Kirsten

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  1. Quote:
    Originally Posted by rian_frostdrake View Post
    nerd nitpick: wait, the olympic gods beat the titans in thogony.. did you get a downgrade?
    In addition to the hundred-handers, they also had the greater Cyclopes, and Kronos had just puked his guts out.
  2. Excellent idea. /signed.

    You could also repurpose the models the models for the Cape Brooches.
  3. Quote:
    Originally Posted by Bigfeeler View Post
    So long as they are difficult to get and time-locked:

    /signed!
    Agreed. /sign.
  4. Now I have an idea for a character with this...The Evangelist, forcing villains to face their sins!
  5. I'm sorry that it's come to this, but I have to agree with Golden Girl. The game's quality has been improving as of late. Dark Astoria, the Praetorian War, Low-level arcs...A general improvement of the old "Collect 20 bear behinds and pimp slap a boss" formula. I will admit that Redside tends to get shafted as far as content, and they really should have taken Goldside further than level 30...But overall, my decision stands. I like newer content.
  6. Quote:
    Originally Posted by Ultimus View Post
    Nope, a sticky is a discussion that never ends.

    Anyways, I am hoping this is Omega.
    Agreed. It'd be a good place to put what could potentially be a high-powered wildcard. It wouldn't overpower things, but it could provide a good temporary boost, and be really cool!
  7. Quote:
    Originally Posted by Pattern Walker View Post
    Okay, I've planned out my Archery/Hyper-Intellect Corruptor. When is this supposed to hit Live?

    Please?
    +1...We need to get TrickShooter hired on as a Powers Dev! If anyone is starting petition on change.org...I'd sign.
  8. Quote:
    Originally Posted by Samuel_Tow View Post
    I am, yes. One thing I absolutely do not want to see from a Shapeshifter AT is each form coming with its own set of powers that have to be enhanced individually. Instead, I want a Shapeshifter AT that comes with the standard set of 9 powers that simply change stats and possibly unenhanceable secondary effects with the different forms.
    +1
  9. As far as T1, I think a stun or KB/KU/KD would be appropriate. Energy Manipulation has a knockback T1, and it's great for playing "Toss the Boss".
  10. Okay, now that I know to slot for Def, I'v redone the build, (Yet AGAIN), it definitely seems much more survivable, simply because he'll be so darn hard to hit. Again, sticking with the mace, and would gladly accept more advice:


    Villain Plan by Mids' Villain Designer 1.957
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Arbiter Chamberlain v3: Level 50 Natural Arachnos Soldier
    Primary Power Set: Bane Spider Soldier
    Secondary Power Set: Bane Spider Training
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Bash
    • (A) Hecatomb - Damage: Level 50
    • (5) Mako's Bite - Damage/Recharge: Level 50
    • (5) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
    • (31) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
    • (31) Crushing Impact - Accuracy/Damage/Endurance: Level 50
    Level 1: Bane Spider Armor Upgrade
    • (A) Gladiator's Armor - Resistance: Level 50
    • (48) Gladiator's Armor - TP Protection +3% Def (All): Level 50
    • (48) Aegis - Resistance: Level 50
    • (48) Titanium Coating - Endurance: Level 50
    Level 2: Combat Training: Defensive
    • (A) Luck of the Gambler - Defense: Level 50
    • (3) Red Fortune - Defense: Level 50
    • (3) Luck of the Gambler - Endurance/Recharge: Level 50
    • (9) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
    • (9) Red Fortune - Endurance/Recharge: Level 50
    • (13) Luck of the Gambler - Recharge Speed: Level 50
    Level 4: Combat Training: Offensive
    • (A) Accuracy IO: Level 50
    Level 6: Build Up
    • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
    • (7) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
    • (7) Adjusted Targeting - To Hit Buff: Level 50
    • (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
    • (23) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
    • (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
    Level 8: Combat Jumping
    • (A) Shield Wall - Defense: Level 50
    • (33) Luck of the Gambler - Defense: Level 50
    • (34) Red Fortune - Defense: Level 50
    • (34) Luck of the Gambler - Defense/Endurance: Level 50
    • (50) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
    • (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
    Level 10: Tactical Training: Maneuvers
    • (A) Shield Wall - +Res (Teleportation), +3% Res (All): Level 50
    • (11) Shield Wall - Defense: Level 50
    • (11) Shield Wall - Defense/Endurance: Level 50
    • (13) Red Fortune - Defense: Level 50
    • (19) Luck of the Gambler - Defense: Level 50
    • (19) Gift of the Ancients - Defense: Level 40
    Level 12: Pulverize
    • (A) Superior Dominion of Arachnos - Accuracy/Damage: Level 50
    • (34) Superior Dominion of Arachnos - Damage/Recharge: Level 50
    • (36) Superior Dominion of Arachnos - Accuracy/Damage/Recharge: Level 50
    • (37) Superior Dominion of Arachnos - Recharge/Chance for -Dmg and Terrorize: Level 50
    • (37) Superior Dominion of Arachnos - Damage/Endurance/Recharge: Level 50
    • (37) Superior Dominion of Arachnos - Accuracy/Damage/Endurance/Recharge: Level 50
    Level 14: Super Jump
    • (A) Unbounded Leap - Jumping: Level 50
    • (15) Springfoot - Jumping: Level 50
    • (15) Springfoot - Endurance/Jumping: Level 50
    Level 16: Maneuvers
    • (A) Luck of the Gambler - Defense: Level 50
    • (17) Red Fortune - Defense: Level 50
    • (17) Luck of the Gambler - Defense/Endurance: Level 50
    • (21) Shield Wall - Defense: Level 50
    • (21) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
    • (31) Red Fortune - Defense/Recharge: Level 50
    Level 18: Shatter
    • (A) Kinetic Combat - Knockdown Bonus: Level 35
    Level 20: Tactical Training: Leadership
    • (A) Adjusted Targeting - To Hit Buff: Level 50
    Level 22: Tactics
    • (A) Adjusted Targeting - To Hit Buff: Level 50
    Level 24: Cloaking Device
    • (A) Red Fortune - Defense: Level 50
    • (25) Red Fortune - Defense/Endurance: Level 50
    • (25) Luck of the Gambler - Defense/Endurance: Level 50
    • (27) Luck of the Gambler - Defense: Level 50
    • (29) Luck of the Gambler - Defense/Recharge: Level 50
    • (29) Kismet - Defense/Endurance: Level 30
    Level 26: Placate
    • (A) Recharge Reduction IO: Level 50
    Level 28: Mental Training
    • (A) Run Speed IO: Level 50
    Level 30: Tactical Training: Assault
    • (A) Endurance Reduction IO: Level 50
    Level 32: Crowd Control
    • (A) Armageddon - Damage: Level 50
    • (33) Obliteration - Damage: Level 50
