MY BS/Ninja


ChiosuBlues

 

Posted

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Fero: Level 50 Mutation Stalker
Primary Power Set: Broad Sword
Secondary Power Set: Ninjitsu
Power Pool: Teleportation
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Hack

  • (A) Touch of Death - Chance of Damage(Negative)
  • (13) Touch of Death - Damage/Endurance/Recharge
  • (13) Touch of Death - Accuracy/Damage/Endurance
  • (15) Touch of Death - Damage/Recharge
  • (15) Touch of Death - Damage/Endurance
  • (17) Touch of Death - Accuracy/Damage
Level 1: Hide
  • (A) Red Fortune - Defense
  • (3) Red Fortune - Endurance
  • (3) Red Fortune - Defense/Endurance
  • (5) Red Fortune - Defense/Recharge
  • (5) Red Fortune - Endurance/Recharge
  • (7) Red Fortune - Defense/Endurance/Recharge
Level 2: Slash
  • (A) Mako's Bite - Chance of Damage(Lethal)
  • (7) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (9) Mako's Bite - Accuracy/Damage
  • (9) Mako's Bite - Damage/Endurance
  • (11) Mako's Bite - Damage/Recharge
  • (11) Mako's Bite - Accuracy/Endurance/Recharge
Level 4: Ninja Reflexes
  • (A) Red Fortune - Endurance
  • (17) Red Fortune - Defense
  • (19) Red Fortune - Defense/Endurance
  • (19) Red Fortune - Defense/Recharge
  • (21) Red Fortune - Endurance/Recharge
  • (21) Red Fortune - Defense/Endurance/Recharge
Level 6: Assassin's Slash
  • (A) Mako's Bite - Chance of Damage(Lethal)
  • (23) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (23) Mako's Bite - Accuracy/Damage
  • (25) Mako's Bite - Damage/Endurance
  • (25) Mako's Bite - Damage/Recharge
  • (27) Mako's Bite - Accuracy/Endurance/Recharge
Level 8: Slice
  • (A) Obliteration - Chance for Smashing Damage
  • (29) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (29) Obliteration - Damage
  • (31) Obliteration - Accuracy/Recharge
  • (31) Obliteration - Damage/Recharge
  • (34) Obliteration - Accuracy/Damage/Recharge
Level 10: Danger Sense
  • (A) Karma - Knockback Protection
Level 12: Recall Friend
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (27) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 14: Teleport
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (42) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 16: Placate
  • (A) Recharge Reduction IO
Level 18: Kuji-In Rin
  • (A) Recharge Reduction IO
Level 20: Parry
  • (A) Defense Buff IO
Level 22: Kuji-In Sha
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 24: Swift
  • (A) Run Speed IO
  • (37) Run Speed IO
  • (46) Run Speed IO
Level 26: Disembowel
  • (A) Touch of Death - Chance of Damage(Negative)
  • (37) Touch of Death - Damage/Endurance/Recharge
  • (40) Touch of Death - Accuracy/Damage/Endurance
  • (40) Touch of Death - Damage/Recharge
  • (40) Touch of Death - Damage/Endurance
  • (42) Touch of Death - Accuracy/Damage
Level 28: Smoke Flash
  • (A) Accuracy IO
  • (43) Accuracy IO
  • (50) Accuracy IO
Level 30: Health
  • (A) Healing IO
  • (31) Healing IO
Level 32: Head Splitter
  • (A) Touch of Death - Chance of Damage(Negative)
  • (33) Touch of Death - Damage/Endurance/Recharge
  • (33) Touch of Death - Accuracy/Damage/Endurance
  • (33) Touch of Death - Damage/Recharge
  • (34) Touch of Death - Damage/Endurance
  • (34) Touch of Death - Accuracy/Damage
Level 35: Stamina
  • (A) Performance Shifter - Chance for +End
  • (36) Endurance Modification IO
  • (36) Endurance Modification IO
  • (36) Endurance Modification IO
  • (37) Endurance Modification IO
Level 38: Kuji-In Retsu
  • (A) Run Speed IO
  • (39) Endurance Modification IO
  • (39) Endurance Modification IO
  • (39) Defense Buff IO
  • (43) Run Speed IO
Level 41: Moonbeam
  • (A) Executioner's Contract - Disorient Bonus
  • (43) Executioner's Contract - Damage/Recharge
  • (45) Executioner's Contract - Accuracy/Damage
  • (45) Executioner's Contract - Damage/Endurance
  • (45) Executioner's Contract - Damage/Interrupt
  • (46) Executioner's Contract - Damage/Range
Level 44: Soul Storm
  • (A) Recharge Reduction IO
Level 47: Summon Widow
  • (A) Damage Increase IO
  • (48) Damage Increase IO
  • (48) Damage Increase IO
  • (48) Accuracy IO
  • (50) Accuracy IO
  • (50) Recharge Reduction IO
Level 49: Hasten
  • (A) Recharge Reduction IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Celerity - +Stealth
  • (42) Run Speed IO
  • (46) Run Speed IO
Level 2: Rest
  • (A) Empty
Level 1: Assassination



