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Posts
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Joined
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I play only ninja stalkers now with that out of the way I treat my stalkers like scrappers but with an assassin strike. I have a BS/Ninja and before the new stalker buff I could do +2x8 sometimes +3 with no issues for a short while given it wasnt something evil with end drain or carnies. On teams I AS the boss and since my stalker is a Vig I pop my Fear Incarnate right after. It helps save my stalker and gives time for the tank to charge in. It is also good in a pinch for the squishies. I also took blinding powder to confuse (the purple proc helps so much). I also placed the Rag proc on my caltrops it helps me fight solo and helps the team if there is way to much for the tank to taunt. Other than that my stalkers are just scrappers with a hide and AS. Thats how I play my stalkers.
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I have two sniper type toons on virtue Crimson-Joker AR/NRG and Crimson Outbreak NRG/NRG. I find both of them fun to play. Joker has flight and Outbreaks has teleport they are not much for PvP but they are fun for PvE. Also for your sniper attack place an interupt IO in it. I know it sounds crazy but it allows for a little bit of movement during the attack.
This can allow for a snipe if the target is running. -
First TF I ever did (Was level 40 on my second toon) it was nothing but tanks
First time my nuke missed the whole mob
Thinking that my blaster could solo an AV XD -
60. hollow him out and make him into a pinata for Lord Recluse's birthday.
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Just giving people a quick heads up. The recipe only unlocks one pistol at a time. Yup, that means your dual pistol and thug toons need two recipes to get a full set. I just want to give people a heads up. I found out this morning when I made the recipe.
(sorry if this is a double post, the first time it said it did not go through) -
I have to say I love the Who Will Die story, part 2 was something I really enjoyed playing. It was nice to a new enemy group and the last map heroside made me 0.0, when I saw the big guy in the back. Only thing that made me sad was the team I was on wanted to go fight it and we couldnt.
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I would love the idea for a teleport attack. Right now I select a target then teleport and as I teleport I hit eagle claw. The move looks sweet, when I finish my teleport I start the eagle claw in middle air. The down side is that it burns end fast. A true teleport attack would be nice.
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I have a toon that is a sniper. Its an AR/EM/Munition (no alpha yet its only 41). The build I have is perma boost range so your snipe attack is really far and all your other attacks become mini snipes. You may also want to put an interupt IO in your sniper attack so you can snipe a move a bit.
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My scrappers: Teleport out (didnt see anything on anti teleport device)
My Tank: Try to smash his way out (most likely will die from the bomb)
My Blasters : Shoot themselves in the foot and hope you come over to see whats going on then blaster you (if they have their guns)
Defender: Use EMP Arrow (if he has his bow and arrows if not then he's screwed)
Warshade: Try to shapeshift out if that doesnt work bash out and most likely die)
Stalkers: Cloak and wait for you to open the door if you ever do come
(Not all my toons have teleport but some kicking the buck would still be funny plus not all are that smart.) -
Just got my two mains done my scrapper Ferocitas and my blaster Inferno Clip
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If i can make one suggestion for you dp blaster you should put the devastation chance for hold in you single target attacks. I have this in my dp/em and my dp/fire blasters and it works wonders, especially if a troller or domi is having issues with holding or if another dp has suppressive fire. Also, this can be stacked with the mastery holds. Me and my pals who have DP toons all use this and we can hold AV's. Oh, also call to justice and teleport work well too. Pop call and build up and tp into a mob then nuke and everything dies, well almost everything. Well, its just a thought good luck on your DP blaster.
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On my dp/fire/fire blaster i just slotted it with the Ragnarok proc just incase the enemy has some form kb resis they might just fall down.
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A pal of mine has a dp/device and all i can say is the drone is sweet. On his toon he can have two out (for 30 secs with haste on). Time bomb from what I can see works well on low dps teams or when a huge mob or two gets pull together. Then again its just my opinion on those two powers
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I've used smoke flash and it be honest its a 1000 times better than the one that /ninja stalkers get and is also a great OH, !@#$ move to have on squishy toons when things get bad fast. I cant tell you how many times so far it saved my def and blaster.
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I have a bs/ninja stalker and i have to say i love it. The damage is nice and hack seems to work like a mini AS when hidden.