    • (33) Scirocco's Dervish - Damage/Endurance: Level 50
    Level 35: Web Envelope
    • (A) Gravitational Anchor - Immobilize: Level 50
    • (36) Trap of the Hunter - Accuracy/Immobilize/Recharge: Level 50
    • (36) Enfeebled Operation - Accuracy/Immobilize/Recharge: Level 50
    • (40) Enfeebled Operation - Accuracy/Recharge: Level 50
    • (40) Trap of the Hunter - Accuracy/Recharge: Level 50
    • (40) Debiliative Action - Disorient Bonus: Level 30
    Level 38: Web Cocoon
    • (A) Unbreakable Constraint - Hold: Level 50
    • (39) Essence of Curare - Accuracy/Recharge: Level 50
    • (39) Essence of Curare - Accuracy/Hold/Recharge: Level 50
    • (39) Basilisk's Gaze - Accuracy/Recharge: Level 30
    • (42) Lockdown - Accuracy/Recharge: Level 50
    • (42) Essence of Curare - Hold/Range: Level 50
    Level 41: Shatter Armor
    • (A) Hecatomb - Damage/Recharge: Level 50
    • (42) Mako's Bite - Accuracy/Damage: Level 50
    • (43) Crushing Impact - Accuracy/Damage/Recharge: Level 50
    • (43) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
    • (43) Focused Smite - Accuracy/Endurance/Recharge: Level 40
    • (46) Crushing Impact - Damage/Endurance: Level 50
    Level 44: Summon Blaster
    • (A) Expedient Reinforcement - Accuracy/Recharge: Level 50
    • (45) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50
    • (45) Expedient Reinforcement - Endurance/Damage/Recharge: Level 50
    • (45) Soulbound Allegiance - Damage/Endurance: Level 50
    • (46) Soulbound Allegiance - Accuracy/Recharge: Level 50
    • (46) Call to Arms - Defense Bonus Aura for Pets: Level 30
    Level 47: Acrobatics
    • (A) Endurance Reduction IO: Level 50
    Level 49: Surveillance
    • (A) Touch of Lady Grey - Chance for Negative Damage: Level 50
    • (50) Analyze Weakness - Chance for +ToHit: Level 50
    Level 1: Brawl
    • (A) Kinetic Combat - Knockdown Bonus: Level 35
    Level 1: Prestige Power Dash
    • (A) Empty
    Level 1: Prestige Power Slide
    • (A) Empty
    Level 1: Prestige Power Quick
    • (A) Empty
    Level 1: Prestige Power Rush
    • (A) Empty
    Level 1: Prestige Power Surge
    • (A) Empty
    Level 1: Conditioning
    Level 1: Sprint
    • (A) Quickfoot - Endurance/RunSpeed: Level 50
    Level 2: Rest
    • (A) Recharge Reduction IO: Level 50
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Run Speed IO: Level 50
    Level 2: Health
    • (A) Healing IO: Level 50
    Level 2: Hurdle
    • (A) Jumping IO: Level 50
    Level 2: Stamina
    • (A) Endurance Modification IO: Level 50
    Level 0: Born In Battle
    Level 0: High Pain Threshold
    Level 0: Invader
    Level 0: Marshal
    Level 0: Megalomaniac
    Level 0: Elusive Mind
    Level 0: Demonic Aura
    Level 50: Nerve Core Paragon
    Level 50: Vorpal Radial Final Judgement
    Level 50: Degenerative Core Flawless Interface
    Level 50: Arachnos Radial Superior Ally
    Level 50: Barrier Core Epiphany
    Level 50: Melee Core Embodiment
    ------------
    ------------
    ------------
    Set Bonus Totals:
    • 9.5% DamageBuff(Smashing)
    • 9.5% DamageBuff(Lethal)
    • 9.5% DamageBuff(Fire)
    • 9.5% DamageBuff(Cold)
    • 9.5% DamageBuff(Energy)
    • 9.5% DamageBuff(Negative)
    • 9.5% DamageBuff(Toxic)
    • 9.5% DamageBuff(Psionic)
    • 3% Defense(Melee)
    • 5% Defense
    • 3% Defense(Smashing)
    • 3% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 3.63% Defense(Energy)
    • 3.63% Defense(Negative)
    • 3% Defense(Psionic)
    • 4.25% Defense(Ranged)
    • 3% Defense(AoE)
    • 24% Enhancement(Accuracy)
    • 8% Enhancement(Immobilized)
    • 17.5% Enhancement(RechargeTime)
    • 5% SpeedFlying
    • 128.5 HP (12%) HitPoints
    • 7% JumpHeight
    • 7% SpeedJumping
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Confused) 4.15%
    • MezResist(Held) 2.5%
    • MezResist(Immobilized) 17.9%
    • MezResist(Sleep) 2.5%
    • MezResist(Stunned) 2.5%
    • MezResist(Terrorized) 4.15%
    • 5% (0.09 End/sec) Recovery
    • 66% (3.53 HP/sec) Regeneration
    • 3% Resistance(Smashing)
    • 3% Resistance(Fire)
    • 3% Resistance(Cold)
    • 3% Resistance(Energy)
    • 3% Resistance(Negative)
    • 5.52% Resistance(Toxic)
    • 5.52% Resistance(Psionic)
    • 3% Resistance(Lethal)
    • 5% SpeedRunning
  11. Kirsten

