Which powerset and AT for a destructive Snow/Ice/Wind themed melee character?


Aett_Thorn

 

Posted

Much like the title may suggest, I have a concept/idea for an ice/snow/wind themed character and I am torn between a... vast variety of choices.

Ice tanker is an option, but one that I am somewhat fearful of, mostly because of their damage output. I am not looking for a moving iceberg, but a glacier that smashes/cut things up (What I am implying is that I am kind of biased against tankers when taking damage dealing into consideration -not that I want to exclude tankers from the possible choices).

I have been suggested, and have looked at, multiple choices, such as Ice/Energy tanker, Fire/Willpower scrapper, SS/Fire brute (/Fire not really being my cup of tea, but I suppose I could give it yet another try) and a lot of other combinations within these three AT. I did notice that blasters get a few melee powers, but I've never really thought about making a blaster that relied on them. It just doesn't sound very productive... or playable, for that matter.

Due to the coloring customization available to most of the sets, one could easily color /Fire or another set to look snowy-ish and make it fit with the theme... and that is mostly where my problem start. As I am not the best when it comes down to noticing synergy (or, say, dysfunctions or negative traits -or however you want to call it) between some of the sets, when multiple sets present themselves I am easily at a loss.
So I am looking at all those sets available to the melee ATs and the only ones that I can see not fitting into the concept would be Stone and maybe Elec, although wind-electricity could somehow be linked, it'd be starting quite far from the original concept.

As a final note, combinations that seem more interesting than the others (but really, any suggestion is welcome)
-Fire/Willpower brute or scrapper looks very promising,
-Ice/Energy or Kinetic tanker seemed to fit as well, although once more I stand unknowing in front of, well, a tanker.
-SS/ brute would probably be one of the closest to what I am looking for, but I just can't decide onto which secondary to pair it to. DA looks interesting and... that's pretty much it. While I've read guides on it, I really don't know what to expect from that combination. Fire could work, although I'm not a /Fire fan, so I'm mostly looking elsewhere right now.
-Dual Blades/DA has been one of the sets that I have spend the most time looking at, but, having never even tried DB before, the combo system seems rather overwhelming, considering that taking just two combos will require most powers.

In any case, I'm trying to pair an elemental-ish primary or secondary, that could be colored into something icy or snowy to fit to concept, with just about anything else that wouldn't destroy the theme (I'm looking at you, Granite Armor).

Any thoughts, comments, questions or suggestions? At this point, almost anything would be of help.


 

Posted

Some things off the top of my head,

Dominators can push out good damage nowadays (guessing that is important to you based on your post), and they also have several powers that can be made to be Ice/snow looking.. Ice Control and Ice Assault being the most obvious, but they also have access to Fire, and Energy power sets..

Though my knowledge on Doms is limited, so I'll leave actual powerset synergies up to other folks who might know more.

Ice/Cold Corrs are also quite good(and has Snow, Ice, and Wind all down pat), but bloom late. Same with Fire/Cold.

xx/Storm Corr might also fit the bill.


 

Posted

Ice/Ice/Arctic Tanker using "flypaper" tactics.

Lure them in, get 'em stuck to you like glue, grind 'em to loess beneath your Icicles, Frost and Chilling Embrace.


It's the end. But the moment has been prepared for ...

 

Posted

Quote:
Originally Posted by Redlynne View Post
Ice/Ice/Arctic Tanker using "flypaper" tactics.

Lure them in, get 'em stuck to you like glue, grind 'em to loess beneath your Icicles, Frost and Chilling Embrace.
That was my first thought when the concept crossed my mind, but like I've said, I'm beginning to doubt the capacities of an Ice/Ice Tanker to 'kill stuff'. I mean, slowing everything down, being able to withstand almost anything is nice and all, but if it takes me a whole day to beat a boss down... I just don't think that's for me.
Then again, I've never made a tanker (mostly because of ^), so maybe I'm completely misjudging it.

As for the Dominators, I must admit that I completely forgot about them (I feel ashamed). Although I feel that they are in the same bag as blasters (primarily ranged with a few melee powers) I certainly would have to look more into them, especially if some of those melee powers might be worth it.

As for the damage dealing part, while it may look as though I absolutely want my character to dish out damage, it is by no means expected to deal blaster (or scrapper/brute) level of damage on say, a dom or tanker. I am mostly looking into being able to solo well at a decent (read: fast) pace and not simply relying on a team to go through missions or whatnot.
Basically a self-reliant, melee-oriented character.


 

Posted

How about a Kinetic Melee/Shield Brute? Use auras to add a snow effect (FYI the new Pixie Dust aura looks fantastic colored light blue) and the "chunk of ice" shield.

You can also recolor Stone Melee to look rather convincingly icy if it is colored blue. That set may have some of the same damage issues as Ice Melee though.


 

Posted

An ice/Storm Corruptor might be what you are looking for, good damage and very Ice themed. Or for Doms, there's Ice/Psi; you could color the Psi attacks white or blue-white and treat them as "waves of cold". Or Ice/Earth Assault, with the latter colored white. Or Ice/Ice, naturally.

Quote:
Originally Posted by Oedipus_Tex View Post
You can also recolor Stone Melee to look rather convincingly icy if it is colored blue. That set may have some of the same damage issues as Ice Melee though.
Stone Melee is a high damage set, although single target focused. Although "high damage" for a tank isn't going to mean what it does on a brute...

Quote:
Originally Posted by Narkor View Post
As for the Dominators, I must admit that I completely forgot about them (I feel ashamed). Although I feel that they are in the same bag as blasters (primarily ranged with a few melee powers) I certainly would have to look more into them, especially if some of those melee powers might be worth it.
Actually, Dominators do more damage in melee. And some of their Assault sets are mostly melee attacks.


Arc #40529 : The Furies of the Earth

 

Posted

Quote:
Originally Posted by Obscure Blade View Post
An ice/Storm Corruptor might be what you are looking for, good damage and very Ice themed. Or for Doms, there's Ice/Psi; you could color the Psi attacks white or blue-white and treat them as "waves of cold". Or Ice/Earth Assault, with the latter colored white. Or Ice/Ice, naturally.

Stone Melee is a high damage set, although single target focused. Although "high damage" for a tank isn't going to mean what it does on a brute...

Actually, Dominators do more damage in melee. And some of their Assault sets are mostly melee attacks.

Ice/Thorns is another option. I know someone on the forums made a Icy themed one of these by recolouring the thorns to be icicles. The combo has nice synergy as well, both sets like being in melee range.


Ice/Psi and Ice/Earth also have the same advantages (Psi's two standout powers are PBAOEs and Earth is the best single target melee set available to Doms and has the Crystal look).


 

Posted

Quote:
Originally Posted by Narkor View Post
That was my first thought when the concept crossed my mind, but like I've said, I'm beginning to doubt the capacities of an Ice/Ice Tanker to 'kill stuff'. I mean, slowing everything down, being able to withstand almost anything is nice and all, but if it takes me a whole day to beat a boss down... I just don't think that's for me.
Then again, I've never made a tanker (mostly because of ^), so maybe I'm completely misjudging it.
I actually *have* an Ice/Ice/Arctic Tanker ... Shirayukihime (which translates, quite literally, to White Snow Princess) ... who has actually "won" an MVP Award on a Tanker Tuesday on an All Tanker ITF last year. So I know what I'm talking about with this combo. When other Tankers cry because they can't pull aggro off me ...

Ice/Ice/Arctic has fantastic AoE throughput. It inhales aggro like a wind tunnel. It sounds like you're living atop a windswept glacier when playing (with the sound on). The powerset also has a preference for "Brutish" play, which advantages the aggressive player. It is a VERY aggressive powerset combo, that is almost "vampiric" in how well it is fueled by enemies. The one downside to it all is that although the combo is heavy on AoE, it's a bit lighter on Single Target damage.

Still ... I have a hard time thinking that any sort of "destructive Snow/Ice/Wind themed melee character" would have a problem with being an AoE powerhouse in exchange for being a Single Target lightweight in the damage department. Especially since with Ice/Ice/Arctic on a Tanker you get TWO Holds, which can be stacked on Bosses, for Perma-Held Bosses.


