Kinetics/Dual Pistols:Fender or Corruptor?
Corrupter has a 400% Damage Cap, Defender is 300%.
That's why I went Corrupter.
Member of:
Repeat Offenders Network - The Largest Coalition Network in the Game, across Virtue, Freedom, Justice and Exalted. Open to all, check us out.
Current Team Project: Pending
Corruptor=Scourge. Scourge=awesome.
@Joshua.
Minor nitpick, Necro - those are the caps for their damage buffs - technically, their damage caps are 500% and 400% respectively (factoring in the base 100%).
That being said, I'm planning on making a DP/Kin once GR goes live. Either way you build it, you'll do a lot of damage once you get Fulcrum in high gear, but corruptors will get higher base damage + higher damage cap (which you WILL spend a lot of your time at) + Scourge. Defenders get more potent damage debuffs in Siphon Power / Fulcrum / Chem rounds, and 25% bonus damage instead of 20% on each layer of Siphon Power / Fulcrum, but it won't likely enough of a difference to tip the votes.
Rule number six of an empathy defender is NEVER underestimate a blaster's ability to die. I don't care if he has CM, Fort, both RAs, bubbles (both FF and Sonic), and is fighting next to a Storm defender with hurricane on. If there is a way to die in that situation, the blaster will find it.
I think it's really a question of grouping versus soloing. Getting the attacks earlier and doing more damage with them is a boon for Corrupter. Getting higher base percentages for all effects (meaning normal, ice *and* chem rounds, as well as the effects in Kinetics and Leadership if you take it) is a boon for Defender. The smallish percentage more damage of Corrupter matters more when alone, the smallish percentage greater effects matters more if grouped.
I will add, though, that I chose Defender and the most frustrating thing is how many levels are between me and the DP attacks I want.
I think it's really a question of grouping versus soloing. Getting the attacks earlier and doing more damage with them is a boon for Corrupter. Getting higher base percentages for all effects (meaning normal, ice *and* chem rounds, as well as the effects in Kinetics and Leadership if you take it) is a boon for Defender. The smallish percentage more damage of Corrupter matters more when alone, the smallish percentage greater effects matters more if grouped.
|
Additionally, Corrs get a S/L Def PPP, giving them the option of S/L Softcap. Defs are going to have to skew their builds more heavily to find a softcap. Until the Devs fix this, Corrs also have a huge survivability edge.
I love Defs, but with this pairing - where the Kin derives the most benefit from being within Fulcrum Shift-range - Corrs steal the crown.
Given that GR will soon make side switching a reality, and keeping in mind the recent buff to Fenders when soloing, I'd like to get the communities input on a new character choice. Should I make a kinetics/DP Fender, or a DP/Kinetics Corruptor? Supporting arguments for your position are appreciated. Thanks for your input in advance.