Powerset Proliferation: /Martial Arts (No new animations needed)
I don't think a melee immobilize will work. Every other Blaster secondary t1 is for keeping foes out of melee. Also no Build Up?
Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.
Can use the immob grenade power instead of the melee immob.
Focus Chi is Build Up.
I really do wish we had some sort of kick-y Blaster secondary.
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I don't think a melee immobilize will work. Every other Blaster secondary t1 is for keeping foes out of melee. Also no Build Up?
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My thinking on the melee immobilize is that considering the secondary is already melee friendly, you can hit the immobilize, and back away blasting if you're in danger, or really lay in with some follow up meleeing.
Blaster ranged immobs do no or low damage. I'd happily swap getting into melee for a better punch to my...uh...kick.
/Signed. I like the look of that.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Focus Chi pretty much is build up in everything but name.
My thinking on the melee immobilize is that considering the secondary is already melee friendly, you can hit the immobilize, and back away blasting if you're in danger, or really lay in with some follow up meleeing. |
That wouldn't exactly work if you get hit with any kind of mez and have to rely on Defiance to defend yourself.
Also I don't see the point of having Hide in the set. Blasters wouldn't be getting Stealth Strikes and the set itself doesn't have anything that would get an advantage from stealth. In Devices it makes sense as that lets you set up Trip Mine, Caltrops and Time Bomb without alerting mobs.
That wouldn't exactly work if you get hit with any kind of mez and have to rely on Defiance to defend yourself.
Also I don't see the point of having Hide in the set. Blasters wouldn't be getting Stealth Strikes and the set itself doesn't have anything that would get an advantage from stealth. In Devices it makes sense as that lets you set up Trip Mine, Caltrops and Time Bomb without alerting mobs. |
Also, the set has plenty of aggro-negation alongside the Hide, making it a more hit and run secondary from my observation.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Hide's probably the weakest part of the set, but it does serve utility purpose for helping you position prior to deciding what to do next, as well as fucntion along with the -per from Blinding Powder.
I'm not sure if there's sarcasm in the mobs running up to comment or not as I've been playing Melee mostly.
If there is sarcasm there, and the mobs do run up to you while your mezzed, the immobilize effect isn't useful as a defensive measure while under a mez, though this might be a fair trade for the better damage output.
If there is no sarcasm then I guess it isn't really a problem as the mobs are staying at range which is generally where you want them to be while you're mezzed.
As for Hide looking over the set again it can kinda make sense (Blinding Powder and Dragon's Tail positioning) it still seems off for this set though.
I need this badly.
/signed again...
I think this would probably stand more chance of happening if one of the melee attacks were replaced with the old version of Cobra Strike, but otherwise it seems pretty good.
"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill
I'm not sure if there's sarcasm in the mobs running up to comment or not as I've been playing Melee mostly.
If there is sarcasm there, and the mobs do run up to you while your mezzed, the immobilize effect isn't useful as a defensive measure while under a mez, though this might be a fair trade for the better damage output. If there is no sarcasm then I guess it isn't really a problem as the mobs are staying at range which is generally where you want them to be while you're mezzed. As for Hide looking over the set again it can kinda make sense (Blinding Powder and Dragon's Tail positioning) it still seems off for this set though. |
Mobs very often run into melee while you are mezzed, meaning a higher damage tier 1 secondary, even if it does have immobilise, would likely be as useful as the current tier 1s by dint of damage being the ultimate debuff; they can't hurt you if they're dead
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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I do so want to see a set like this.
Normally, I'd say "I think the suggested set is too melee-range centered to actually come to fruition." But the projected Dark Manipulation power list threw that argument to the wind. AmIrite?!
/signed.
@Winter. Because I'm Winter. Period.
I am a blaster first, and an alt-oholic second.
That's not to say I feel they're the best thing since cheese with no holes in it, and indeed sets like Energy Manipulation prove that you can have melee controls and be decent... Somewhat, kind of... So I'm not actually going to argue against the set itself. Leave it at that.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.
Off-topic, but:
Vanden, I like your Avatar a lot better than the custom animations we got for Super Strength way back when
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Unless you think Martial Arts doesn't have Build Up as a Scrapper Primary
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Instead it has a fast, low damage melee attack with very high knockback mag. For keeping foes out of melee with you, like I said.
Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.
I should point out, I originally had Cobra Strike instead of CAK for the first attack, but changed my mind, because of the prevalence of immobilize, and not control, with blaster secondary T1s. I would -like- "Old" Cobra Strike as a T1 for it, but I doubt it'd happen.
I still think this would be a solid candidate for VIP powerset proliferation with an upcoming issue or as a quick market release. It's also perfectly explainable, as we already have Maelstrom who is apparently a DP/MA blaster.
The only thing artwise that might need doing is recoloring Blinding Powder, Smoke Flash, and Hide to be the same color as the MA icons. One thing I had not thought of, but is another potential selling point for this set is that Crippling Axe Kick, Storm Kick, and Eagle's Claw have alternate punching animations, if someone wanted their blaster, to, well, punch things.
So, the latest round of proliferation has gotten me wishing for that /MA that Maelstrom apparently has. I'd actually probably eat up just a straight port of Martial Arts, but I know that's unlikely, so I thought, "Why not mix MA with Ninjitsu?" Not taking any of the heals or active defenses mind you, but Ninjitsu has always been the odd defense set with extra utitlity powers anyway.
What I really like about this, is the fact that it doesn't require any new animations at all.
Edit: I've updated this in a later post for the i24 proposed changes to blaster secondaries by adding a sustain effect to hide, as well as changing out CAK to a Modified Crane Kick.