Does a Kheldian bring anything to a team?
Yea those were the days. Teleporting dwarf-form into the middle of an enemy group, but not seeing the void. Getting hit for 80% of my health and stunned, dropping dwarf form in the middle of a bunch of angry dudes. Good way to learn respect and to look before you leap.
The Bacon Compels You.
To all the people that are dogging on peacebringers I join you to come over to Triumph and see my all human PB!!!! Saying they bring nothing to the team is a joke, just ask anybody around Triumph if Anarchy Assassin is just a warm body and useless on a team
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as for my WS, it does...okay. i've only taken him on lambda and did fine on most of it. but its all human so the marauder fight was pretty bad. low DPS + no bodies around meant i was pretty much useless during that fight.
Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.
I did an LGTF tonight, 7 players, good mix of character types, including a PB and WS.
I clearly saw what they both brought to the team.
The two tri-form Khelds did significant amounts of AOE damage with their Nova forms. They were melting spawns. When the Brute, who was not yet 50, had trouble tanking, one or the other jumped in and took over with Dwarf.
The healing for the team was an earth/rad controller. The PB occasionally supplemented the healing, particularly during the 'Hami' phase.
Could another class/at have taken their place, sure. To claim either was a waste of a spot or not useful would be a very sadly mistaken claim.
Generally, I like to bring a player, not an AT. The newer content is fairly forgiving in terms of stat requirements (the closest thing I've seen to a 'gear check' in the new trials is the Lambda Sector Security Guard warwalker, and he's laughably easy), but less forgiving in terms of player skill, motivation, and attitude. Most of the failed trials I've seen have been because players gave up or didn't pay attention, not because they didn't have enough statistical power. However, the same player on "something other than a kheldian" will simply tend, on the whole, to do better than said player on a kheldian.
Peacebringers are simply too statistically weak. Even well-played, their performance will be choked by their power stats and the selection of powers available to them. Someone was saying they can do 1000 damage in 8 seconds with their PB? That works out to 125 dps. Which is low. I think defenders are able to do more (at least, sonic blast ones likely can). If you check the scrapper forum's pylon results thread, well-specced scrappers and brutes have long been putting out around 200 DPS under actual ingame conditions, while also surviving a pylon's attacks long enough to kill it. And SOAs have matched up well to scrapper damage in pylon tests (my own NW measured 207 dps while purely soloing the pylon, and 246 dps in a second test when I had a friend taunt the pylon at range so I wouldn't have to use aid self).
Coincidentally, my main before that nightwidow was a peacebringer, with the same level of build investment as my NW. I don't dispute that 125 dps figure partly based on experience - it's close to what some calculations said I should be doing with my PB. The difference between my PB and my widow is just night and day; the night widow is the superior character by such an enormous margin that the only reason I haven't stripped my PB of her 29 purples by now, is sentimentality. Even access to the Clarion destiny buff line finally yielding the status protection PBs have always needed for their human form to deliver powers like pulsar and incandescent strike effectively... won't change the fact that their DPS potential is animation-choked by said incandescent strike and by their lack of a second 'tier 3' attack power to go with radiant strike.
Warshades, meanwhile, are generally too wonky and difficult to play well for many people to maintain a high performance level with, especially in the often-laggy conditions imposed by the trials, or for people who have poor computers in the framerate-crushing Praetoria maps, with further framerate crushing from the volume of powers going off around them. I've seen warshades occasionally do some amazing things. But I've also seen them spending more time trying to keep their buffs up than fighting, while the team steamrolls things around them. They've got the performance potential, and for some people they work really well, but not for everyone. That's okay for an AT design... but it does make recruiting a 'random' or 'pickup' warshade an even bigger crapshoot than with most pickup members. Personally, I never enjoyed their playstyle enough to get one to fifty, which is also okay - not every AT is for every player. But I think if people who played warshades mediocre-ly or poorly all quit the AT, it'd lose a good 3/4 of its already-lowest, or at best near-lowest, population.
"Experience is the mother of good judgement. Bad judgement is the father of experience."
Why do people honestly feel the need to make arguments like we see in this thread... like we're still back in the early days of the game and the ATs are all desperately needing adjustment? There are no bad ATs or powersets in CoH anymore: just good and better.
BillZ Bubba had a great comment in a similar thread on Stalkers, and I saved it to bring out in these threads. "In the end, all of these statements are completely useless beyond showing that no AT is obsolete as long as people continue playing them. Including stalkers."
People need to quit it with their "my AT is better than your AT!" contests. It gets old and lame, and equivalent to trying to say one Scrapper powerset is better than another Scrapper powerset. Some might be numerically a little better than the others, but they're still able to kick butt and chew bubble gum at the same time. Go play the AT and powerset you want and you'll be more happy, and we can be done with these idiotic debates.
Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc: Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory
Peacebringers are simply too statistically weak. Even well-played, their performance will be choked by their power stats and the selection of powers available to them. Someone was saying they can do 1000 damage in 8 seconds with their PB? That works out to 125 dps. Which is low. I think defenders are able to do more (at least, sonic blast ones likely can).
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If my /Sonic Defender could do that, run with 2100hps, maxed resistances, a t9 that lasts for 3mins and is back up again every 3mins, it would be my new TF/SF toon.
"Forum PvP doesn't give drops. Just so all of you who participated in this thread are aware." -Mod08-
"when a stalker goes blue side, assassination strike should be renamed "bunny hugs", and a rainbow should fly out" -Harbinger-
Why do people honestly feel the need to make arguments like we see in this thread... like we're still back in the early days of the game and the ATs are all desperately needing adjustment? There are no bad ATs or powersets in CoH anymore: just good and better.
BillZ Bubba had a great comment in a similar thread on Stalkers, and I saved it to bring out in these threads. "In the end, all of these statements are completely useless beyond showing that no AT is obsolete as long as people continue playing them. Including stalkers." People need to quit it with their "my AT is better than your AT!" contests. It gets old and lame, and equivalent to trying to say one Scrapper powerset is better than another Scrapper powerset. Some might be numerically a little better than the others, but they're still able to kick butt and chew bubble gum at the same time. Go play the AT and powerset you want and you'll be more happy, and we can be done with these idiotic debates. |
I don't try to compare my PB/WS to my Huntsman anymore than I compare my Defender to my Blaster, like you said...it's pointless. But I do show an interest in posts when some compare a PB's damage and survivability to Defenders. My Rad/Sonic Defender is a beast, but I've never been able to Mids up a build that gives it capped resistances, 2100hps etc etc.