    Heroes United

    Quote:
    Originally Posted by Power_NA View Post
    It sad, but everyone's head that exploded won't get to read this nice warning.
    Mind...Blown
  12. Oh...DEFENSE!! I was building for Resistance!
  13. Quote:
    Originally Posted by ArticulateT View Post
    I do like this idea, and can give a lot of individuality to characters beyond their costume.

    I feel, however, that Genesis might be the power people are after, simply by the name.

    Either way, great idea on the suggestion
    Haven't seen you around. Welcome to the fora!

    .........Does necroing Stickied threads count as necroing?
  14. Villain Plan by Mids' Villain Designer 1.957
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Arbiter Chamberlain v2: Level 50 Natural Arachnos Soldier
    Primary Power Set: Bane Spider Soldier
    Secondary Power Set: Bane Spider Training
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Presence
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Bash
    • (A) Pounding Slugfest - Disorient Bonus: Level 30
    • (3) Touch of Death - Chance of Damage(Negative): Level 40
    • (3) Mako's Bite - Accuracy/Damage: Level 50
    • (13) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
    • (15) Mako's Bite - Chance of Damage(Lethal): Level 50
    • (31) Kinetic Combat - Knockdown Bonus: Level 35
    Level 1: Bane Spider Armor Upgrade
    • (A) Aegis - Resistance: Level 50
    • (7) Aegis - Psionic/Status Resistance: Level 50
    • (7) Titanium Coating - Resistance: Level 50
    • (13) Titanium Coating - Endurance: Level 50
    • (15) Aegis - Resistance/Endurance/Recharge: Level 50
    • (33) Gladiator's Armor - Resistance: Level 50
    Level 2: Combat Training: Defensive
    • (A) Kismet - Accuracy +6%: Level 30
    • (5) Luck of the Gambler - Recharge Speed: Level 50
    • (5) Luck of the Gambler - Defense: Level 50
    Level 4: Combat Training: Offensive
    • (A) Accuracy IO: Level 50
    Level 6: Build Up
    • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
    • (23) Adjusted Targeting - To Hit Buff: Level 50
    • (23) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
    Level 8: Wide Area Web Grenade
    • (A) Trap of the Hunter - Chance of Damage(Lethal): Level 50
    • (9) Debiliative Action - Disorient Bonus: Level 30
    • (9) Trap of the Hunter - Immobilize/Accuracy: Level 50
    • (34) Trap of the Hunter - Accuracy/Immobilize/Recharge: Level 50
    • (34) Trap of the Hunter - Endurance/Immobilize: Level 50
    • (34) Enfeebled Operation - Accuracy/Recharge: Level 50
    Level 10: Tactical Training: Maneuvers
    • (A) Luck of the Gambler - Defense/Endurance: Level 50
    • (11) Luck of the Gambler - Defense: Level 50
    • (11) Red Fortune - Defense: Level 50
    • (37) Red Fortune - Defense/Endurance: Level 50
    • (40) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
    • (40) Luck of the Gambler - Defense/Recharge: Level 50
    Level 12: Hasten
    • (A) Recharge Reduction IO: Level 50
    Level 14: Pulverize
    • (A) Hecatomb - Damage: Level 50
    • (29) Stupefy - Endurance/Stun: Level 50
