The appeal of Scrapper Primaries


Amy_Amp

 

Posted

So I have a level 41 MA/Regen scrapper and I freakin love her.

she can Stun, immobilize, knock up, and knock back and take on really tough mobs because she can control the crowd.

Stun someone, then knock someone away, then take out who's ever left, rinse, repeat.

So then I want to build another scrapper and..... the other primaries just don't do it for me.

They're like 1 trick ponies, extra DoT, or lower def, or -acc, etc.

So what's the appeal of non-MA? I know there is one, but I don't see it!

Help?


 

Posted

The appeal of one trick ponies is that there are some pretty good single tricks out there.

  • Katana and Broad Sword allow you to easily soft cap your melee/lethal defense, adding huge survivability to non-defense sets.
  • Dark Melee has a heal that does so much damage you'd put it in your attack chain even if it didn't heal you, which adds huge survivability to non-healing sets.
  • Fiery Melee does big damage all around. Dead enemies don't fight back.
  • Electrical Melee and Spines do amazing AoE damage, tearing apart crowds. In most of the game, AoE is king, no matter how much people like me like to talk about DPS. And again, dead enemies don't fight back.
  • etc.
Secondary effects like stun and knock back mean so little to me that I all but ignore them when picking powers or primaries. Not completely ignore them, but almost ignore them. The only enemies I'd need stunned or knocked back are the kind of enemies that won't be easily stunned or knocked back, like archvillains. And actually, I don't EVER want enemies knocked back. Chasing enemies wastes valuable damage-doing time.

This could also be the difference between leveling builds and high-end end-game builds. I know a lot of people like having the various tricks while leveling. Touch of Fear, for instance, to fear a troublesome boss. But in the end game, there's pretty much no such thing as a troublesome boss. You don't waste time trying to control things as a Scrapper. You just take them down.

There are some exceptions, and opinions on the subject may, of course, vary. That's mine.


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Posted

I'm with the bearded one here - control does very little for a Scrapper, who generally has access to good enough survivability besides. I tend to ignore knockdown in powers unless it shows up in upwards of five powers in the same set (like, say, Battle Axe) and actually HATE knockback since it makes things far more complicated than they need to be. Immobilization is rarely needed, especially melee-range such, for the simple fact that Confront does a far better job of stopping runners, and it does so at range.

Really, I much prefer the one-trick pony sets, since at least with them, their secondary effects matter. A 7.5% defence debuff doesn't really make a huge difference in the select few instances where it matters, but both Broadsword and Katana can stack that three times over with ease. This means that once you scratch a Rikti Drone or an Earth Thorn Caster, then his defence will suffer cascading failure and you will destroy him with ease.

Or take Fiery Melee as a good example. Fiery Melee's secondary effect is "more damage." And you know what? With the amount of raw damage, not to mention AoE damage, that this set puts out, its gimmick is "I kill things dead." After all, death is the best debuff in the game. Dead things can generally be trusted to be very harmless. In the event that they should resurrect, they can simply be rekilled for even more damage.

I have a great dislike for sets that spread their effects too thin, since melee set secondary effects are rarely very useful on their own. If you can't stack them or chain them, they're only a mild help.


Quote:
Originally Posted by Arcanaville View Post
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Posted

I like my Martial Arts scrappers an awful lot, I have four of them at level 50, and there's a certain appeal to the flow of one movement into another -- I can almost zone out while running one of them through a very tough mission set for 8 people.

The appeal to other sets is MOAR damage and killing stuff faster. While MA has very good single-target damage, my katana and broadsword scrappers can do more in a single hit than my MA scrappers can. And when it comes to AoE, there's no comparison. Fire sword circle on a group of enemies is immensely satisfying, and Lightning Rod is just a blast. I've been reworking my electric melee/shield defense scrapper over the weekend, I ran a whole bunch of missions solo and teleporting into a mob and having them all drop dead (Lightning Rod, Shield Charge, Fireball) -- well, MA can't touch that.

I'm not anti-stun or knockback though. On an MA scrapper your enemy spends a great deal of time NOT attacking you.



