quite a different power.

That's what kept me playing, even if there wasn't an explicit unlockable at the end each time. 3 1/2 years later I'm still not done.

If the developers do introduce new powersets, I'd rather they leave it to us the players to decide when to try them out than force us to play through something else first.


Account wide badges for getting to 50 on certain archetypes could be interesting though. eg "Seasoned Tank" for 1 level 50 tanker, "Master Tank" for 5 level 50 tanks. Could even have these unlock a few cosmetic options, like costume parts perhaps.


 

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Originally Posted by DrMike2000 View Post
Account wide badges for getting to 50 on certain archetypes could be interesting though. eg "Seasoned Tank" for 1 level 50 tanker, "Master Tank" for 5 level 50 tanks. Could even have these unlock a few cosmetic options, like costume parts perhaps.
stuff like this would just promote farming, if you had more than 1 badge, i mean 1 badge for getting the AT to 50 once would be ok, but more than that would cause more than 1 problem


 

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Originally Posted by Necrotech_Master View Post
stuff like this would just promote farming, if you had more than 1 badge, i mean 1 badge for getting the AT to 50 once would be ok, but more than that would cause more than 1 problem

/this.

And we have enough evidence the devs don't particularly like badges that heavily promote farming - see also the mass removal of AE badges.

(Also repeating that I happen to love Khelds - two PBs and a WS at 50, others in various other stages. Not fond of VEATs. That said, I do hope they do other EATs - a Coralax that's unlocked, either side, as part of the reward of a 30-35 TF, for instance, as opposed to getting to 50. Something that definitively ties it to part of the lore... y'know, the 'epic' part of it.)


 

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Originally Posted by DrMike2000 View Post
Don't you find that each alt you make is a challenge in their own right for unlocking powers as you go along?

You get your first 50, and can then play a Kheldian, but there's still a lot of untapped power content in the game.

You want Fulcrum Shift? Go play a Kinetics Defender for 32 levels, or a Controller for 38.

Want to know hat its like to pilot a Tanker once they've got all their defences together? Go play one for the next 100+ hours then. Want to go and own all those Malta and Carnies who gave you Blaster so much trouble? Keep playing that Dark Armour Tank into the 40s!

And so on. Most powersets have some pretty good stuff in the higher tiers. Some even combine in interesting ways. I've played Storm Summoning, but never on a Controller with a mass immobilise with -KB, which makes Tornado into quite a different power.

That's what kept me playing, even if there wasn't an explicit unlockable at the end each time. 3 1/2 years later I'm still not done.

If the developers do introduce new powersets, I'd rather they leave it to us the players to decide when to try them out than force us to play through something else first.


Account wide badges for getting to 50 on certain archetypes could be interesting though. eg "Seasoned Tank" for 1 level 50 tanker, "Master Tank" for 5 level 50 tanks. Could even have these unlock a few cosmetic options, like costume parts perhaps.
This. Man, i played nothing but scrappers and tanks for years. Just recently i made my first defender after 5 years of playing. I thought of it as, "i don't wanna be a healer", but i had no idea the fun powersets within defenders that have nothing to do with healing. Maybe one day i'll make a blaster and get started on a whole different play style. AGAIN. lol.


 

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Okay, okay, I'm sorry I said that no one likes khelds. It's just that something like two years ago there would be one in every sewer team, and I have yet to see one this year.

I also take back my comments about the game seeming to be over at 50. I've had a change of heart (for example, my main villain was an mm, and I was a devoted mm-er, but I started a corruptor and it was awesome). But you have to admit, extra rewards are nice (especially power costumizations! How about pool power customization, huh? Color tintable super speed? Think about it).


 

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Originally Posted by zaptron View Post
Okay, okay, I'm sorry I said that no one likes khelds. It's just that something like two years ago there would be one in every sewer team, and I have yet to see one this year.

I also take back my comments about the game seeming to be over at 50. I've had a change of heart (for example, my main villain was an mm, and I was a devoted mm-er, but I started a corruptor and it was awesome). But you have to admit, extra rewards are nice (especially power costumizations! How about pool power customization, huh? Color tintable super speed? Think about it).
The Devs already have said pool/patron/ancillary color coming soon™. There just wasn't enough time alloted for them in issue 16. Read the notes for i17, more content is on its way.


 

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I wasnt a big fan of eat's being unlocked at 50, but now that they are unlocking them at 20, seems pretty lame to me. You should have to do an arc to unlock them or something. 1-20 and you earn yourself epicness (may not apply so much blueside, but really how else do you describe widows/soldiers?) Talk about everyone getting a trophy...


 

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My biggest concern with it is that the special quality of the characters is that you're playing something tied into the storyline of the game rather than a generic do-whatever-story-you-want template. With Soldiers of Arachnos, there's no problem; even by level 20 villainside you'll have gotten plenty of experience with Soldiers of Arachnos kicking you around and you'll be eager to do some kicking back. With Kheldians, though, you'll have almost no knowledge of them and hence no reason to care about the thing you just unlocked. Off the top of my head the only Kheldian-related content that non-Kheldians have access to is the ITF, the Moonfire TF, and Twilight's Son (whose arc has nothing to do with Kheldians, but hey, he's a Kheldian.) Sunstorm is hanging out in AP but he blows you off if you're not a Kheld. The Council fields some Kheld-related enemies but you don't find out anything about the connection unless you're a Kheldian yourself, as I recall.

