New Shiny Temps (Draining Ur Inf?)


Clebstein

 

Posted

So what among the new, shiny temp powers are people trying out and using? For me:

1) Positronic Tasers.I apparently don't have a ranged character with enough AOE. None of em.

2) Recovery Serum. I have a new character who has gone through two of these, so far, and is looking to get another two at least.

3) MedPacks. 10 green insps that don't take up insp spaces? Yes, please.

4) Backup Radios. Haven't tried em yet, but I like the idea.

5) Kinetic Dampener.Again, I like the idea. My Dark tank really really likes the idea.

6) Jetpacks. This comes under "Really lazy" but I bought one for the new kid, it ran out after half an hour, and I bought another one.

From a marketeer (and inflation fighter) point of view: Consumables good! Expensive consumables even better! I don't know what percent of the population will use these things. However, even if it's only 2%, they're still buying and burning. The only one that cost me much for the actual recipe was the Medpack, but this could kick the prices of rare salvage up significantly.

Any other cool toys people are using?


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So you think you're a hero, huh.
@Boltcutter in game.

 

Posted

So far, the only one I've crafted is the Serum...

After finding out that the jetpack temps only give 30 mins (after I stocked up
on a few of the recipes - the spendy ones ... alas, stupid Mkt UI), I've decided
to simply hit Gville or the Shard at L1 - per usual...

Kinetic Dampener has some appeal, but I've not made one yet...

The others are just vendor fodder afaic.


Regards,
4

PS> Med Pack has potential, but heck, I have inspie lock already - I'd probably
never think to click that in time to be helpful...


I've been rich, and I've been poor. Rich is definitely better.
Light is faster than sound - that's why some people look smart until they speak.
For every seller who leaves the market dirty stinkin' rich,
there's a buyer who leaves the market dirty stinkin' IOed. - Obitus.

 

Posted

I seem to get so many of them dropped I don't bother buying them. I am careful about which of my characters I email the Recovery Serum for.


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

Posted

Quote:
Originally Posted by Fulmens View Post
Any other cool toys people are using?
The Recovery Serum is great for brutes.

The Stun Grenades are great when you get into a jam solo.


 

Posted

The envenomed dagger has an extraordinarily high -regen debuff.

The backup radio is interesting, but not as powerful as an HVAS or Shivan in my one trial of it. Needs multiple rare salvage and it is rare itself. Nice to have and I imagine will end up popular.

the shields I've used a fair bit and they're pretty decent.

Hand Grendades have pretty vicious knock, so that's a mixed bag. Reasonable oh-**** button or to disrupt an Alpha or to piss off your pug.

Stun grenades don't have high enough mag by themselves, but for the right character are very potent. I enjoyed combining them with flashfire's aoe stun and plan to test them with my warshade's aura.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

I like the plasmatic taser. I have it on my lvl 20 dp/kin corruptor. When I remember he has it, I use it a lot. It's great for getting a group off you NOW. Cheap to buy, cheap to put together, IIRC. Lots of uses too.

Stun grenades are good too.


 

Posted

Only ones I really use at all are the Plasmatic Taser and the Recovery Serum. I may run into situations or character ideas that could use the others, but not yet. I've crafted all of them at one time or another so far, but those two are the only ones I keep replacing and using.


 

Posted

Quote:
Originally Posted by Fulmens View Post
1) Positronic Tasers.I apparently don't have a ranged character with enough AOE. None of em.
I love this thing. Most of my Scrappers have no range and even fewer have ranged AoEs. The KB is also nice if I get in trouble. Not that a Scrapper is ever really in trouble, mind you...

Quote:
2) Recovery Serum. I have a new character who has gone through two of these, so far, and is looking to get another two at least.
I don't need these in general, but every character I've been playing seriously since I17 has one in stock, because I regularly do things that people don't do ... in general.