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But you can kinda use TP as an attack. I use tp on my ma/sd scrapper. target tp then as you tp hit eagle claw. As you show up you already attacking. But to be honest i wouldnt mind a real tp attack.
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Working on a new build. I just want to know what you guys think
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
A'nie: Level 50 Magic Scrapper
Primary Power Set: Katana
Secondary Power Set: Electric Armor
Power Pool: Speed
Power Pool: Fitness
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Gambler's Cut- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (3) Kinetic Combat - Damage/Endurance: Level 35
- (25) Kinetic Combat - Damage/Recharge: Level 35
- (42) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (42) Achilles' Heel - Defense Debuff: Level 20
- (42) Achilles' Heel - Chance for Res Debuff: Level 20
- (A) Reactive Armor - Resistance/Endurance: Level 40
- (15) Reactive Armor - Resistance: Level 40
- (15) Reactive Armor - Resistance/Recharge: Level 40
- (48) Reactive Armor - Resistance/Endurance/Recharge: Level 40
- (A) Kinetic Combat - Accuracy/Damage: Level 30
- (3) Kinetic Combat - Damage/Endurance: Level 30
- (25) Kinetic Combat - Damage/Recharge: Level 30
- (34) Kinetic Combat - Damage/Endurance/Recharge: Level 30
- (A) Reactive Armor - Resistance/Endurance: Level 40
- (5) Reactive Armor - Resistance/Recharge: Level 40
- (5) Reactive Armor - Endurance/Recharge: Level 40
- (29) Reactive Armor - Resistance: Level 40
- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
- (7) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 21
- (7) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 21
- (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
- (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
- (48) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (9) Kinetic Combat - Damage/Endurance: Level 35
- (9) Kinetic Combat - Damage/Recharge: Level 35
- (40) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (A) Reactive Armor - Resistance/Endurance: Level 40
- (11) Reactive Armor - Resistance/Recharge: Level 40
- (11) Reactive Armor - Endurance/Recharge: Level 40
- (29) Reactive Armor - Resistance: Level 40
- (A) Recharge Reduction IO: Level 50
- (13) Recharge Reduction IO: Level 50
- (13) Recharge Reduction IO: Level 50
- (A) Run Speed IO: Level 50
- (A) Reactive Armor - Endurance/Recharge: Level 40
- (17) Reactive Armor - Resistance: Level 40
- (17) Reactive Armor - Resistance/Endurance: Level 40
- (23) Reactive Armor - Resistance/Recharge: Level 40
- (A) Shield Breaker - Defense Debuff: Level 30
- (19) Shield Breaker - Accuracy/Recharge: Level 30
- (19) Shield Breaker - Accuracy/Defense Debuff: Level 30
- (43) Shield Breaker - Defense Debuff/Endurance/Recharge: Level 30
- (46) Shield Breaker - Accuracy/Endurance/Recharge: Level 30
- (50) Shield Breaker - Chance for Lethal Damage: Level 30
- (A) Doctored Wounds - Heal: Level 50
- (21) Doctored Wounds - Heal/Endurance: Level 50
- (21) Doctored Wounds - Endurance/Recharge: Level 50
- (23) Doctored Wounds - Heal/Recharge: Level 50
- (39) Doctored Wounds - Heal/Endurance/Recharge: Level 50
- (A) Numina's Convalescence - Heal: Level 50
- (A) Perfect Zinger - Taunt: Level 50
- (39) Perfect Zinger - Taunt/Recharge: Level 50
- (40) Perfect Zinger - Taunt/Recharge/Range: Level 50
- (40) Perfect Zinger - Accuracy/Recharge: Level 50
- (43) Perfect Zinger - Taunt/Range: Level 50
- (43) Perfect Zinger - Chance for Psi Damage: Level 50
- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (27) Kinetic Combat - Damage/Endurance: Level 35
- (27) Kinetic Combat - Damage/Recharge: Level 35
- (31) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (46) Achilles' Heel - Defense Debuff/Recharge: Level 20
- (50) Achilles' Heel - Defense Debuff: Level 20
- (A) Energy Manipulator - Chance to Stun: Level 20
- (A) Performance Shifter - EndMod: Level 50
- (31) Performance Shifter - EndMod/Recharge: Level 50
- (31) Performance Shifter - Chance for +End: Level 50
- (36) Performance Shifter - EndMod/Accuracy: Level 50