    • (29) Absolute Amazement - Stun: Level 50
    • (31) Pounding Slugfest - Disorient Bonus: Level 30
    • (31) Mako's Bite - Damage/Recharge: Level 50
    Level 16: Wolf Spider Armor
    • (A) Gladiator's Armor - TP Protection +3% Def (All): Level 50
    • (17) Impervium Armor - Psionic Resistance: Level 40
    • (17) Aegis - Resistance/Endurance: Level 50
    • (39) Aegis - Resistance: Level 50
    • (39) Titanium Coating - Resistance: Level 50
    • (39) Aegis - Endurance/Recharge: Level 50
    Level 18: Super Speed
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
    • (19) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
    • (19) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
    Level 20: Venom Grenade
    • (A) Superior Dominion of Arachnos - Accuracy/Damage: Level 50
    • (21) Superior Dominion of Arachnos - Accuracy/Damage/Recharge: Level 50
    • (21) Superior Dominion of Arachnos - Damage/Recharge: Level 50
    • (48) Superior Dominion of Arachnos - Damage/Endurance/Recharge: Level 50
    • (48) Superior Dominion of Arachnos - Accuracy/Damage/Endurance/Recharge: Level 50
    • (48) Superior Dominion of Arachnos - Recharge/Chance for -Dmg and Terrorize: Level 50
    Level 22: Mental Training
    • (A) Run Speed IO: Level 50
    Level 24: Shatter
    • (A) Mako's Bite - Accuracy/Damage: Level 50
    • (25) Mako's Bite - Damage/Endurance: Level 50
    • (25) Crushing Impact - Damage/Endurance: Level 50
    • (27) Crushing Impact - Damage/Recharge: Level 50
    • (40) Gladiator's Strike - Damage/Recharge: Level 50
    • (43) Crushing Impact - Damage/Endurance/Recharge: Level 50
    Level 26: Cloaking Device
    • (A) Gift of the Ancients - Run Speed +7.5%: Level 40
    • (27) Shield Wall - +Res (Teleportation), +3% Res (All): Level 50
    Level 28: Tactical Training: Assault
    • (A) Endurance Reduction IO: Level 50
    Level 30: Assault
    • (A) Recharge Reduction IO: Level 50
    Level 32: Provoke
    • (A) Perfect Zinger - Chance for Psi Damage: Level 50
    • (33) Perfect Zinger - Taunt: Level 50
    • (33) Mocking Beratement - Taunt: Level 50
    Level 35: Web Cocoon
    • (A) Lockdown - Chance for +2 Mag Hold: Level 50
    • (36) Ghost Widow's Embrace - Chance of Damage(Psionic): Level 50
    • (36) Ghost Widow's Embrace - Hold/Range: Level 50
    • (36) Lockdown - Recharge/Hold: Level 50
    • (37) Impeded Swiftness - Chance of Damage(Smashing): Level 30
    • (37) Lockdown - Accuracy/Hold: Level 50
    Level 38: Web Envelope
    • (A) Gravitational Anchor - Chance for Hold: Level 50
    • (46) Debiliative Action - Disorient Bonus: Level 30
    Level 41: Shatter Armor
    • (A) Gladiator's Strike - Accuracy/Damage: Level 50
    • (42) Hecatomb - Damage/Recharge: Level 50
    • (42) Mako's Bite - Chance of Damage(Lethal): Level 50
    • (42) Touch of Death - Chance of Damage(Negative): Level 40
    • (43) Mako's Bite - Accuracy/Damage: Level 50
    • (43) Hecatomb - Accuracy/Recharge: Level 50
    Level 44: Summon Blaster
    • (A) Expedient Reinforcement - Accuracy/Recharge: Level 50
