Maelstrom's Pistols
Yup, that's the way it was explained back in beta.
This... Feels amazingly stupid. It's like if you had to buy/unlock all dual blade options twice since there are two of them...
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I understand the justification. Maelstrom loses one pistol at a time, so if you are lucky enough to get the drop, you get one pistol. I also understand the rarity since it is a signature character's piece.
That all being said, I would still rather the recipe drop have a chance to drop at the end of the trial, and have the recipe work for both the left and right pistol.
@Winter. Because I'm Winter. Period.
I am a blaster first, and an alt-oholic second.
I understand the justification. Maelstrom loses one pistol at a time, so if you are lucky enough to get the drop
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It's just a re-tinted Match Compensator, though, so, eh.
And as I understand it, he always drops them, so the drop should be guaranteed to go to someone on each defeat, if you're going to use that justification.
It's just a re-tinted Match Compensator, though, so, eh. |
And this is also incredibly stupid. I mean, way to go STILL locking costume parts behind Incarnate content, and THEN making them a grind? Again?
It's still not enticing me. iTrials are still anathema to me, so tough luck.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Still sounds cool. I would love to have a pair of them.
Side note: when can we start ripping other costume parts off of NCPs?
I want that pope hat!
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I don't really see the issue, as they'll be available in the auction houses anyway due to people without dual pistols selling them.
They're also supposed to be available for purchase via Astral (or Emp?) Merit after completing TPN.
Uh...hardly. The Match is one of the single most ugly, old models still in use, whereas Maelstroms are an entirely new model which aren't just a rectangle with bad textures.
And this is also incredibly stupid. I mean, way to go STILL locking costume parts behind Incarnate content, and THEN making them a grind? Again? It's still not enticing me. iTrials are still anathema to me, so tough luck. |
this is incarnate content having a themed drop
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
Or are upset about roman armor being an ITF thing as well?
Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
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Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.
Compared to the other stuff locked behind Incarnate merits, more like apples vs. oranges.
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Or are upset about roman armor being an ITF thing as well? |
Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
ITF isn't an incarnate trial - it's the TF in Cimmoroa.
And it's a themed unlock, not available at level 1 nor is it unlocked globally.
At least this unlock being incarnate makes sense compared to most of the other incarnate costume unlocks.
Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
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Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.
Putting aside that fruits are fruits, the difference lies in the method of locking it behind Incarnate content, which doesn't change that it's locked behind Incarnate content.
I wasn't aware that the Roman Armor was unlocked via an Incarnate TF, given that I unlocked it myself before Incarnate content was live. In any case, I'm personally unhappy with any costume pieces unlocked beyond level 1 that aren't globally unlocked. But that's not relevant to the fact that 'locked behind Incarnate content' is 'locked behind Incarnate content' (ergo, six of one and a half-dozen of the other) regardless of the method of said locking. |
Loose --> not tight.
Lose --> Did not win, misplace, cannot find, subtract.
One extra 'o' makes a big difference.
Why does it have to be an issue for people to have certain costume pieces be a reward for doing a task related to said costume piece? Does everything in the game have to be standard issue from creation? Aren't there enough options available from the beginning to create a viable character?
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And no, there aren't enough options. There will never *be* enough options. "Enough options" is the impossible dream, the unbeatable foe, the unbearable sorrow; and the game will be better if the devs keep trying to reach that unreachable star.
Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
I think what bothers me the most about the "one pistol per unlock" thing is that there is no "Single pistol" powerset. Literally the only people who are able to use it are dual wielding pistols, so it's silly to make them do it twice just for the sake of "realism". If we were talking realistic, there would be two total, and it would never drop again. It seems the line is drawn completely arbitrarily.
Also I am a firm believer in the "all costume unlocks should be global" mantra, for the sake of concept characters and overall options. I don't even like the idea of unlockable costume pieces (not talking about store stuff, that's a whole separate debate, I just mean Roman pieces, Rulaaru stuff, etc), but if they must be locked then I think it's much more equitable to make it account-wide. That ship has sailed though, unfortunately.
A circle forms, everybody comes round
Just to hear the incredible sound
Of a genius smashing expectations
- Jonathan Coulton
Why does it have to be an issue for people to have certain costume pieces be a reward for doing a task related to said costume piece? Does everything in the game have to be standard issue from creation? Aren't there enough options available from the beginning to create a viable character?
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"How do you know you are on the side of good?" a Paragon citizen asked him. "How can we even know what is 'good'?"
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Just giving people a quick heads up. The recipe only unlocks one pistol at a time. Yup, that means your dual pistol and thug toons need two recipes to get a full set. I just want to give people a heads up. I found out this morning when I made the recipe.
(sorry if this is a double post, the first time it said it did not go through)