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Posted

Quote:
Originally Posted by Organica View Post
The appeal to other sets is MOAR damage and killing stuff faster. While MA has very good single-target damage, my katana and broadsword scrappers can do more in a single hit than my MA scrappers can. And when it comes to AoE, there's no comparison. Fire sword circle on a group of enemies is immensely satisfying, and Lightning Rod is just a blast. I've been reworking my electric melee/shield defense scrapper over the weekend, I ran a whole bunch of missions solo and teleporting into a mob and having them all drop dead (Lightning Rod, Shield Charge, Fireball) -- well, MA can't touch that.
+1. I've gone from a hardcore support player to one who solos, and from one who takes ST based sets to rolling AoE based ones. Outside of a few ST based ones for certain reasons, AoE is where it's at. I have a hard time rolling a "defense" set that doesn't boost damage in some way. Even if my Spines/elec is only 21, I can't foresee me going back to ST based sets unless I'm playing a hardcore character, or there is an obvious synergy between the sets. Hardcore being if they die, they are done. If I'm going to play MA, there better be a damage aura, or /shield involved.


 

Posted

Also, if you really like knockdown, getting Fireball and placing Ragnarok Chance for Knockdown in it will turn it into a nice AoE knockdown power... it's a 20% chance to knockdown (not knockback) so pretty much puts 20% of the enemies around you on their backs. ^_^ Fun proc, although I don't know if it's worth slotting if you're not using other pieces from the same set.



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Posted

Looking at it from the other side of the fence, MA doesn't appeal to me because it doesn't offer much of what I look for in a good powerset: AoE damage, good DPA, game-changing debuffs (-res -ToHit -regen), self or ally buffs that synergize with secondary/APP attacks (Soul Drain, Rage), etc.

Stuns and immobilizes are nice, but these are available (and in ranged form) from the Blaze APP, which lessens the advantage of MA having them.


 

Posted

Quote:
Originally Posted by Laevateinn View Post
Looking at it from the other side of the fence, MA doesn't appeal to me because it doesn't offer much of what I look for in a good powerset: AoE damage, good DPA, game-changing debuffs (-res -ToHit -regen), self or ally buffs that synergize with secondary/APP attacks (Soul Drain, Rage), etc.

Stuns and immobilizes are nice, but these are available (and in ranged form) from the Blaze APP, which lessens the advantage of MA having them.
Hey now, the AOE might not be there, but MA has good DPA.


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Posted

Quote:
Originally Posted by Organica View Post
I'm not anti-stun or knockback though. On an MA scrapper your enemy spends a great deal of time NOT attacking you.
I think that's why I like my MA scrapper so much; because with Regen you need to make sure that the damage coming in doesn't out weight your ability to heal it. Stunning and knocking baddies on their *** is a great way to do so. Meaning that an MA/Regen seems to be a really good mix.

Would also explain why I was soloing mishies at +3 level at 2 heroes when I was level 30 something.

I juggled most bosses to the point where they only got 1 or 2 attacks off. Mind you, I have no idea what the level 50 mishies are like since I've never gotten a toon that high. Which is really sad because I've been playing for over 4 years... damn altaholism!


But thank you all for the feed back, now I'm looking at my scrapper as just a different flavour and now seeing what kind of damage I can do with the other sets!

Hmm.... *strokes beard in thought*


 

Posted

I'll go the other direction and say if the other primaries don't do it for you don't play them. There's now officially lots to do with a single character (there always was) so unless you're thinking of a second scrapper to avoid burning out on the one you love I'd say... kick things in the face and be merry.


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Posted

While MA might be a +3 x2 Set by level 30. Other sets, like spines and Elec are a +0 x8 Set by level 32 ish. Its just up to you what is more fun. Taking on 3 red minions and a purple LT or 8 minions 3 or 4 LT's and a boss or two.


 

Posted

Quote:
Originally Posted by MrLiberty View Post
While MA might be a +3 x2 Set by level 30. Other sets, like spines and Elec are a +0 x8 Set by level 32 ish. Its just up to you what is more fun. Taking on 3 red minions and a purple LT or 8 minions 3 or 4 LT's and a boss or two.
Well I like both. Example for me is blasters. I have snipers, ranged bombarders, and blappers. Some are careful and timed, and other are fury incarnate.

So I want the same kinda experience with scrappers cause I love em!

Spines have always been in the back of mind, but I've never been able to get them to look good. What's a good secondary for spines that will get me the +0 x8 solo mishies?


 

Posted

Electrical melee.

Walk into a group of mobs. Lightning Rod. Shield charge. By the time you get one of your fancy kicks off, I'll have every mob except bosses dead.

It's a thing of beauty. My elm/shield scrapper doesn't rely on fancy stuns. It doesn't rely on endurance drain.

Because the only control I need is DEATH.


 

Posted

One of the big appeals of the Broadsword set is:
SHUNK
CRUNCH
SKLUTCH
...and other satisfying sounds.

Oh, and I guess the well-rounded set of attacks and the defense from Parry are worth something too.


 

Posted

What about a good secondary?