- (36) Performance Shifter - Accuracy/Recharge: Level 50
- (36) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
- (A) Obliteration - Damage: Level 30
- (33) Obliteration - Accuracy/Recharge: Level 50
- (33) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (33) Obliteration - Damage/Recharge: Level 50
- (34) Obliteration - Chance for Smashing Damage: Level 50
- (34) Obliteration - Accuracy/Damage/Recharge: Level 50
- (A) Energy Manipulator - Chance to Stun: Level 20
- (37) Efficacy Adaptor - EndMod: Level 50
- (37) Efficacy Adaptor - EndMod/Recharge: Level 50
- (39) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
- (46) Efficacy Adaptor - Accuracy/Recharge: Level 50
- (50) Efficacy Adaptor - EndMod/Accuracy: Level 50
- (A) Run Speed IO: Level 50
- (A) Recharge Reduction IO: Level 50
- (A) Efficacy Adaptor - EndMod: Level 50
- (45) Efficacy Adaptor - EndMod/Recharge: Level 40
- (45) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 30
- (45) Efficacy Adaptor - Accuracy/Recharge: Level 50
- (A) Steadfast Protection - Resistance/+Def 3%: Level 30
- (A) Force Feedback - Chance for +Recharge: Level 50
Level 1: Brawl- (A) Empty
- (A) Run Speed IO: Level 50
- (A) Empty
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Set Bonus Totals:- 16% DamageBuff(Smashing)
- 16% DamageBuff(Lethal)
- 16% DamageBuff(Fire)
- 16% DamageBuff(Cold)
- 16% DamageBuff(Energy)
- 16% DamageBuff(Negative)
- 16% DamageBuff(Toxic)
- 16% DamageBuff(Psionic)
- 30.8% Defense(Smashing)
- 30.8% Defense(Lethal)
- 7.06% Defense(Fire)
- 7.06% Defense(Cold)
- 9.25% Defense(Energy)
- 9.25% Defense(Negative)
- 3% Defense(Psionic)
- 23.9% Defense(Melee)
- 8% Defense(Ranged)
- 11.1% Defense(AoE)
- 20% Enhancement(Accuracy)
- 15% Enhancement(RechargeTime)
- 4% Enhancement(Heal)
- 10% FlySpeed
- 160.6 HP (12%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Confused) 2.5%
- MezResist(Held) 2.5%
- MezResist(Immobilize) 17.9%
- MezResist(Sleep) 2.5%
- MezResist(Stun) 4.7%
- MezResist(Terrorized) 7.45%
- 10.5% (0.18 End/sec) Recovery
- 30% (1.68 HP/sec) Regeneration
- 1.26% Resistance(Fire)
- 1.26% Resistance(Cold)
- 10% RunSpeed
Set Bonuses:
Kinetic Combat
(Gambler's Cut)- MezResist(Immobilize) 2.75%
- 20.1 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Gambler's Cut)- 1.5% DamageBuff(All)
(Charged Armor)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Sting of the Wasp)- MezResist(Immobilize) 2.75%
- 20.1 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Conductive Shield)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Build Up)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Divine Avalanche)- MezResist(Immobilize) 2.75%
- 20.1 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Static Shield)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Grounded)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(The Lotus Drops)- 2.5% (0.04 End/sec) Recovery
- Status Resistance 2.5%
- 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
- 11% Enhancement(Accuracy)
- 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
(Energize)- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
(Calling the Wolf)- MezResist(Terrorized) 2.75%
- 10% (0.56 HP/sec) Regeneration
- 5% Enhancement(RechargeTime)
- 2.5% DamageBuff(All)
- 3.13% Defense(Smashing,Lethal), 1.56% Defense(Melee)
(Soaring Dragon)- MezResist(Immobilize) 2.75%
- 20.1 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Soaring Dragon)- 1.5% DamageBuff(All)
(Stamina)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
(Golden Dragonfly)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Power Sink)- 15.1 HP (1.12%) HitPoints
- 1.5% (0.03 End/sec) Recovery
- 10% (0.56 HP/sec) Regeneration
- 2.5% DamageBuff(All)
(Physical Perfection)- 15.1 HP (1.12%) HitPoints
- 1.5% (0.03 End/sec) Recovery
- 10% (0.56 HP/sec) Regeneration
(Power Surge)- 3% Defense(All)
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Can someone check this build. I want to see if its an ok build for a scrapper
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hello me and a friend of mine are looking for a RPVG on virtue with an assassin theme. I was hopeing that someone can inform us if there is one.
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I've been gone from Freedom for a while. I went to other servers to see what they have to offer. My question is has Freedom changed in anyway? Last thing I can remember is PI begin full at most times and stuff like that.
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Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Fero: Level 50 Mutation Stalker
Primary Power Set: Broad Sword
Secondary Power Set: Ninjitsu
Power Pool: Teleportation
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Hack- (A) Touch of Death - Chance of Damage(Negative)
- (13) Touch of Death - Damage/Endurance/Recharge
- (13) Touch of Death - Accuracy/Damage/Endurance
- (15) Touch of Death - Damage/Recharge
- (15) Touch of Death - Damage/Endurance
- (17) Touch of Death - Accuracy/Damage
- (A) Red Fortune - Defense
- (3) Red Fortune - Endurance
- (3) Red Fortune - Defense/Endurance
- (5) Red Fortune - Defense/Recharge
- (5) Red Fortune - Endurance/Recharge
- (7) Red Fortune - Defense/Endurance/Recharge
- (A) Mako's Bite - Chance of Damage(Lethal)
- (7) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (9) Mako's Bite - Accuracy/Damage
- (9) Mako's Bite - Damage/Endurance
- (11) Mako's Bite - Damage/Recharge
- (11) Mako's Bite - Accuracy/Endurance/Recharge
- (A) Red Fortune - Endurance
- (17) Red Fortune - Defense
- (19) Red Fortune - Defense/Endurance
- (19) Red Fortune - Defense/Recharge
- (21) Red Fortune - Endurance/Recharge
- (21) Red Fortune - Defense/Endurance/Recharge
- (A) Mako's Bite - Chance of Damage(Lethal)
- (23) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (23) Mako's Bite - Accuracy/Damage
- (25) Mako's Bite - Damage/Endurance
- (25) Mako's Bite - Damage/Recharge
- (27) Mako's Bite - Accuracy/Endurance/Recharge
- (A) Obliteration - Chance for Smashing Damage
- (29) Obliteration - Accuracy/Damage/Endurance/Recharge
- (29) Obliteration - Damage
- (31) Obliteration - Accuracy/Recharge
- (31) Obliteration - Damage/Recharge
- (34) Obliteration - Accuracy/Damage/Recharge
- (A) Karma - Knockback Protection
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (27) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (42) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (A) Recharge Reduction IO
- (A) Recharge Reduction IO
- (A) Defense Buff IO
- (A) Steadfast Protection - Resistance/+Def 3%
- (A) Run Speed IO
- (37) Run Speed IO
- (46) Run Speed IO
- (A) Touch of Death - Chance of Damage(Negative)
- (37) Touch of Death - Damage/Endurance/Recharge
- (40) Touch of Death - Accuracy/Damage/Endurance
- (40) Touch of Death - Damage/Recharge
- (40) Touch of Death - Damage/Endurance
- (42) Touch of Death - Accuracy/Damage
- (A) Accuracy IO
- (43) Accuracy IO
- (50) Accuracy IO
- (A) Healing IO
- (31) Healing IO
- (A) Touch of Death - Chance of Damage(Negative)
- (33) Touch of Death - Damage/Endurance/Recharge
- (33) Touch of Death - Accuracy/Damage/Endurance
- (33) Touch of Death - Damage/Recharge
- (34) Touch of Death - Damage/Endurance
- (34) Touch of Death - Accuracy/Damage
- (A) Performance Shifter - Chance for +End
- (36) Endurance Modification IO
- (36) Endurance Modification IO
- (36) Endurance Modification IO
- (37) Endurance Modification IO
- (A) Run Speed IO
- (39) Endurance Modification IO
- (39) Endurance Modification IO
- (39) Defense Buff IO
- (43) Run Speed IO
- (A) Executioner's Contract - Disorient Bonus
- (43) Executioner's Contract - Damage/Recharge
- (45) Executioner's Contract - Accuracy/Damage
- (45) Executioner's Contract - Damage/Endurance
- (45) Executioner's Contract - Damage/Interrupt
- (46) Executioner's Contract - Damage/Range
- (A) Recharge Reduction IO
- (A) Damage Increase IO
- (48) Damage Increase IO
- (48) Damage Increase IO
- (48) Accuracy IO
- (50) Accuracy IO
- (50) Recharge Reduction IO
- (A) Recharge Reduction IO
Level 1: Brawl- (A) Empty
- (A) Celerity - +Stealth
- (42) Run Speed IO
- (46) Run Speed IO
- (A) Empty
what do you guys think? -
Has anyone had a huge issue with rubberbanding? If so is there a way to fix it?
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Here is my MA/SD build I use teleport for concept reasons.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Fero: Level 50 Magic Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Shield Defense
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Teleportation
Power Pool: Concealment
Hero Profile:
Level 1: Thunder Kick- (A) Touch of Death - Chance of Damage(Negative): Level 40
- (3) Touch of Death - Damage/Endurance/Recharge: Level 40
- (3) Touch of Death - Accuracy/Damage: Level 40
- (5) Touch of Death - Damage/Endurance: Level 40
- (5) Touch of Death - Damage/Recharge: Level 40
- (11) Touch of Death - Accuracy/Damage/Endurance: Level 40
- (A) Titanium Coating - Endurance: Level 40
- (7) Titanium Coating - Resistance/Endurance: Level 50
- (7) Titanium Coating - Resistance: Level 50
- (9) Titanium Coating - Resistance/Recharge: Level 50
- (9) Titanium Coating - Endurance/Recharge: Level 50
- (11) Titanium Coating - Resistance/Endurance/Recharge: Level 50
- (A) Touch of Death - Accuracy/Damage/Endurance: Level 40
- (13) Touch of Death - Damage/Recharge: Level 40
- (13) Touch of Death - Damage/Endurance: Level 40
- (15) Touch of Death - Accuracy/Damage: Level 40
- (15) Touch of Death - Chance of Damage(Negative): Level 40
- (17) Touch of Death - Damage/Endurance/Recharge: Level 40
- (A) Red Fortune - Endurance: Level 50
- (17) Red Fortune - Defense: Level 50
- (19) Red Fortune - Defense/Endurance: Level 50
- (19) Red Fortune - Defense/Recharge: Level 50
- (21) Red Fortune - Endurance/Recharge: Level 50
- (21) Red Fortune - Defense/Endurance/Recharge: Level 50
- (A) Razzle Dazzle - Chance of Immobilize: Level 30
- (23) Razzle Dazzle - Accuracy/Recharge: Level 30
- (23) Razzle Dazzle - Accuracy/Stun/Recharge: Level 30
- (25) Razzle Dazzle - Endurance/Stun: Level 30
- (25) Razzle Dazzle - Accuracy/Endurance: Level 30
- (27) Razzle Dazzle - Stun/Range: Level 30
- (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
- (39) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
- (42) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
- (A) Recharge Reduction IO: Level 50
- (A) Force Feedback - Chance for +Recharge: Level 50
- (27) Force Feedback - Damage/Endurance/Knockback: Level 50
- (29) Force Feedback - Recharge/Endurance: Level 50
- (29) Force Feedback - Accuracy/Knockback: Level 50
- (31) Force Feedback - Recharge/Knockback: Level 50
- (31) Force Feedback - Damage/Knockback: Level 50
- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
- (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
- (46) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
- (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
- (48) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
- (A) Gladiator's Armor - TP Protection +3% Def (All): Level 50
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
- (43) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
- (45) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
- (A) Serendipity - Endurance/Recharge: Level 40
- (40) Serendipity - Defense/Recharge: Level 40
- (40) Serendipity - Defense: Level 40
- (40) Serendipity - Defense/Endurance: Level 40
- (42) Serendipity - Defense/Endurance/Recharge: Level 40
- (A) Touch of Death - Accuracy/Damage/Endurance: Level 40
- (45) Touch of Death - Damage/Recharge: Level 40
- (48) Touch of Death - Damage/Endurance: Level 40
- (48) Touch of Death - Accuracy/Damage: Level 40
- (50) Touch of Death - Damage/Endurance/Recharge: Level 40
- (50) Touch of Death - Chance of Damage(Negative): Level 40
- (A) Endurance Reduction IO: Level 50
- (A) Defense Buff IO: Level 50
- (A) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (31) Obliteration - Chance for Smashing Damage: Level 50
- (33) Obliteration - Damage: Level 50
- (33) Obliteration - Accuracy/Recharge: Level 50
- (33) Obliteration - Damage/Recharge: Level 50
- (34) Obliteration - Accuracy/Damage/Recharge: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (A) Mako's Bite - Chance of Damage(Lethal): Level 50
