AE Hide bug?
I can definitely confirm, as of today on live servers, Hide still gives customs a big damage buff. A custom boss's Shuriken dealt exactly double the damage it's supposed to.
Removed Hide from one of my arc's customs for precisely that reason. Bad enough the XP is nerfed to hell from Release Captive objectives. I'm not going to make players deal with ranged shuriken DoT one-shots too.
Hide has caused AE customs to do massive damage since Day 1. I have not seen any fix since then.
Whether or not this is working as intended, I'm not sure. But they definetly make for some over the top enemies.
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I thought I'd ask it here first since I didn't find anything about it in any of the patch notes. It seems that the fix for hide (ninjutsu power) experience point modifier also broke hide: I can currently see hidden enemies just fine even when I don't have any kind of perception buff.
I think this kind of defeats the point of hide since it doesn't seem to give any particular bonus for them now. Not even the damage bonus from hide (which I'd rather remove than the *hidden* component).
So is this a bug or some sort of weird change?