"Forum PvP doesn't give drops. Just so all of you who participated in this thread are aware." -Mod08-
"when a stalker goes blue side, assassination strike should be renamed "bunny hugs", and a rainbow should fly out" -Harbinger-
My pet peeve is people who refuse to acknowledge it when I tell them my character has unlimited power. If I rp attack them they are of course disintegrated beyond the ability of any hospital or magic to restore. Yet despite this they refuse to delete their characters and still keep playing them as if nothing happened. ~Mandu, 07-16-2010
Agreed, but I don't think the original tone of the post was intended to cause all the back and forth arguing. Whenever a PB discussion pops up on the forums, there are 3 major camps that usually respond...#s people against PBs (#s people for PBs rarely stop in b/c I think they get tired of repeating the same things and having a discussion with people that haven't played the AT in 10yrs but are very vocal), people that LOVE PBs and people that HATE PBs.
I don't try to compare my PB/WS to my Huntsman anymore than I compare my Defender to my Blaster, like you said...it's pointless. But I do show an interest in posts when some compare a PB's damage and survivability to Defenders. My Rad/Sonic Defender is a beast, but I've never been able to Mids up a build that gives it capped resistances, 2100hps etc etc. |
Sadly many people assume that how they like to play the game is the only or 'right' way to play. So far as I am concerned anyone who is enjoying themselves without directly and deliberately interfering with others enjoyment is fine and good.
I speak only to my views and experience. In those experiences Khelds are a viable class to play, if not the min/max poster child. Some wonderful things can be done with both PB and WS characters and they do provide help to a team.
Also in my experience the class was more powerful and balanced when it first hit the streets then now. Some work could be done, like how tanks got more damage, controllers got containment etc.
I am curious, how many of the individuals posting in this thread have a kheld? How many have one at 50? How long has it been since it was played? At what level of slotting is it? And more importantly, how does it's play style mesh with your preferred way to enjoy the game?
For myself:
One PB at 50, last played yesterday.
A few WS levels 1 to 20, on my list to play
My PB is IO'd but not uber efficiently. His slotting hasnt changed much since IO's first came out. It is time for me to mids out a new tri-build and human build for him.
I tend to enjoy complicated and intricate characters, ones that take time to master and once you have done so has flexibility and tricks.
I'd say Symby is my secondary main. My primary being a fire/storm controller, a class that blooms late and has some serious levels of subtlety and raw power.
Of the two there is no question that the controller does far more raw dps and destruction, that does not however make Symby less enjoyable to play.
I am curious, how many of the individuals posting in this thread have a kheld? How many have one at 50? How long has it been since it was played? At what level of slotting is it? And more importantly, how does it's play style mesh with your preferred way to enjoy the game?
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I've IO'd him out, not purples, but a lot of influence has been pumped into him.
He has all the incarnate slots unlocked, and has rares at least in all of them. Ive made three of the interface rares, and three of the destiny rares. He has his very rare alpha. I play him primarily in teams, mostly with friends. Couple nights a week after the "new patch" rush dies down, but at the moment I've played him every day since the patch hit ran several trials a day. Ive got my Master of the BAF badge, and have completed the Lambda more times than I care to count, so its not just "loss frustration" talking here either.
I love my Peacebringer, I wouldn't continue to play him if I didn't. I take that back, actually I don't think I'd still be playing CoH if I didn't enjoy my PB; but while I enjoy him from a thematic standpoint, I simply cant say I enjoy him from a power standpoint. There are so many design choices that work against one another, strange decisions on how the AT works that SHOULD be fixed, places where the AT has been repeatedly ignored and shouldn't have been, systems that we simply are not a part of. An afterthought of an afterthought that only gets looked at to patch what they broke in the process of forgetting we existed for that patch cycle.
I'd love to make some kheldian custom enemies in the Architect...guess what, I can't.
I'd love to be able to tint the color of my powers or have alternate animations...Guess what, I can't.
How bout that kheldian sash we've wanted since...well since they came out? Nope, can't get that either. Hell can't even get anything remotely like it when it'd be a pretty awesome basic costume piece for EVERYBODY.
If that's "hating on khelds" then sign me up for the next Kheld Haters Club brunch. I just want my AT to get some honest attention, I see things that really need a looking at, that really need fixing. That didn't get that fixing the last time they were supposed to look at us back in I13.
I don't fit your model boys. I love my kheld, but I'm not happy with how my kheld's been treated.
Agreed, but I don't think the original tone of the post was intended to cause all the back and forth arguing. Whenever a PB discussion pops up on the forums, there are 3 major camps that usually respond...#s people against PBs (#s people for PBs rarely stop in b/c I think they get tired of repeating the same things and having a discussion with people that haven't played the AT in 10yrs but are very vocal), people that LOVE PBs and people that HATE PBs.
I don't try to compare my PB/WS to my Huntsman anymore than I compare my Defender to my Blaster, like you said...it's pointless. But I do show an interest in posts when some compare a PB's damage and survivability to Defenders. My Rad/Sonic Defender is a beast, but I've never been able to Mids up a build that gives it capped resistances, 2100hps etc etc. |
With teammate buffs you could, but then, your rad/sonic would also have the same teammate buffs, to the same general effect.
Capped resist and extra hps, while doing weak damage, makes you about the same as a fury-less brute. Except without the chance to get to having any fury.
I've played my PB in less than 10 years. I don't hate the AT. I'm just honest about their performance characteristics. With a bunch of cosmic balance it's a decent AT. When the stars don't align and you haven't got the cosmic balance, it's substandard for its role, which is DPS, because it absolutely lacks sufficient support powers and aggro control and modern survivability to fill either the support or tank roles.
"Experience is the mother of good judgement. Bad judgement is the father of experience."
Capped resist and extra hps, while doing weak damage, makes you about the same as a fury-less brute. Except without the chance to get to having any fury.
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FV - I hear you when you talk about weak damage etc.