/shield seems to get a lot of attention. But having a damaging aura has been mentioned a few times, so /fire, /elec, and /dark right?

What are the best compliments to claws, swords, and spines for soloing +0 x8?


 

Posted

My first scrapper that I leveled to 50 was a Katana/SR. While it was a solid combo I found that I didn't ever really look forward to playing the character, it just didn't fit my playstyle too well.

Years later (literally, like 5 years later) I started giving scrappers another go. Dark/Fire? It was fun, but there were other characters I enjoyed more...Sablesear was remade into a brute and I still have her though I think I moved her from Freedom to Virtue to Pinnacle just because I rarely ever played the character and I had those free character transfers back when they were giving them. Kin/Elec? It was an interesting combo and I enjoyed it but lost interest in the mid-30s. Elec/Fire? It's 50 but I didn't like the character enough to blow a billion inf on a build so it's just sitting there. It would be great if I did set it out, I just moved on to my latest scrapper project which just hit 50 yesterday... DM/Shield. Holy macaroni.... this one is F-U-N. When I hit 47 I started emailing myself my IOs, got most of what I needed, then when I hit 50 yesterday (soloed from 48-50 doing radios in PI) I finished most of the rest aside from about 3 IOs. I then unlocked the Alpha slot, then ran 5 or 6 BAF trials to get my Judgement & Lore unlocked, got the second tier in both, then did a couple Lambdas. Interface is unlocked, but unslotted (6 threads away).

To give an example of what it was capable of, the team I was on decided to only go for the acids in the third phase. I volunteered to take on the munitions depot solo, maybe take out a crate or two. I loaded up on purples and popped one or two when I got to each crate. I soloed 4 crates by the time the team finished getting the acids, then we had enough time to finish getting the grenades. It's highly survivable and deals some serious pain.


 

Posted

Quote:
Originally Posted by TheMullet View Post
What about a good secondary?

/shield seems to get a lot of attention. But having a damaging aura has been mentioned a few times, so /fire, /elec, and /dark right?

What are the best compliments to claws, swords, and spines for soloing +0 x8?
Pretty much any. Both sword sets will add in def to help be sturdy. Claws has FU to help boost the damage of the auras and has solid AoE itself. You just need to not be wreckless with Shockwave. Spines doesn't really need help from a secondary in terms of a damage aura since it has one, but 2 is better than one. Which secondary just depends on what you want to emphasize on. Higher damage, but squishier? /fire. Sturdy, but higher end cost? /dark. Lack of end issues, but nothing standoutish either? /elec. /fire and /dark likely benefit the most from IOs.


 

Posted

Quote:
Originally Posted by Werner View Post
The appeal of one trick ponies is that there are some pretty good single tricks out there.
  • Katana and Broad Sword allow you to easily soft cap your melee/lethal defense, adding huge survivability to non-defense sets.
  • Dark Melee has a heal that does so much damage you'd put it in your attack chain even if it didn't heal you, which adds huge survivability to non-healing sets.
  • Fiery Melee does big damage all around. Dead enemies don't fight back.
  • Electrical Melee and Spines do amazing AoE damage, tearing apart crowds. In most of the game, AoE is king, no matter how much people like me like to talk about DPS. And again, dead enemies don't fight back.
  • etc.
Secondary effects like stun and knock back mean so little to me that I all but ignore them when picking powers or primaries. Not completely ignore them, but almost ignore them. The only enemies I'd need stunned or knocked back are the kind of enemies that won't be easily stunned or knocked back, like archvillains. And actually, I don't EVER want enemies knocked back. Chasing enemies wastes valuable damage-doing time.

This could also be the difference between leveling builds and high-end end-game builds. I know a lot of people like having the various tricks while leveling. Touch of Fear, for instance, to fear a troublesome boss. But in the end game, there's pretty much no such thing as a troublesome boss. You don't waste time trying to control things as a Scrapper. You just take them down.

There are some exceptions, and opinions on the subject may, of course, vary. That's mine.
Just to elaborate, the other sets aren't one trick ponies compared to MA either. The swords not only have Parry/DA, they also have two AoEs and their tier 9 is a pencil cone. *And* they both have knockup and knockdown. Dark Melee has SL as you mention, plus ToF as you mention, plus Dark Consumption (endurance), plus Soul Drain (a situationally stronger buff than Build Up), plus a power that is one of the few free AoEs in the game (Shadow Maul). Claws and Spines also have the extra trick of having actual range in Impale and Focus.

Fire is probably the only real one trick pony, but that trick is damage: lots and lots of DoT damage.


