Thread Rare and V Rare costs


ArcticFahx

 

Posted

Quote:
Originally Posted by Fulmens View Post
They should open up the fast path to Incarnate status.
That would be fun. It would end up as your character being a computer controlled character where you can watch your character doing stuff. After burning all possible locations in CoX, they would start attacking our world since they have all the power of an Incarnate. Do you want to destroy our planet due to laziness?


The first step in being sane is to admit that you are insane.

 

Posted

Quote:
Originally Posted by pyrite View Post
If you can't get threads or succcead in Trials, try sucking less. That is all,
Wow, you must be a real hit at parties with that attitude. Yeesh.

I think the raids work pretty well for what they need to be, and I'm glad they don't take hours to do, either. Smart move on the dev's part, there. I do still dislike how threads really don't drop outside of the trials (two threads for Apex or Tin are a joke, when you know the costs of these abilities), and shards aren't a good approach to getting them either. There is a more happy medium than trials or bust for these new abilities. The Alpha slot hit it reasonably, I would say.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

Posted

Quote:
Originally Posted by starphoenix View Post
Do you want to destroy our planet due to laziness?
I don't understand, is this a trick question? I'd think the answer is obvious.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Quote:
Originally Posted by Junction_Boy View Post
Perhaps, it is to encourage you to participate in the content as a part of which these items were added to the game. Give the trials a chance. You might enjoy yourself.
ROFLMAO no seriously. I have to go away and breath before I post this.

Heh, back. lol. no. Wait give me a sec.

whew. Okay. i have done nothing NOTHING except BAF and Lambda since i20 dropped (except for one weekly TF run). I spent 15 hours on them Sunday. I did not get a single very Rare Sunday. I am only running 1 character for 2011, and want to complete the trials so I can move on with badging for him. I had collected 4 rares over the week and spent 400 million to create 1 tier 4.

Encourage me to play the new content? The 2 trials i have run so many times my eyes are starting to go opaque? <takes off shoe> Step out here and say that again. Please.


 

Posted

Quote:
Originally Posted by Saber_Spectre View Post
so for a casual player these are nigh impossible to get...
That would be because casuals don't care about tier 4 incarnate slots. Casual players are those who play a little bit to have some fun, likely don't use Mids', are often just fine with common IOs or even SOs, might occasionally use a Hami-O because they have a few from when they decided to "give a Hami a shot", and might not even go past T1 on their incarnate powers because that's all they really want. If they even touch it. Some casuals are such altoholics they don't even have a 50, and were quite grateful when the EAT unlock was dropped to 20, because it gave them more fun to play with.


Quote:
Originally Posted by Back Alley Brawler
Did you just use "casual gamer" and "purpled-out warshade" in the same sentence?
Apostrophe guidelines.

 

Posted

Quote:
Originally Posted by ArcticFahx View Post
That would be because casuals don't care about tier 4 incarnate slots.
That may be your definition of casual; it's not the same as everyone’s. It doesn’t matter what title you give them, there is a large group of players that don’t play many hours per week (compare to others) and for one reason or another find it difficult to do a lot of TFs or Trails.

And I don’t think I’ve seen anyone demanding to get all the rewards ASAP without doing any effort. However, a lot of players do what the chance to be able to get them in a reasonable amount of time without been forced to completely change their playing style. The last thing many want is to be forced to start farming, be it for inf, drops or whatever.

The problem is not about there been two ways to get the rewards, the problem is the vastly difference amount of effort required with the two methods. Play one way and get all the rewards in a week, or try the other method and don’t get the same rewards for over a year.

Many players can’t see the issue because they find it difficult to see the other side’s point of view. Saying, “but do it the way I can do it” is not a valid response.

I’m not sure why this thread ended up been about casuals vs others anyway. Maybe the OP should replaced the word "casual" with "unlucky" in their first post.


 

Posted

Quote:
Originally Posted by BLYKMYK View Post
What I don't get is why people are complaining so much about the Incarnate system "grind" when unlocking these slots are way eaisier (in my experience) then trying to "purlple out" your hero. I know that as a casual player I could probably never really fully purple out a player...Incarnate hasn't been nearly as difficult.
Quoted for truth.. getting purples is harder then unlocking this stuff with Trial runs.



Since basicly finishing with I20 incarnate on my Main, I am now greatfuly looking forward to not touch my tanker for awhile and playing other toons.

Its VERy Grindy feeling to me, and after the first couple of 10 times doing the same trial over and over again really REALLY starts to lose any Fun that might have been thier.

Especialy as more and more I figured out how bad the reward system rewards people.


Main: Praetor Imperium Elec/SS/Mu

 

Posted

Quote:
Originally Posted by Breog View Post
Quoted for truth.. getting purples is harder then unlocking this stuff with Trial runs.
I disagree. I make a lot of money selling purples that drop, I have a bit of a stockpile, and I can get anything I want, even the PvP recipes that cost more than the inf cap of 2-billion at the drop of a hat.

I have not been able to unlock a single slot, much less put anything into it, in two weeks of playing.

Some people can earn over 1 billion inf a day on the market. That buys 2-8 purples per day, depending on set and specific piece (the sleeps are down at 50m each, some of hecatomb are over 500m). The market forum has guides on how to earn 1 billion per week. Even I playing less than 9 hours a week manage to pull in a couple hundred million a week just running tip mission and selling luck of the gambler's and kinetic combat bought with hero and villain merits.

It is far easier to get purples because the only limit is inf. The new slots require experience, specific drops, and inf. And not a small amount of inf either. If you want to unlock a slot 100% using threads for experience you need 85 million inf to unlock a slot (assuming you have the 34 threads available). You can buy anything from Fortunata's hypnosis (possibly two of them) and almost anything from Absolute Amazement or the Confuse set for the cost of 1 slot. There are 4 slots, I don't know if the second tier slots are more expensive or the same because I haven't gotten the basic ones opened yet. and that's not counting putting anything into it, just opening it. If you want to buy a tier 4, you're looking at an inf cost equal or greater to any of the top-purples. Plus the time spent getting the drops.

Purples are easier. I've succeeded there, repeatedly. I have yet to succeed at the new slots.

Finally, if you're patient, you can solo grind any purple you want by killing level 47 enemies with a 50+1 character. There's no limit to what will give you purples except stay out of AE. Hell, I've seen three teammates get purples while on the new trials. =)

Please note: I am not in any way shape or form saying I think the slots should be made easier to unlock. I am simply disagreeing that getting purples is harder.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

I apologize for not dropping by here earlier. Nice points. But there's one thing that I don't get.


If you're not going to do any incarnate trials - you won't have any of the Judgement, lore, Destiny, interface slots unlocked.

They unlock through Incarnate xp. No clobbering baddies in the trials, no ixp, no slots, so, no need to try and fill them.

That is, of course, unless I missed some other way to get ixp?


"Most people that have no idea what they are doing have no idea that they don't know what they are doing." - John Cleese

@Ukase

 

Posted

Quote:
Originally Posted by Rylas View Post
This isn't meant to be rude, or uncaring, but why does someone who insists on soloing and never doing TFs feel they NEED these things? They're cool and all, but I don't see how they'd vastly improve much of your solo experience, especially since the level shifts only apply in the content you won't be playing.

On a side note, if you can find yourself able to get along with other people for 30-40 minutes, you can get these things much, much faster. The first few times you run it you may feel it's overly difficult, but they get much easier with practice. A LOT easier.
This is it really. They don't need it.

Also, it's not that hard to get the very rares if one is willing to get in on the trials. And for those who want to rush things or work on obtaining them purely through solo play, it's a great influnece sink!


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by Ukaserex View Post
I apologize for not dropping by here earlier. Nice points. But there's one thing that I don't get.


If you're not going to do any incarnate trials - you won't have any of the Judgement, lore, Destiny, interface slots unlocked.

They unlock through Incarnate xp. No clobbering baddies in the trials, no ixp, no slots, so, no need to try and fill them.

That is, of course, unless I missed some other way to get ixp?
The devs have also said that more incarnate content is coming. There are two trials now. I assume more in i21, and 22 and 23 and 24 etc.

Just like originally there were very few ways to get alpha components, now there are all the thread recipes as well as the old shard recipies.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
Actually a pretty good analogy.

I'll expand on it a little bit.

Only the players that win Superbowls get Superbowl championship rings. In the NFL, only a small number of players even get a chance to play for one.

In order for that to be a truly accurate comparison to the state of things in CoH, the NFL would have to change things so every player in the league gets to play for one.
An interesting analogy. Let's look at it more carefully.

First, professional sports impose measures like team salary caps and preferred draft picks to keep play at least somewhat competitive among teams. You are arguing that, more or less, "If I can afford to hire the whole all-star team from last year, I should be able to." How far would this argument get you in any sports league worthy of the name? I'm willing to support a measure analogous to salary caps in CoH; are you?

Second, professional sports players get paid to play their game. If they are not good enough, then they get tossed out on their butts. In that environment, earning a serious award is a form of professional recognition comparable to difficult professional achievements in other fields. Whether or not that's the ideal setup, it is the way things work.

Here, WE pay to play the game as a form of entertainment on demand. That completely reverses the dynamic of expectations. For one thing, it makes the notion of "earning" anything in-game completely absurd, on par with "earning awards" by watching pay-per-view TV or buying cereal in bulk. Thus, talk about "earning" abilities for our characters is a complete non-starter.

As on-demand entertainment, the game should be fun for all subscribers at all times. A variety of activites in-game is good to support a variety of play styles, but if some aspect of the game generates a lot of interest, then it should be made available to the widest range of subscribers ASAP. Making people do un-fun things in-game to get to the good part defeats the purpose of on-demand entertainment, and drives away potential customers.