Alpha Slot thoughts


Archimedes

 

Posted

Just curious - you notice how the last two alpha slot blocks seem to require all 4 of the previous tier (not on the website - in the game)? You think that's the case? Do I need to save up and create every single recipe?


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Posted

Quote:
Originally Posted by Noxilicious View Post
check out this site and hover over one of the Very Rare Boosts.

The reason every Rare boost is connected to the Very Rare tier is because any two of them will combine into a Very Rare Boost.
Edit: I posted this without seeing the text when you hover over the Very Rare Boosts... So, the following is mostly incorrect! The info on the website does say that Very Rares will "cost any two Rares".


At this point... that is just speculation.

It could be that any of those will lead to either Very Rare path...
Or it is possible that all Rares will be required for each Very Rare path...

And it is also possible that there will be other things required.

We don't really know.
We don't even know if they fully know yet.

We can only speculate... Just try to do so without stating it as fact (unless your name is in red, then feel very very free to say what you know!).


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Posted

Quote:
Originally Posted by Electric-Knight View Post
At this point... that is just speculation.
No, it isn't. If you do what Nox suggested, hover your mouse pointer over any of the Very Rare boosts, you'll very clearly see that it states "[Ability Cost: Any two Rare]" at the bottom of the tooltip window which pops up.

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It could be that any of those will lead to either Very Rare path...
Yes. Any two Rare can be used in the creation of a single Very Rare.

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Or it is possible that all Rares will be required for each Very Rare path...
It wouldn't say "Any two Rare", then, would it.

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We don't really know.
Yes we do.

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We don't even know if they fully know yet.
Yes we do, and yes they do, because all of Alpha slot material was ready to be released months ago. It was pushed back to I19 in order to add playable content to go along with the new abilities, as Positron stated when he posted about the Incarnate content being put on hold temporarily.

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We can only speculate...
Or we can forgo speculation in favor of reading the information made available.

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Just try to do so without stating it as fact (unless your name is in red, then feel very very free to say what you know!).
These are facts, provided by the development team. You owe Nox an apology. Get on it.


 

Posted

Quote:
Originally Posted by Luminara View Post
These are facts, provided by the development team. You owe Nox an apology. Get on it.
These facts are probably not set in stone. They are likely subject to change, might be redesigned after some data mining.


 

Posted

Quote:
Originally Posted by Ghostwind_EU View Post
These facts are probably not set in stone. They are likely subject to change, might be redesigned after some data mining.
Irrelevant. Everything is subject to change in this game. That doesn't invalidate current and verifiable information.


 

Posted

Quote:
Originally Posted by Luminara View Post
Irrelevant. Everything is subject to change in this game. That doesn't invalidate current and verifiable information.
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Posted

Quote:
Originally Posted by Schismatrix View Post
Do the SHODAN voice!
What, you don't already imagine her replying that way?


 

Posted

Quote:
Originally Posted by Luminara View Post
Irrelevant. Everything is subject to change in this game. That doesn't invalidate current and verifiable information.
We're talking about stuff that probably won't be in-game for at least a year...


 

Posted

Quote:
Originally Posted by Ghostwind_EU View Post
We're talking about stuff that probably won't be in-game for at least a year...
What makes you think that? There is some pretty obvious evidence to the contrary floating around.

That said, until it is Live and in-game--I wouldn't worry about recipes for anything outside of what is currently available.


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Posted

Ok I am not sure why everyone missed the part where I said "(not on the website - in the game)" but the tier list looks different.


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Posted

I can't get on right now, but I thought you were implying the lists looked different as well.

IIRC, the tree is inverted and there's a point in the uncommons where it splits and then remerges after rare.

That leads me to believe that you would have to create two rares, which means 2 Commons, 2 Uncommons and 2 Rares, plus all the other components and shards necessary.

I get the impression you could create the same rares to unlock the very rare, like say 2 Cardiac Total Core Revamps could create 1 Cardiac Radial Paragon, even though they are on other ends of the tree. Again, that is from recollection of the game interface, not the one listed at: http://goingrogue.na.cityofheroes.co...lpha-slot.html. Even if you could only create on the Core side of the tree, you could maybe use two of the same rare to get the very rare.


 

Posted

Quote:
Originally Posted by Noxilicious View Post
I totally missed that specific instruction in the link!
I did go and check, but I must not have hovered over the Very Rare ones!
Excellent!
I don't recall anyone noticing that before, because there was a previous discussion about this and no one brought this up!

And here I thought I was being helpful (that's what ya get for posting after a long night right before heading to sleep, eh?).

My apologies, Nox, from the info we do have that is beyond speculation!

So, yeah... that's as close to a confirmation as we'll get for now.
I'm glad... As the in-game tree is set up a bit more to indicate that Rares from one branch could be used to move to either of the Very Rares (And that is beneficial to a few builds I have looked at).
Awesome!
(As long as it stays this way)

Quote:
Originally Posted by Luminara View Post
No, it isn't. If you do what Nox suggested, hover your mouse pointer over any of the Very Rare boosts, you'll very clearly see that it states "[Ability Cost: Any two Rare]" at the bottom of the tooltip window which pops up.
...
Hehe, this was all you needed to say, as clearly I missed it!

You're pushin' the line of humor and disrespect by replying to each line there, hehe!

EDIT: Oh, but seriously, thanks, Lumi, because I did totally miss that until you repeated what he said (must have just seen the underlined hyperlink and didn't bother to read it, because I "knew" what it said!!)


@Zethustra
"Now at midnight all the agents and the superhuman crew come out
and round up everyone that knows more than they do"
-Dylan

 

Posted

Quote:
Originally Posted by JayboH View Post
Ok I am not sure why everyone missed the part where I said "(not on the website - in the game)" but the tier list looks different.
I think it was noticed... The tier brackets in-game indicate that any/all of the Rares lead to either/both Very Rares.
However, the floating text (if you hover your mouse over the Very Rares on the website) totally back that up (despite the tier brackets not indicating it).

So, the website is relevant as it actually contains that information for us to see.

At this point, it seems safe to say (in so far as it is ever to say things about mmo content) that the graphic design of the website's tier brackets are just slightly off and the game's brackets and the text on the website are accurate.

(hope that was clear enough)


@Zethustra
"Now at midnight all the agents and the superhuman crew come out
and round up everyone that knows more than they do"
-Dylan

 

Posted

The Incarnate slots are not entirely based on Issues. We could have the last bit of the Alpha Slot and at least part of the next slot available for I19.5. My guess is that we will get a new slot unlocked every 2 to 3 months.


The first step in being sane is to admit that you are insane.

 

Posted

Quote:
Originally Posted by JayboH View Post
Ok I am not sure why everyone missed the part where I said "(not on the website - in the game)" but the tier list looks different.
They are, they're completely different. The current in-game Alpha graphic shows four terminal points, two rare, and two ultra rare. The website indicates that there are only two ultra rare terminal points and that various and sundry predecessors are consumed in their creation.

Since that, alone, would indicate that the recipe descriptions as inferred from the website are wrong (to an unknown extent)--it would still be best to hoard shards and components and not craft anything beyond what you are currently able to.

Of course, everyone plays the game their own way. I know several people who have crafted many, many, many different uncommon boosts for their characters. They play the game a lot, and that's how they have fun. I'll be waiting with my meager stack for I20.


There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.

 

Posted

The list in-game makes it look like you need the entire third tier to get anything in the 4th tier.


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Posted

Quote:
Originally Posted by makerian View Post
I can't get on right now, but I thought you were implying the lists looked different as well.

IIRC, the tree is inverted and there's a point in the uncommons where it splits and then remerges after rare.

That leads me to believe that you would have to create two rares, which means 2 Commons, 2 Uncommons and 2 Rares, plus all the other components and shards necessary.

I get the impression you could create the same rares to unlock the very rare, like say 2 Cardiac Total Core Revamps could create 1 Cardiac Radial Paragon, even though they are on other ends of the tree. Again, that is from recollection of the game interface, not the one listed at: http://goingrogue.na.cityofheroes.co...lpha-slot.html. Even if you could only create on the Core side of the tree, you could maybe use two of the same rare to get the very rare.
i would disagree on this completely.

as it stands now, creating a specific alpha fills its slot, so i don't think its possible to have two copies of the same alpha, so you'd need two different rares to make a very rare.

although i could be wrong, i doubt that each rare will require both an uncommon and a common to craft - probably just an uncommon plus some salvage and shards. it would be a lot of grinding to get all of the shards and/or salvage to get just one very rare, and it seems a little much to do all of that work, not to mention that the other slots might also use those incarnate shards.


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Posted

Yeah I think you're right, you probably need two unique rares, but those rares could come from identical uncommons below it. I didn't think that through all the way, but I also haven't tried to create a boost if one already exists, so not sure what the game does to handle it.

And Soul, my understanding is an Uncommon requires a Common, and a Rare would require an Uncommon (which already required a Common that's not reusable). That's why I said that it would require 2 Common, 2 Uncommon, and 2 Rares to make a Very Rare. Still conjecture on my part.


 

Posted

Quote:
Originally Posted by makerian View Post
Yeah I think you're right, you probably need two unique rares, but those rares could come from identical uncommons below it. I didn't think that through all the way, but I also haven't tried to create a boost if one already exists, so not sure what the game does to handle it.
that sounds logical to me.

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And Soul, my understanding is an Uncommon requires a Common, and a Rare would require an Uncommon (which already required a Common that's not reusable). That's why I said that it would require 2 Common, 2 Uncommon, and 2 Rares to make a Very Rare. Still conjecture on my part.
ah, my mistake. actually, i think that makes the most sense. i'm pretty sure i've heard someone speculate that you'd need an uncommon and a common after you've already crafted a rare, which i think is silly.


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Posted

Quote:
Originally Posted by Schismatrix View Post
Do the SHODAN voice!
AHAHAHAHAHAHA!


(not sure why, but that triggered my biggest forum laugh in ages...)


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Posted

Quote:
Originally Posted by Ghostwind_EU View Post
We're talking about stuff that probably won't be in-game for at least a year...
Are you high?


 

Posted

Not sure about Ghostwind, but I am high on life. No negative side effects aside from the odd person wanting to punch you because of incessant cheerfulness.


The first step in being sane is to admit that you are insane.

 

Posted

Quote:
Originally Posted by JayboH View Post
Ok I am not sure why everyone missed the part where I said "(not on the website - in the game)" but the tier list looks different.
Yes, it looks different, and yes, your post was read fully. It's a visual indicator that all of the Rare boosts will be valid for the Very Rare boosts, rather than only specific ones like the previous boosts. That's all.


 

Posted

Quote:
Originally Posted by Luminara View Post
Yes, it looks different, and yes, your post was read fully.
...not by everyone. It's not every day I see you make mistakes though, so it's easy to forgive.


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You might know me as FlintEastwood now on Freedom