Have people given up on Invul?


beyeajus

 

Posted

Look around, and dig deep for any decent discussion on Invul brutes....

It's discouraging :-/


 

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My main villain right now is an Electric Melee/Invulnerability Brute. Sure, I could probably get better overall Resistance numbers by rolling /Elec, but I wouldn't look nearly as shiny!


 

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There isnt alot of discussion because the set is so well-known by now. It isnt the strongest set, but it is hardly the weakest and with some good IOs you can get some pretty absurd numbers out of it. Sure, the resists are a little lower than elec, but the defense is a crapload higher and the heal is alot better.


-Virtue-

 

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Quote:
Originally Posted by LygerZero View Post
Look around, and dig deep for any decent discussion on Invul brutes....

It's discouraging :-/
I've two invuln at 50 and only one WP. (since i'm assuming it's invuln vs WP)
I love invuln, specialy for it's higher peeks (and without investment). And with miracle/unique, the endurance problem become manageable.

And for PvP, it seems to be a lot liked. (in fight club melee vs melee PvP)


"It's a scrapper. If he can't handle it, no one can." -BrandX

 

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Invuln is arguably the post powerful defense set in the game, certainly top three at the very least.

You can achieve massive HP, solid resistance, and extreme defense values with the help of IOs and enemies feeding invincibility. An Invuln character with Unstoppable, Dull Pain, and soft-capped defense to SM/L/En/Neg through Invincibility/IOs/Pools is nearly invincible. Invuln also recieves good DDR as well as moderate slow and endurance resistance. It's hole to Psi damage is really the only weakness, and even then DP fills that gap quite well.

With the amount of typed-defense available through IOs, Invuln can be made to be superior to WP IMO. Having 50% DDR is a HUGE difference between Invuln and WP builds that try to cap SM/L defense, and many Invulns exceed 45% defense to Sm/L/En/Neg when more than one enemy fuels Invincibility; this functions like ablative protection against defense debuffs.


 

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I tried it back in 2007, and I didn't like it. Of course, I was still kinda new to the game, only having been playing for about a year, and I didn't really have a good feel for the game yet.

I've often thought about giving it another try, but I never do. I never find a powerset, for Scrapper, Tanker, or Brute, that I want to pair with it.




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not a fan of the psi-hole.


 

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Played my lvl 22 em/inv brute some last night after noticing this thread. At 22 she's got 53% S/L DR. That's nice all by itself in a void. Once I get invincibility and a perf shifter +end proc in her build, I'll start to see her shine.

After cranking up her recharge to get Dull Pain as close to permanent as possible (320 recharge, lasts 120, hell, only need 71% more recharge from SetIOs to do it, that's easy) crank up the regen with the health uniques and some HP buffs, maybe even shoot for the HP cap with perma-DP, on top of all the resistance and defense?

Invul doesn't suck.


Be well, people of CoH.

 

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Originally Posted by Bill Z Bubba View Post
Played my lvl 22 em/inv brute some last night after noticing this thread. At 22 she's got 53% S/L DR. That's nice all by itself in a void. Once I get invincibility and a perf shifter +end proc in her build, I'll start to see her shine.

After cranking up her recharge to get Dull Pain as close to permanent as possible (320 recharge, lasts 120, hell, only need 71% more recharge from SetIOs to do it, that's easy) crank up the regen with the health uniques and some HP buffs, maybe even shoot for the HP cap with perma-DP, on top of all the resistance and defense?

Invul doesn't suck.
I've not given up on mine. Have a Fire/Invul at 43 and love him. Soon as I ding 47 I'm dropping over a billion easilly on him.

Just seems like the invul crowd has drawn silent as of late.


 

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I love my invulnerability toons. I have two invulnerable brutes and a tanker that are quite solid. One of the brutes and the tanker are still on SOs only and quite strong.

Just because no one is talking about it here doesn't mean that people have given up on it. If you feel like discussion regarding Invulnerability is lacking- then start up a new discussion on it!

I don't play any set to the exclusion of others really. My favorite melee defense sets are invulnerability, fiery aura, and shield defense in no particular order.


Words to the wise aren't necessary- it's the stupid ones that need them.

"You're right...I forgot...being constantly at or the near the damage cap is a big turn off. Definitely not worth it."
- Vitality

 

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In short, if you want to be absolutely incredible, be something else.
If you want to be GOD, go Invuln.