- (34) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
- (34) Mako's Bite - Accuracy/Damage: Level 50
- (37) Mako's Bite - Damage/Endurance: Level 50
- (39) Mako's Bite - Damage/Recharge: Level 50
- (39) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
- (A) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (36) Obliteration - Chance for Smashing Damage: Level 50
- (36) Obliteration - Damage: Level 50
- (36) Obliteration - Accuracy/Recharge: Level 50
- (37) Obliteration - Damage/Recharge: Level 50
- (37) Obliteration - Accuracy/Damage/Recharge: Level 50
- (A) Steadfast Protection - Resistance/+Def 3%: Level 30
- (42) Endurance Modification IO: Level 50
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
- (43) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
- (43) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
- (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
------------
Set Bonus Totals:- 23.5% DamageBuff(Smashing)
- 23.5% DamageBuff(Lethal)
- 23.5% DamageBuff(Fire)
- 23.5% DamageBuff(Cold)
- 23.5% DamageBuff(Energy)
- 23.5% DamageBuff(Negative)
- 23.5% DamageBuff(Toxic)
- 23.5% DamageBuff(Psionic)
- 19.1% Defense(Smashing)
- 19.1% Defense(Lethal)
- 15.4% Defense(Fire)
- 15.4% Defense(Cold)
- 16.6% Defense(Energy)
- 16.6% Defense(Negative)
- 6% Defense(Psionic)
- 32.3% Defense(Melee)
- 27.3% Defense(Ranged)
- 24.8% Defense(AoE)
- 2% Enhancement(Stun)
- 37.5% Enhancement(RechargeTime)
- 21% Enhancement(Accuracy)
- 10% FlySpeed
- 135.5 HP (10.1%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- Knockback (Mag -12)
- Knockup (Mag -12)
- MezResist(Held) 14.3%
- MezResist(Immobilize) 13.8%
- MezResist(Sleep) 2.2%
- MezResist(Stun) 6.6%
- MezResist(Terrorized) 2.75%
- 4.5% (0.08 End/sec) Recovery
- 14% (0.78 HP/sec) Regeneration
- 1.26% Resistance(Fire)
- 1.26% Resistance(Cold)
- 10% RunSpeed
Set Bonuses:
Touch of Death
(Thunder Kick)- MezResist(Immobilize) 2.75%
- 20.1 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Deflection)- MezResist(Sleep) 2.2%
- 20.1 HP (1.5%) HitPoints
- MezResist(Stun) 2.2%
- MezResist(Held) 2.75%
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
(Storm Kick)- MezResist(Immobilize) 2.75%
- 20.1 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Battle Agility)- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Boxing)- 2% (0.03 End/sec) Recovery
- 20.1 HP (1.5%) HitPoints
- 2% Enhancement(Stun)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
- 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Combat Jumping)- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
- Knockback Protection (Mag -4)
(Crane Kick)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- MezResist(Terrorized) 2.75%
- 10% (0.56 HP/sec) Regeneration
- 2.5% DamageBuff(All)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
(Focus Chi)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Tough)- 3% Defense(All)
(Recall Friend)- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
- Knockback Protection (Mag -4)
(Weave)- 4% (0.22 HP/sec) Regeneration
- 10 HP (0.75%) HitPoints
- 3% Enhancement(Accuracy)
- 1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)
(Crippling Axe Kick)- MezResist(Immobilize) 2.75%
- 20.1 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Dragon's Tail)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Grant Cover)- 7.5% Enhancement(RechargeTime)
(Eagles Claw)- MezResist(Immobilize) 3.3%
- 20.1 HP (1.5%) HitPoints (Exceeded 5 Bonus Cap)
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Shield Charge)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(One with the Shield)- 3% Defense(All)
(Teleport)- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
- Knockback Protection (Mag -4)
(Stealth)- 7.5% Enhancement(RechargeTime)
(Invisibility)- 7.5% Enhancement(RechargeTime)
(Team Teleport)- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
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Anyone got any PvP tips for a MA/SD scrapper? If so I would love the help.