Villain???? tip missions
Vigilante "any person who takes the law into his or her own hands, as by avenging a crime."
That's straight out of webster's.
Seems to me stoping a serial killer fits the description...
Devs got it right...
If you keep down that path...then you may turn villainous...
LvL 50 Dark Dark, Emp/Rad Defenders
LvL 50 Inv/Axe, Fire/Fire, Stone/Stone, Mace/Shield Tanks, EM/Inv
LvL 50 Spines/DA Scrapper
LvL 50 Ice/Storm, Ice/Rad, Earth/Rad, 2 Fire/Kin, Ill/Rad, Grav/FF, Controller Elec/Storm
LvL 50 Bots/FF, Merc/Traps, MM Thugs/Traps, Demon/Thermal
But it's a villain alignment mission. Some of them seem a bit villainous, but only a bit. They seem more like vigilante missions than villain missions.
The idea here is that if you go to the Rogue Isles as a Vigilante, you're originally there to stop villains. With a corrupt legal system in the Rogue Isles and next to no heroes to call you out on your methods, you slowly adjust to the Rogue Isles way of handling things.
In other words, the reason they're not full-on villain tips is because you're on the slippery slope of doing bad things for the right reasons, until you just do bad things because that's how the Rogue Isles work.
The idea here is that if you go to the Rogue Isles as a Vigilante, you're originally there to stop villains. With a corrupt legal system in the Rogue Isles and next to no heroes to call you out on your methods, you slowly adjust to the Rogue Isles way of handling things.
In other words, the reason they're not full-on villain tips is because you're on the slippery slope of doing bad things for the right reasons, until you just do bad things because that's how the Rogue Isles work. |
Enjoy your day please.
And thanks for the explanation, looking at it from that perspective most of the missions make sense (but there are still a few places they don't) Not that, if I was playing in character my character would do any of them, but I do like to read content until I have it memorized.
I would agree with the poster. Moreover if you check the Villan/Rogue missions when you are a villain they are almost all heroic. A few are take the money most are "Save someone" and you get nothing for it except some vague karmic promise compensation someday.
Worst case is the Morality mission where they ask you to take control of a giant robot and clear out the slums. Why would someone who is only interested in money (Rogue) refuse to carry out the mission and take on all of Arachnos to stop it "Because people live in those houses" Makes no sense at all. Should have been a Rogue/Vigilante morality maybe.
There are few villain missions which are actually villainous. And I think almost all of those get complaints on boards. Some laughably so, the complaint about being asked to destroy textbooks as too evil cracked me up. Here you are killing policemen to rob a bank, but you draw the line at textbooks. LOL
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You can't please everyone, so lets concentrate on me.
Worst case is the Morality mission where they ask you to take control of a giant robot and clear out the slums. Why would someone who is only interested in money (Rogue) refuse to carry out the mission and take on all of Arachnos to stop it "Because people live in those houses" Makes no sense at all. Should have been a Rogue/Vigilante morality maybe.
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Rogue alignment is the stop on the way to becoming a hero. A true villain wouldn't have hesitated to kill those hundreds of people. The fact that you refused to do so indicates that maybe you aren't such a bad guy after all.
Made perfect sense to me.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
I'm playing a Vigilante right now and doing Villain tip missions (level 50). Is it just me or do these missions seem almost heroic in nature?
Stop a serial killer...? Don't remember the others. But they do not seem villainous to me.