EM/Inv critique
I modified your build slightly to acquire more e/ne defense bonus (~42% after BotZ adjustment). I slot boxing up, then you can use it as a filler attack without wasting a power choice. I drop total focus as well, and pick up one more patron power.
Villain Plan by Mids' Villain Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Energy Melee
Secondary Power Set: Invulnerability
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Barrage -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(34), KntkC'bat-Dmg/EndRdx(45), KntkC'bat-Dmg/Rchg(45), Mako-Acc/Dmg/EndRdx/Rchg(45)
Level 1: Resist Physical Damage -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(43), RctvArm-ResDam/EndRdx/Rchg(43), RctvArm-ResDam(50)
Level 2: Bone Smasher -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(3), Mako-Acc/EndRdx/Rchg(40), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Dam%(46)
Level 4: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(5), RctvArm-ResDam(5), RctvArm-EndRdx(40)
Level 6: Dull Pain -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(7), Numna-Heal/Rchg(7), Numna-Heal/EndRdx/Rchg(31), Numna-Heal(37), Numna-Regen/Rcvry+(39)
Level 8: Whirling Hands -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(9), Erad-Acc/Rchg(9), C'ngBlow-Dmg/EndRdx(11), C'ngBlow-Dmg/Rchg(11), C'ngBlow-Acc/Rchg(13)
Level 10: Hurdle -- Jump-I(A)
Level 12: Build Up -- Rec'dRet-Pcptn(A), Rec'dRet-ToHit/Rchg(13), RechRdx-I(15), RechRdx-I(15)
Level 14: Health -- Mrcl-Rcvry+(A)
Level 16: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(17), RctvArm-EndRdx(17), RctvArm-ResDam/EndRdx/Rchg(34)
Level 18: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(25), C'ngImp-Acc/Dmg/EndRdx(25)
Level 20: Stamina -- EndMod-I(A), P'Shift-EndMod(21), P'Shift-EndMod/Acc(21), P'Shift-End%(23)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 24: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(36), LkGmblr-Rchg+(39)
Level 26: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(27), RctvArm-ResDam/EndRdx/Rchg(27), RctvArm-ResDam/Rchg(39)
Level 28: Invincibility -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(29), LkGmblr-Def/EndRdx/Rchg(29), LkGmblr-Rchg+(37)
Level 30: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(31), LkGmblr-Rchg+(37)
Level 32: Energy Transfer -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(33), C'ngImp-Acc/Dmg/Rchg(34)
Level 35: Tough Hide -- LkGmblr-Def(A), LkGmblr-Def/Rchg(36), LkGmblr-Rchg+(36)
Level 38: Unstoppable -- RechRdx-I(A)
Level 41: Gloom -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(42), Thundr-Dmg/Rchg(42), Thundr-Acc/Dmg/Rchg(42), Thundr-Acc/Dmg/EndRdx(43), Thundr-Dmg/EndRdx/Rchg(48)
Level 44: Soul Tentacles -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(46), Enf'dOp-Acc/EndRdx(46), Enf'dOp-Immob/Rng(48), Enf'dOp-Acc/Immob/Rchg(48), Enf'dOp-Acc/Immob(50)
Level 47: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50)
Level 49: Resist Energies -- S'fstPrt-ResDam/Def+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 0: Ninja Run
This is the build I came up with to get my old toon going again. I went for softcapped s/l obviously. Ive been struggling with power selections though. I am kinda tempted to drop TF and pick up something else, like dark oblit. Im not even sure how I wanna play this guy now. I definitely want him to be a toon I can just jump into mobs and start swinging with, not having to worry about end and such. SOoo, any input?
