Powerset Proliferation: /Martial Arts (No new animations needed)
I'd actually alter the animations a bit so the kicks don't cause redraw. It would look pretty cool using Martial Arts with pistols or a bow in your hand.
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Yeah, but that's apparently extremely prohibitive and time "wasting". No weapon set syncs with its secondary to the point that click powers cause no redraw, to my knowledge.
I mean, sure, it'd be -great- but IMO this is just better presented and more likely to happen as "low hanging fruit".
I need this badly.
ibtl :P
Don't I know you???
Beyond this being a necro thread, the basic idea of a Manipulation set with MA-style melee attacks has intrigued City-zens for years. I actually had created a Chi Manipulation a few years ago, over in the Lady-Jade's Power Suggestion Box. It was one of my first suggestions, and did not take into account the efficiencies gained in porting over MA powers essentially whole cloth. I think I learned my lesson on porting powers with my Ninjutsu secondary, although its separate melee weapon does make for interesting single and double re-draw. Again, both of these suggestions were made years ago (over 5 and nearly 4, respectively) and could probably stand to be re-done (hey, good idea!).
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I want it!
I doubt that if they did make one, they would have so many attacks in there. I'd suggest the Cobra Strike disorient as the first power to bring the set more in line with the other Blaster secondaries. I've been waiting for this since the first time Maelstrom unleashed an Eagle's Claw on my head.
/signed!
@Joshua.
I want it! I doubt that if they did make one, they would have so many attacks in there. I'd suggest the Cobra Strike disorient as the first power to bring the set more in line with the other Blaster secondaries. |
Beyond this being a necro thread, the basic idea of a Manipulation set with MA-style melee attacks has intrigued City-zens for years. I actually had created a Chi Manipulation a few years ago, over in the Lady-Jade's Power Suggestion Box. It was one of my first suggestions, and did not take into account the efficiencies gained in porting over MA powers essentially whole cloth. I think I learned my lesson on porting powers with my Ninjutsu secondary, although its separate melee weapon does make for interesting single and double re-draw. Again, both of these suggestions were made years ago (over 5 and nearly 4, respectively) and could probably stand to be re-done (hey, good idea!). |
I did consider an option of using Ninja Blade instead of MA attacks, but the MA attacks won out because they include alternate animations and involve less weapon redraw.
Cobra Strike would work just as well as Crippling Axe Kick, either power would need a damage adjustment. There's actually -less- attacks in this secondary than in several existing blaster secondaries, and it has less "melee" attacks than Energy Manipulation.
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Since you've taken a look at those two Manipulation powerset suggestions of mine, would you mind taking a look at these two as well?
Radiation Manipulation
Earth Manipulation
@NC Thunderbird, @Last Kid Picked
HELP! I can't stop making Alts! Up to 175 now, including: Lutadora, Tess LaCoille, Not Of This World, Lies Behind Stars, Redshift Monk.
Campaigning for title of official "Thread Killer" of the Suggestions & Ideas forum.
Technically, Energy Manipulation has the same number of melee powers, with two only doing minor damage (stronger secondary effects), and none as AoEs.
Since you've taken a look at those two Manipulation powerset suggestions of mine, would you mind taking a look at these two as well? Radiation Manipulation Earth Manipulation |
Earth Manipulation seems fine on paper, but has the issue of not having a thematic "match" in a blast set, and I don't see "Earth Blast" ever really happening.
Earth Manipulation seems fine on paper, but has the issue of not having a thematic "match" in a blast set, and I don't see "Earth Blast" ever really happening.
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@NC Thunderbird, @Last Kid Picked
HELP! I can't stop making Alts! Up to 175 now, including: Lutadora, Tess LaCoille, Not Of This World, Lies Behind Stars, Redshift Monk.
Campaigning for title of official "Thread Killer" of the Suggestions & Ideas forum.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Decided to update this with the i24 blaster change announcements.
Thrust Kick Melee, Minor DMG(Smash), Foe Knockback (Crane Kick Animation) Storm Kick Melee, Moderate DMG(Smash) Focus Chi Self +DMG, +To-Hit Cobra Strike Melee, High DMG(Smash), Foe Disorient Physical Training Toggle: Self Stealth, +DEF(Melee, Ranged, AoE), +Rec, +Regen Smoke Flash PBAoE, Foe Placate Dragon's Tail PBAoE, Moderate DMG(Smash), Foe Knockdown Blinding Powder Ranged (Cone), Foe Sleep, Confuse, -To-Hit, -Perception Eagle's Claw Melee, Superior DMG(Smash), Foe Disorient, +Special
The second is the change to the first power and changing Crane Kick out for Cobra Strike. Im not completely sold on this change and think the original CAK at level 1 and Crane Kick unaltered later would work fine, but this brings it closer to other blaster secondaries in structure. Thrust Kick should simply use the Crane Kick animation, with the difference in damage justifying the change in name.
The original intent behind the proposal of this power set isn't changed, as there would still not be a requirement for new animations.
Actual numerical values of the powers may need to be adjusted for balance reasons, but the text descriptors of the damage levels keep it on par with existing blaster secondaries.
As far as T1, I think a stun or KB/KU/KD would be appropriate. Energy Manipulation has a knockback T1, and it's great for playing "Toss the Boss".
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If Masterminds didn't suck, they'd be the most powerful AT in the game.
I'd actually alter the animations a bit so the kicks don't cause redraw. It would look pretty cool using Martial Arts with pistols or a bow in your hand.