Fero: Level 50 Magic Scrapper Primary Power Set: Martial Arts Secondary Power Set: Shield Defense Power Pool: Fighting Power Pool: Leaping Power Pool: Teleportation Power Pool: Concealment
Hero Profile: Level 1: Thunder Kick
(A) Touch of Death - Chance of Damage(Negative): Level 40
(3) Touch of Death - Damage/Endurance/Recharge: Level 40
(3) Touch of Death - Accuracy/Damage: Level 40
(5) Touch of Death - Damage/Endurance: Level 40
(5) Touch of Death - Damage/Recharge: Level 40
(11) Touch of Death - Accuracy/Damage/Endurance: Level 40
Here is my MA/SD build I use teleport for concept reasons.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Fero: Level 50 Magic Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Shield Defense
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Teleportation
Power Pool: Concealment
Hero Profile:
Level 1: Thunder Kick
- (A) Touch of Death - Chance of Damage(Negative): Level 40
- (3) Touch of Death - Damage/Endurance/Recharge: Level 40
- (3) Touch of Death - Accuracy/Damage: Level 40
- (5) Touch of Death - Damage/Endurance: Level 40
- (5) Touch of Death - Damage/Recharge: Level 40
- (11) Touch of Death - Accuracy/Damage/Endurance: Level 40
Level 1: Deflection- (A) Titanium Coating - Endurance: Level 40
- (7) Titanium Coating - Resistance/Endurance: Level 50
- (7) Titanium Coating - Resistance: Level 50
- (9) Titanium Coating - Resistance/Recharge: Level 50
- (9) Titanium Coating - Endurance/Recharge: Level 50
- (11) Titanium Coating - Resistance/Endurance/Recharge: Level 50
Level 2: Storm Kick- (A) Touch of Death - Accuracy/Damage/Endurance: Level 40
- (13) Touch of Death - Damage/Recharge: Level 40
- (13) Touch of Death - Damage/Endurance: Level 40
- (15) Touch of Death - Accuracy/Damage: Level 40
- (15) Touch of Death - Chance of Damage(Negative): Level 40
- (17) Touch of Death - Damage/Endurance/Recharge: Level 40
Level 4: Battle Agility- (A) Red Fortune - Endurance: Level 50
- (17) Red Fortune - Defense: Level 50
- (19) Red Fortune - Defense/Endurance: Level 50
- (19) Red Fortune - Defense/Recharge: Level 50
- (21) Red Fortune - Endurance/Recharge: Level 50
- (21) Red Fortune - Defense/Endurance/Recharge: Level 50
Level 6: Boxing- (A) Razzle Dazzle - Chance of Immobilize: Level 30
- (23) Razzle Dazzle - Accuracy/Recharge: Level 30
- (23) Razzle Dazzle - Accuracy/Stun/Recharge: Level 30
- (25) Razzle Dazzle - Endurance/Stun: Level 30
- (25) Razzle Dazzle - Accuracy/Endurance: Level 30
- (27) Razzle Dazzle - Stun/Range: Level 30
Level 8: Combat Jumping- (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
- (39) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
- (42) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
Level 10: Active Defense- (A) Recharge Reduction IO: Level 50
Level 12: Crane Kick- (A) Force Feedback - Chance for +Recharge: Level 50
- (27) Force Feedback - Damage/Endurance/Knockback: Level 50
- (29) Force Feedback - Recharge/Endurance: Level 50
- (29) Force Feedback - Accuracy/Knockback: Level 50
- (31) Force Feedback - Recharge/Knockback: Level 50
- (31) Force Feedback - Damage/Knockback: Level 50
Level 14: Focus Chi- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
- (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
- (46) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
- (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
- (48) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
Level 16: Tough- (A) Gladiator's Armor - TP Protection +3% Def (All): Level 50
Level 18: Recall Friend- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
- (43) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
- (45) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
Level 20: Weave- (A) Serendipity - Endurance/Recharge: Level 40
- (40) Serendipity - Defense/Recharge: Level 40
- (40) Serendipity - Defense: Level 40
- (40) Serendipity - Defense/Endurance: Level 40
- (42) Serendipity - Defense/Endurance/Recharge: Level 40
Level 22: Crippling Axe Kick- (A) Touch of Death - Accuracy/Damage/Endurance: Level 40
- (45) Touch of Death - Damage/Recharge: Level 40
- (48) Touch of Death - Damage/Endurance: Level 40
- (48) Touch of Death - Accuracy/Damage: Level 40
- (50) Touch of Death - Damage/Endurance/Recharge: Level 40
- (50) Touch of Death - Chance of Damage(Negative): Level 40
Level 24: Against All Odds- (A) Endurance Reduction IO: Level 50
Level 26: Phalanx Fighting- (A) Defense Buff IO: Level 50
Level 28: Dragon's Tail- (A) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (31) Obliteration - Chance for Smashing Damage: Level 50
- (33) Obliteration - Damage: Level 50
- (33) Obliteration - Accuracy/Recharge: Level 50
- (33) Obliteration - Damage/Recharge: Level 50
- (34) Obliteration - Accuracy/Damage/Recharge: Level 50
Level 30: Grant Cover- (A) Luck of the Gambler - Recharge Speed: Level 50
Level 32: Eagles Claw- (A) Mako's Bite - Chance of Damage(Lethal): Level 50
- (34) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
- (34) Mako's Bite - Accuracy/Damage: Level 50
- (37) Mako's Bite - Damage/Endurance: Level 50
- (39) Mako's Bite - Damage/Recharge: Level 50
- (39) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
Level 35: Shield Charge- (A) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (36) Obliteration - Chance for Smashing Damage: Level 50
- (36) Obliteration - Damage: Level 50
- (36) Obliteration - Accuracy/Recharge: Level 50
- (37) Obliteration - Damage/Recharge: Level 50
- (37) Obliteration - Accuracy/Damage/Recharge: Level 50
Level 38: One with the Shield- (A) Steadfast Protection - Resistance/+Def 3%: Level 30
- (42) Endurance Modification IO: Level 50
Level 41: Teleport- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
- (43) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
- (43) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
Level 44: Stealth- (A) Luck of the Gambler - Recharge Speed: Level 50
Level 47: Invisibility- (A) Luck of the Gambler - Recharge Speed: Level 50
Level 49: Team Teleport- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
- (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
Level 1: Critical Hit------------
Set Bonus Totals:
- 23.5% DamageBuff(Smashing)
- 23.5% DamageBuff(Lethal)
- 23.5% DamageBuff(Fire)
- 23.5% DamageBuff(Cold)
- 23.5% DamageBuff(Energy)
- 23.5% DamageBuff(Negative)
- 23.5% DamageBuff(Toxic)
- 23.5% DamageBuff(Psionic)
- 19.1% Defense(Smashing)
- 19.1% Defense(Lethal)
- 15.4% Defense(Fire)
- 15.4% Defense(Cold)
- 16.6% Defense(Energy)
- 16.6% Defense(Negative)
- 6% Defense(Psionic)
- 32.3% Defense(Melee)
- 27.3% Defense(Ranged)
- 24.8% Defense(AoE)
- 2% Enhancement(Stun)
- 37.5% Enhancement(RechargeTime)
- 21% Enhancement(Accuracy)
- 10% FlySpeed
- 135.5 HP (10.1%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- Knockback (Mag -12)
- Knockup (Mag -12)
- MezResist(Held) 14.3%
- MezResist(Immobilize) 13.8%
- MezResist(Sleep) 2.2%
- MezResist(Stun) 6.6%
- MezResist(Terrorized) 2.75%
- 4.5% (0.08 End/sec) Recovery
- 14% (0.78 HP/sec) Regeneration
- 1.26% Resistance(Fire)
- 1.26% Resistance(Cold)
- 10% RunSpeed
------------Set Bonuses:
Touch of Death
(Thunder Kick)
- MezResist(Immobilize) 2.75%
- 20.1 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Titanium Coating(Deflection)
- MezResist(Sleep) 2.2%
- 20.1 HP (1.5%) HitPoints
- MezResist(Stun) 2.2%
- MezResist(Held) 2.75%
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
Touch of Death(Storm Kick)
- MezResist(Immobilize) 2.75%
- 20.1 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Red Fortune(Battle Agility)
- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Razzle Dazzle(Boxing)
- 2% (0.03 End/sec) Recovery
- 20.1 HP (1.5%) HitPoints
- 2% Enhancement(Stun)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
- 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Blessing of the Zephyr(Combat Jumping)
- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
- Knockback Protection (Mag -4)
Force Feedback(Crane Kick)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- MezResist(Terrorized) 2.75%
- 10% (0.56 HP/sec) Regeneration
- 2.5% DamageBuff(All)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Gaussian's Synchronized Fire-Control(Focus Chi)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Gladiator's Armor(Tough)
- 3% Defense(All)
Blessing of the Zephyr(Recall Friend)
- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
- Knockback Protection (Mag -4)
Serendipity(Weave)
- 4% (0.22 HP/sec) Regeneration
- 10 HP (0.75%) HitPoints
- 3% Enhancement(Accuracy)
- 1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)
Touch of Death(Crippling Axe Kick)
- MezResist(Immobilize) 2.75%
- 20.1 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Obliteration(Dragon's Tail)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Luck of the Gambler(Grant Cover)
- 7.5% Enhancement(RechargeTime)
Mako's Bite(Eagles Claw)
- MezResist(Immobilize) 3.3%
- 20.1 HP (1.5%) HitPoints (Exceeded 5 Bonus Cap)
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Obliteration(Shield Charge)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Steadfast Protection(One with the Shield)
- 3% Defense(All)
Blessing of the Zephyr(Teleport)
- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
- Knockback Protection (Mag -4)
Luck of the Gambler(Stealth)
- 7.5% Enhancement(RechargeTime)
Luck of the Gambler(Invisibility)
- 7.5% Enhancement(RechargeTime)
Blessing of the Zephyr(Team Teleport)