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Posted

Practical upshot ... only MA is a pony with really really LOUSY tricks that are of surprisingly little interest to Scrappers. And MA pays through the nose for those really lousy tricks ... unlike many of the other Scrapper Primaries.


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Posted

Sometimes subtle differences make a big deal to a Scrapper primary. Broadsword's Slice power is a short cone, but it has good damage for a Scrapper area attack, and recharges in 8 seconds, letting you cycle it pretty fast. Its Katana equivalent, Flashing Steel, does less damage per use but recharges in a blazing 6 seconds. Compare to other cones having 10-12 second recharges or PBAoEs having 12-20 second recharges.

Similarly, Spin in Claws is the second-most-damaging non-nuke PBAoE melee characters can use, after Fire Sword Circle, but you can get two of them off and start a third one before FSC recharges. People don't always recognize how awesome that is.


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Posted

MA is what my first 50 is, and I recently dusted her off just to respec her into the new age of inherent stamina, and SHE ROCKS. I unlocked her alpha and she soloed Trapdoor and the final mish. Unfortunately, I was in the pattern of "completing" the second, I really wish I hadn't as I'd like to see how well she does. With all the stun, etc, that's all good and fine, but with /inv she only needs three people in front of her to be capped on...S/L and something else. And she's got a horrible econo build. Haymakers, etc.

For secondaries, I like /wp and /inv, though they are the toggle heavy ones. Get rezzed and need 15 seconds to toggle up = teh lame.

I've started BS/SR and she stalled at 20. Claw/Elec, which I deleted after a thread where everyone bashed it, and it confirmed how I felt about her, she didn't measure up [others my differ.]

My most recent attempt at a scrapper was my wanting ice armor. OH, I want ice armor. So I rolled a tank. He's a big ol slab of frozen meat compared to a scrapper, but ice armor rocks so much. Oh, he's ice/dark.

My opinion on dark is that it's kinda like SS with all the punches. Punches are boring, but dark is a toolbox. And, I know it's a tank, but look at ice/dark over there. No one plays it because it's a weird "theme" but holy cow, it's a god.

Oh, but roll every single combo and get them to 20, if you don't like them at all, delete. If you are a little bored, just park them. Only certain toons have had the ability to get taken from 1 to 50 as I focus on them exclusively. Kat/WP, MA/Inv, and a Fire/Ice*/Fire blaster.

[*only the build-up and shiver]


 

Posted

MA has a history of being low DPS and Single Target controls didn't really make up for it. It was given a buff a year ago (or was that 2 years ago). That made it pretty well balanced in my opinion.

With incarnates abilities thrown in MA really does well for DPS... but then everyone does good DPS with incarnate abilites so again.. it's not a real stand out set.


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Posted

Quote:
Originally Posted by Shred_Monkey View Post
MA has a history of being low DPS and Single Target controls didn't really make up for it. It was given a buff a year ago (or was that 2 years ago). That made it pretty well balanced in my opinion.

With incarnates abilities thrown in MA really does well for DPS... but then everyone does good DPS with incarnate abilites so again.. it's not a real stand out set.
He knows MA and really digs it. This isn't about MA, it's about what else.

And, I'm not sure why others are thinking the OP was saying, "I have a MA I love, bash it please."

It's a game. People might want to have fun. Just because Bruce Lee didn't use a gun or have Batman's toys doesn't mean he wasn't a hero.


 

Posted

Quote:
Originally Posted by Postagulous View Post
And, I'm not sure why others are thinking the OP was saying, "I have a MA I love, bash it please."
The OP came off as saying "I like Martial Arts and everything else is worse. Why is that?" Extolling the virtues of other sets is only half of the issue. Putting Martial Arts itself in a bit more perspective and explaining how it may not be quite as good to everyone else and how this makes other sets more appealing by contrast is the other half.

I can understand not wanting to "nerf" any one set when it comes to game balance changes, but I will never understand the desire to never speak ill of any one set, either. There isn't one great set to rule them all, hence why this discussion is relevant.


Quote:
Originally Posted by Arcanaville View Post
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Posted

Quote:
Originally Posted by Samuel_Tow View Post
There isn't one great set to rule them all, hence why this discussion is relevant.
True.

And we all have our own personal tastes. I can't do Fire/ because I can't get over the instant manifestation of a sword thing.

I've deleted a toon based on severe bashing in a thread. I had been dissapointed by my claw/electric and when a multi-page thread bashed them, I just deleted her.

That said, I've seen threads saying a MA/Inv is like driving a school bus. And my MA/Inv was parked for about 2 years, but, eh, It's the only way to have martial arts in the game.