what do you guys think?


 

Posted

I was going to read.. but then I saw the 3 slots in sprint and gave up.. or the stamina so deep while got teleport on 14... or danger sense with only a KB prot..

really.. awful build :P try again.


WARNING!
The post above was made by a brutally honest person. It may contain sarcasm, dark humour, offensive language and typos! Don't lose your time trying to correct my spelling, english is not even my primary language...
My first guide, i15 plant/thorn dominator! Check it. NOW!

 

Posted

Quote:
Originally Posted by Panikaze View Post
I was going to read.. but then I saw the 3 slots in sprint and gave up.. or the stamina so deep while got teleport on 14... or danger sense with only a KB prot..

really.. awful build :P try again.


A little harsh, but yea it could use some improvements.


What are you building this for exactly? PvE I'm guessing?


 

Posted

Just being honest, brutally maybe, but comon...

lets point the mistakes:

  • Smoke Flash is a bad power.
  • Kuji-in Sha sloting made me feel sick... comon, heal recharge it!
  • Kuji-in Retsu for run? >.< that do you want, be a The Flash without travel power with all these speed IO's in sprint, swift and Retsu?
  • Danger sense... slot it for defense...
  • Teleport pool on a pve stalker is not the best idea.
  • Hasten with only 1 recharge? put 3!
  • Stalkers and pets is not the best combination, can work, but since you stealth and they don't, they will take alphas and possibily die.
  • If that's a pve build, you could go without the snipe. If that's a pvp build, you shouldn't go.. at all..
  • Stamina is too late and why 4 end modification? Do you actually look at mid's numbers? Hint: diminishing returns...
  • Health regen is meaningless for you, 2 slot it only if you are going to put both uniques, numina and miracle.
  • 6 slot in hide? with so many powerls lacking slot? you must be joking...
  • Placate could use 3 slots recharge, or at least 2.
  • Swift and sprint with 3 slots... waste.
  • Def IO on parry... and.. what about accuracy?
  • Ahem.. accuracy missing again.. this time on soul storm.
  • I'm not with mids now, I'm at work, but I feel that your kuji-in rin with only 1 recharge and these sets wouldn't be perma, check it, or put 2-3 recharges to make it perma.

Other than that, the build is perfect! *ironic*


WARNING!
The post above was made by a brutally honest person. It may contain sarcasm, dark humour, offensive language and typos! Don't lose your time trying to correct my spelling, english is not even my primary language...
My first guide, i15 plant/thorn dominator! Check it. NOW!

 

Posted

Take Build Up. Seriously. Lose one on the patron powers for it, any one.


"He may be arrogant, but he happens to be correct" - Ellis
"The server is full of crazies" - New_Dark_Age

Rainbow Arcana / Diamond D: Legion of Freedom - Virtue
lof.guildportal.com

 

Posted

I didn't even noticed he forgot build up... so many other flaws I'm actually surprised he got Assassin Slash..


WARNING!
The post above was made by a brutally honest person. It may contain sarcasm, dark humour, offensive language and typos! Don't lose your time trying to correct my spelling, english is not even my primary language...
My first guide, i15 plant/thorn dominator! Check it. NOW!

 

Posted

The problem with this build is too many slots for powers that don't need them. Hack does not need 6 Touch of Death recipes. Likewise, this build has not enough slots for powers that need them. Danger sense should be six-slotted! At the very least give it three slots, but more than one, and something other than a single Karma: +Knockback Protection.

Now, I'm not a stickler for optimum builds and slotting, but this really needs some serious work.


Arc ID: 348998 - Becoming a villain
Arc ID: 373341 - To Save a Hero

Got Inf?