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Invulnerability is probably my second favorite melee armor behind Super Reflexes. It's a comic book classic, and the set is very, very good, as well as very, very underrated. Especially after the buff it got. Sometimes a set gets a reputation on the forums that has no bearing at all to its real in-game performance (see: Martial Arts, Dark Armor).

If the set has any problem at all, it's in the way they went about making it in this game. Think "comic book invulnerability" and you think of a pure Resist set, most likely with +HPs thrown in. The set we actually get in this game does have Resist and +HPs, but also Defense that scales according to the number of opponents surrounding you (the biggest design mistake IMO). Mechanically, you want layered defenses like that. But thematically, simple Resist +HPs would "feel" much more like comic book invulnerability.

And also, Willpower was made a bit too good for a set that supposed to represent a more "no superpowers" feel, so ended up stealing some of Invulnerability's thunder.

But Invulnerability is good. Better than most realize. I've rolled it several times and I'll roll it again.


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<QR>

O Trust me, I have a 45 Claw/Invul scrap, a 50 Invul/BA Tanker and a soon to be 50 Fire/Invul brute....

Brute is my fave by far. Gonna be capped to S/L with one in Invince, and DP WILL be perma.

It's VERY survivable, I'll be taking med pool for those "Lucky shots" or exotic toxic/psi damage.

I'll be dropping tons of cash on him, and he'll indeed be a god.

Just strikes me as odd that Invul is seeing such little discussion as of late, tis all


 

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Quote:
Originally Posted by LygerZero View Post
<QR>

O Trust me, I have a 45 Claw/Invul scrap, a 50 Invul/BA Tanker and a soon to be 50 Fire/Invul brute....

Brute is my fave by far. Gonna be capped to S/L with one in Invince, and DP WILL be perma.

It's VERY survivable, I'll be taking med pool for those "Lucky shots" or exotic toxic/psi damage.

I'll be dropping tons of cash on him, and he'll indeed be a god.

Just strikes me as odd that Invul is seeing such little discussion as of late, tis all
Did I just go back in time?


 

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Originally Posted by Zandock View Post
Did I just go back in time?
What's your avatar doing to that fish?!

Oh, and invuln is a sturdy set with proper IOs and a little "round em up" mentality.


 

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Originally Posted by Briarpatch View Post
What's your avatar doing to that fish?!
Whatever he wants.


 

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My Mace/Invuln is very fun, and performs quite well with SOs. I think after the last round of buffs people saw that Invuln was securly in the middle of the pack and thus discussion died off. It isn't OP, and it isn't weak so not much to talk about, really.


 

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I know a think or two about Invlun. heh

LvL 50 Invlun/SS tank with Sofcapped S/L with one Mob in range and the fully capped to all types with.. 6 or 7 mobs. I can tank anything a Granite can, without annoying penelites. (Stones are Prolly still a better choice for MSTF's, Granite haveing a bit more wiggle room with there uber resists, and crasy regen if they slot for it.)

2 LvL 50 Invlun scrappers I've IO'd out, but not softcapped. I haven't gotten around to it... not sure if i will or not. They aren't ment to be tanks and frankly are tough enough as is for what i use them for.

1 LvL 50 Fire/Invlun Brute. Very strong. Needs a reworking to get the softcap in S/L. I keep meaning to do it, i just haven't gotten around to it yet. I have a softcapped Elec/SR that i do most of my "brute" tanking with if need be, so my Invluns kind of been a back bunner project for a while.

All these guys where easily 50 before IO's even existed. Love invlun. It's just, been there, done that, 4 times. It's old news to most of us. Sometimes i think we forget there are noobs out there.. heh.


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Quote:
Originally Posted by Daemodand View Post
Invulnerability is probably my second favorite melee armor behind Super Reflexes. It's a comic book classic, and the set is very, very good, as well as very, very underrated. Especially after the buff it got.

Actually, Invulnerability has received several buffs over the years, after the extremely heavy over-nerf that Jack Emmert, in his sweaty panic over his broke-*** game balance, laid on it in I3-ish. (This is also where the purple nerf came from, STILL the dumbest thing foisted on this game yet, and only gradually being re-balanced over years by the patient work of the current team.)

Many IO sets cater to Invuln's strengths, and removing the root (utterly horrible) and defense penalty from Unyielding were huge steps. Unstoppable is still an effectively useless throwaway. The biggest recent buff for Invuln was the addition of Physical Perfection, which helps Invuln more than any other set.

