Maelstrom's Pistols


Agent White

 

Posted

Just giving people a quick heads up. The recipe only unlocks one pistol at a time. Yup, that means your dual pistol and thug toons need two recipes to get a full set. I just want to give people a heads up. I found out this morning when I made the recipe.


(sorry if this is a double post, the first time it said it did not go through)


 

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Yup, that's the way it was explained back in beta.


 

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This... Feels amazingly stupid. It's like if you had to buy/unlock all dual blade options twice since there are two of them...


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Posted

I understand the justification. Maelstrom loses one pistol at a time, so if you are lucky enough to get the drop, you get one pistol. I also understand the rarity since it is a signature character's piece.

That all being said, I would still rather the recipe drop have a chance to drop at the end of the trial, and have the recipe work for both the left and right pistol.


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Posted

Quote:
Originally Posted by Winterminal View Post
I understand the justification. Maelstrom loses one pistol at a time, so if you are lucky enough to get the drop
And as I understand it, he always drops them, so the drop should be guaranteed to go to someone on each defeat, if you're going to use that justification.

It's just a re-tinted Match Compensator, though, so, eh.


 

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Quote:
Originally Posted by Lazarillo View Post
And as I understand it, he always drops them, so the drop should be guaranteed to go to someone on each defeat, if you're going to use that justification.

It's just a re-tinted Match Compensator, though, so, eh.
Uh...hardly. The Match is one of the single most ugly, old models still in use, whereas Maelstroms are an entirely new model which aren't just a rectangle with bad textures.


And this is also incredibly stupid. I mean, way to go STILL locking costume parts behind Incarnate content, and THEN making them a grind? Again?

It's still not enticing me. iTrials are still anathema to me, so tough luck.


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Posted

Still sounds cool. I would love to have a pair of them.

Side note: when can we start ripping other costume parts off of NCPs?

I want that pope hat!


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Posted

Quote:
Originally Posted by Techbot Alpha View Post
Uh...hardly. The Match is one of the single most ugly, old models still in use, whereas Maelstroms are an entirely new model which aren't just a rectangle with bad textures.
Maelstrom's guns move the "box" part a little further back, and as noted, have a different tint, but beyond that, I honestly can't tell the difference. Heck, I didn't know they weren't one of the default models in the first place until it was announced they'd be a drop. But hey, that just means I'm one less person you're competing with on the market, right?


 

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I don't really see the issue, as they'll be available in the auction houses anyway due to people without dual pistols selling them.


 

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They're also supposed to be available for purchase via Astral (or Emp?) Merit after completing TPN.


 

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Quote:
Originally Posted by Techbot Alpha View Post
Uh...hardly. The Match is one of the single most ugly, old models still in use, whereas Maelstroms are an entirely new model which aren't just a rectangle with bad textures.

And this is also incredibly stupid. I mean, way to go STILL locking costume parts behind Incarnate content, and THEN making them a grind? Again?

It's still not enticing me. iTrials are still anathema to me, so tough luck.
this is not locking costume parts behind incarnate content

this is incarnate content having a themed drop


 

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Quote:
Originally Posted by dugfromthearth View Post
this is not locking costume parts behind incarnate content

this is incarnate content having a themed drop
Yawn.


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Posted

Quote:
Originally Posted by dugfromthearth View Post
this is not locking costume parts behind incarnate content

this is incarnate content having a themed drop
Six of one and a half-dozen of the other.


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Quote:
Originally Posted by Tenzhi View Post
Six of one and a half-dozen of the other.
Compared to the other stuff locked behind Incarnate merits, more like apples vs. oranges.

Or are upset about roman armor being an ITF thing as well?


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Quote:
Originally Posted by Rajani Isa View Post
Compared to the other stuff locked behind Incarnate merits, more like apples vs. oranges.
Putting aside that fruits are fruits, the difference lies in the method of locking it behind Incarnate content, which doesn't change that it's locked behind Incarnate content.

Quote:
Or are upset about roman armor being an ITF thing as well?
I wasn't aware that the Roman Armor was unlocked via an Incarnate TF, given that I unlocked it myself before Incarnate content was live. In any case, I'm personally unhappy with any costume pieces unlocked beyond level 1 that aren't globally unlocked. But that's not relevant to the fact that 'locked behind Incarnate content' is 'locked behind Incarnate content' (ergo, six of one and a half-dozen of the other) regardless of the method of said locking.


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Farewell is like the end
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Posted

ITF isn't an incarnate trial - it's the TF in Cimmoroa.

And it's a themed unlock, not available at level 1 nor is it unlocked globally.

At least this unlock being incarnate makes sense compared to most of the other incarnate costume unlocks.


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Posted

Quote:
Originally Posted by Tenzhi View Post
Putting aside that fruits are fruits, the difference lies in the method of locking it behind Incarnate content, which doesn't change that it's locked behind Incarnate content.



I wasn't aware that the Roman Armor was unlocked via an Incarnate TF, given that I unlocked it myself before Incarnate content was live. In any case, I'm personally unhappy with any costume pieces unlocked beyond level 1 that aren't globally unlocked. But that's not relevant to the fact that 'locked behind Incarnate content' is 'locked behind Incarnate content' (ergo, six of one and a half-dozen of the other) regardless of the method of said locking.
Why does it have to be an issue for people to have certain costume pieces be a reward for doing a task related to said costume piece? Does everything in the game have to be standard issue from creation? Aren't there enough options available from the beginning to create a viable character?


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Posted

Quote:
Originally Posted by White Hot Flash View Post
Why does it have to be an issue for people to have certain costume pieces be a reward for doing a task related to said costume piece? Does everything in the game have to be standard issue from creation? Aren't there enough options available from the beginning to create a viable character?
I don't necessarily have a problem with the idea of unlocking costume pieces, but every costume piece so unlocked should be unlocked globally.

And no, there aren't enough options. There will never *be* enough options. "Enough options" is the impossible dream, the unbeatable foe, the unbearable sorrow; and the game will be better if the devs keep trying to reach that unreachable star.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

Posted

I think what bothers me the most about the "one pistol per unlock" thing is that there is no "Single pistol" powerset. Literally the only people who are able to use it are dual wielding pistols, so it's silly to make them do it twice just for the sake of "realism". If we were talking realistic, there would be two total, and it would never drop again. It seems the line is drawn completely arbitrarily.

Also I am a firm believer in the "all costume unlocks should be global" mantra, for the sake of concept characters and overall options. I don't even like the idea of unlockable costume pieces (not talking about store stuff, that's a whole separate debate, I just mean Roman pieces, Rulaaru stuff, etc), but if they must be locked then I think it's much more equitable to make it account-wide. That ship has sailed though, unfortunately.


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Posted

Quote:
Originally Posted by White Hot Flash View Post
Why does it have to be an issue for people to have certain costume pieces be a reward for doing a task related to said costume piece? Does everything in the game have to be standard issue from creation? Aren't there enough options available from the beginning to create a viable character?
the issue (at least for me) isn't unlocking the pistols, it's that I basically need to unlock them twice.


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Quote:
Originally Posted by Samuel_Tow View Post
City of Heroes is a game about freedom of expression and variety of experiences far more so than it is about representing any one theme, topic or genre.

 

Posted

Quote:
Originally Posted by Agent White View Post
They're also supposed to be available for purchase via Astral (or Emp?) Merit after completing TPN.
Which reminds me of having the exit for the Really Cool Ride at the themepark exit through The Gift Shop.


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