Quote:
Any other cool toys people are using?
Resuscitator. My damage dealers can rez the Dark Miasmist or just someone with a more normal rez to help get a team or raid back on its feet? Yes, please.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by SwellGuy View Post
I seem to get so many of them dropped I don't bother buying them.
mmhmm.

maybe costume drops made 'em gun shy about drop rates low enough to be meaningful.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

I've bought Kinetic Dampeners but havent used them much, if at all. I think I crafted a couple of Envenomed Daggers and Recovery Serums but havent used them yet.

I've outfitted a few of my characters with Stun Grenades and Grenades, and love them. These are the winners in my opinion, and round out my non-powered Stalker and Space marine tank very nicely, to name but two characters.

I've got Smoke Flash on my Stalker, but havent used it yet.

The one thing they arent doing is draining my influence, though. They're ridiculously cheap.


 

Posted

I was hoping there was some sort of knock-on effect where they were causing you to buy expensive-ish salvage (say a 1-4 million inf rare?) , raising the prices for everyone.

If you consider the cost of crafting a full set of level 50 IO's (around 30 million) it seems unlikely that we're going to destroy anywhere near that much on the 1-50 trip with temp powers.

Edit to clarify: I was hoping we'd get a useful level of inf drain out of these things- buying, crafting, or buying salvage- and I think it's just not enough to make a difference. Maybe people will start considering them "Standard" on RSFs or something.


Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.

So you think you're a hero, huh.
@Boltcutter in game.

 

Posted

Quote:
Originally Posted by Fulmens View Post
Edit to clarify: I was hoping we'd get a useful level of inf drain out of these things- buying, crafting, or buying salvage- and I think it's just not enough to make a difference. Maybe people will start considering them "Standard" on RSFs or something.
Maybe, but right now even the most expensive of them is on the order of several hundred thousand inf. That's a drop in the bucket for anyone who marketeers especially, but even just if you play at 50 much.

Supply on most of them is just really high. I've seen just about every new recipe at least once, and some of them (the Taser and the two "original" melee temp powers in particular) I see constantly. I've deleted more sluggers than I can remember.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Yeah, the problem I see with them as an influence drain is that they (and their components) are just more drops to be shuttled around by players on the market.

This means either:

a) There's a plentiful supply and they're cheap. They do consume salvage, as you point out, Fulmens, but that just raises the price of that salvage a little bit perhaps. (Plus you can always buy the 10-25 version that uses cheapy orange salvage once youve worked out which one it is)

b) They're scarce, and only the rich use them, and they experience price inflation the same as certain recipes have, (eg LotG +Recharge). They get flipped, putting them further out of reach of the casual player. Market fees take their toll, but history has shown I guess that these dont counter inflation.

Seems we're in position a), which means theyre a fun addition tot he game but not an inf sink. (Which is cool, by the way )

If they sold from a shop for 1,000,000 for a Recovery Serum, say... that would be an inf sink.

Numbers made up here, but... say playing a 50 makes 1 million per hour, and playing a newbie makes negligible inf. People play 50's half the time, and newbies half the time. This means every character can have one Recovery Serum every two hours if everyone spends all their earned inf on Recovery Serums. Prices could be balanced using some ballpark figures like this, eg if a 50 really likes Kinetic Shields, they could earn enough to have a 50% uptime.


 

Posted

Well, for all those that despise the pre-Stamina grind, craft yourself a recovery serum and empower yourself with the Increase Recovery buff and walla, a fun, enjoyable ride up to 20.

That's what I've been doing with that one at least. Incredibly useful at all levels even.

The others? I've crafted up a few of the attack temps, they're nice to throw in now and then to change things up. Plasmatic Taser is good for the knockback mitigation.

The stun grenades? Actually kinda nice. Pop a yellow and bam, a quick stun. Been using these and the hand grenades with my Malta themed project, good fun.

Are they draining my inf? Well, I get so many of them I have to dump the extras in e-mail or vendor them because I always seem to have plenty of each. Might buy a recovery serum now and then, but so far, hasn't been much need.


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Posted

I've used smoke flash and it be honest its a 1000 times better than the one that /ninja stalkers get and is also a great OH, !@#$ move to have on squishy toons when things get bad fast. I cant tell you how many times so far it saved my def and blaster.