It's the end. But the moment has been prepared for ...

 

Posted

Ice/Ice tanks are great for AoE damage and while they do lack a little bit for single targets (bosses), ST attacks from the epic pools easily remedy this. Mine is Ice/Ice/Soul and FF+FT+IS+Gloom+IS makes pretty quick work of things. And with a decent amount of recharge, you can merge this chain with FA and Frost to have a hybrid AoE/ST chain.

Right now I can run FA+Frost+FF+FT+IS+Gloom seamlessly with 152.5% recharge (Hasten up). Reactive Interface helps, too.

It's a bit of late bloomer, obviously, but well worth the wait.

Another combo that comes to mind is an Earth/Storm troller. This is something that I'm looking into making. With the right colorization on the Earth powers, it could look like snow or ice.


SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)

 

Posted

Quote:
Originally Posted by Carnifax_NA View Post
Ice/Thorns is another option. I know someone on the forums made a Icy themed one of these by recolouring the thorns to be icicles. The combo has nice synergy as well, both sets like being in melee range.
While I dont think I am the one Carnifax is speaking of I did this when I saw someone on an ITT wrecking shop with theirs I did the same colored the thorns to look like icicles and with the Ice Mastery pool you add Sleet and Ice Storm it has just the right feel.. Add in some S/L defense to get near the soft cap and you are doing very well for yourself.


Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Shiv'R: Level 50 Mutation Dominator
Primary Power Set: Ice Control
Secondary Power Set: Thorny Assault
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Ice Mastery

Villain Profile:
Level 1: Block of Ice -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Acc/EndRdx/Rchg/Hold(3), BasGaze-Rchg/Hold(5)
Level 1: Thorny Darts -- HO:Nucle(A), HO:Nucle(34), HO:Nucle(50)
Level 2: Frostbite -- GravAnch-Immob(A), GravAnch-Immob/Rchg(17), GravAnch-Acc/Immob/Rchg(17), GravAnch-Acc/Rchg(39), GravAnch-Immob/EndRdx(39), Enf'dOp-Acc/Immob(42)
Level 4: Fling Thorns -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(5), Posi-Dmg/Rchg(7), Posi-Dmg/Rng(7), Posi-Acc/Dmg/EndRdx(9)
Level 6: Arctic Air -- CoPers-Conf%(A), CoPers-Conf/EndRdx(9), CoPers-Conf(11), CoPers-Conf/Rchg(11), CoPers-Acc/Conf/Rchg(13), EndRdx-I(13)
Level 8: Boxing -- Acc-I(A)
Level 10: Maneuvers -- EndRdx-I(A), LkGmblr-Rchg+(33)
Level 12: Ice Slick -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(19)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(21)
Level 16: Assault -- EndRdx-I(A)
Level 18: Combat Jumping -- Krma-ResKB(A), LkGmblr-Rchg+(23)
Level 20: Thorn Burst -- Oblit-Dmg(A), Oblit-Acc/Rchg(23), Oblit-Dmg/Rchg(25), Oblit-Acc/Dmg/Rchg(25), Oblit-Acc/Dmg/EndRdx/Rchg(27), Oblit-%Dam(27)
Level 22: Super Jump -- Jump-I(A)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A), ResDam-I(29), ResDam-I(29), EndRdx-I(31)
Level 26: Glacier -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(31), BasGaze-Rchg/Hold(33), BasGaze-EndRdx/Rchg/Hold(33)
Level 28: Thorntrops -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(31), Posi-Dmg/Rchg(43), Posi-Dmg/Rng(43), Posi-Acc/Dmg/EndRdx(50)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(34), LkGmblr-Def/EndRdx/Rchg(34), LkGmblr-Def(36)
Level 32: Skewer -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(40), C'ngImp-Dmg/Rchg(40), C'ngImp-Acc/Dmg/Rchg(40), C'ngImp-Acc/Dmg/EndRdx(43)
Level 35: Ripper -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: Thorn Barrage -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(39), Decim-Acc/Dmg/Rchg(42), Decim-Dmg/Rchg(46), Decim-Acc/EndRdx/Rchg(46), HO:Nucle(46)
Level 41: Sleet -- HO:Lyso(A), RechRdx-I(42)
Level 44: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(45), LkGmblr-Def(45), LkGmblr-Def/EndRdx/Rchg(45)
Level 47: Ice Storm -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Hibernate -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(15), EndMod-I(15)
------------
Set Bonus Totals:
  • 10% DamageBuff(Smashing)
  • 10% DamageBuff(Lethal)
  • 10% DamageBuff(Fire)
  • 10% DamageBuff(Cold)
  • 10% DamageBuff(Energy)
  • 10% DamageBuff(Negative)
  • 10% DamageBuff(Toxic)
  • 10% DamageBuff(Psionic)
  • 6.75% Defense(Smashing)
  • 6.75% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 8% Defense(Energy)
  • 8% Defense(Negative)
  • 3% Defense(Psionic)
  • 10.5% Defense(Melee)
  • 5.5% Defense(Ranged)
  • 3% Defense(AoE)
  • 2.25% Max End
  • 4% Enhancement(Confused)
  • 105% Enhancement(RechargeTime)
  • 67% Enhancement(Accuracy)
  • 45.8 HP (4.5%) HitPoints
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Immobilize) 4.95%
  • MezResist(Stun) 4.4%
  • 19.5% (0.33 End/sec) Recovery
  • 20% (0.85 HP/sec) Regeneration
  • 7.25% Resistance(Fire)
  • 7.25% Resistance(Cold)


