What is the point of knockback?
Just gotta learn to use it responsibly. KB can be the most effective form of mitigation just keep in mind to use nearby walls and corners, if you can control the KB enough to group all the enemies tightly up against a wall/corner you will be one of the biggest helps on your team hands down.
The point of knockback
(Also, because an enemy geting knocked through the air or getting stuck on a slope due to ragdoll physics can't shoot back at you)
Knockback can sometimes be difficult to control (an AoE KB power can easily scatter enemies around, making further AoEs less effective), but in general it's not nearly the problem that some people make it out to be. If someone is complaining that they have to press W in order to play the game, they're probably not worth teaming with.
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Oh boy. Not this again.
It's quite simple. The large majority of people who complain about knockback either:
1) Have a massive problem with hitting a movement key. They're probably lazy. (And in before someone with a story about their brother with no arms who really does hate knockback because he can't hit movement keys.)
2) Are obsessed with maximizing their XP per second, which is quite frankly absurd.
If someone lacks the understanding that Energy Blasters can't control when their knockback occurs, and that it's a feature of all of their powers, and goes so far as to tell you to not use your freakin' primary...they're not worth teaming with.
The purpose of knockback is free, wild, and readily available mitigation. Mobs that are ragdolled can't fight back. It's like every blast has a hold component.
In my experience, as long as you make a clear and concerted effort to cut back on scattering mobs all over the map, or just play on PUG teams that just want to play the game, or in a group of nothing but ranged ATs...they won't mind.
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Too words...Power Push. Take it Slot it and make those that complain about KB chase their food. Target said teamate and attack thru him. You'll enjoy every second of it.
And oh yeah, don't let the naysayers get you down. Most of them don't know what they are talking about, especially with Nrg blasters. Unless you are in the middle of a pack your KB won't knock things all over the place. as long as you use the powers on the front enemy then all enemies will go strait back and stay bunched.
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Sure, the devs are supposed to listen to their customers, mister business 101 out there. And if I decide to start suggesting that the devs change the game from being about superheroes and supervillains to being about clowns that is my right as well, and technically Paragon Studios is supposed to pay attention to me. But I hope strongly that they assume a meth-head somehow managed to hack into my forum account and make paper airplanes out of my posts, because I hope they recognize stupid when they see it. I assume they will recognize futile just as accurately.
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In addition to everything that's been said already, I have a few ways I use knockback.
1. Self defense. Yup, since I'm often at the controls of a defender or controller, I like to have something to get people out of my face.
2. Feeding the melee-ists. I'm usually running about the edges of a fight and using knockback to throw people back into it. Do I get a few miscues this way? Yes, but I think it's worth the trouble.
3. Defending others. Being able to scatter enemies that have crowded a teammate keeps everything working smoother. For example, my Emp/Archer has explosive arrow. My primary use for it is to break up crowds and knock targets flat. This usually lets a trapped ally get free.
4. knocking targets flat. As it's been said, a target that has been knocked back, down, up, or is flopping about on the floor (huzzah Ice Slick), is NOT SHOOTING BACK. That equals team win.
Keep using knockback. Feel free to love it.
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the use of knockback is to go to Skyway and go up to the huge overpasses and run along knocking all the villains off onto the ground far below
Oh boy. Not this again.
It's quite simple. The large majority of people who complain about knockback either: 1) Have a massive problem with hitting a movement key. They're probably lazy. (And in before someone with a story about their brother with no arms who really does hate knockback because he can't hit movement keys.) 2) Are obsessed with maximizing their XP per second, which is quite frankly absurd. If someone lacks the understanding that Energy Blasters can't control when their knockback occurs, and that it's a feature of all of their powers, and goes so far as to tell you to not use your freakin' primary...they're not worth teaming with. The purpose of knockback is free, wild, and readily available mitigation. Mobs that are ragdolled can't fight back. It's like every blast has a hold component. In my experience, as long as you make a clear and concerted effort to cut back on scattering mobs all over the map, or just play on PUG teams that just want to play the game, or in a group of nothing but ranged ATs...they won't mind. |
This times eleventy billion!
KB, used properly, is a great mitigation tool. Players, especially meleers, who complain before seeing if you know how to use that KB are not worth your time.
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One other point I don't believe was mentioned:
It looks frikken cool!!!
Sure you can feel powerful by popping a big orange number over the foe's head and deplete their green bar to 0, but then you can do the same and fling them half-way across the map!! Then you can slot for more KB and blast them the other half too!
