Does a Kheldian bring anything to a team?


AIB

 

Posted

I have started playing again since i20 was out. I don't play nearly as much as before but still want to try out a few things. Kheldian is the only AT I hardly have any experience with although I do have a lv42 WB, which I have not played for years. And I might be tempted to level a PB.

So far I have done a few BAFs. But I don't remember I have seen any Kheldian at all. In fact, I don't think I have seen that many Kheldians in recent years.

That prompted me to ask: what do Kheldians bring to a team in terms of, say, TFs and Trials? Do they make any noticeable different in a team?


 

Posted

/shrug...they bring players to the team.

I was on the new trials last night and had two PBs in nova form raining down blasts against mobs. Maybe you haven't seen any because people are doing their favorite toon(s) first. I am doing my emp def first, next is my widow. Scrapper after that. I bet people have their own list.

Every AT can contribute. Khelds can bring things like nova or dwarf or just plain human. They could bring experience in leading the team.


 

Posted

The way I see it a Kheldian brings a player to the team and bonus xp/inf from the special mobs that spawn in addition to the regular spawn.


 

Posted

Quote:
Originally Posted by Angelic_EU View Post
That prompted me to ask: what do Kheldians bring to a team in terms of, say, TFs and Trials? Do they make any noticeable different in a team?
Does a Blaster bring anything to a team?


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Posted

I may eventually do a bit of Incarnate stuff with my "mostly-Human" PB, but he's not at the top of the list. I suspect a lot of us have Khelds like that... Characters in the "wold be nice, but not a priority" ranks.


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Posted

Quote:
Does a Kheldian bring anything to a team?
Depends... Does Ketchup bring anything to French Fries?


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Posted

In the immortal words of every Nictus and Warshade the galaxy over;

MORE MF-ING BODIES!!!


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Posted

The more people on a team, the better a Warshade does. This is due to the better powers on a Warshade are better with more mobs. An Eclipsed Dark Nova with double mires would do significant damage and be hard to defeat.


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Posted

I did a BAF the other day where there was a warshade. It was kind of fantastic to watch. A WS with an abundance of targets and corpses to fuel their powers is kind of scary.


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Posted

Warshades are awesome and I love having them on my teams. A peacebringer is fine too. Dunno why they wouldn't bring something to a team, they have damaging powers and are as likely as any other AT to be run by a good player.


 

Posted

Quote:
Originally Posted by Renardine View Post
Depends... Does Ketchup bring anything to French Fries?
No, but salt, curry sauce, vinegar, mayo, and mustard all do.
Also, they should be called frites or chips.

Quote:
Originally Posted by Emberly View Post
Warshades are awesome and I love having them on my teams. A peacebringer is fine too. Dunno why they wouldn't bring something to a team, they have damaging powers and are as likely as any other AT to be run by a good player.
Also this.


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Posted

Peacebringers bring warm bodies to the team. That's about it really. Nova's alright, a blaster/corrupter would be better. Dwarf doesn't do enough damage or have the defensive edge an actual tank/brute/scrapper would provide.

Warshades bring a little more than PBs to the team. The fact that they can leverage their gimmick (Moar bodies is moar power!) makes them a little more on par with the other AT's.

Peacebringers need some attention and love. They're by no means a waste of a group spot, but outside of being another warm body they just don't provide much to the team. Their damage is subpar, their defense lacking, they don't bring any support, or valuable debuffs, they cant sub in all that well for a ranged nuker, or a tankier AT. Id say Warshades too but improving them any you'd likely have to fiddle with all their aoe drains...and I imagine if you touched those they'd flip right out on the idea.

The whole "jack of all trades" they were supposed to be doesn't really pan out since EVERY AT is a jack of most trades now, and does their base job better to boot. Kheldians just plain need some attention.


 

Posted

I've been playing my warshade (Ms Terry) through BAF runs all day (MoBAF badge, yay!).

What I bring to the team/league is ... whatever the team/league needs. During the Prisoner Phase, I just wind up Orbiting Death and Inky Aspect and stun (Minion) Prisoners even before they spawn out the door. This then makes things easier on my teammates to mow them down before they can run (or stumble away at running speed). Let me guard a door where someone is laying down Caltrops and we're golden!


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Posted

Quote:
Originally Posted by Schismatrix View Post
No, but salt, curry sauce, vinegar, mayo, and mustard all do.
Also, they should be called frites or chips.

I like ranch and parmesan cheese.... o_o

Do the Khelds get access to the entire league for all their buffs or just their own team?


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Posted

Quote:
Originally Posted by Ashtoreth_NA View Post
I like ranch and parmesan cheese.... o_o

Do the Khelds get access to the entire league for all their buffs or just their own team?
Just their own team.


 

Posted

I have not played BAF or Lambda as yet, I do have three Alpha'd 50's one of which is a PB.

My experience is I bring damage to the team. Oft as not I am the only AOE when I run the weekly TF and this brings a lot of damage with it.

Mostly I play my tri-form. If there are a couple controller/dominator types I may play my human build - it is still mostly SO's and not IO'd like my tri-build.

With cosmic balance on a nice team I am a flying AOE machine with 40%-60% (or more) damage resistance. Meaning I need very little support or healing even if I manage to pull agro (as aoe tends to do). With that DR, I also get a damage buff and some mez protection.

If I am pulling agro or things go bad I can always get 85% damage resistance by going dwarf - that's 85% before buffs or cosmic balance.

From time to time things go sour and I have taken over for the down tank or held agro on a second spawn pulled by mistake. With the recharge buff from my alpha my single target heal cycles pretty quickly -- I have also been the sole healer a time or two, not fun but we got the job done.

So, ya, versatility is the word.

All that said, it is harder for a Kheld to be "uber" at damage rather then just very good or decent. We used to be more effective at tanking and the build in fly once was much better then regular fly (imo) -- before movement suppression.

When you had to be 50 to get a Kheld people would also think better of you because you had experience with the game (including the late game).

Us Khelds could defiantly use some tweaking for 'balance' reasons we are not however, completely broken or useless.

Giving PB's another pet to replace photon seekers, something more like Voltaic Sentinel with no duration, or three sentinels with a 1 min duration would help quite a bit.

In fact, make VS white and glowey, replace charged bolt with gleaming bolt and with (perhaps increased recharge) times Proton Scatter and/or Solar Flares and/or Pulsar.

With my human or scrapper-ish build I bring a melee toon with 85% damage resist, and two self heals, self buffs, control, if slotted correctly some decent debuffs.

Most PB powers debuff defence, with procs a lot more can be done, like the unique -acc proc that can go in pulsar and be fired off reasonably often.

Biggest issue I have with the human build is endurance. More IO's will fix that (or /Kin /rad /emp /etc.)

So er ya, we bring our wonderful selves full of game knowledge, experience and we bring tricks and the ability to jump roles as needed.


 

Posted

A warshade is an insanely powerful AT in the hands of someone who knows how to use it. Most people can't figure them out though. I'm sure there's some insane footage on youtube.

I'm working on it, but ugh, I'm not sure I'll ever be able to perform even close to the limits of a warshade. And, yes, I've got binds set up.

The buffs from the team are great, and it seems they change during the missions. I've had a damage buff that changed from 110 to 160, back and forth. ???

[I don't know about PBs, made one, flew around some.]


 

Posted

An IO'd warshade is extremely potent on these trials. The fact that resistance from eclipse caps them to all damage types is very helpful, and they can lay a serious smack down from mired-squid, with extracted essences flying alongside. They can also maintain an aoe mag 4 stun (gravitic emanation + inky aspect), if you want to use them for controlling ambushes. If you add in good defense/hp they can be ridiculously hard to kill.

Pb's can't combine resistance and damage as easily, nor can they maintain boss level mezzes. They don't add much more than another person wailing on an AV, but they still seem to be more frequently brought to the trials in my experience.

At first, I had some trouble getting invites to the trials on my ws; I think people did not know that cysts/quants/voids don't spawn in the trials. Now though, it's not a problem, and I see a few other khelds occasionally too.


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Posted

NOTHING else in the game brings The Power Of Purple to a team like a Warshade.


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Posted

> Does a Kheldian bring anything to a team?

Hmm ... Damage, control, maybe a heal, maybe pets, can take aggro if needed.

A better question would be, what doesn't a Kheldian bring to a team?


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Posted

Warshades bring a lot to a team, yes. Peacebringers are one of the few ATs that can objectively be described as useless.


 

Posted

To all the people that are dogging on peacebringers I join you to come over to Triumph and see my all human PB!!!! Saying they bring nothing to the team is a joke, just ask anybody around Triumph if Anarchy Assassin is just a warm body and useless on a team


 

Posted

Agree with Jdogg, but I can understand all the Kheld and PB specific hate. It takes some time to master either, moreso WSs than PBs I think. Once a solid build is utilized, both have their merits and can perform amazingly well. I mean, does a poorly built blaster put out massive damage? How about a poorly built Tank/Brute, does it hold aggro and survive like a boss? Its a little unfair becuase most people have not put the time into the AT or have seen a handful that have been run up AE with no understanding of how to play them.

My All Human PB attack chain pumps out over 1k damage every 8secs and thats without Cosmic Balance kicking in or Build Up. Every 90secs, Photon Seekers as stupid as they are, pump out close to 1k damage by themselves. He also has close to 2100hps with perma Essence Boost with another heal that is up every 19secs...more than my Scrapper or Brute that are built fairly well. I haven't been mezzed for more than 2sec when playing solo and never mezzed when on a team; resistances are usually capped. With a built in phase power, a heal ally ability and a strong tier 9 that lasts for 3mins and is up every 6mins...my PB is a favorite TF/SF toon.

I'm not even going to get into how nice a well built WS is, I think many have seen a good one in action.

Cosmic Balance alone on a 8 man team can buff a meh Kheld to superior play levels.

"Kheldians naturally thrive off the energy and essence of their teammates. Peacebringers' metamorphic nature allows them to bring balance to their team. Your Damage will increase for each nearby Tanker, Mastermind, Corruptor or Defender teammate. Your Damage Resistance will increase for each nearby Scrapper, Brute, Stalker or Blaster teammate. Each Peacebringer, Warshade, Arachnos Widow or Arachnos Soldier on their team gives a 10% Recharge Slow Resistance. Finally each nearby Controller or Dominator teammate will grant you limited protection from Control effects. You cannot put Enhancements in this power.
As of Issue 13, Cosmic Balance is active while in Bright Nova or White Dwarf mode."

I don't know, seems like they can be useful to any team if played properly.


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