Not being snarky, just an honest question since I don't know much about crunching #s like I said before. Any idea what the below scenario equates to approximately in dps? It doesn't feel weak to me and I don't have any toons that get the below type of +damage bonus when playing on teams...I know its pointless to factor in the 1k dmg of PSeekers since its not consistent. If you're not sure, I may have to ask Smiling Joe since he does this kind of testing on the Kheld pages pretty regularly.
"125dps is low, but the kicker for me is that I use the toon in a TF/SF setting 98% of the time so its ~1k damage in 8secs + Cosmic Balance + BU recharging every 27secs and lasting 10secs (every 20secs if the Force Feedback +Recharge goes off regularly). With certain team makeups, my PB is looking at 150-200%+ damage boost regularly. Add in CB and BU every 90secs with Photon Seekers equalling another ~1k in dmg and I always felt that my toon's damage was better than what you described above. I'm not a #s guy at all; how does all of that translate into DPS approximately?"
To discuss the 1st part of your post...
The PB doesn't NEED to have capped reisists or NEED to have 2100hps and a heal that fires off every 18secs for a quarter of its total hps, it just does and not sure how anyone can look at that as not being a plus for the AT. Thats a big deal in my book since I never got into playing Tanks and don't have any other toons that fall into this category (I have not hit 50 on my Crab yet, maybe it can give a run for the money). Between these points, a monster t9 power set on fast recharge and a built in phase ability, the toon rarely dies if ever. I don't actually remember the last time the toon has died, but when it does, a PB doesn't need an emp or wakes, it also has a built in rez as well. I bring these up b/c people speak on the negatives of PBs but I rarely see anyone mention the strengths of the class.
Not many non-melee toons can claim to have any of the above stats/powers, let alone combined and some melee toons can't claim those kind of stats either. Sure, other ATs have their own unique abilities that set them apart and I'm not comparing per se...just trying to highlight some things that PBs have on their side. Not sure how to adress the other points about tanking and debuffs resistances etc b/c my PB doesn't tank, it scraps along with the other melee types on the team. And my Rad/Sonic doesn't get the same buffs, talking specifically about Cosmic Balance.
Does a Kheld (PB specifically) bring anything to a team? Id say yes just based on you're description: being built like a Brute but without fury, doing consistent Defender level damage, spot healing others at times for 400+ when needed etc. I have never seen such a controversial AT discussed on the forums...its like Israel and Palestine going at it about who owns what. I understand...either you love it, hate it or have a PB that isn't built to its potential and hate it, but love the sentimental value of it (did I say that right?).
At the end of the day, none of my 8 pages of "I think a PB contributes to a team" really matters...you're still going to feel how you feel one way or the other.
Cheers
"Forum PvP doesn't give drops. Just so all of you who participated in this thread are aware." -Mod08-
"when a stalker goes blue side, assassination strike should be renamed "bunny hugs", and a rainbow should fly out" -Harbinger-
Your rad/sonic fills a different role than your PB, and would use different tactics, but in the endgame content being discussed here neither should have the need for capped resists and 2100 hps on a consistent basis because your PB doesn't have the aggro control to tank effectively against more than a token number of enemies that your rad/sonic could debuff or control against just as effectively... and if you did, you still wouldn't have the debuff resistance to survive the stacking -recharge, -resist, and -defense put out by praetorian IDF spawns.
With teammate buffs you could, but then, your rad/sonic would also have the same teammate buffs, to the same general effect. Capped resist and extra hps, while doing weak damage, makes you about the same as a fury-less brute. Except without the chance to get to having any fury. I've played my PB in less than 10 years. I don't hate the AT. I'm just honest about their performance characteristics. With a bunch of cosmic balance it's a decent AT. When the stars don't align and you haven't got the cosmic balance, it's substandard for its role, which is DPS, because it absolutely lacks sufficient support powers and aggro control and modern survivability to fill either the support or tank roles. |
FV - I hear you when you talk about weak damage etc.
Not being snarky, just an honest question since I don't know much about crunching #s like I said before. Any idea what the below scenario equates to approximately in dps? It doesn't feel weak to me and I don't have any toons that get the below type of +damage bonus when playing on teams...I know its pointless to factor in the 1k dmg of PSeekers since its not consistent. If you're not sure, I may have to ask Smiling Joe since he does this kind of testing on the Kheld pages pretty regularly.
"125dps is low, but the kicker for me is that I use the toon in a TF/SF setting 98% of the time so its ~1k damage in 8secs + Cosmic Balance + BU recharging every 27secs and lasting 10secs (every 20secs if the Force Feedback +Recharge goes off regularly). With certain team makeups, my PB is looking at 150-200%+ damage boost regularly. Add in CB and BU every 90secs with Photon Seekers equalling another ~1k in dmg and I always felt that my toon's damage was better than what you described above. I'm not a #s guy at all; how does all of that translate into DPS approximately?"
And when I think about it, the 1k dmg over 8secs is just using the 5 attk powers once in a chain. It doesn't account for a slotted Gleaming Bolt (2x acc/dam HOs, 1x Achilles Heel: Chance for Res Debuff, 1x Touch of Lady Grey: Negative Dmg, 1x Apocalypse: Negative Dmg, 1x Devastation: Chance of Hold) recharging in 1sec and firing off maybe 3 times in the chain or slotted Gleaming Blast (5x Decimation, 1x Devastation: Chance for Hold) firing off every 2.5secs and maybe twice during the attack chain.
Let me know what you think from a #s perspective.
"Forum PvP doesn't give drops. Just so all of you who participated in this thread are aware." -Mod08-
"when a stalker goes blue side, assassination strike should be renamed "bunny hugs", and a rainbow should fly out" -Harbinger-
Zep - agreed
I don't actually remember the last time the toon has died, but when it does, a PB doesn't need an emp or wakes, it also has a built in rez as well. I bring these up b/c people speak on the negatives of PBs but I rarely see anyone mention the strengths of the class. |
Oh, Warshades get one too. It makes them invulnerable.
So already you're losing out to pretty much over half the ATs, in addition to your sibling AT by a factor of exponential qualities. Regardless of what you believe you bring to the table, it's very likely that you can say one given thing, throw a rock, and hit 20 something other characters that bring the exact same thing, only better. Nova spam is great until you compare it to a character of equal value who does your job, better, and is likely tougher in the process. Blasters liquefy groups with equivalent recharge bonuses while likely being soft capped in the process (even moreso with archery and fire). Defenders/corruptors bring support a PB absolutely never could on top of fairly reliable repeatable CC on par or greater than yours.