 

Posted

Just a quick build I cobbled together to see what could be done with a large bankroll.

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Stalker
Primary Power Set: Broad Sword
Secondary Power Set: Ninjitsu
Power Pool: Teleportation
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Hack

  • (A) Crushing Impact - Damage/Endurance/Recharge
  • (19) Crushing Impact - Accuracy/Damage/Endurance
  • (19) Crushing Impact - Accuracy/Damage
  • (21) Crushing Impact - Damage/Recharge
  • (21) Crushing Impact - Accuracy/Damage/Recharge
Level 1: Hide
  • (A) Karma - Knockback Protection
  • (3) Kismet - Accuracy +6%
  • (3) Kismet - Defense/Endurance
Level 2: Slice
  • (A) Obliteration - Chance for Smashing Damage
  • (23) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (25) Obliteration - Damage
  • (25) Obliteration - Accuracy/Recharge
  • (34) Obliteration - Damage/Recharge
  • (36) Obliteration - Accuracy/Damage/Recharge
Level 4: Ninja Reflexes
  • (A) Luck of the Gambler - Recharge Speed
  • (5) Luck of the Gambler - Defense
  • (5) Luck of the Gambler - Defense/Endurance
Level 6: Assassin's Slash
  • (A) Touch of Death - Chance of Damage(Negative)
  • (7) Touch of Death - Damage/Endurance/Recharge
  • (7) Touch of Death - Accuracy/Damage/Endurance
  • (9) Touch of Death - Damage/Recharge
  • (9) Touch of Death - Damage/Endurance
  • (11) Touch of Death - Accuracy/Damage
Level 8: Build Up
  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (11) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (15) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (15) Gaussian's Synchronized Fire-Control - To Hit Buff
Level 10: Recall Friend
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (17) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 12: Placate
  • (A) Recharge Reduction IO
  • (36) Recharge Reduction IO
  • (36) Recharge Reduction IO
Level 14: Teleport
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (17) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 16: Kuji-In Rin
  • (A) Recharge Reduction IO
  • (23) Recharge Reduction IO
Level 18: Hurdle
  • (A) Jumping IO
Level 20: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
Level 22: Stamina
  • (A) Performance Shifter - Chance for +End
  • (43) Performance Shifter - EndMod/Accuracy
  • (43) Performance Shifter - EndMod
  • (45) Performance Shifter - EndMod/Recharge
  • (45) Performance Shifter - EndMod/Accuracy/Recharge
Level 24: Kuji-In Sha
  • (A) Doctored Wounds - Recharge
  • (37) Doctored Wounds - Heal
  • (37) Doctored Wounds - Heal/Endurance
  • (37) Doctored Wounds - Heal/Recharge
  • (39) Doctored Wounds - Heal/Endurance/Recharge
  • (39) Steadfast Protection - Resistance/+Def 3%
Level 26: Danger Sense
  • (A) Luck of the Gambler - Recharge Speed
  • (27) Luck of the Gambler - Defense
  • (27) Luck of the Gambler - Defense/Endurance
Level 28: Disembowel
  • (A) Touch of Death - Chance of Damage(Negative)
  • (29) Touch of Death - Damage/Endurance/Recharge
  • (29) Touch of Death - Accuracy/Damage/Endurance
  • (31) Touch of Death - Damage/Recharge
  • (31) Touch of Death - Damage/Endurance
  • (31) Touch of Death - Accuracy/Damage
Level 30: Slash
  • (A) Crushing Impact - Damage/Endurance/Recharge
  • (40) Crushing Impact - Accuracy/Damage/Endurance
  • (42) Crushing Impact - Accuracy/Damage/Recharge
  • (42) Crushing Impact - Damage/Endurance
  • (42) Crushing Impact - Accuracy/Damage
  • (43) Achilles' Heel - Chance for Res Debuff
Level 32: Head Splitter
  • (A) Touch of Death - Chance of Damage(Negative)
  • (33) Touch of Death - Damage/Endurance/Recharge
  • (33) Touch of Death - Accuracy/Damage
  • (33) Touch of Death - Damage/Endurance
  • (34) Touch of Death - Damage/Recharge
  • (34) Touch of Death - Accuracy/Damage/Endurance
Level 35: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (40) Luck of the Gambler - Defense
Level 38: Hasten
  • (A) Recharge Reduction IO
  • (39) Recharge Reduction IO
  • (40) Recharge Reduction IO
Level 41: Moonbeam
  • (A) Sting of the Manticore - Chance of Damage(Toxic)
  • (46) Sting of the Manticore - Damage/Endurance/Recharge
  • (46) Sting of the Manticore - Damage/Interrupt/Recharge
  • (46) Sting of the Manticore - Damage/Endurance
  • (50) Sting of the Manticore - Accuracy/Damage
Level 44: Shadow Meld
  • (A) Luck of the Gambler - Recharge Speed
  • (45) Luck of the Gambler - Defense/Recharge
  • (50) Luck of the Gambler - Defense/Endurance/Recharge
Level 47: Soul Storm
  • (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (48) Basilisk's Gaze - Endurance/Recharge/Hold
  • (48) Basilisk's Gaze - Recharge/Hold
  • (48) Basilisk's Gaze - Accuracy/Hold
Level 49: Super Speed
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Assassination
------------
Set Bonus Totals:
  • 18.5% DamageBuff(Smashing)
  • 18.5% DamageBuff(Lethal)
  • 18.5% DamageBuff(Fire)
  • 18.5% DamageBuff(Cold)
  • 18.5% DamageBuff(Energy)
  • 18.5% DamageBuff(Negative)
  • 18.5% DamageBuff(Toxic)
  • 18.5% DamageBuff(Psionic)
  • 11.8% Defense(Smashing)
  • 11.8% Defense(Lethal)
  • 4.25% Defense(Fire)
  • 4.25% Defense(Cold)
  • 12.4% Defense(Energy)
  • 12.4% Defense(Negative)
  • 3% Defense(Psionic)
  • 20.5% Defense(Melee)
  • 18% Defense(Ranged)
  • 5.5% Defense(AoE)
  • 65% Enhancement(RechargeTime)
  • 23% Enhancement(Accuracy)
  • 4% Enhancement(Heal)
  • 10% FlySpeed
  • 167.2 HP (13.9%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Held) 8.25%
  • MezResist(Immobilize) 12.7%
  • MezResist(Stun) 2.2%
  • MezResist(Terrorized) 2.2%
  • 8.5% (0.14 End/sec) Recovery
  • 52% (2.61 HP/sec) Regeneration
  • 1.26% Resistance(Fire)
  • 1.26% Resistance(Cold)
  • 10% RunSpeed