In other words, unless you've done the Moonfire task force, there's no hook for the Kheldian backstory that makes unlocking one interesting in and of itself, and no reason to go "Oh boy! I can play one of these myself now!" To me, there are two obvious solutions to that: either add more Kheldian-related content in low levels that non-Kheldians can access, or make the Moonfire TF (or a new story arc with similar amounts of Kheldian backstory) unlock the Kheldian ATs.


 

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Originally Posted by RabidBrian View Post
1-20 and you earn yourself epicness (may not apply so much blueside, but really how else do you describe widows/soldiers?) Talk about everyone getting a trophy...
Epic == tied to a story. Epic =/= awesomeness incarnate.


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Originally Posted by Fleeting Whisper View Post
Epic == tied to a story. Epic =/= awesomeness incarnate.
VEATs aren't so good there, but yup, that's what it was supposed to be.

For the poster you were replying to, VEATs aren't that epic to play. They're just a solid AT and can be quite powerful in teams, but the same can be said of a lot of our ATs. The greatness of CoX is derived from how many combinations can work, really.

For the OP, I'm a little leery of requirements to unlock anything. Costume sets are both good and annoying for this, and unlocking ATs does put a gate around some significant work from the devs.


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when he said no one really likes, i took the word really as an attempt to soften the statement into something more like not many people like.

Its pretty obvious that this was his intent and not to use the word really as the word literally, seeing how he himself likes Khelds...


 

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Originally Posted by Ben_Arizona View Post
Kheldians, though, you'll have almost no knowledge of them and hence no reason to care about the thing you just unlocked. Off the top of my head the only Kheldian-related content that non-Kheldians have access to is the ITF, the Moonfire TF, and Twilight's Son (whose arc has nothing to do with Kheldians, but hey, he's a Kheldian.) Sunstorm is hanging out in AP but he blows you off if you're not a Kheld. The Council fields some Kheld-related enemies but you don't find out anything about the connection unless you're a Kheldian yourself, as I recall.

In other words, unless you've done the Moonfire task force, there's no hook for the Kheldian backstory that makes unlocking one interesting in and of itself, and no reason to go "Oh boy! I can play one of these myself now!" To me, there are two obvious solutions to that: either add more Kheldian-related content in low levels that non-Kheldians can access, or make the Moonfire TF (or a new story arc with similar amounts of Kheldian backstory) unlock the Kheldian ATs.
Well, Peacebringers are the toughest that the PPD has to offer, assuming you already played a villain into the 40-50 range, and then did a couple of Mayhem Missions, so yeah...

You are pretty much right, though. With Arachnos' omnipresence red-side, you'll have a pretty good idea even at level 20 what you're getting into when making a VEAT, but you could go from one to fifty and never even hear the words Kheldian, Nictus, Peacebringer or Warshade. Kheldian-related story-arcs are a good idea, but even then that would just mean that Kheldians only exist in indoor instances. Another way to make Kheldians more present in Paragon City, I think, is to replace some places where normal PPD shows up with the Awakened Unit of Peacebringers. Then again, with the scarcity of the PPD you percieve blue-side, even that might not be enough to let everyone know Kheldians exist, so why not replace a couple of Detective Contacts with Kheldians instead?

VEATs have the epic pretty much made for them. They're part of Arachnos, the big mover on the other side of morality. Even with a fairly scarce story, VEATs are still tied to the lore by sheer virtue of being with Arachnos. Kheldians, while having a much more expansive story-line, just don't have as strong a tie to the lore of the game. Sure, they deal heavily with the Council, one of the game's larger villain groups, but on the other hand, the Council doesn't really deal with them. As a result, HEATs feel like a foot-note lorewise while VEATs are irrefutably and quite noticably a part of the lore.


 

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Originally Posted by Noxilicious View Post
Well, Peacebringers are the toughest that the PPD has to offer, assuming you already played a villain into the 40-50 range, and then did a couple of Mayhem Missions, so yeah...
Redside actually has more single-player Kheldian-related content than blueside, bizarrely enough. (Again, leaving aside the Kheldian-only contacts - talking only about content which can be accessed before creating an epic AT character.) In addition to the PPD Awakened Division, which as you note are never seen blueside, Abyss in Grandville has the "Light and Darkness" arc, where you fight Sunstorm along with some other Kheld NPCs.

Mixing in some "Galaxy Awakened" with the Council along with some missions to learn about them might ground the Nictus a little more firmly in that regard - it would be something, at least. Alternately, with the Fifth Column returned, some Awakened Uebermenschen to counteract the Galaxy division would be interesting, again with added contact storyline to find out what this new 5C weapon is.