When your belief of being awesome revolves around the stars aligning and the absolute perfect team being put at your feet, realize that IN ANY EQUIVALENT SITUATION, every single other AT in the game will be better except maybe one or two that simply do not scale that well. If I built a team around a brute, scrapper, or a blaster, they'd go from "passably good" to "Godzilla." PBs are phenomenally bad from a numbers perspective all around, and it really shows compared to most things.
Anyone can contribute in this game, nobody's saying otherwise, however the fact is that the Peacebringer is Superfriends era Aquaman: Sure he has his uses, but why would you ever, ever care to drag Aquaman along when any other Superfriend would do the job in half the time with less trouble?
I should point out that if one of your benefits is a self rez, then every single blaster and every single dominator already has one against you: Rise of the Phoenix. Except theirs does nova level damage, makes them invulnerable, and they have a better/stronger nova on top of that. This also includes anyone who specs fiery aura (scrapper/tanker/brute) and everyone who specs dark armor, willpower, and regeneration.
Oh, Warshades get one too. It makes them invulnerable. So already you're losing out to pretty much over half the ATs, in addition to your sibling AT by a factor of exponential qualities. Regardless of what you believe you bring to the table, it's very likely that you can say one given thing, throw a rock, and hit 20 something other characters that bring the exact same thing, only better. Nova spam is great until you compare it to a character of equal value who does your job, better, and is likely tougher in the process. Blasters liquefy groups with equivalent recharge bonuses while likely being soft capped in the process (even moreso with archery and fire). Defenders/corruptors bring support a PB absolutely never could on top of fairly reliable repeatable CC on par or greater than yours. When your belief of being awesome revolves around the stars aligning and the absolute perfect team being put at your feet, realize that IN ANY EQUIVALENT SITUATION, every single other AT in the game will be better except maybe one or two that simply do not scale that well. If I built a team around a brute, scrapper, or a blaster, they'd go from "passably good" to "Godzilla." PBs are phenomenally bad from a numbers perspective all around, and it really shows compared to most things. Anyone can contribute in this game, nobody's saying otherwise, however the fact is that the Peacebringer is Superfriends era Aquaman: Sure he has his uses, but why would you ever, ever care to drag Aquaman along when any other Superfriend would do the job in half the time with less trouble? |
Secondly, the thread doesn't ask which toon is better or contributes more..."Does a Kheldian bring anything to a team?" If I take your post to mean that PBs dont bring anything to a team and actually hold teams back, we just have to agree to disagree.
It was never my intention to turn this into my toon X is better than your toon Y which is probably why vet PB players rarely check in on these discussions. Also, I never said I was awesome or anything along those lines. If me speaking about the things that PBs do well versus what they suck at offended you for any reason, I apologize.
The self rez is just one of the tools the PB has, like I said...this is mine:
without Cosmic Balance
- 2100hps
- built in phase
- self heal recharged/19secs
- T9 recharged/3mins
- ally heal 400dmg
- basically immune to mezs with IOs
with Cosmic Balance
- you can look up all the awesomeness CB adds to Khelds
When your Blaster and Dom have those tools at their disposal and don't have to wait for an Ancillary Pool...then I agree with you 100%. Also, Khelds don't need "perfect teams" or perfectly aligned stars for Cosmic Balance to kick in, CB actually works and adds to Khelds power whether you have the best team to play the game or the worst PUG ever. It works even if the team consists of 7x level 20s or 7x toons with all DOs slotted in their powers. Sure, there are soft capped Blasters out there (mine are), but Id say there are more not then there are. No, my PB doesn't bring anything debuff wise anymore than most other melee toons do besides the temps that I carry on all of my toons.
I'll leave the comparisons at that, but it seems weird to me that the last couple of people to give negatives about PBs pick at 1 point and ignore other items even though the strength is the versatility even when focused to be very specific. Sure, my Stalkers have a self rez, my Brute can put up 2k of hit points and my WS easily gets 150% +damage bonus etc.
I enjoy all of those toons, but I also enjoy my PB b/c it has all of those items and then some. I'm not sure how many times I have said I would like the AT to get a buff and how it does have its cons, so please don't read this and assume I am claiming PBs to be awesomesauce. Its amazing to me when pointing to specific PB strengths instead of complaining about mez and KB issues like everyone else (especially when all of those things can be alleviated) how anyone takes that to mean, "HEY MY PB IS BETTER THAN ALL YOUR TOONS COMBINED...HAHAHAHA" lol.
Good talking to you.
"Forum PvP doesn't give drops. Just so all of you who participated in this thread are aware." -Mod08-
"when a stalker goes blue side, assassination strike should be renamed "bunny hugs", and a rainbow should fly out" -Harbinger-
WOW there is a lot of Anti-PB Love going on!
I know everyone has their Opinion, numbers speak for themselves and all that but... D@mn... Dont be so rough! I feel like I just read a thread of sandpaper
people make it sound like players would be better off rolling natural humans with no powers and fighting with only power pool options.
I'm rather glad that I'm secure enough to know that my PB brings Versatility, Survivability, and overall Success to EVERY team he's on. If not, well I might actually feel as if I'm wasting my time even rolling him off the blocks. I know they dont have that God mode like feel about them, that others have, but I do know if the tank falls I know he can pick up where they fell off and keep on rolling. He might not have the DPS of a premo Blaster but no one will say that he was a wasted pick up to the team
but he has turned the tides of a fight on many occasions.
Every character in the game has its usefulness and a PBs roll is a bit more then filling in the holes
But When and If the Devs give them a lil needed attention, then hopefully views will change
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"My life is not a journey to the grave with the intention of arriving safely pretty and well preserved, but rather I will skid in broadside, thoroughly used up, totally worn out, and loudly proclaiming...WOW...What a Ride"
Human Peacebring only brings "too much" knockback to the team. :P
I've tried human-only PB and I can't motivate myself leveling him higher than 32. Not my cup of tea but I am sure everybody brings something to the team. One more body is one more body.
Hell, what does Stalker bring to the team? Damage? lol Oh please... don't get me started. There are easily four other ATs that bring more damage than Stalker.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
FV, I didn't want this to get lost in the TLDRness of my above post and would still like to see your #s on it if you're able (thanks):
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FV - I hear you when you talk about weak damage etc. Not being snarky, just an honest question since I don't know much about crunching #s like I said before. Any idea what the below scenario equates to approximately in dps? It doesn't feel weak to me and I don't have any toons that get the below type of +damage bonus when playing on teams...I know its pointless to factor in the 1k dmg of PSeekers since its not consistent. If you're not sure, I may have to ask Smiling Joe since he does this kind of testing on the Kheld pages pretty regularly. |
Because the PB doesn't also bring a strong 'team support' contribution either through statistical buffing/debuffing, or through tactical support (such as tanking and aggro control)... the only role left is DPS, where the PB ends up being a weaker cousin to the scrapper or stalker - weak to moderate damage, with weak to moderate survivability, going to fairly high survivability with the Clarion destiny buff, but with no real means of leveraging that into a team benefit.
Capped resist is meaningless when you aren't being attacked much. Defenses that aren't used (by getting aggro or being splash damaged) just aren't needed. This is the whole theory behind tanking - the tank is tough and can make things attack him, so the blaster doesn't need to be.
"125dps is low, but the kicker for me is that I use the toon in a TF/SF setting 98% of the time so its ~1k damage in 8secs + Cosmic Balance + BU recharging every 27secs and lasting 10secs (every 20secs if the Force Feedback +Recharge goes off regularly). With certain team makeups, my PB is looking at 150-200%+ damage boost regularly. Add in CB and BU every 90secs with Photon Seekers equalling another ~1k in dmg and I always felt that my toon's damage was better than what you described above. I'm not a #s guy at all; how does all of that translate into DPS approximately?" |
That said, I love me some kabooming. When I still played my PB, I tried to use DS and PS off cooldown.
And when I think about it, the 1k dmg over 8secs is just using the 5 attk powers once in a chain. It doesn't account for a slotted Gleaming Bolt (2x acc/dam HOs, 1x Achilles Heel: Chance for Res Debuff, 1x Touch of Lady Grey: Negative Dmg, 1x Apocalypse: Negative Dmg, 1x Devastation: Chance of Hold) recharging in 1sec and firing off maybe 3 times in the chain or slotted Gleaming Blast (5x Decimation, 1x Devastation: Chance for Hold) firing off every 2.5secs and maybe twice during the attack chain. Let me know what you think from a #s perspective. |
Generally I assume 100% damage as a "generous" buff from cosmic balance, and 40% as a "stingy" one. My PB's humanform build (I'll post a data chunk of her mids' build at the end here, she's fairly well optimized) has an attack chain of Radiant Strike - Incandescent Strike - Radiant Strike - Gleaming Blast - Gleaming Bolt - repeat. The following are theoretical calculations using Mids' numbers, assuming no use of BU and no time spent on actions other than attacking. And I'm rounding off the decimals
With nothing from cosmic balance, counting procs (apocalypse, hecatomb, a TOLG), it yields 116 DPS before achilles heel and 139 after. With 40% cosmic balance, it's 136 DPS before achilles heel and 163 after. With 100% cosmic balance it's 156 before achilles, and 187 after.
Actual ingame performance will tend to be lower, especially when you don't have some form of status protection up. Notably though, radiant strike can work against your DPS in this chain if you don't have a wall to KB things into. Having to chase the target down to keep punching it lowers your DPS.
I don't know of a better attack chain for single targeted damage from a PB, I think even using shapeshifting: while I haven't tested it, I expect the animation time of shifting to nova form would counteract the damage increase of replacing the human blasts with nova blasts.
Oops. Forgot the data chunk.
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1388;658;1316;HEX;| |78DA6594DB4E13511486D7B49D9642110A14CAA94801195A5A5A01E319416282B4A| |509D13B83036CA4060BE9B4C64B13DF401311BDF0C227F1017C1435265E6810EAEA| |FA3758339336DF9A7FAFD35E7B66F22F9643442F17C8E8BABB673BCE4651D95B6AB| |3522A3F519540C1AED62AF61E058868A27965636D6747959DD27395CED59E95CAFB| |35676389E3ABE3FF792D2B97D722270CAF9477554595ABE933A3B5B8BFBF975E3F5| |06A3B24E6BD52B5AC1C073739651F70C28EB39B6D5571764B0714E5B62CFEFF3649| |5F7593663C44591A4809C6D24046309E05BE08BE36A20C89F2501F1BC3948A0A66E| |68D86C3B1A9D739AD71C89824CF3BE04830FA1EF82018FBCC69BBE93B477991D6F4| |AE4A225F0EC80BFC05604DD052149C7094A96B9996F4D73A054C0A4209C18524F09| |41A88F3C104F4160249915A8010E06787201C286889C423A2365432DA3E49B6CE8F| |98123BB76BE7F6A04801963A20F93A1E4AA79DF78DC66EA3B76554D107226657443| |4FC4461BD8BF0B694EBDA0494A0E7B1A0770BD02D73916E14F1761F4ADD9ED782E9| |3782EC5BC14FEE3CA2B34730BD014C6F08731EC29C6398730C73F6704F7D3AAA6F4| |D12C556051773401E2808465F49D437AED58F9E8CFE696933019CF2CAA0CE377819| |0FD4ACE0D21C300F5C11CCE0A9F0FA1BD3C26C87AF327C5E32591BD199466E89F7E| |44DE006705D90B8864C35A9EFE3A8B88E8A9FCACAD431F0073841541DB343FD5FDC| |F5843EF5098C7D1AF8C12B963E750B5BF47389249CBDC9059CC41D416A115812F4F| |2C1A575683A22730BB394D1FBCC401AF29DBF9DFCE38B722EA5E83B7FD5C8102526| |3E9E8652B75CFEEBAC04B512449962AB2C4BC0A326DB6EB2379BECA3F03F3BE12A9| |07129599732EB52E65C4AB093BF06BACA5F609BE904| |-------------------------------------------------------------------|
"Experience is the mother of good judgement. Bad judgement is the father of experience."
Thanks FV for the indepth #s, I'll take a look at the build tonight. Do you find Status Protection an issue when teamed? Along with not dying, I cant remember the last time the toon was mezzed.
"Forum PvP doesn't give drops. Just so all of you who participated in this thread are aware." -Mod08-
"when a stalker goes blue side, assassination strike should be renamed "bunny hugs", and a rainbow should fly out" -Harbinger-
I am on the Liberty Server and my main is Level 50 Dual Build Alpha Slotted Peacebringer. I really like my SOA and my Scrapper and that feeling of indestructibility but I bring a versatility to whatever team I am on by playing an AT with which I am a seasoned player. Yes, I would love to see a re-vamp of the AT especially color customization but I agree with earlier posters that said it is always the player and not the AT that adds to a team. Good Peacebringer players who know their AT bring as much to a team as knowledgeable players of other ATs.
The self rez is just one of the tools the PB has, like I said...this is mine:
without Cosmic Balance - 2100hps - built in phase - self heal recharged/19secs - T9 recharged/3mins - ally heal 400dmg - basically immune to mezs with IOs with Cosmic Balance - you can look up all the awesomeness CB adds to Khelds When your Blaster and Dom have those tools at their disposal and don't have to wait for an Ancillary Pool...then I agree with you 100%. |
Realize that I -want- PBs to get buffed because right now, they simply have no scalability. Any uber build would have a large amount of the above, but simply build to their strengths. Being a hybrid is not a strength, and other classes (controllers, defenders, corruptors, crabs) do it better, cheaper, and produce much bigger results. Crabs can do all of the above, produce continually massive DPS, tank, AND give amazing support to the group -all at the same time- with a build of your monetary level. So let's go through a quick but itemized list.
1) This one's misleading, Kheldian base HP is 1079. Most of your "passive" HP comes from a Dull Pain clone, Essence Boost. Basically, this means that you permanently have it up and simply use it off cooldown, while possessing roughly 400-600 HP from sets. Any blaster, stalker, or dominator with this amount of HP automatically self caps, while a scrapper/crab would pull your HP (WP/Invuln/Regen scrappers) just as easily while having better synergy. It also bears mentioning that blasters/dominators/controllers can and do have a dull pain clone, so most can spec to HP cap almost immediately out of the gate. You do have a point that you get 500 more HP then blasters/doms, but the difference widens even more here.
2) I'm not even sure how this is a perk. Every single person has access to phase from an extremely beneficial pool for virtually everyone. 3 places to slot LotGs makes phase an extremely good filler power, on top of the fact that anyone who builds for it will walk away with phase. It's also a temp power that's pennies on the market, so I think you're kinda reaching here.
3) Reform Essence is nice, as any Reconstruction clone is gonna be. I'm not even going to bother comparing it to a regen scrapper/ninjitsu stalker because the gaping differences between the survivability of a regen scrapper and a PB are leaps and bounds apart, so I'll use the real legitimate alternative: Aid Self. Now, I'll be the first to say that Reform Essence is better than Aid Self, they're barely comparable. However, the fact of the matter is that most multi billion inf builds will be self capped to some extent, meaning that aid self can be used with relative impunity and can (reliably) go off in the hands of someone built to maximize it. Generally, if you're under enough fire that you'll be killed while using aid self, Reform Essence would likely not save you whatsoever either. Aid self also recharges substantially faster, with the interruption/animation time being the chief drawbacks. As for using that while in Light Form, I'll get to that here in a minute.
So to summarize: Reform Essence is certainly nice, but it pales in comparison to the tools in sets where it shows (Regeneration/Ninjitsu) and it only slightly pulls ahead in favor of aid self, a pool -everyone- gets. By the way, in case you're wondering, aid self gives substantially higher HPS compared to Reform Essence, but that's neither here nor there. Oh, and it gives a HUGE amount of stun resistance.
4) T9 recharge in 3 minutes, do you mean your nova or Light Form? What the hey, I'll do both. Every single AT gets a god mode, sometimes two. All of them have the exact same cooldown (hibernate notwithstanding). If your build has Light Form recharge in three minutes, so does the blaster, dom, corruptor, etc that specs for it. The thing is that they have all of their other tools ON TOP OF the god mode. It also bears mentioning that if a Blaster goes for Force of Nature, they're getting PFF as well, so what benefit does Light Form have? It lasts one minute longer and gives status protection. Oh wait, it also crashes harder in comparison, so I guess it's a tradeoff. This isn't counting the near impenetrable hibernate (remember phase? Yea, this is a better version you can't get), PFF, or RotP options that most everyone else has compared to PBs.
Enough about that, let's look at novas. Dawn Strike is a conglomeration of Atomic Blast and Nova, with less -defense and no hold (from Atomic Blast). Course, this is all well and good except for the fact that blasters do pretty much double the PBs damage with their nova. -TO START- Against level shifted content, odds are you gib most/all of the minions, hurt some of the LTs, and momentarily inconvenience the bosses. Blasters leave craters filled with the blood and tears of enemies they just exploded, and that's not even getting into the insanity of Rain of Arrows. So let's look at defenders and corruptors. Wait, defenders get a damage buff from being alone and produce massive amounts of support, so their nukes will likely have ridiculous debuffs (see: Atomic Blast, Dreadful Wail, or Psychic Blast). Corruptors have Scourge (Blizzard go crazy), do nearly the same damage as PBs and have dramatically better support. But hey, at least you get Build Up instead of Aim! As for Doms, the two main comparisons are Fissure and Psychic Shockwave. I'm not entirely sure that's fair for the PBs at all, so I'll leave it there. In all fairness, the biggest comparison is Solar Flare, which you use once and immediately cannot use it again because most stuff just got scattered. Moving on.
5) Ah yes, Glowing Touch, the holy grail of Peacebringer versatility. I gotta be honest, this is one of my favorite PB abilities, and is a genuine perk over blasters and dominators simply because spot healing can be useful from time to time. Granted, this is 100% the one and only support a Peacebringer truly brings to a team. A single, small, heal that is eclipsed by almost every other support ability ever. The worst part is that Glowing Touch is Cauterize/Heal Other/Soothe with its range -absolutely destroyed- Glowing Touch's range sits -just above- aid other, heals for the same amount, and sucks down end like it's nobody's business. If we really want to bring support into the mix, though, you have to account for Surveillance from Blasters, unrivaled control from dominators, and corruptors/defenders/controllers merely existing.
I'd like to have Glowing Touch, personally. Shame that it's the AT defining perk.
6) I would definitely love to know what build you have that gives you insane recharge, 500+ HP, and 70%+ mez resistance that doesn't involve clarion and/or break frees, because that exact build would make every other squishy nigh unstoppable, so I'm calling hyperbolic shenanigans. If, instead, you mean you're running around in perma Light Form, I wonder why you didn't just state that in its ridiculousness, which is kinda as inane as saying Energy Aura is awesome because you can run around in Overload (Hint: It's not). So I really have no idea where this is coming from outside of hyperbole.
You'll notice that throughout this post, I mentioned many different ancillary pools and their various uses, so how could I possibly justify blasters getting Force of Nature and Rise of the Phoenix at the same time? Well, quite frankly, they all have CHOICE in the matter to build as they see fit. Many blasters/doms choose Rise of the Phoenix AND INCLUDE IT in their attack chain as opposed to PFF, Hibernate, or Force of Nature (or any of them at all). Most soft cap easily and pull enough recharge to regularly liquefy alternating spawns, nevermind their secondary which can provide a large variety of tools depending on their options. We're not even bringing into the light some of the various blaster primaries that bring great options/damage compared to Peacebringers (sonic blasters being the obvious righteous beacon).
Sure, you have all of those things as "perks" but at the end of the day, they're shamelessly bad copies of already existing abilities. Warshades get things like Dark Extraction, Orbiting Debt, Unchain Essence, Stygian Return, and Eclipse that are so effectively rare/unique, that they're almost all unique to the Warshade and their playstyle. Peacebringers singular unique ability is Photon Seekers, which Robotics and Traps both get at lower damage with a ridiculously faster cooldown and much, much better utility all around (-tohit, -damage + chance to stun vs chance to KB. Yea).
Peacebringers -need- help, they bring absolutely nothing else to the table that anyone else doesn't do better, while everyone else retains a -much larger- choice selection. If you're going to use a billioned out Peacebringer as what's "Good" then you need to start talking about the archery characters that rain of arrows every spawn while being soft capped, the doms that are permanently locking down everything and breaking PotDs, the defenders and corruptors that produce peacebringer ruining damage (depending on the secondary) while providing amazing utility and virtually everything else as well. This isn't even getting into the absolute terror that warshades/crabs/widows/melee become when blinged out.
The only real comparisons to Peacebringers are Energy Auras, Banes, and Stone Armors, simply because those sets have the same stunted growth that Peacebringers do (i.e. linear/minor growth vs quadratic/exponential growth). Absolutely every AT and combination can be viable, but some are just garbage in terms of what they bring on an equivalent comparison.
First off, I want to clarify that I'm playing devil's advocate to some extent, but the big thing is that you're comparing an extremely high cost inf build (which you can only effectively have at level 50) and simply not realizing that while a PB grows additively, everyone else with some very few exceptions grows exponentially. Ancillary pools ARE important because by the time blasters/doms get them, your above dream build would also be complete. Oh, and other people have the option of ancillary pools, something your PB does not have.
Realize that I -want- PBs to get buffed because right now, they simply have no scalability. Any uber build would have a large amount of the above, but simply build to their strengths. Being a hybrid is not a strength, and other classes (controllers, defenders, corruptors, crabs) do it better, cheaper, and produce much bigger results. Crabs can do all of the above, produce continually massive DPS, tank, AND give amazing support to the group -all at the same time- with a build of your monetary level. So let's go through a quick but itemized list. 1) This one's misleading, Kheldian base HP is 1079. Most of your "passive" HP comes from a Dull Pain clone, Essence Boost. Basically, this means that you permanently have it up and simply use it off cooldown, while possessing roughly 400-600 HP from sets. Any blaster, stalker, or dominator with this amount of HP automatically self caps, while a scrapper/crab would pull your HP (WP/Invuln/Regen scrappers) just as easily while having better synergy. It also bears mentioning that blasters/dominators/controllers can and do have a dull pain clone, so most can spec to HP cap almost immediately out of the gate. You do have a point that you get 500 more HP then blasters/doms, but the difference widens even more here. 2) I'm not even sure how this is a perk. Every single person has access to phase from an extremely beneficial pool for virtually everyone. 3 places to slot LotGs makes phase an extremely good filler power, on top of the fact that anyone who builds for it will walk away with phase. It's also a temp power that's pennies on the market, so I think you're kinda reaching here. 3) Reform Essence is nice, as any Reconstruction clone is gonna be. I'm not even going to bother comparing it to a regen scrapper/ninjitsu stalker because the gaping differences between the survivability of a regen scrapper and a PB are leaps and bounds apart, so I'll use the real legitimate alternative: Aid Self. Now, I'll be the first to say that Reform Essence is better than Aid Self, they're barely comparable. However, the fact of the matter is that most multi billion inf builds will be self capped to some extent, meaning that aid self can be used with relative impunity and can (reliably) go off in the hands of someone built to maximize it. Generally, if you're under enough fire that you'll be killed while using aid self, Reform Essence would likely not save you whatsoever either. Aid self also recharges substantially faster, with the interruption/animation time being the chief drawbacks. As for using that while in Light Form, I'll get to that here in a minute. So to summarize: Reform Essence is certainly nice, but it pales in comparison to the tools in sets where it shows (Regeneration/Ninjitsu) and it only slightly pulls ahead in favor of aid self, a pool -everyone- gets. By the way, in case you're wondering, aid self gives substantially higher HPS compared to Reform Essence, but that's neither here nor there. Oh, and it gives a HUGE amount of stun resistance. 4) T9 recharge in 3 minutes, do you mean your nova or Light Form? What the hey, I'll do both. Every single AT gets a god mode, sometimes two. All of them have the exact same cooldown (hibernate notwithstanding). If your build has Light Form recharge in three minutes, so does the blaster, dom, corruptor, etc that specs for it. The thing is that they have all of their other tools ON TOP OF the god mode. It also bears mentioning that if a Blaster goes for Force of Nature, they're getting PFF as well, so what benefit does Light Form have? It lasts one minute longer and gives status protection. Oh wait, it also crashes harder in comparison, so I guess it's a tradeoff. This isn't counting the near impenetrable hibernate (remember phase? Yea, this is a better version you can't get), PFF, or RotP options that most everyone else has compared to PBs. Enough about that, let's look at novas. Dawn Strike is a conglomeration of Atomic Blast and Nova, with less -defense and no hold (from Atomic Blast). Course, this is all well and good except for the fact that blasters do pretty much double the PBs damage with their nova. -TO START- Against level shifted content, odds are you gib most/all of the minions, hurt some of the LTs, and momentarily inconvenience the bosses. Blasters leave craters filled with the blood and tears of enemies they just exploded, and that's not even getting into the insanity of Rain of Arrows. So let's look at defenders and corruptors. Wait, defenders get a damage buff from being alone and produce massive amounts of support, so their nukes will likely have ridiculous debuffs (see: Atomic Blast, Dreadful Wail, or Psychic Blast). Corruptors have Scourge (Blizzard go crazy), do nearly the same damage as PBs and have dramatically better support. But hey, at least you get Build Up instead of Aim! As for Doms, the two main comparisons are Fissure and Psychic Shockwave. I'm not entirely sure that's fair for the PBs at all, so I'll leave it there. In all fairness, the biggest comparison is Solar Flare, which you use once and immediately cannot use it again because most stuff just got scattered. Moving on. 5) Ah yes, Glowing Touch, the holy grail of Peacebringer versatility. I gotta be honest, this is one of my favorite PB abilities, and is a genuine perk over blasters and dominators simply because spot healing can be useful from time to time. Granted, this is 100% the one and only support a Peacebringer truly brings to a team. A single, small, heal that is eclipsed by almost every other support ability ever. The worst part is that Glowing Touch is Cauterize/Heal Other/Soothe with its range -absolutely destroyed- Glowing Touch's range sits -just above- aid other, heals for the same amount, and sucks down end like it's nobody's business. If we really want to bring support into the mix, though, you have to account for Surveillance from Blasters, unrivaled control from dominators, and corruptors/defenders/controllers merely existing. I'd like to have Glowing Touch, personally. Shame that it's the AT defining perk. 6) I would definitely love to know what build you have that gives you insane recharge, 500+ HP, and 70%+ mez resistance that doesn't involve clarion and/or break frees, because that exact build would make every other squishy nigh unstoppable, so I'm calling hyperbolic shenanigans. If, instead, you mean you're running around in perma Light Form, I wonder why you didn't just state that in its ridiculousness, which is kinda as inane as saying Energy Aura is awesome because you can run around in Overload (Hint: It's not). So I really have no idea where this is coming from outside of hyperbole. You'll notice that throughout this post, I mentioned many different ancillary pools and their various uses, so how could I possibly justify blasters getting Force of Nature and Rise of the Phoenix at the same time? Well, quite frankly, they all have CHOICE in the matter to build as they see fit. Many blasters/doms choose Rise of the Phoenix AND INCLUDE IT in their attack chain as opposed to PFF, Hibernate, or Force of Nature (or any of them at all). Most soft cap easily and pull enough recharge to regularly liquefy alternating spawns, nevermind their secondary which can provide a large variety of tools depending on their options. We're not even bringing into the light some of the various blaster primaries that bring great options/damage compared to Peacebringers (sonic blasters being the obvious righteous beacon). Sure, you have all of those things as "perks" but at the end of the day, they're shamelessly bad copies of already existing abilities. Warshades get things like Dark Extraction, Orbiting Debt, Unchain Essence, Stygian Return, and Eclipse that are so effectively rare/unique, that they're almost all unique to the Warshade and their playstyle. Peacebringers singular unique ability is Photon Seekers, which Robotics and Traps both get at lower damage with a ridiculously faster cooldown and much, much better utility all around (-tohit, -damage + chance to stun vs chance to KB. Yea). Peacebringers -need- help, they bring absolutely nothing else to the table that anyone else doesn't do better, while everyone else retains a -much larger- choice selection. If you're going to use a billioned out Peacebringer as what's "Good" then you need to start talking about the archery characters that rain of arrows every spawn while being soft capped, the doms that are permanently locking down everything and breaking PotDs, the defenders and corruptors that produce peacebringer ruining damage (depending on the secondary) while providing amazing utility and virtually everything else as well. This isn't even getting into the absolute terror that warshades/crabs/widows/melee become when blinged out. The only real comparisons to Peacebringers are Energy Auras, Banes, and Stone Armors, simply because those sets have the same stunted growth that Peacebringers do (i.e. linear/minor growth vs quadratic/exponential growth). Absolutely every AT and combination can be viable, but some are just garbage in terms of what they bring on an equivalent comparison. |
I will state what my build currently looks like with lv40 IOs (like I said, TF/SF toon), accolades and the Cardiac Radial Boost, without taking into account Cosmic Balance on a regular team. The expensive IOs I simply gathered while completing tips between running TFs, so the build wasn't expensive per se. I recently added the only purple set in the build to IS since I had 4 of the 6 sitting in my base bins collecting dust...that could be considered expensive, but those are the perks of doing lots of farming back in the day. It really just took a cpl of weeks running hero/vill merits rotating between 4-6 toons to get the rest, which I do anyway to sell stuff on the market.
Globals
65% recharge
49% accuracy
14.1% tohit
23.5% damage
Resistances
S/L 35.6%
F/C 39.2%
E/N 51.8%
Tox 18%
Psi 3%
Health
Max HP 193.2% - 2069
Status Protection
Hold 2
Immob 9
KB 9
Status Resistance
Hold 129.5%
Stun 81%
Sleep 138.3%
Immob 79.9%
Confuse 129.5%
Fear 129.5%
Debuff Resistance
Recharge/Run Speed 20%
Thats it in a nutshell b4 Cosmic Balance; amazing to me what you can do when you stack the right IOs like 5x Impervious Skin Status Resistance and 2x sets of Adjusted Targeting for the status resistance bonus there as well.
Thanks for all the input and if you're interested in looking me up - @njcash.
"Forum PvP doesn't give drops. Just so all of you who participated in this thread are aware." -Mod08-
"when a stalker goes blue side, assassination strike should be renamed "bunny hugs", and a rainbow should fly out" -Harbinger-
"The special damage to Kheldians from Quantum Array Gun was originally untyped and irresistable, but has since been changed to Negative Energy damage."
My PB's current Energy/Negative resistance while solo - 51.8%
The change turned Voids/Quantums from 2/3-hit killers into just any other mob and it's kind of sad tbh.
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