    • (45) Call to Arms - Endurance/Damage/Recharge: Level 30
    • (45) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50
    • (45) Soulbound Allegiance - Damage/Recharge: Level 50
    • (46) Soulbound Allegiance - Accuracy/Recharge: Level 50
    • (46) Call to Arms - Accuracy/Recharge: Level 30
    Level 47: Placate
    • (A) Recharge Reduction IO: Level 50
    Level 49: Poisonous Ray
    • (A) Analyze Weakness - Chance for +ToHit: Level 50
    • (50) Shield Breaker - Chance for Lethal Damage: Level 30
    • (50) Touch of Lady Grey - Defense Debuff: Level 50
    • (50) Touch of Lady Grey - Defense Debuff/Recharge: Level 50
    Level 1: Brawl
    • (A) Kinetic Combat - Knockdown Bonus: Level 35
    Level 1: Prestige Power Dash
    • (A) Empty
    Level 1: Prestige Power Slide
    • (A) Empty
    Level 1: Prestige Power Quick
    • (A) Empty
    Level 1: Prestige Power Rush
    • (A) Empty
    Level 1: Prestige Power Surge
    • (A) Empty
    Level 1: Conditioning
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Recharge Reduction IO: Level 50
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Run Speed IO: Level 50
    Level 2: Health
    • (A) Healing IO: Level 50
    Level 2: Hurdle
    • (A) Jumping IO: Level 50
    Level 2: Stamina
    • (A) Endurance Modification IO: Level 50
    Level 0: Born In Battle
    Level 0: Demonic Aura
    Level 0: Force of Nature
    Level 0: High Pain Threshold
    Level 0: Invader
    Level 0: Marshal
    Level 0: Megalomaniac
    Level 0: Elusive Mind
    Level 50: Spiritual Core Paragon
    Level 50: Vorpal Core Final Judgement
    Level 50: Degenerative Radial Flawless Interface
    Level 50: Arachnos Core Superior Ally
    Level 50: Ageless Core Epiphany
    Level 50: Support Radial Embodiment
    ------------
    ------------
    ------------
    Set Bonus Totals:
    • 7% DamageBuff(Smashing)
    • 7% DamageBuff(Lethal)
    • 7% DamageBuff(Fire)
    • 7% DamageBuff(Cold)
    • 7% DamageBuff(Energy)
    • 7% DamageBuff(Negative)
    • 7% DamageBuff(Toxic)
    • 7% DamageBuff(Psionic)
    • 3% Defense(Melee)
    • 3% Defense(Smashing)
    • 3% Defense(Lethal)
    • 10.19% Defense(Fire)
    • 10.19% Defense(Cold)
    • 3.63% Defense(Energy)
    • 3.63% Defense(Negative)
    • 3% Defense(Psionic)
    • 4.25% Defense(Ranged)
    • 8% Defense(AoE)
    • 2.5% Enhancement(Held)
    • 33% Enhancement(Accuracy)
    • 5% Enhancement(Immobilized)
    • 17.5% Enhancement(RechargeTime)
    • 5% SpeedFlying
    • 108.4 HP (10.12%) HitPoints
    • 5% JumpHeight
    • 5% SpeedJumping
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Confused) 2.5%
    • MezResist(Held) 2.5%
    • MezResist(Immobilized) 16.8%
    • MezResist(Sleep) 4.7%
    • MezResist(Stunned) 2.5%
    • MezResist(Terrorized) 5.25%
    • 6.5% (0.11 End/sec) Recovery
    • 36% (1.93 HP/sec) Regeneration
    • 3% Resistance(Smashing)
    • 3% Resistance(Fire)
    • 3% Resistance(Cold)
    • 3% Resistance(Energy)
    • 3% Resistance(Negative)
    • 5.52% Resistance(Toxic)
    • 11.52% Resistance(Psionic)
    • 3% Resistance(Lethal)
    • 27.5% SpeedRunning


