Have people given up on Invul?


beyeajus

 

Posted

I like Invul but as a far a T9 powers SoW wins hands down and considering most people agree that Invul is a slow developing set and WP is nicer from the get go. Thats odd but true.

I skip on unstoppable because its a trap that make invul toons suck. Once upon a time, when toggles dropped everytime you got KB'ed, stunned or just about anything Unstoppable had some value because atleast it was consistant. However the COX adressed many of the issues that unstoppable protected players from.

Now, The new power sets have been created with the current game in mind. They augment the sets nice without risking death or taking the toon out play. While the have reasonable debuff attached to them, it is not a disabiling one.

The old T9 Powers are just done compare well to the knew and MOST are skippable. I generally skip rise of phen and other res power (now with combine 3 inspirations that is even easier) and unstoppable and power with crash that make so you either die or have to remove yourself from play are just out dated.

On my WP i would never dream of skip Strength of Will and you would be foolish to do so. In contrast many, including myself would say you would be foolish to take powers like unstoppable.

Having said that. A well IO'ed Invul is a awesome to behold. I have both ss/Invul and claws/invul and they are nigh on unkillable. As far as the vaunted PSI hole that can be adressed pretty easily this days. Hell, Darkest night almost does it all by itself.

Invul toons make up the toughest toons out there. Willpower is more playable but at the top end Invul rules.

Enjoy,
Louis Cipher


 

Posted

I use my SS/Invuln through ITF, LRSF, and LGTF religiously simply 'cause its capable of carrying a team on its own. Not saying that no other builds can't, but it can. Its pretty nice when your health bar hardly gets dented.

/Invuln can take Bab's Footstomp and State's Knockout Blow all day but Sister's Psi Dart will take a chunk if it manages to snag me through my defenses.

I aimed for capped hp but some highlights of my build had 3,157maxhp (w/ DP), 27hp/s before DP and 48-49hp/s w/ DP. 80% S/L Resistance and 122 max endurance.

Downside, is that it takes a lot of investment to make the build


 

Posted

Quote:
Originally Posted by TrancEnding View Post
I use my SS/Invuln through ITF, LRSF, and LGTF religiously simply 'cause its capable of carrying a team on its own. Not saying that no other builds can't, but it can. Its pretty nice when your health bar hardly gets dented.

/Invuln can take Bab's Footstomp and State's Knockout Blow all day but Sister's Psi Dart will take a chunk if it manages to snag me through my defenses.

I aimed for capped hp but some highlights of my build had 3,157maxhp (w/ DP), 27hp/s before DP and 48-49hp/s w/ DP. 80% S/L Resistance and 122 max endurance.

Downside, is that it takes a lot of investment to make the build
I'm exactly the same. My SS/invul tanks just about anything including the full Freedom Phalanx (with some team help obviously) and I have built him completely for + hp (and as a side effect regen).

Personally I don't get why everyone goes for the defense capped builds. Defense capping is easy on teams with an SO build ... so all that extra defense is just wasted, while +hp help you when the defense fails.


@True Metal
Co-leader of Callous Crew SG. Based on Union server.

 

Posted

Quote:
Originally Posted by Louis_Cipher View Post
I like Invul but as a far a T9 powers SoW wins hands down and considering most people agree that Invul is a slow developing set and WP is nicer from the get go. Thats odd but true.
I completely disagree. Invuln is beefy from the start, and only drops off in the upper 30s due to diversifying damage types you come up against and because the other sets start beefing up. The only problem I have with leveling an invuln is the endurance, but really its not as big of a problem as other less fortunate sets (SR and Dark both seem much more end-heavy, and obviously disadvantaged durring the level up.) I mean, you have like 50% s/l resistance by level 16 on an invuln.

I also have trouble seeing where you get the psi resistance to fill that gap. As far as building resistance goes, the io bonus system is useless. The only obvious way to fill the resistance hole is to build up defense/ pray, since it normally takes six slotting a set to get like...1 point of psi resistance.

Adding defense debuff resistance was a HUGE, very necessary change to invuln that really helped them.