Laevateinn

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  1. Laevateinn

    HO tricks

    Putting a Lysozome in Spectral Terror increases the -ToHit, which is not slottable otherwise.

    At least, real numbers claims it does. I haven't tested this.
  2. Laevateinn

    Non-healing Emp

    Quote:
    Originally Posted by CharybdisClan View Post
    what kinds of opposition would you expect from people I might team with?
    I can't speak for others, but personally, I'd look at your build, wonder why you'd shortchange it so, shake my head and keep playing normally.
  3. You want the character to be destructive, which rules out most of the options mentioned so far (ice controller/tanker etc.) and you do not want Ice armor since the toggles look ugly.

    I'd suggest SS/Inv brute, and rely on good costuming to carry the concept through. Temp invuln has sparkles, and with the appropriate costume beneath it can look like ice. You can give yourself the snowflakes aura (come i20.5, you can buy coupons that let your characters have auras/capes at level 1) and later on take the arctic APP for ice storm.
  4. Quote:
    Originally Posted by Dechs Kaison View Post
    It's really just a difference in play style. The corruptor is a support secondary. He's there to do damage, and he'll buff when he wants to. Where it is common for a kin defender to keep his team SB'd, I am surprised if I see a kin corruptor who does the same.
    I think this difference is artificial and people focus more on one end only because they've been told to by the prevailing groupthink.

    I've teamed with some very good Fire/Kin corrs that kept the entire team SBed while mowing down hordes of enemies.
  5. Defenders have higher debuff values. Usually this doesn't matter, but sometimes it can, e.g. for sonic blast (Def: -20%/blast, Corrr: -15%/blast). There's a significant difference in the amount of -res a Rad/Sonic def can stack vs. the Corr equivalent.

    Defensively, defenders are usually easier to build for due to higher values for ally buffs that also affect self e.g. Maneuvers, and they actually get Tanker(!) modifiers for Tough/Weave and APP shields. My Ice/Cold Corr build has around 25 defense to everything. The same build, reproduced exactly on a Defender, has close to 30 defense to everything. That 5 defense might mean the difference between softcapped and not on a tight high-end build.

    Defenders get access to buffdebuff powers sooner, which is nice on sets that mature late (Kin, Cold). They can also skip or delay the T1 power of their primary, which can be an advantage on some builds (I'd skip infrigidate on my Cold if I could).

    Corruptor advantages are that they do better damage, they are excellent at killing single hard targets, they get access to Fire Blast, and they do so without debuffing meaningfully less than Defenders (in most cases - see above).
  6. I wonder what this crowd's reaction will be when Keyes is released and empaths (and regen, poor crippled regen) have a field day with it.
  7. Quote:
    Originally Posted by bmbeeman View Post
    I've thrown some posts around, but really all it's going to get me is a build I can copy and paste. Does that really help? Now I'm playing someone else's character. The main area I'm probing is "How do these builds happen?" What is the governing theory behind builds. Do I have to be a super math wizard to pull one off? Words like Soft-cap scare on confuse me and I'd be much happier to just hit an "auto" button (I miss my Neverwinter Nights). Call my cynical, or scared.
    There's very little math involved in making a good build. (Mids' is there to do the math for you.) Most of it involves good judgment, experience, logic, a sound knowledge of game mechanics, and creativity.

    The best way to develop these is just to play the game, do a wide range of content, try different things out and be observant and inquisitive. Eventually you will figure out why certain powers are considered mandatory to take, why some build goals are chosen over others, and some of the more obscure game mechanics. A few rules of thumb will tide you over until then (the most important one - no more than 3 of any single type of SO in a power, since there are severe diminishing returns on the 4th).

    Mids' is nice since it does the math for you and it lets you see how different enhancements affect power statistics, but it can be misleading sometimes. It's also not bug-free - till this day, it overestimates the average damage done by Fire Blast's lingering damage, for example. People who base build decisions exclusively around Mids' and power info as seen in the game (and there are a lot of them on the forums) almost always get something wrong.

    If you use a build made by someone else, make sure to pester them and get them to explain why it is built a certain way and justify (quantitatively if possible) the decision.
  8. Quote:
    Originally Posted by ClockWatcher View Post
    One question: How in the world did you all convince the Devs to make fitness an inherent power?
    By being persistent, employing sound logic, and ignoring those who oppose any beneficial change ever.

    P.S. squishies can now get mez protection too!
  9. As a level 28 Corr you probably will not have enough slots to spare on sets that increase defense (S/L def slotting tends to require at least a few 4-slotted Kinetic Combats), nor the recovery to run the multitude of toggles that high defense squishies usually have (weave + maneuvers + shadowfall + CJ/Hover etc.).

    More immediate solutions are to take Fearsome Stare and slot it for ToHit Debuff (not fear, despite the name), and put Darkest Night on every spawn you see. Together they reduce enemy ToHit (which has the same effect as increasing your defense) and damage.
  10. Quote:
    Originally Posted by Cheetatron View Post
    This thread is for concepts that are on hold until the appropriate sets are in place
    -Gadgeteer

    No, Traps does not cut it. There is no powerset in game that properly conveys the feel of the high-tech gadgeteer hero. It is criminal that it's so hard to get lasers in a superhero game and that there is no player orbital laser attack. I want time-stopping chronofields, disintegration beams, orbital strikes, and a cruise missile attack where I do the O-portal wrist tap animation and a Tomahawk flies in and blows up everything.
  11. Quote:
    Originally Posted by Maroon Warlock View Post
    Basically, does the DoT in Reactive outdamage the regen of an AV or GM that Diagmagnetic would debuff?
    Yes, provided that it is not already stacked to the maximum allowable (which will almost always certainly be the case in team AV fights).

