Kinetics/Dual Pistols:Fender or Corruptor?


Doctor_Kumquat

 

Posted

Given that GR will soon make side switching a reality, and keeping in mind the recent buff to Fenders when soloing, I'd like to get the communities input on a new character choice. Should I make a kinetics/DP Fender, or a DP/Kinetics Corruptor? Supporting arguments for your position are appreciated. Thanks for your input in advance.


 

Posted

Corrupter has a 400% Damage Cap, Defender is 300%.

That's why I went Corrupter.


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Posted

Corruptor=Scourge. Scourge=awesome.


@Joshua.

 

Posted

Minor nitpick, Necro - those are the caps for their damage buffs - technically, their damage caps are 500% and 400% respectively (factoring in the base 100%).

That being said, I'm planning on making a DP/Kin once GR goes live. Either way you build it, you'll do a lot of damage once you get Fulcrum in high gear, but corruptors will get higher base damage + higher damage cap (which you WILL spend a lot of your time at) + Scourge. Defenders get more potent damage debuffs in Siphon Power / Fulcrum / Chem rounds, and 25% bonus damage instead of 20% on each layer of Siphon Power / Fulcrum, but it won't likely enough of a difference to tip the votes.


Rule number six of an empathy defender is NEVER underestimate a blaster's ability to die. I don't care if he has CM, Fort, both RAs, bubbles (both FF and Sonic), and is fighting next to a Storm defender with hurricane on. If there is a way to die in that situation, the blaster will find it.

 

Posted

I think it's really a question of grouping versus soloing. Getting the attacks earlier and doing more damage with them is a boon for Corrupter. Getting higher base percentages for all effects (meaning normal, ice *and* chem rounds, as well as the effects in Kinetics and Leadership if you take it) is a boon for Defender. The smallish percentage more damage of Corrupter matters more when alone, the smallish percentage greater effects matters more if grouped.

I will add, though, that I chose Defender and the most frustrating thing is how many levels are between me and the DP attacks I want.


 

Posted

Quote:
Originally Posted by WhyNot View Post
I think it's really a question of grouping versus soloing. Getting the attacks earlier and doing more damage with them is a boon for Corrupter. Getting higher base percentages for all effects (meaning normal, ice *and* chem rounds, as well as the effects in Kinetics and Leadership if you take it) is a boon for Defender. The smallish percentage more damage of Corrupter matters more when alone, the smallish percentage greater effects matters more if grouped.
I've found Corrs to happily occupy the space between Blasters and Defenders in terms of damage output, but between higher base damages, higher damage mod caps and increasingly-damaging inherients, those difference really aren't small.

Additionally, Corrs get a S/L Def PPP, giving them the option of S/L Softcap. Defs are going to have to skew their builds more heavily to find a softcap. Until the Devs fix this, Corrs also have a huge survivability edge.

I love Defs, but with this pairing - where the Kin derives the most benefit from being within Fulcrum Shift-range - Corrs steal the crown.