    Okay, I took into account what you guys said and tried to slot more strategically, going for a fair number of Procs and trying to hit closer to softcaps on my defensive powers. As you can see, I mostly gave up my SMG from the base set in favor of a Mace-Centric attack chain. I can't really say if this build is much better, but it certainly seems less schizoid.
  15. Yeah, I see what you guys are saying. I have a LOT to learn when it comes to building. I'll keep these in mind.
  16. Seems good, but what do you do about Ultimates? Lock them out of the combining?
  17. Sounds good to me. Call it "Metabolic Boost"?
  18. I rather like the Presence pool as is, but I would also like to see your presence pool as a Charisma pool.
  19. Short answer: No.

    Long answer: Nooooooooooooooooooooooooooooooooooooooooooooooooo ooo.
  20. I'v been working on a build for a while, and now that I've finished it, I thought I'd post it here for the other forumites to look at and provide comments/constructive criticism. It's a Wolf Spider build, and I've tried to incorporate some procs int some of my attacks.


    Villain Plan by Mids' Villain Designer 1.957
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Arbiter Chamberlain: Level 50 Natural Arachnos Soldier
    Primary Power Set: Arachnos Soldier
    Secondary Power Set: Training and Gadgets
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Presence
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Single Shot
    • (A) Devastation - Accuracy/Damage
    • (31) Devastation - Damage/Endurance
    • (31) Devastation - Damage/Recharge
    • (34) Devastation - Accuracy/Damage/Recharge
    • (34) Devastation - Accuracy/Damage/Endurance/Recharge
    • (36) Devastation - Chance of Hold
    Level 1: Wolf Spider Armor
    • (A) Aegis - Resistance/Endurance
    • (3) Aegis - Resistance/Recharge
    • (3) Aegis - Endurance/Recharge
    • (37) Aegis - Resistance/Endurance/Recharge
    • (37) Aegis - Resistance
    • (37) Aegis - Psionic/Status Resistance
    Level 2: Combat Training: Defensive
    • (A) Shield Wall - Defense/Endurance
    • (5) Shield Wall - Defense/Recharge
    • (5) Shield Wall - Endurance/Recharge
    • (31) Shield Wall - Defense/Endurance/Recharge
    • (33) Shield Wall - Defense
    • (34) Shield Wall - +Res (Teleportation), +3% Res (All)
    Level 4: Combat Training: Offensive
    • (A) Accuracy IO
    Level 6: Burst
    • (A) Superior Dominion of Arachnos - Accuracy/Damage
    • (7) Superior Dominion of Arachnos - Damage/Recharge
    • (7) Superior Dominion of Arachnos - Accuracy/Damage/Recharge
    • (11) Superior Dominion of Arachnos - Damage/Endurance/Recharge
    • (11) Superior Dominion of Arachnos - Accuracy/Damage/Endurance/Recharge
    • (40) Superior Dominion of Arachnos - Recharge/Chance for -Dmg and Terrorize
    Level 8: Heavy Burst
    • (A) Positron's Blast - Chance of Damage(Energy)
    • (9) Touch of Lady Grey - Chance for Negative Damage
    • (9) Analyze Weakness - Chance for +ToHit
    Level 10: Flurry
    • (A) Stupefy - Chance of Knockback
    • (42) Kinetic Combat - Knockdown Bonus
    • (43) Pounding Slugfest - Disorient Bonus
    Level 12: Pummel
    • (A) Hecatomb - Damage
    • (13) Hecatomb - Damage/Recharge
    • (13) Hecatomb - Accuracy/Damage/Recharge
    • (19) Hecatomb - Accuracy/Recharge
    • (27) Hecatomb - Damage/Endurance
    • (27) Hecatomb - Chance of Damage(Negative)
    Level 14: Bayonet
    • (A) Gladiator's Strike - Damage/Endurance/Recharge
    • (15) Gladiator's Strike - Damage/Recharge
    • (15) Gladiator's Strike - Chance for Smashing Damage
    • (17) Gladiator's Strike - Accuracy/Damage
    • (17) Gladiator's Strike - Accuracy/Endurance/Recharge
    • (19) Gladiator's Strike - Accuracy/Damage/End/Rech
    Level 16: Tactical Training: Assault
    • (A) Endurance Reduction IO
    Level 18: Venom Grenade
    • (A) Ragnarok - Chance for Knockdown
    Level 20: Frag Grenade
    • (A) Force Feedback - Damage/Knockback
    • (21) Force Feedback - Accuracy/Knockback
    • (21) Force Feedback - Recharge/Knockback
    • (25) Force Feedback - Recharge/Endurance
    • (25) Force Feedback - Damage/Endurance/Knockback
    • (48) Force Feedback - Chance for +Recharge
    Level 22: Tactical Training: Leadership
    • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
    • (23) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (23) Rectified Reticle - Increased Perception
    Level 24: Mental Training
    • (A) Run Speed IO
    Level 26: Boxing
    • (A) Stupefy - Accuracy/Recharge
    • (36) Stupefy - Endurance/Stun
    • (36) Stupefy - Accuracy/Endurance