 

Posted

Quote:
Originally Posted by Nethergoat View Post
mmhmm.

maybe costume drops made 'em gun shy about drop rates low enough to be meaningful.
I think the temp powers and costume recipes might be dropping from the same pool and it seems like they upped the rate to compensate for adding to that pool.


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

Posted

Quote:
Originally Posted by SwellGuy View Post
I think the temp powers and costume recipes might be dropping from the same pool and it seems like they upped the rate to compensate for adding to that pool.
Yeah, I've been thinking the same thing.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

I don't consider myself rich by your standards, (Yes I have a billion influence on character), but I always look at what things cost.

The jetpack will never get made. (luck charm? are you kidding) Anything that takes a bunch of rare salvage is on a case by case basis because you don't have to have it to play the game.

Actually the endurance drain rarely bothers me because I don't use/take haste until I get through the fitness pool and slot for End Redux. So recovery serum is unlikely to get crafted either.

The only one I have used is Plasmatic Taser for characters with no real mitigation.

Although Medkit does sound useful for almost any character. I have never gotten one as a drop so I might buy one just to see how it plays.


I suspect that my "MEH" reaction to temp powers is based mainly on the fact that my style of play is unsubtle. My first thought is almost never mob control but rather attack. Maybe if I level a controller I would modify my play style.

All that said, I am glad they added them. More options = GOOD!


 

Posted

Wow, no one else likes the envenomed dagger? at -250% regen plus 100 damage and an activation time just shy of 1 second, against an AV it's functionally 450 damage each time you toss one out and you get a stack of 30. Against GMs it's even better since they have such high regen and don't have the resistance to debuffs so it COMPLETELY shuts off regen for the duration of the debuff. That's functionally 252 damage per second against Jurassik, for instance (based on the one time I hit him with a scanner he had 252 hp/sec regen).

You guys don't have controllers, defenders or tanks who would appreciate a 450 damage 1 second ranged attack against a hard target?


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

I have a new Dark/Psy defender I got some temp powers on. Specifically:

-Recovery Serum.
This is so awesome for boosting my recovery pre-stamina. I've only used it twice I think, but the times when I do it's incredibly useful

-MedPacks
Haven't used it much because of Twilight Grasp. It did save me against some CoT who debuffed my tohit

-Backup Radio
Already ran through one, buying another. It's cool to see and useful. I especially like it on my VEAT, gives me an "I'm a commander, do as I say" kind of feel

-Jetpacks
Oh god, yes. E-mail tons of inf to a newbie, go to Atlas WW and buy Market teleporter, teleport to Steel Market, buy the jetpack stuff and hop over to the University. No more need to worry about getting the safeguard temp

-Stun grenades
They don't do much beyond stunning the minions, but stunning minions can be quite helpful. With Howling Twilight it stuns just about anything

-Hand Grenades
They do more damage than my attacks! Which aren't slotted for damage yet, so it's pretty useful. And the knockback is good mitigation.

-Resuscitator
Haven't used it yet, but I imagine it will come in handy when there's one guy to res and no mobs.

Over all I spent about 15 million on temps. ^_^


 

Posted

Is it some kind of faux paux to go to Vanguard in Atlas, go to RWZ exit and Perigine and swim around the cape to the portal to the Shadow Shard and buy a 2 hour pack for 10000 Inf?

Not being snarky, just don't know why anyone wouldn't do this since you can do it at a really low level. I do it at 4 beacuse of Ninja Run.

I gotta admit that envenomed dagger does sound sweet. Might it be possible to solo other GM's with this?


 

Posted

I love temp powers. More is great.

The weapon ones mean more to non vet toons who dont have the vet attacks.

The backup radio can sell for a lot.


 

Posted

Loving the recovery serum, haven't got much use out of the rest yet.


 

Posted

Quote:
Originally Posted by GavinRuneblade View Post
Against GMs it's even better since they have such high regen and don't have the resistance to debuffs so it COMPLETELY shuts off regen for the duration of the debuff.
This is not true. GMs share the same resistances that AVs do.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA