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Posts
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Joined
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I don't really mind that we have fewer SFs red-side than we have TFs blue-side, mostly because I actually vastly prefer all the Strike Forces we have to the majority of Task Forces.
I am not Sister Psyche's biggest fan, but I'll be looking forward to some fun with Silver Mantis! -
I thought that power was supposed to make the Honoree vulnerable, akin to the temp powers in the STF and LRSF?
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Well hey, at least in the LRSF it's eight against eight. That's almost kind of equal in a way if you squint a little.
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Try adding [/b] after "less than other content."
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My favorite part, from what I heard, is that they basically force their origin on you. It sounds like it'd be like if our devs ket pushing that whole Pandora's Box and the Origin of Power thing into our faces every other issue instead of just quietly dropping it when they realised players like to pretend their origin is their own.
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Quote:But I need that one XP to get to level 51*Except in special missions where we receive no xp as a result of being in god mode
Anyway, what I like to pretend is that the Omega Slot's Rare/Very Rare bonus is a level-shift kinda thing that makes AVs and Heroes at the same level as you con white to you. They will con even lower if you have the Alpha level-shift and maybe other level-shifts in the future.
From then on out you will just fight missions full of AVs instead of normal mobs. They will have to throw the entire Freedom Phalanx, Vindicators, the Arachnos Elite, the Praetorian Guard and other assorted supers at you just to give you a reasonable chance to lose. -
I kinda fail to see the problem. It's a pretty standard RPG thing to have your stuff sell for half or less its price. Granted I think the breakdown of a Favour or Notice of the Well is pretty ridiculous but those are hard to make accidentally. I imagine most of us will get/make them because we plan to use them.
But then again, I'm also a packrat of sorts so I don't plan to use this feature. I might need that component later from the TF I did so I will take it with me to my grave if I have to. -
Considering that Emperor Cole is a xenophobic control freak, I doubt he would spare any Primal Villain. Killing all supers is kind of the reason he's invading.
As for the loyalists, the Responsibility story ends with you finding out about the invasion plans, then trying to stop them because you still believe Emperor Cole is somehow benevolent and you could convince him they're all cool dudes even if they're absolutely crazy. Then it turns out the invasion has never been about the safety of Praetoria, and he just arbitrarily puts your home at risk for whatever secret ambition is behind this. And the Power storyline? Cole is working to replace all supers with clones of himself, because the dude is so paranoid the only one he trusts is literally just himself. When you leave Praetoria, it's because you already realised your own ambitions have no future there.
Emperor Cole is being set up as everyone's enemy. He's getting up in everyone's hair and it has the unfortunate side-effect that everyone wants to get rid of him, whether it's because they consider him a threat to peace or they just want to take his place instead. -
Apparently this is common for people who side-switched and have a lot of open story arcs on the side they left. There's a limit to open story-arcs you can have and side-switching won't close the ones you left on the other side.
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Psssst, Lyger, that was a joke. The lore stuff says all non-Praetorian, non-Incarnate characters have their powers greatly reduced by Emperor Cole's voodoo, yet Director 11 is at the top of his strength despite being neither. Of course everyone is aware that that lore stuff is only there to explain the player debuff, but it's an amusing observation nontheless.
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I also had two Rogues that did the Patron arcs and now have the Patron Pool unlocked.
And on that note, you never lose the Patron Pool once unlocked. Early on in the I18 beta you lost access to the Patron Pool if you switched sides, but now it stays unlocked forever regardless of your alignment. -
I think I will still keep randomly bombarding him with the Dimensional Grounding Ray just because I like the effect.
Also because it gives me an opportunity to yell DON'T CROSS THE STREAMS. -
When I first started playing I had no idea how to slot my powers. So I see a power can be slotted with EndRedux, Recharge, Damage and Range, I slot the power with one of each. I did that with every power I got. One enhancement of every kind a power can be slotted with.
And the amazing part is it was still almost workable. -
So according to those two new letters even non-50 enemies will drop Shards in I20. Problem solved, huh?
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I can't say I was confused. It was pretty clear that the WST rewards only apply the first time a toon runs the WST and every additional time gives you progress on some badges.
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I'm a Virtuite myself all the way, And I tend to have an easy time throwing TFs together, even those low-to-mid range villain Strike Forces. We also have regularly-scheduled raids in addition to the occasional impromptu raid.
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For what it's worth, I can also confirm they don't show up like that in the two new TFs.
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I can confirm that I saw the Devoured spawn as bosses even when I am solo and not set for bosses, but only in the Hero tip about saving Crey scientists. I swear I did that one, had Devoured bosses, then in another tip with DE the Devoured spawn as lieutenants.
It's just annoying because the ability to adjust your own difficulty is one of the things I love about this game, I cannot believe that arbitrarily taking away that ability is working as intended. -
The idea here is that if you go to the Rogue Isles as a Vigilante, you're originally there to stop villains. With a corrupt legal system in the Rogue Isles and next to no heroes to call you out on your methods, you slowly adjust to the Rogue Isles way of handling things.
In other words, the reason they're not full-on villain tips is because you're on the slippery slope of doing bad things for the right reasons, until you just do bad things because that's how the Rogue Isles work. -
I dunno about dumbing things down. As you said, we already have the tools to make enemies harder. I think we're all grown up enough that we can set TFs to +1, +2 or even +4 and not need the devs to hold our hands for that.
I understand why this is a concern. I just don't see why we need the option to put a TF to +4 when we already have the option to put a TF to +4, you know? -
To get a Fourth Tier Spiritual Boost you need two Rare Spiritual Boosts, that is true. I'm afraid this has been public knowledge ever since the Alpha Slot overview page went up and revealed the Very Rare tier requires "any two Rares".
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If I remember correctly one dev said there's gonna be an alternative way of getting Notices of the Well in I20 and this is more of a head-start than anything.
I could be wrong though. All I know is that the big thing I care about is the level shift and luckily you get that one from the Rare tier already. -
I'm just wondering, I still keep seeing Mothership and Hami Raids around, but I've yet to see any Cathedral of Pain trials being formed ever since they got reintroduced. Am I just unlucky and I'm just not around when they're being formed? Do I need to be a member of a secret society before I get to join the trial?
Also for what it's worth I play pretty much entirely on Virtue.