    Level 28: Tough
    • (A) Gladiator's Armor - Resistance
    • (29) Gladiator's Armor - Resistance/Rech/End
    • (29) Gladiator's Armor - End/Resist
    • (48) Gladiator's Armor - TP Protection +3% Def (All)
    • (48) Gladiator's Armor - Recharge/Endurance
    • (50) Gladiator's Armor - Recharge/Resist
    Level 30: Hasten
    • (A) Recharge Reduction IO
    Level 32: Super Speed
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (33) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (33) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 35: Provoke
    • (A) Perfect Zinger - Chance for Psi Damage
    Level 38: Call Reinforcements
    • (A) Soulbound Allegiance - Damage
    • (39) Soulbound Allegiance - Damage/Recharge
    • (39) Soulbound Allegiance - Accuracy/Damage/Recharge
    • (39) Soulbound Allegiance - Accuracy/Recharge
    • (40) Soulbound Allegiance - Damage/Endurance
    • (40) Soulbound Allegiance - Chance for Build Up
    Level 41: Mace Blast
    • (A) Apocalypse - Damage
    • (42) Apocalypse - Damage/Recharge
    • (42) Apocalypse - Accuracy/Damage/Recharge
    • (43) Apocalypse - Accuracy/Recharge
    • (43) Apocalypse - Damage/Endurance
    • (46) Apocalypse - Chance of Damage(Negative)
    Level 44: Shatter Armor
    • (A) Mako's Bite - Accuracy/Damage
    • (45) Mako's Bite - Damage/Endurance
    • (45) Mako's Bite - Damage/Recharge
    • (45) Mako's Bite - Accuracy/Endurance/Recharge
    • (46) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (46) Mako's Bite - Chance of Damage(Lethal)
    Level 47: Summon Blaster
    • (A) Call to Arms - Defense Bonus Aura for Pets
    Level 49: Weave
    • (A) Luck of the Gambler - Defense
    • (50) Luck of the Gambler - Recharge Speed
    • (50) Luck of the Gambler - Defense/Endurance
    Level 1: Brawl
    • (A) Touch of Death - Chance of Damage(Negative)
    Level 1: Prestige Power Dash
    • (A) Empty
    Level 1: Prestige Power Slide
    • (A) Empty
    Level 1: Prestige Power Quick
    • (A) Empty
    Level 1: Prestige Power Rush
    • (A) Empty
    Level 1: Prestige Power Surge
    • (A) Empty
    Level 1: Conditioning
    Level 1: Sprint
    • (A) Jumping IO
    Level 2: Rest
    • (A) Interrupt Reduction IO
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Health
    • (A) Healing IO
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Endurance Modification IO
    Level 0: Born In Battle
    Level 0: Demonic Aura
    Level 0: Force of Nature
    Level 0: High Pain Threshold
    Level 0: Invader
    Level 0: Marshal
    Level 0: Megalomaniac
    Level 0: Elusive Mind
    Level 50: Spiritual Radial Paragon
    Level 50: Vorpal Core Final Judgement
    Level 50: Cognitive Partial Radial Conversion
    Level 50: Arachnos Radial Superior Ally
    Level 50: Clarion Radial Epiphany
    Level 50: Melee Radial Embodiment
    ------------
    ------------
    ------------
    Set Bonus Totals:
    • 25.5% DamageBuff(Smashing)
    • 25.5% DamageBuff(Lethal)
    • 25.5% DamageBuff(Fire)
    • 25.5% DamageBuff(Cold)
    • 25.5% DamageBuff(Energy)
    • 25.5% DamageBuff(Negative)
    • 25.5% DamageBuff(Toxic)
    • 25.5% DamageBuff(Psionic)
    • 3% Defense(Melee)
    • 5% Defense
    • 3% Defense(Smashing)
    • 3% Defense(Lethal)
    • 10.19% Defense(Fire)
    • 10.19% Defense(Cold)
    • 6.75% Defense(Energy)
    • 6.75% Defense(Negative)
    • 16.75% Defense(Psionic)
    • 10.5% Defense(Ranged)
    • 12.69% Defense(AoE)
    • 37% Enhancement(Accuracy)
    • 37.5% Enhancement(RechargeTime)
    • 10% SpeedFlying
    • 228.9 HP (21.37%) HitPoints
    • 10% JumpHeight
    • 10% SpeedJumping
    • Knockback (Mag -7)
    • Knockup (Mag -7)
    • MezResist(Held) 11%
    • MezResist(Immobilized) 3.3%
    • MezResist(Terrorized) 2.75%
    • 20% PerceptionRadius
    • 11.5% (0.2 End/sec) Recovery
    • 74% (3.96 HP/sec) Regeneration
    • 4.89% Resistance(Smashing)
    • 5.52% Resistance(Fire)
    • 5.52% Resistance(Cold)
    • 4.89% Resistance(Energy)
    • 4.89% Resistance(Negative)
    • 16.8% Resistance(Toxic)
    • 11.67% Resistance(Psionic)
    • 4.89% Resistance(Lethal)
    • 15% SpeedRunning
    • 2.5% XPDebtProtection

    Go ahead and tell me what you think, and where you think I could improve it.
  21. Kirsten

    I24 hopes?

    Quote:
    Originally Posted by Adeon Hawkwood View Post
    For me at least it's in the Uncanny Valley of Dimensional Universes.
    I think that may have been the point...
  22. Actually, I think Zwill said something to that effect.
  23. Correct. In fact, it's a part of the new Attuned IO Set that you can earn in the Summer Event.