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

Posted

Quote:
Originally Posted by Airhammer View Post
While I dont think I am the one Carnifax is speaking of I did this when I saw someone on an ITT wrecking shop with theirs I did the same colored the thorns to look like icicles and with the Ice Mastery pool you add Sleet and Ice Storm it has just the right feel.. Add in some S/L defense to get near the soft cap and you are doing very well for yourself.

Actually, I think you *are* the one I'm talking about. I remember the TF reference from the Domi boards.


 

Posted

Quote:
Originally Posted by Narkor View Post
Much like the title may suggest, I have a concept/idea for an ice/snow/wind themed character and I am torn between a... vast variety of choices.

Ice tanker is an option, but one that I am somewhat fearful of, mostly because of their damage output. I am not looking for a moving iceberg, but a glacier that smashes/cut things up (What I am implying is that I am kind of biased against tankers when taking damage dealing into consideration -not that I want to exclude tankers from the possible choices).

I have been suggested, and have looked at, multiple choices, such as Ice/Energy tanker, Fire/Willpower scrapper, SS/Fire brute (/Fire not really being my cup of tea, but I suppose I could give it yet another try) and a lot of other combinations within these three AT. I did notice that blasters get a few melee powers, but I've never really thought about making a blaster that relied on them. It just doesn't sound very productive... or playable, for that matter.

Due to the coloring customization available to most of the sets, one could easily color /Fire or another set to look snowy-ish and make it fit with the theme... and that is mostly where my problem start. As I am not the best when it comes down to noticing synergy (or, say, dysfunctions or negative traits -or however you want to call it) between some of the sets, when multiple sets present themselves I am easily at a loss.
So I am looking at all those sets available to the melee ATs and the only ones that I can see not fitting into the concept would be Stone and maybe Elec, although wind-electricity could somehow be linked, it'd be starting quite far from the original concept.

As a final note, combinations that seem more interesting than the others (but really, any suggestion is welcome)
-Fire/Willpower brute or scrapper looks very promising,
-Ice/Energy or Kinetic tanker seemed to fit as well, although once more I stand unknowing in front of, well, a tanker.
-SS/ brute would probably be one of the closest to what I am looking for, but I just can't decide onto which secondary to pair it to. DA looks interesting and... that's pretty much it. While I've read guides on it, I really don't know what to expect from that combination. Fire could work, although I'm not a /Fire fan, so I'm mostly looking elsewhere right now.
-Dual Blades/DA has been one of the sets that I have spend the most time looking at, but, having never even tried DB before, the combo system seems rather overwhelming, considering that taking just two combos will require most powers.

In any case, I'm trying to pair an elemental-ish primary or secondary, that could be colored into something icy or snowy to fit to concept, with just about anything else that wouldn't destroy the theme (I'm looking at you, Granite Armor).

Any thoughts, comments, questions or suggestions? At this point, almost anything would be of help.
An Ice/SS Tanker would fit the bill very well.

Ice fits the theme that you're after and SS does very good damage for any AT let alone a Tank. My SD/SS Tank is one of my most damaging alts and clears maps quicker than most of my Scrappers.
Ice is very easy to cap against most damage types so you could build mainly for recharge, this would allow double stacked Rage and a readily available Footstomp. You would have no trouble against Bosses or large groups.
Ice also has Energy Absorption which will help counter the End crash in Rage.


L50s: Tanks: Cryofission - Ice/EM - Dr Celsius - Fire/Ice - Saint George - SD/SS | Controllers: Psichosis - Ill/Kin - Major Chaos - Ill/Stm | Scrappers - Neutron Crusader - DM/SR

Currently Levelling: Angelic Blade - BS/WP Scrapper | Seeds of Destruction - Plant/Kin Controller

 

Posted

The question should be: Do you want it to just look like ice/wind? Or feel like ice/wind too?

To look like ice:
-Shield Defense has an ice shield option but it isn't colorable.
-Dark Melee can be colored blueish white for ice and gray for wind. Midnight grasp might need some explaining though...a snowman's tentacle?
-Weapons (sword, axe, dual blades, claws) have energy weapon options that you could color to look like cryo-energy or something.
-Invulnerability looks sparkly and glowy so with the right costume can make you look like you're made of ice.
-Fire and Stone melee have options to look like icy material.
-Energy Aura can turn you transparent like ice and with the right colors can look like a cold aura.

To feel like ice:
-Spines/Thorns using the crystalline customization colored white/blue might look well. And with their slows/immobilizes, can certainly feel like ice. However, the green toxic spray might not work well with the look.
-Ice, of course. Doms probably do the theme better since you want melee attacks and be damaging.
-Kinetic melee can be colored gray/white to look like wind, especially the tier 9 and 8. And with the knockback, it'll feel like wind too.
-Psychic colored blue might look a bit flashy but with the -recharge and the control effects, it can be either wind or ice.


My recommendations:
-Ice/Psy dominator. Its synergies lie in the range of its abilities, many of which are melee. Arctic Air is a PBAoE toggle slow/confuse power, that plus Psy's Psychic Shockwave for damage and Drain Psyche for regen/recovery. I'd probably recommend Psionic Mastery for Psionic Tornado, but since you can't color the epic pools, I'd choose either Ice Mastery, Primal Forces mastery or Leviathan mastery.

-Shield/Kinetic Tanker. You could go brute or scrapper too, but I like the feel it has on a tanker. It's very offensive solo, easy to make survivable and keeps aggro well. And you can stack -dmg from your attacks with Against All Odds.

-Ice/Kinetic Tanker. Same reasons above but you get a damage aura instead.


 

Posted

Well now I just have too many alts to make!
So far,

Ice/Psy or Thorns seems pretty interesting. A melee, control heavy character is definitely something I'd need to try out. Especially with mez protection...
Though the thorny effect of, well, thorns might be somewhat annoying, it'd be well worth looking into.

Ice/Ice Tanker looks promising, but I'm not too sure about /Ice. I'd probably have to ask/search on the tanker forums to get more out of this. But /SS and /Kinetic are two choices I'd be really interested in trying (not necessarily on a tanker, but still).

I was looking at a Kinetic/Shield scrapper recently and thought it might fit the bill. Will have to try out the shield options though.

As for if I want it to look or feel ice/wind, I'd have to go with a little bit of both, but at least look like it.
Power customization can make a lot of sets look icy/snowy like a no-brainer, but I'd still like it to have a 'cold' feeling. I guess an aura at level 30 could easily fix this, but I'd certainly need to reach level 30 to get it, so I'd rather have something right off the bat, in case I might lose interested otherwise.

Something that ran through my mind recently; how well does a SS/DA brute fair throughout the game?

Edit: I forgot to ask; I can't, for the love of all that is holy, or pseudo-holy, color Ice Armor's shields (namely Frozen Armor and whichever other one has the same graphics) to look even remotely appealing or, hell, just 'good'. Is there a trick to it? Would having an over-enormous ice aura over it completely hide the poor visuals? I think I'm going to do a quick search through the 'Which powers do you want alternate animations for?' and see if someone mentioned Ice Armor...


 

Posted

You can get Ice Armor to look good. The key is making your costume look good under it. Ice Armor doesn't go with everything, but some costume options go really well with it. It looks big and blocky, unless your character is big and blocky, and then it looks fairly good, IMO.

Also, Ice Melee isn't that bad. The key is to focus on your AoEs, and use your single-target attacks to whittle down the bosses across spawns. Meaning, drag the bosses with you, and deal damage to them as you take out the minions and lieuts quickly.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

Kinetic Melee/Energy Aura/Arctic Mastery Brute for wind/ice theme

Fire/Stone/Arctic Brute is good for an elementalist. or if you don't like stone armor:
Stone/Fire/Arctic Brute


Whining about everything since 2006.

Ammo switching for Dual Pistols was my idea:
http://boards.cityofheroes.com/showthread.php?t=135484

 

Posted

Your concept screams storm, so really the only question is what will you take with it? Ice/Storm would be my first recommendation. You've got tons of nice synergies to work with, like Frostbite confering knockback resistance, and tornado to apply lots of damage to everyone underneath it. Throw damage procs into Arctic Air and Snowstorm for further hilarity, and of course Ice Mastery to stack Ice Storm with Freezing Rain.

You'll be a consummate endurance hog, so Cardiac is what you want for your alpha slot, and you'll want to team as much as possible while you level. With good slotting and cardiac tier 4, however, you'll be fairly unstoppable.


 

Posted

You want the character to be destructive, which rules out most of the options mentioned so far (ice controller/tanker etc.) and you do not want Ice armor since the toggles look ugly.

I'd suggest SS/Inv brute, and rely on good costuming to carry the concept through. Temp invuln has sparkles, and with the appropriate costume beneath it can look like ice. You can give yourself the snowflakes aura (come i20.5, you can buy coupons that let your characters have auras/capes at level 1) and later on take the arctic APP for ice storm.


 

Posted

My Ice themed toon

Shiv'r- Ice/Thorn Dominator. Fights in Melee mostly. Artic Air and Immobilize is really effective. They stand still and confused while i take them apart.. and they even help me do it LOL

Heatsink- Cold/Ice defender ( could also build as a corruptor ). Very effective. Great team build and also quite effectient solo.. Having three rain powers is a huge plus.

Stormbringer- Ice/Storm Controller. Very late bloomer.. but when it blooms.. Enough recharge to throw out two Lightning Clouds is gold.

Coldsnap-Ice/Cold Controller ( very light on damage till late in game but excellent control and debuffs)

Shield/Ice tank.. a little heavy on the end but a LOT of fun.. and can do decent damage because of AAO.


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

Posted

Quote:
Originally Posted by Narkor View Post
I forgot to ask; I can't, for the love of all that is holy, or pseudo-holy, color Ice Armor's shields (namely Frozen Armor and whichever other one has the same graphics) to look even remotely appealing or, hell, just 'good'. Is there a trick to it? Would having an over-enormous ice aura over it completely hide the poor visuals? I think I'm going to do a quick search through the 'Which powers do you want alternate animations for?' and see if someone mentioned Ice Armor...


That's Shirayukihime, my Ice/Ice/Arctic Tanker, on the left (click image to see large).

I dare say that this ought to "prove" that it's perfectly possible to recolor Ice Armor to not only allow your costume to be visible, but also to look good. Fair warning though, it'll take a lot of tweaking to make it look "just right" to the eye outside of the costume editor (ie. in world environments).


It's the end. But the moment has been prepared for ...