Thread Rare and V Rare costs


ArcticFahx

 

Posted

anyone know why the costs on these are so horrible?

rare

4unc 100 threads and 100mil inf

v rare

3 rare 1 common 400mil... (i think)

so for a casual player these are nigh impossible to get...

i can see money cost... and maybe some threads but rares take the cake at 340 threads and 100mil inf...

so how the heck is a person who solo's and does no trial/tf content EVER supposed to get a rare enh let alone 4+


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Posted

Quote:
Originally Posted by Saber_Spectre View Post
so for a casual player these are nigh impossible to get
Casual players are the non-existent demographic everyone pretends to be to insinuate that devs have to cater to them. If you want very rare anything, you're not casual.


 

Posted

It only looks bad until you actually start playing the trials. You can get Rare and Very Rare incarnate salvage as mission rewards, and they only take 20 minutes to run each and can be repeated infinitely. In just a few days of even "casual" play you'll almost certainly have all your Tier 3 ("Rare") incarnate powers without paying a dime of influence, and be on your way to collecting components for your T4 Very Rare powers.


 

Posted

It's true. Even "casual" gamers can participate in the new incarnate trials. From start to finish you can easily complete either trial in 30 minutes or less (not including the time it takes to form a team).


 

Posted

Quote:
Originally Posted by Saber_Spectre View Post
so how the heck is a person who solo's and does no trial/tf content EVER supposed to get a rare enh let alone 4+
I think you just answered your question. If you want the most valuable and rare stuff, you'll have to put some effort into it.

I consider myself a casual player of sorts. I think I've completed four or five trial raids. I've only managed to unlock one slot (interface), but it has a rare in it. These raids are short and fun, with a very accommodating reward system. You should give them a try.

Or, accept the fact that you'll have to work hard earning shards.


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Posted

to restate

If the only method you have of getting threads is converting shards to threads from normal play (ie no tfs / trials or whatever)

how much play time do you think it will take to get 1 rare thread bit?

340 threads = 340 shards (disregarding inf) (also you can make 3-4 uncommon enh for your slots with that many threads)

assuming horrible drop rates of 1 shard per hour
5-10 hours a week
20-40 shards a month
a year and a half for one rare... and that is not counting threads to unlock slot with...


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Posted

Since you can only get the 10 for 10 conversion once every 20 hours (and considering you already have 340 shards to convert) you are looking at a minimum of 34 days to get 340 threads.


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Posted

Quote:
Originally Posted by DocBenway View Post
It's true. Even "casual" gamers can participate in the new incarnate trials. From start to finish you can easily complete either trial in 30 minutes or less (not including the time it takes to form a team).
Not true. First off, the pug system will lead to extreme frustration from minimum-sized teams that fail regularly.

Secondly, only experienced teams can do the trials in under 30 minutes. I played all day Saturday, did the two trials 3 times each, not once under half an hour (not counting time to form the teams) except for a BAF trial we failed on phase 2 when too many patients escaped. (BAF I actually did 5 times).

third, after all that, I have no slots unlocked, am 92% to judgement, only 48% to whatever the one for Lamda is, and don't have enough salvage to craft anything even if I use breakdowns.

Casual play cannot "easily" complete the trials that fast. A good team, yes. A casual team? No.


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Posted

Maybe I don't understand what a "casual" player is...

I have some (like 6-7) 50s... And, I think 3 of them have anything after alpha. One has the alpha open but nothing slotted...

My main (Beorn) has opened up all the new stuff, but doesn't have everything rared up... and I am okay with that. You just play when you can and enjoy the ride, or make fun of Marauder's Enriche bottle, or Mother's set of <ahem> robots, or just go for certain badges or (for the Lambda) just clear the outside of the facility and restart...

You get exp regardless. UNTIL you unlock everything, then you get the occasional thread or astral merit.

This is fun. If I get bored with a tank, I'll run a crab spider or a corruptor or a Mastermind. In any case, you meet cool people and if there are people too serious for you, just excuse yourself and find a new group.

I am SO not concerned with the Very Rare stuff... It will happen when it happens. I've actually converted merits and other stuff for threads just to see what nifty things I could make with each thing... Some would call that wasting threads and incarnate stuff; I call it having fun.