One other point I don't believe was mentioned:
It looks frikken cool!!! Sure you can feel powerful by popping a big orange number over the foe's head and deplete their green bar to 0, but then you can do the same and fling them half-way across the map!! Then you can slot for more KB and blast them the other half too! |
Writer of In-Game fiction: Just Completed: My Summer Vacation. My older things are now being archived at Fanfiction.net http://www.fanfiction.net/~jwbullfrog until I come up with a better solution.
Get Hover or the Jetpack from the vendor in the Shard. If you are over your oppenents, KB becomes knocking them straight down into the pavement and they don't travel far.
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No
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I think you underestimate our fools, sir.
Why /duel is a bad idea
The point of knockback is to separate good players from bad. Good players will both use and know how to take advantage of a teammate's knockback. Bad players could mess up a team with unslotted brawl, so it doesn't matter what they're playing or who else is on the team.
Learn to use knockback effectively. Ignore the ones who complain right away.
My only complaint about KB comes as a player who plays 3 Kins. That is, I'm trying to heal you/an ally/myself, but before the heal goes off, someone changes their target to MINE, knocks my target away, and the heal gets wasted. Normally not too terrible, just annoying... worse case scenario is that the person who needed the heal gets hit more and dies. And that's happened a couple times, once even on a MoSTF run that subsiquently failed due to this.
However, most of the time this is mearly an annoyance orchestrated by a simply good player... that is, they see a target next to someone who's low on health, and they instantly try to help by tossing that enemy away... and good on them! However, a BETTER player will know there's a target-based heal aoe waiting to go off and trust me to do my job. And THEN they can get rid of the foe once they've outlived their usefulness.
It just takes a bit of forethought to use effectively. KB is a powerful weapon, one which gets misued a lot, which has led to people griping about it.
I have little sympathy for scrappers who complain it'll take them an extra 2 seconds to kill someone, though.
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I have little sympathy for scrappers who complain it'll take them an extra 2 seconds to kill someone, though. |
As long as the player in question is reasonably intelligent about their KB use it doesn't bother me. It's just when they start getting dumb about it and agroing spawns that shouldn't be agroed yet by careless use of Energy Torrent that it gets irritating.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
I have little sympathy for scrappers who complain it'll take them an extra 2 seconds to kill someone, though.
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Basically use KB to push targets against walls, towards tanks, or just target enemies that are free and make sure you kill them.
Keep your KB away from the scrappers!
Edit: In reply to the OP I would think there is more than 1 target in a group, so just leave the scrapper be and kill something else.
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That is the attitude I do not get, a scrapper needs to be close to something to be effective, so moving his target slows him down and upsets his rhythm.
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It isn't that a scrapper refuses to press W, but when they see a group and make their plan on what they are going to do they don't want it disturbing. |
Also 2 seconds is 2 seconds, some scrappers spend a long time working out DPS and attack chains and would prefer that not to be interrupted. |
So I'd say such a scrapper should stick to solo.
Going off the tangent of arguments over 2 second waits and all the other silly gripes.
The *only* use for KB outside of missions is to head to the rooftop behind Atlas AE on your Nrg/Nrg blaster, hit powerboost/build up/aim then slap one of the hellions on the roof with your strongest KB power - then shout "FORE" as he careens into wentworths, you get extra points if you can actually slap it through into the strage room in the back.
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That is the attitude I do not get, a scrapper needs to be close to something to be effective, so moving his target slows him down and upsets his rhythm. It isn't that a scrapper refuses to press W, but when they see a group and make their plan on what they are going to do they don't want it disturbing. Also 2 seconds is 2 seconds, some scrappers spend a long time working out DPS and attack chains and would prefer that not to be interrupted.
Basically use KB to push targets against walls, towards tanks, or just target enemies that are free and make sure you kill them. Keep your KB away from the scrappers! Edit: In reply to the OP I would think there is more than 1 target in a group, so just leave the scrapper be and kill something else. |
But for the squishies, most aren't hindered by a little KB and most benefit when it's used correctly. So perhaps broaden your scope of teamwork and just go with the flow? What may have caused your scrapper 2 seconds of dmg might have saved a squishie a few hundred HP or some END from buffing/healing the team.
Sorry Meester Arteest that disturbed your perfect plan. I know I am only on the team to do the /em cheer and /em clap emotes for you while you do everything, but darn it all, I just wanted to you know, use my powers and stuff.
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Then they have no business being on a team. Teams are about working together, give and take, adjusting to your teammates strengths, not about "OMG I HAD TO WAIT TWO WHOLE SECONDS TO USE MY AWESOME ATTACK BECAUSE OF YOUR KB N00B!"