Invuln has several massively strong powers. Dull Pain kept getting nudged and tweaked over the years, until it is now a very capable tool. The resists are 'okay' now, but there's so many of them you can slot up a wide array of set bonuses, miserable though resist sets tend to be.

The crown jewel of the set, though is Invincibility. It is as strong as any taunt aura in the game, it is a MAJOR defense power, and it buffs your to-hit by a huge amount. Invincibility means you never miss ANYTHING when you're in a crowd. Cyto's are your friends.


Quote:
Sometimes a set gets a reputation on the forums that has no bearing at all to its real in-game performance (see: Martial Arts, Dark Armor).

If the set has any problem at all, it's in the way they went about making it in this game. Think "comic book invulnerability" and you think of a pure Resist set, most likely with +HPs thrown in. The set we actually get in this game does have Resist and +HPs, but also Defense that scales according to the number of opponents surrounding you (the biggest design mistake IMO). Mechanically, you want layered defenses like that. But thematically, simple Resist +HPs would "feel" much more like comic book invulnerability.
The old days of perma-unstoppable with the 'bugged' version of Invincibility were like that. Oh, fun times.

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And also, Willpower was made a bit too good for a set that supposed to represent a more "no superpowers" feel, so ended up stealing some of Invulnerability's thunder.

But Invulnerability is good. Better than most realize. I've rolled it several times and I'll roll it again.
Willpower is a great set, because it is sturdy early on and remains so throughout. Invuln starts out a lot weaker. Vahz tear Invuln a new one, while WP sails past all that stuff. But late in the game, when Invuln finally has all it's tools in place? Nothing is tougher.

Nothing.


 

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From what I've seen, invuln is far from gone and quite a few are seriously good toons.


 

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Quote:
Originally Posted by fracture View Post
From what I've seen, invuln is far from gone and quite a few are seriously good toons.
Whoah, first post!

Welcome to the forum!


 

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Originally Posted by mauk2 View Post
The biggest recent buff for Invuln was the addition of Physical Perfection, which helps Invuln more than any other set.
And this is probably one of the reasons you don't see Invuln talked about often on the Brute boards (aside from people being used to it).

Brutes don't have access to Physical Perfection, but they still run many Tanker style heavy endurance melee sets, and generally need to maintain a constant offense for Fury.

So finding a matching primary is key.



I chose Claws for my Invuln brute due to the lower overall endurance costs.

I chose Willpower for my Superstrength brute, because I felt that was the sturdiest set that would allow me to keep up a constant offense.


 

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The only issue I have with the current form of Invul, is the heritage issues that hit Scrappers and Brutes.

Yes, Resist Physical Damage is something I want in my build - but it isn't High Pain Tolerance. It doesn't help at all early on. So being forced to take that at level one is annoying as heck.

Additionally, Invincibility is THE linchpin of the set. Once you get it, it's like flipping from night to day for Invulnerability. And on Scrappers and Brutes, that point doesn't come until level 28. That is a long time to deal with a set that just doesn't seem to work right without it.

But hey, you make it there, and even with SOs you will feel neigh unstoppable. Throw in IOs and you can take the "neigh" out of that statement.


-This Space Intentionally Left Blank.-

 

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Invul....is god...my reasons...below

Resis- s/l i get mine to 70% ish on my own so a single buff from a team mate and thats basically capped
Def..I'm softcapped with a mob of 3+ thks to invul
Heal..almost perma

Death...Rare
Downside...Longbow hurt like hell in big mobs

Cost....Not alot if you know your recipes and their bonuses

What have i got....Lvl 50 Stone/Invul...Tanker more then pure epic damage cos of stones single attacks
and a lvl 42 fire/Invul..will be just as good as my 50.

Plans...is thinking of a KM/Invul brute.


 

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Originally Posted by Deus_Otiosus View Post
And this is probably one of the reasons you don't see Invuln talked about often on the Brute boards (aside from people being used to it).

Brutes don't have access to Physical Perfection, but they still run many Tanker style heavy endurance melee sets, and generally need to maintain a constant offense for Fury.

So finding a matching primary is key.



I chose Claws for my Invuln brute due to the lower overall endurance costs.

I chose Willpower for my Superstrength brute, because I felt that was the sturdiest set that would allow me to keep up a constant offense.
You've just given me an idea of maybe making a scrapper 2 considering i love invul villain side