I hope you have fun playing the game, and just don't stress about intangible shiny things that don't exist in the real world anyway...


 

Posted

Quote:
Originally Posted by Saber_Spectre View Post
anyone know why the costs on these are so horrible?

rare

4unc 100 threads and 100mil inf

v rare

3 rare 1 common 400mil... (i think)

so for a casual player these are nigh impossible to get...

i can see money cost... and maybe some threads but rares take the cake at 340 threads and 100mil inf...

so how the heck is a person who solo's and does no trial/tf content EVER supposed to get a rare enh let alone 4+
your information on rares is correct, but your very rare info is not

very rares take 4 rares + 400 mil inf, each rare in of itself is 100 mil inf +100 threads + 4 uncommons, so a very rare in total takes 800 mil inf + 400 threads + 4 of each uncommon (16 uncommons total)

as per the topic, no they are not hard at all to get if you do the trials, even if you dont get the very rare or rare reward table you can always save up empyrean merits running only 2 trials a day (each once), it takes 8 empyrean merits for a rare and 30 empyrean merits for very rare, so even if you run the trials minimally you can still easily get rares/very rares for no inf cost


 

Posted

Quote:
Originally Posted by Saber_Spectre View Post
so how the heck is a person who solo's and does no trial/tf content EVER supposed to get a rare enh let alone 4+
This isn't meant to be rude, or uncaring, but why does someone who insists on soloing and never doing TFs feel they NEED these things? They're cool and all, but I don't see how they'd vastly improve much of your solo experience, especially since the level shifts only apply in the content you won't be playing.

On a side note, if you can find yourself able to get along with other people for 30-40 minutes, you can get these things much, much faster. The first few times you run it you may feel it's overly difficult, but they get much easier with practice. A LOT easier.


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Posted

If you don't do the trials, the level shift that comes with the rares doesn't work, so you don't particularly need rares. Commons and Uncommons are more than fine for anything that is soloable.

It's still pretty slow, but people seem to always focus on the rares or even very rares as if they are the only ones worth getting.


 

Posted

Just to play devil's advocate, although the level shift from the rare and very rare enhancements do not work outside of the new Trials, the bonuses that the enhancements provide do apply. So, I could see how someone might want to slot the 75% chance to debuff Interface enhancement, or get the best pet, even if all they play is the solo content.


 

Posted

That's true, but the increase in power from an Uncommon to a Very Rare is for most abilities much less than the improvement from nothing to a Common or Uncommon.

An Uncommon Core Lore ability gets you a boss pet. A Very Rare gets you a boss pet with a 25% damage bonus, and a much weaker Lieutenant pet.

A Common Judgement does 428 damage to 16 targets. A Very Rare does the same amount, plus a chance at a secondary effect/extra damage, to more targets, but in solo content you will rarely be fighting more than 16 enemies at once.

A Common Destiny generally does the same thing as a Very Rare Destiny, just for a shorter duration. If it's the secondary effect of the Destiny that you want, it's available at Uncommon.

Interface is admittedly the most dramatic increase as you improve ranks - a Rare is 3x the proc chance of the Common.

I actually agree that unlocking and crafting any of these abilities without trials is painfully slow, but looking only at Rare abilities exaggerates it unnecessarily. It's like complaining that Inventions are too hard to get while looking only at the cost of purple sets.


 

Posted

Quote:
Originally Posted by Saber_Spectre View Post
anyone know why the costs on these are so horrible?
Perhaps, it is to encourage you to participate in the content as a part of which these items were added to the game. Give the trials a chance. You might enjoy yourself.


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Posted

Pretty sure he meant viscous.


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Posted

Quote:
Originally Posted by DumpleBerry View Post
Pretty sure he meant viscous.
Eeew. Sticky monkeys.


 

Posted

Quote:
Originally Posted by Saber_Spectre View Post
anyone know why the costs on these are so horrible?
Because they want you to play the trials that reward them. The devs didn't add this stuff so you could run the same Battle Maiden farm you've been running for years and get them just as fast as the trials. The made the cost so high to make it much easier to get them via the trials.