So I'd say such a scrapper should stick to solo. |
The whole point of this thread is the correct use of KB, you seem to be advocating ruining a scrappers point in the team with it. If you use KB correctly your melee'ers won't have to chase targets, you can either knock targets towards them, or shoot something else.
Your post just shows me you DO NOT know how to use it, nor do you care about the rest of your team. That awesome attack the scrapper could no longer use would finish the fight earler, your KB delayed it. That to me is bad. The only exception to that is if your team really needs the mitigation.
It is attitudes like yours that make many scrappers solo, and many more peope hate KB. Using something just because you have it isn't playing well, sometimes it is better to not use a power than to use one.
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And that scrapper needs to get off his high horse thinking all the 'defeating' revolves around him. You're not the star of the show so stop trying to take up all the spotlight! If you want all the spotlight for yourself, go solo on 8x spawns like all the other min/maxed melees.
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Not all scrapper can run to the next mob to keep away from the reckless KB. Some of them try and pick their target and defeat it, knocking that target back repeatedly is a BAD use of KB.
How come everyone who seems to like KB seems to have no care what the rest of the team thinks?
KB is good when you have a corner, or to save a squishy, it is NOT GOOD when used near a melee toon and is counterproductive unless being done for necessary mitigation.
I don't hate KB, I have a Warshade so have to learn to like it, but I USE IT PROPERLY, without annoying anyone on the team.
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The whole point of this thread is the correct use of KB, you seem to be advocating ruining a scrappers point in the team with it. If you use KB correctly your melee'ers won't have to chase targets, you can either knock targets towards them, or shoot something else.
Your post just shows me you DO NOT know how to use it, nor do you care about the rest of your team. That awesome attack the scrapper could no longer use would finish the fight earler, your KB delayed it. That to me is bad. The only exception to that is if your team really needs the mitigation. It is attitudes like yours that make many scrappers solo, and many more peope hate KB. Using something just because you have it isn't playing well, sometimes it is better to not use a power than to use one. |
KB is just cool! Even if you could have defeated a foe faster if your teammate didn't use it, it'd at least give others a chance to knock some foes out besides the twitchy scrapper.
Am I the only laid back Scrapper that will let a defender/whoever fight for themselves when they've got it covered rather than jump all over anything I tab to? Heck, saves me some endurance...
It's a Stalker's job to do the same and yet I rarely ever hear them complain. As an avid Stalker player myself, I just find it easier to make my precision strikes not to mention it's very entertaining. And as a Scrapper, I *use* KB all the time either to finish a foe stylishly or just because I can. Sometimes a situation occurs that just makes KB really useful like knocking a foe closer to a cluster of foes and then fighting them all at once. But that's just one use.
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KB is just cool! Even if you could have defeated a foe faster if your teammate didn't use it, it'd at least give others a chance to knock some foes out besides the twitchy scrapper.
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Am I the only laid back Scrapper that will let a defender/whoever fight for themselves when they've got it covered rather than jump all over anything I tab to? Heck, saves me some endurance...
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That keeps everyone happy and is how a good team should work. Same goes for any power, but I find controllers with immobs tend to immob things once they have reached the tank/scrapper/brute, yet those with KB think it is better to knock stuff around. KB isn't always needed and those defending KB were saying things like 'if used properly' then advocating using it badly.
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This is a superhero / supervillain game. Supervillains and superheroes throw eachother around in their epic battles. Anybody who doubts that can pick up a random comic book in the genre or watch some cartoons in the genre.
It the game didn't have knockback, it wouldn't fit into the genre. Thankfully, the devs get that and they have not homogenized the game into a sleep-inducing exercise in maximizing DPS.
To the OP: Take criticism of knockback as a sign that you're not using it as well as you can and a challenge to get better at using it (it isn't that difficult, really), but not as a sign to stop using it. If you run into one of those (in my experience) rare individuals who has an implacable hatred toward knockback, spare yourself the unpleasantness of being in their company and find a different teammate.
I am rolling my first energy/energy blaster and its pretty fun. Im at lvl 11 with her now.
I then teamed up with a lvl 50 scrapper to help him and I start firing.
Immediately he says "No KB".
So I looked at my powers and they ALL caused knockback lol.
I couldnt help him more than throwing my apprentice charm and using sands of mu. I felt pretty useless.
So while the blaster is fun to play, I dont want to play her anymore because I dont want to hear "no KB" for the next 39 levels and people not wanting to team with me because of knockback
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