------------
Set Bonuses:
Crushing Impact
(Hack)
  • MezResist(Immobilize) 2.2%
  • 13.6 HP (1.13%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Karma
(Hide)
  • Knockback Protection (Mag -4)
Kismet
(Hide)
  • 1.5% (0.03 End/sec) Recovery
Obliteration
(Slice)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Luck of the Gambler
(Ninja Reflexes)
  • 10% (0.5 HP/sec) Regeneration
  • 13.6 HP (1.13%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Touch of Death
(Assassin's Slash)
  • MezResist(Immobilize) 2.75%
  • 18.1 HP (1.5%) HitPoints
  • 2.5% DamageBuff(All)
  • MezResist(Held) 2.75%
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Gaussian's Synchronized Fire-Control
(Build Up)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 22.6 HP (1.88%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Blessing of the Zephyr
(Recall Friend)
  • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Blessing of the Zephyr
(Teleport)
  • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 22.6 HP (1.88%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
Doctored Wounds
(Kuji-In Sha)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
Steadfast Protection
(Kuji-In Sha)
  • 3% Defense(All)
Luck of the Gambler
(Danger Sense)
  • 10% (0.5 HP/sec) Regeneration
  • 13.6 HP (1.13%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Touch of Death
(Disembowel)
  • MezResist(Immobilize) 2.75%
  • 18.1 HP (1.5%) HitPoints
  • 2.5% DamageBuff(All)
  • MezResist(Held) 2.75%
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Crushing Impact
(Slash)
  • MezResist(Immobilize) 2.2%
  • 13.6 HP (1.13%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Touch of Death
(Head Splitter)
  • MezResist(Immobilize) 2.75%
  • 18.1 HP (1.5%) HitPoints
  • 2.5% DamageBuff(All)
  • MezResist(Held) 2.75%
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Luck of the Gambler
(Combat Jumping)
  • 10% (0.5 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Sting of the Manticore
(Moonbeam)
  • 12% (0.6 HP/sec) Regeneration
  • 1.88% Defense(Ranged), 0.94% Defense(Energy), 0.94% Defense(Negative)
  • 3% DamageBuff(All)
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Shadow Meld)
  • 10% (0.5 HP/sec) Regeneration
  • 13.6 HP (1.13%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Basilisk's Gaze
(Soul Storm)
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 2% (0.03 End/sec) Recovery
  • 7.5% Enhancement(RechargeTime)
Blessing of the Zephyr
(Super Speed)
  • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)




Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1402;697;1394;HEX;|
|78DAA593DB6E5241148667032D854229A5A5A5E7832D3D89E5CEC385895613D3D26|
|2F094B616B18C8A12206C1AF5CE07F04A8D5E79E7F115AC671F40A38D1A7D017D83|
|1AADB8D6FA879AC64B77E0FF60CDAC7FF6CC5A93B832ED53EADA7E65F90FE633B69|
|D4E5532F94BBADC9058AD642AB96241B9955211134D27745EEBD8817231934DA72E|
|17CBD98EDAC8B43EA70BB68ECDE50A1773157B3578A470419775A112ABFD6849168|
|BF9D831722815CB30F749E870AE52D0B68D3FB33A53CA15CE7BE54FAAA4753672A8|
|945B89D5D6491557F3E944C6AEE8F2D50E7AB531FAAE059479AA2EA50971D59205C|
|E085ACF022B82190FC192E90EB541E8518E4DE087E059C08CAB6A9DA59C9C13A6A9|
|848E9FC02FC1C0A660E8B760966C9DC6D6D96671C8D50A340B9E936D9DB1AD4B13A|
|2AA7E19382D6858021605DE05C10BCA729B2CF76359C9FB50E07B043C1034DD07EE|
|098629C5832CCBF34542CD5F052FC9AF11238EC6093990A16D8852AADFA4FAB7A5C|
|E9363C08C0430390CD4534E107B57C15109B9291432A1D0093980060AB521E46ABB|
|2396E3B7811B82C99BC02D4192966B373B6F4F8AC38E796006480846E680768B8B9|
|7A0AC8829430465E844193A5186D7B4852E63DB853274A30CDD28432FCAD08B32F4|
|A20C4F036C8EAC1EF458143D3686AE1ACB00E8B8F157B485907A43597D26AB0F6BF|
|563AD7ED8F66391012C39801708D3390D620BD620B610C516066964D8146F18473F|
|62AA067CA36E1D355761745D423B3F00EF817782F85BC1065DFE09E337819526838|
|27848F09DFC6298E08C7D76F019ECFA047C04D60543F46253A635A6D03471344DB7|
|6BEB72D2871E35FB4F24E9DABA70CA9248D7DF39FFF53CF1D57C3C47BDA42996E32|
|C27594EB12CB02CB22CB12CB3A459AA6B5BD981DDFC427B58F6B2EC63B9CE93DC7C|
|991A597C2C7E962696004B334B8825CCD2C97297A5FA074ADA05CE|
|-------------------------------------------------------------------|
Yeah.... Soft-cap to all positions (plus some extra in case you decide you want to fight at +3 or +4). You went Soul, so Kuji-In Retsu is just a waste of time, especially once you are at the soft cap. If you need a burst of defense to get away from a fight, or to help mitigate an alpha strike, Shadow Meld will do the job, without the crash killing your endurance and toggles. It's also available *much* more often.

Once you start going after IOs, it becomes a pretty loose build with a lot of options. You could go for maximizing recharge to get HS and DE up as quick as possible for high DPS, or like I did, go for a mix of the high def and recharge to get good DPS and god-like survival. Just be aware that all enemies will always have a 5% chance to hit you, no matter what your defense is at, and you *will* get unlucky. A few hits getting through will seriously hurt you, so make sure you have Sha available when you need it. You also do not have /SRs high level of defense debuff resistance, so Enemies with def debuffs will hurt you more and more once they start getting through. Cimerorans are well known for this, and other enemies (such as Council) who use primarily ranged lethal weapons can also rack up quick def debuffs to neuter your protection. Keep an eye out for them, learn who the biggest offenders are, and take them out ASAP.

~WP


Just my opinion, feel free to disregard...

 

Posted

I think you guys just got baited into making a build for the OP. 9/10.


Ware ni tatenu mono mashi!!
[There are none before me who have not been cleaved!!]