Originally, there wasn't even an option to get them solo. The devs added the solo option after the forums exploded with people screaming about it.

Others have made the point, but I'll make it again: The only things the Rare and Very Rare do for you that are better than Common or Uncommon are largely useless to you outside of the content they were designed to be a part of.

Going higher in Judgement basically nets you a tiny bit more damage and the ability to hit more targets. I don't know about you, but I have NEVER had 40 targets to hit at once when solo or on a single team TF, but it happens regularly on the trials.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

What I don't get is why people are complaining so much about the Incarnate system "grind" when unlocking these slots are way eaisier (in my experience) then trying to "purlple out" your hero. I know that as a casual player I could probably never really fully purple out a player...Incarnate hasn't been nearly as difficult.

Also...if you only solo and don't do TFs...are you even playing your 50s? Seems like there is really no reason to play your 50s if you refuse to do a TF or team.


 

Posted

Quote:
Originally Posted by Saber_Spectre View Post
anyone know why the costs on these are so horrible?

how the heck is a person who solo's and does no trial/tf content EVER supposed to get a rare enh let alone 4+
What rule or law states that any player should be able to earn any reward in a MMO regardless of the amount of effort they put into the game? If you could point that out to me then I might be sympathetic to the idea that these costs are too high.

The very connotation of the phrase "causal player" implies someone who either can't or won't do what is necessary earn everything possible in a MMO. It's not the game's job to make everything "easy enough" for everyone. The game's job is to offer a series of challenges that can be obtained depending on how much skill, time and effort you can apply towards that challenge.

They don't give out Superbowl rings to every player in the NFL - only the players that win the Superbowls get those.
The same basic principle applies here as well.


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Posted

Quote:
Originally Posted by Lothic View Post
They don't give out Superbowl rings to every player in the NFL - only the players that win the Superbowls get those.

The same basic principle applies here as well.
Actually a pretty good analogy.

I'll expand on it a little bit.

Only the players that win Superbowls get Superbowl championship rings. In the NFL, only a small number of players even get a chance to play for one.

In order for that to be a truly accurate comparison to the state of things in CoH, the NFL would have to change things so every player in the league gets to play for one.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Incarnate Slots are introducing basically 5 new Powers for each of your Toons.

Even for the solo-only casual player, after a few months, they'll be able to unlock and slot the first tier of all 5 powers. So, think about that. Solo-only casual player able to unlock 5 new Powers. Pretty friendly, unless, of course, if one expects to have all the Powers of the Universe at their disposal through limited play. To have more, you have to invest more. To expect solo-only casual players to be top tier is unrealistic.


To those who are casual Team players. They can expect to unlock and slot the first Tier in about a week or two, even hitting second Tier or third Tier rather easily. Solo-only players who are *hard core* could probably do the same.


But what about that rarefied fourth Tier? Well that's meant for hard core players who Team. It will take them even at full-out grinding about a week to get there. And, most probably, they have several 50s to work on. So, this is months of activity even for them to "do it all."

The idea here is that initial entry is relatively easy. But further progression in each slot is exponentially more difficulty. This gives access to the casual and a goal to the hard core.

The problem is when people who limit their play as only being casual or only being solo-only expect to have access to the same reward as people who put in tons more time and effort.

That being said, there *could* be another path for hard-core solo-only, but, this being an MMO, the first path to be worked on is Massive Multi-player.


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Posted

If you can't get threads or succcead in Trials, try sucking less. That is all,


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Posted

If a person can't spend less than an hour to participate in a trial, then they probably shouldn't be playing CoX since they appear to be too busy. Most casual players can spend at least an hour or two with the occasional afk due to RL concerns. The only people that can't participate in trials are the solo only players that get sick in their stomach at the thought of having to deal with other players. MMOs generally never cater to these individuals for the good loot. Just look at WoW, to get the top gear, you need to team with players and participate in raids. Although, CoX has been good for soloers. Used to be that you had to participate in Task Forces to get the LoTG: +7.5% global recharge or pay an extravagant cost, but now their is merits, AE rolls, AM rolls, and Alignment Merits. Chances are that there will be a solo-friendly option to get threads.


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