    Flawless Reactive is 5x15 fire damage - nearly twice the average damage of purple damage procs. In every attack.
  12. Quote:
    Originally Posted by Doc_Reverend View Post
    What do you suggest I slot it with?
    4 Basilisk's Gaze (+1.25 ranged def, +7.5 rech). Pick and chose whichever pieces will let you cap hitchance against +3 or +4 enemies.
  13. Have you considered Ring of Fire? It is much better DPA than Fireblast (albeit as a DoT).
  14. There are two things that will forever make this game stand out for me. One is how performance isn't tied to appearance; some days I log in just to play dress-up with my characters.

    The other is how there is no (visible) botting at all. I remember I tried EVE briefly and saw all the AFK ratters and miners and hearing how, back then, the economy was basically dependent on mining bots to produce enough tritium.

    I have my complaints (stalkers are subpar, Peacebringers are subpar, pistols are subpar, Merit/Incarnate component prices are too cheap - they need to be increased) but overall the game's pretty good.
  15. Quote:
    Originally Posted by EmperorSteele View Post
    Comparing the various ATs is akin comparing different fruits.
    If you are talking about ATs with wildly different strengths (e.g. Corruptors and tanks), sure. For ATs that have broadly similar roles or capabilities, comparisons are entirely fair. There's nothing incorrect with noting that the best scrappers deal comparable damage to the best blasters while being 10 times tougher.
  16. Quote:
    Originally Posted by Galaxia View Post
    On a good team, with a good tank does a blaster need his own survivability? Not everyone was made to solo equally afterall.
    Yes. You will still need to handle ambushes and enemies above the taunt cap (tanks can hold the aggro of roughly one x8 spawn; and that really isn't a lot at all). More importantly, though, I would say that being able to handle your own survivability makes the game more fun regardless of whether it is necessary. It frees you to take the initiative and play how you like as opposed to following another player about in scripted roles.

    Quote:
    Do the reduced effectiveness of corruptor buffs compared to defenders make a big deal?
    It depends on the powerset, but generally no.

    In some cases the buffs are so powerful, the weaker Corruptor value doesn't mean much. (e.g. Fulcrum Shift)

    In some cases debuffs are based on pseudopets, so Corruptors get the same value as Defenders (e.g. Sleet)
  17. Looking at it from the other side of the fence, MA doesn't appeal to me because it doesn't offer much of what I look for in a good powerset: AoE damage, good DPA, game-changing debuffs (-res -ToHit -regen), self or ally buffs that synergize with secondary/APP attacks (Soul Drain, Rage), etc.

    Stuns and immobilizes are nice, but these are available (and in ranged form) from the Blaze APP, which lessens the advantage of MA having them.
  18. No, there's no practical reason. But I get the sense that most IOs (of any sort) bought with merits are for personal use, and the PvPIOs that go through the market mostly come from AFK farming.
  19. Quote:
    Originally Posted by Saber_Spectre View Post
    so for a casual player these are nigh impossible to get
    Casual players are the non-existent demographic everyone pretends to be to insinuate that devs have to cater to them. If you want very rare anything, you're not casual.
  20. Earth is the most control-heavy primary, at the cost of damage.

    Illusion doesn't get a lot of control, but what it does get is of extremely high quality. It's hard to imagine any other controller primary handling tower Recluse.

    Mind control is only average on controllers. Total Dom and Mass Confuse combined have less than Flashfire's uptime. Combining Terrify and Mass Hypnosis makes up for this, but that's a lot of power choices and slots to pay for control that's not significantly better than e.g. Fire or Plant, and detracts from Mind's other advantages.
  21. Warshades bring a lot to a team, yes. Peacebringers are one of the few ATs that can objectively be described as useless.
  22. Coming soon in i21: Incarnate Gordian Knots!
  23. Good.

    MMs benefit the most from Interface, so let's make them pay for it.
  24. I like the style of the new content. It's short and fast, based on difficulty not drudgery, emphasizes skill and teamwork over turning every mission into a defeat all, and incorporated some unique objectives. I especially like that the trials encourage everyone to move at a fast pace and penalize standing around for too long (e.g. reinforcing Siege/Nightstar) and enjoy the speedrun-like pace of the trials. Mechanics like sequestration warnings that discourage any one character holding aggro all the time and reduce the need for tankers are encouraging and should be implemented more frequently in future content. More generally, it's also good to see team-based content being rewarded more than solo farming is.

    Downsides are that components are being handed out far too liberally. Right now, it's less an endgame and more two trials that people will blitz for a month and stop once all their characters have a Very Rare in each slot; making rewards too accessible also defeats the idea that Incarnates should feel powerful, special and 'stand out in a crowd' per the Producer's Letter. Costs for Rare and Very Rare components should be increased, and influence/reward merits added to the crafting costs for higher tiers so that people have to play a variety of content to advance.
  25. Rad/sonic is a very endurance-light build, especially if you are skipping CC. It's possible to EMP at full endurance, keep fighting and have the crash wear off before you completely run out of endurance.