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Energy Melee
Secondary Power Set: Invulnerability
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Energy Punch
- (A) Kinetic Combat - Accuracy/Damage
- (45) Kinetic Combat - Damage/Endurance
- (45) Kinetic Combat - Damage/Recharge
- (45) Kinetic Combat - Damage/Endurance/Recharge
Level 1: Resist Physical Damage- (A) Reactive Armor - Resistance/Endurance
- (43) Reactive Armor - Resistance/Recharge
- (43) Reactive Armor - Resistance/Endurance/Recharge
- (50) Reactive Armor - Resistance
Level 2: Bone Smasher- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (3) Kinetic Combat - Damage/Recharge
- (40) Kinetic Combat - Damage/Endurance/Recharge
- (40) Stupefy - Accuracy/Endurance
Level 4: Temp Invulnerability- (A) Reactive Armor - Resistance/Endurance
- (5) Reactive Armor - Resistance/Endurance/Recharge
- (5) Reactive Armor - Resistance
- (40) Reactive Armor - Endurance
Level 6: Dull Pain- (A) Doctored Wounds - Heal
- (7) Doctored Wounds - Endurance/Recharge
- (7) Doctored Wounds - Heal/Recharge
- (37) Doctored Wounds - Heal/Endurance/Recharge
- (39) Doctored Wounds - Recharge
Level 8: Whirling Hands- (A) Scirocco's Dervish - Accuracy/Damage
- (9) Scirocco's Dervish - Damage/Endurance
- (9) Scirocco's Dervish - Damage/Recharge
- (11) Scirocco's Dervish - Accuracy/Recharge
- (11) Scirocco's Dervish - Accuracy/Damage/Endurance
- (50) Recharge Reduction IO
Level 10: Hurdle- (A) Empty
Level 12: Build Up- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (21) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (37) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 14: Health- (A) Healing IO
- (15) Healing IO
- (15) Healing IO
Level 16: Unyielding- (A) Reactive Armor - Resistance/Endurance
- (17) Reactive Armor - Resistance
- (17) Reactive Armor - Endurance
- (34) Reactive Armor - Resistance/Endurance/Recharge
Level 18: Total Focus- (A) Kinetic Combat - Accuracy/Damage
- (19) Kinetic Combat - Damage/Endurance
- (19) Kinetic Combat - Damage/Recharge
- (25) Kinetic Combat - Damage/Endurance/Recharge
- (25) Crushing Impact - Damage/Endurance/Recharge
- (46) Mako's Bite - Accuracy/Endurance/Recharge
Level 20: Stamina- (A) Endurance Modification IO
- (21) Endurance Modification IO
- (23) Endurance Modification IO
Level 22: Hasten- (A) Recharge Reduction IO
- (23) Recharge Reduction IO
- (46) Recharge Reduction IO
Level 24: Boxing- (A) Empty
Level 26: Tough- (A) Reactive Armor - Resistance/Endurance
- (27) Reactive Armor - Resistance
- (27) Reactive Armor - Resistance/Endurance/Recharge
- (48) Reactive Armor - Endurance
Level 28: Invincibility- (A) Red Fortune - Defense/Endurance
- (29) Red Fortune - Defense/Recharge
- (29) Red Fortune - Endurance/Recharge
- (31) Red Fortune - Defense/Endurance/Recharge
- (34) Red Fortune - Defense
Level 30: Weave- (A) Red Fortune - Defense/Endurance
- (31) Red Fortune - Defense/Endurance/Recharge
- (31) Red Fortune - Defense
- (36) Red Fortune - Defense/Recharge
- (48) Red Fortune - Endurance
Level 32: Energy Transfer- (A) Kinetic Combat - Accuracy/Damage
- (33) Kinetic Combat - Damage/Endurance
- (33) Kinetic Combat - Damage/Recharge
- (33) Kinetic Combat - Damage/Endurance/Recharge
- (34) Crushing Impact - Accuracy/Damage/Recharge
- (46) Mako's Bite - Accuracy/Endurance/Recharge
Level 35: Tough Hide- (A) Gift of the Ancients - Defense/Endurance
- (36) Gift of the Ancients - Defense/Recharge
- (36) Gift of the Ancients - Defense
Level 38: Unstoppable- (A) Recharge Reduction IO
- (39) Recharge Reduction IO
- (39) Recharge Reduction IO
Level 41: Gloom- (A) Decimation - Damage/Recharge
- (42) Decimation - Damage/Endurance
- (42) Decimation - Accuracy/Damage
- (42) Decimation - Accuracy/Endurance/Recharge
- (43) Decimation - Accuracy/Damage/Recharge
Level 44: Combat Jumping- (A) Luck of the Gambler - Recharge Speed
- (48) Luck of the Gambler - Defense
Level 47: Super Jump- (A) Empty
Level 49: Resist Energies- (A) Steadfast Protection - Resistance/+Def 3%
- (50) Steadfast Protection - Resistance/Endurance
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
Level 1: Fury------------
Set Bonus Totals: