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Posts
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Joined
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I used to PuG all the time, then I got excited about themed teams and join the Repeat Offenders. Now, I still PuG on the rare occasion, but since there is pretty much always something going on with RO, I rarely need to. Main benefit of this is I know everybody and have teamed with them off and on for months and months, if not even years.
I hear some of you on the 'not enough time' factor. That's what kept me from getting involved in any 'group' for a long time. Luckily, there is no minimum involvement required.
Nothing wrong with teaming with strangers, sometimes you meet great people, but it's pretty easy to involved with some of the 'set groups' and coalitions out there that make doing so almost unnecessary. -
I experience severe market lag at times too while other things utilizing the internet show no indication of lag. Not all the time, mind you, but I doubtful it's merely a connection issue, especially given plenty of others reporting market lag and items 'bouncing back'.
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Well, last thing we've heard from development is 'stay tuned'.
It kinda feels right now like the remains of a once flourishing civilization that experienced war. XP changes are coming (yet again) with Going Rogue. It's been a big 'wait and see' for for months now. They used the sledge hammer to stop as many exploits as possible and plan to level the field again for 'normal' players with Going Rogue.
Whether we'll ever get equivalent XP/rewards to normal play again, I kinda doubt it now. But...no one really knows what is coming.
It feels like the AE's light has diminished for a large part of the playerbase, for the most part. XP/rewards are less for 'normal' play. You might get an overpowering mission which ganks you or you might get what you're looking for when you pick something random to play. The playerbase is generally slightly polarized against the AE for non-farm missions because they've had bad experiences, so teaming for AE is difficult to form. And the mission search is cluttered with countless expired arcs, no longer functioning arcs, farms, expired farms, and rewardless arcs, all of which you cannot often tell until you try something.
There is still fantastic things to play there, but the lesser rewards and general frustrations make me personally generally disinterested until changes come. -
Quote:And through this process we found out there is a legitimate desire for an option to turn off the prompt because the majority of the playerbase doesn't want it, and a smaller percentage do. Both has legitimate claims for the prompt on or off, and you can please both sides (it's just not Castle's department).We know the prompt was removed due to an exploit. I expect that whoever found the exploit came to Castle and said, "We have an exploit we need to shut down. Can you remove the prompt from MF until we can fix it? We can put it back once the fix is ready." So Castle did that. People complained. When the fix was ready, he was told by the bug-fix crew that he could put the prompt back in the way it was. He did that. The complainers shut up, but the other side started complaining about bringing back the prompt. Thus the lament, basically "I can't win for losing".
It would seem prudent to put an option to remove the prompt on the schedule now, as this arguement won't go away until then. -
Ok, I notice the 'being forced into the Mystic Fortune' animation now. Does make accepting a fortune dangerous as you're forced into a roughly 1.17 second animation where you can't use powers or inspirations.
Obviously a bug, but does make one have to choose carefully whether or not one should accept a fortune. -
Quote:Very much agree, a few refinements like these could make the e-mail system a lot better. It gets tiring having to resize your e-mail everytime you open to claim something. I'd also add, create a tag so we know what side something is on so we know whether or not we can claim something without having to try and claim it.It would be nice if they added a column to the e-mail to show number of days until mail with attachments expired. Have the text with the number of days change color as the mail gets closer to deletion (something like green/yellow/orange/red):
30 days
15 days
5 days
1 day
While they're at it, it would also be nice if the e-mail window remembered its size/position when you opened it, too!
Here's hoping for a swift and painless resolution to the lost item situation. Go team! -
Awww, phooey, just noticed I lost a low level Perf Shift: Chance for +End I had stored for a lowbie in case I needed it. Guess it's time to petition.
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Quote:That one is the biggest plus and bane of Kinetics. I love playing Kinetics because of how much it can add to a team, but I agree, the Speed Boosting of 7 other people (especially when they're never within range to Speed Boost without chasing them down) gets quite tedious. Of course, I still play Kinetics quite a bit, with over 300 levels of Kinetics, but man, I can't play it all the time.Speed Boost kills Kinetics for me. I have no no desire to reapply a buff to 7 people every 120 seconds but it's such a strong buff that if I skipped it (or took it and didn't use it) I'd feel like I was shorting my teammates
I used to vigilantly watch the tiny buff icons for the flashing of Speed Boost wearing off, but now, I've done it so long, I just 'know' when it's about time to reapply. I guess you could argue it's no more tedious than using any other power, but with only 120 seconds duration, it sometimes feels like it's almost time to reapply Speed Boost, even if you just finished Speed Boosting the team not long ago. -
Quote:Not yet, back to annoyance for now.So it was actually deemed more annoying to occasionally get a buff that you didn't ask for than to have to click that pop-up message every time someone cast the power on you? Or was this fixed in some other way, like the option to decline teleports?
Either way is going to annoy some players, so I believe they put it back to 'the way it was' until a superior fix could be put in place. Arguements hold weight on both sides. I prefer the 'no prompt', but alas, I suspect, we will get a prompt option sometime...just, as always, requires patience. -
I've never been a fan of the mountain of HP for AVs in general. Felt very anti-climatic when I first reached AVs waaay back when. Reichman is just a bigger stack.
Still, the rest of the TF make it fun for me. I also really like the unique roles for ATs and countless waves of ambushes they put in villainside.
It'd be nice if he wasn't just a bigger stack of AV HP, but oh well, if it annoys you enough to not make it fun, just run the other TFs and avoid this one like the plague like some people do. -
Hide has caused AE customs to do massive damage since Day 1. I have not seen any fix since then.
Whether or not this is working as intended, I'm not sure. But they definetly make for some over the top enemies. -
Check the level 50 price.
List it higher.
It's more valuable than a level 50 or level 30 version of the proc.
How much...? Well, depends on how long you want to wait. It will move, eventually. -
From what I've heard, the general consensus is to roll random rolls in the level 35-39 range, as they yeild the highest profit on average.
This can yeild things such as Miracle: +Recovery, Kinetic Combats, and many other coveted recipes that cap at level 35 or 40.
Other uses could include direct buying a Miracle: +Recovery at level 20 or Luck of the Gambler: +Recharge and selling on the market, but random roll used to yeild more return at the last time someone did analysis, as I recall. -
Quote:They get better on a team with stacked Tactics. Other than that, yeah, they 'can' miss a lot.I might keep the buffing or healing ones, but temp power attacks miss far too often in my experience to be worthwhile.
I really only use them if I have a yellow insp or two I need cleared out of my tray and want to use something 'different' to change the pace. Although, some of them, such as Plasmatic Taser, can be quite useful for the 'get away from me' knockback damage mitigation, or when you simply need another attack because your recharge is debuffed to heck. -
I thought temps experienced the damage debuff the same as normal attacks, and the veteran powers (e.g. Sands of Mu, Nemesis Staff) were the only ones that ignored your current damage bonus (or penalty).
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Quote:Wait, you're saying all that's required to receive these perks is to pre-order? So $5 for the perks only?Yeah, reserving a copy will grant these perks. My good friend and off-and-on SG mate is a Gamestop manager, and I often go through him to get these Gamestop-related perks. Reserving a game from them should be all you need. I'm reserving two copies today through my friend.
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Any plans or intentions of making these available in some way to already existing pre-purchase customers who did not know these would be available?
Because I want them, even if they don't change the landscape of post-20 gameplay. -
Quote:Pretty much nailed it. I have a S/L soft capped EA Brute and despite this, the poor Defense Debuff resistance means I fall below the soft cap often and then quickly fall to cascading defense failure unless I pop a purple or two.Energy Aura is not technically a pure defense set, and the lower amount of defense it offers reflects that, as does the poor defense debuff resistance. In practice, though, it tends to play like a pure defense set with some minor additional tricks. It's got no psi defense outside of Energy Cloak and no toxic mitigation at all outside of fairly minor resistance from one of the passives that a lot of people skip because they only offer minor resistance.
Energy Drain is a fantastic utility power but saps less than Power Sink--not enough to be useful for mitigation except in protracted fights--and is only useful as a heal if it is slotted for healing and is sufficiently saturated (I'd say 5+ targets to get your money's worth). It also makes Conserve Power in the same set pretty redundant.
The lack of the Taunt Aura is something that is a sad thing to miss as it makes it somewhat harder to be a good team player and hold as much aggro as possible.
The self heal, well, it wasn't there back in the day, and the set used to be worse. It used to have lower Defense numbers too, if I remember correctly. Some of the lol EA sentiment has carried on from way back when and never left even after they buffed it.
Typed Defense versus Positional Defense. Positional provide mitigation to Psi attacks and is easier to soft cap via IOs.
Compare it's performance versus an SR and you'll see that SR is easier to soft cap, has better Defense Debuff resistance, and has a Taunt aura. That said, an IO'd out EA Brute at the soft cap can perform pretty well, he can heal himself, and simply has to watch his defense numbers much more closely than a set with more Debuff resistance. It's not bad with IOs, but with SOs, it's an underwhelming set. -
I suspect making an 'option' requires more time than they have alloted to this 'fix'. Still, I imagine there will be some annoyed backlash from adding back in the prompt. At this point, they simply need to allot time to make it 'optional' to have the prompt, as both sides have a legitamite beef.
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Well, for all those that despise the pre-Stamina grind, craft yourself a recovery serum and empower yourself with the Increase Recovery buff and walla, a fun, enjoyable ride up to 20.
That's what I've been doing with that one at least. Incredibly useful at all levels even.
The others? I've crafted up a few of the attack temps, they're nice to throw in now and then to change things up. Plasmatic Taser is good for the knockback mitigation.
The stun grenades? Actually kinda nice. Pop a yellow and bam, a quick stun. Been using these and the hand grenades with my Malta themed project, good fun.
Are they draining my inf? Well, I get so many of them I have to dump the extras in e-mail or vendor them because I always seem to have plenty of each. Might buy a recovery serum now and then, but so far, hasn't been much need. -
when you start posting in threads reminscing about playing City of Heroes for so long.
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Quote:Well, let's hope, for the sake of things, that in this case they make an exception.If by "down the line" you mean a few years from now, there's a chance that may happen. Seems that unpopular changes go through despite negative feedback from the players, and then those new "features" are largely neglected.
Yes, it will likely take manpower to 'fix' things since it seems really unlikely they'll revert to the old market system, but considering that I have yet to meet someone who actually 'likes' the new market, let's hope they do so.
Please, please, do so. This thread grows daily and I know someone there is reading it. -
I was really surprised they simply took away the prompt option rather than adding a option to the menu to turn it off. Alas, it was probably easier to simply turn it off. Option would be better.
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Corrupter has a 400% Damage Cap, Defender is 300%.
That's why I went Corrupter. -
Patrol XP is not used in AE missions, you simply earn normal XP.
An equal in all ways critter in the AE will earn you 75% XP of what it would outside the AE.
Thus, if you have patrol XP, fighting something in the AE earns you 1/2 the XP it would outside the AE.
In addition, if there were any allies 'hostage' or otherwise on the map, this would have further reduced your XP. Also, the EB at level 1 likely had few powers, thus his XP was probably also reduced by the custom critter experience.
The XP rules for the AE have been changing and are scheduled to still change soon. Yes, it's confusing, but if you're concerned about experience gains, the AE is generally your 'weaker' source.