KnockBack Travel Power


Blue Rabbit

 

Posted

I would like to suggest a power that detonates directly behind your character and causes a Knock Back (need help on what the number should be) of a high enough magnitude to send your character (flailing through the air) a good 200-300 or more feet.

Different visuals could be applied:
A giant bomb could be placed and detonated
A cannon could appear that our characters climb into
No... not looking for a flatulent alternative, sorry.

If it were a new travel pool power... it could include a higher tier Team version...

An additional Knock Up may be necessary.


@Zethustra
"Now at midnight all the agents and the superhuman crew come out
and round up everyone that knows more than they do"
-Dylan

 

Posted

*sniggers, giggles and guffaws*

Oh my lord of the rings, I'm dying here!! As if the rest wasn't good enough, the KU ending nailed it!


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Posted

If it's good enough for Cannonball!


 

Posted

You and me, E-K. We should totally collaborate.

Not sure if adding that arm-flailing/kicky like that one move in the Keys trial.

I also once suggested a more defensive version in a single target blast form that simply repelled you away from your target.

And on a less serious suggestion, the sentai armor suggestion from a bit back with, of course, back explosions and stuff...those interested in power rangers should take a peek at Linkara's History of Power Rangers


 

Posted

I rather being knock forwards so I can see where I am going

The cannon sounds cool, hope you are invincible, when you land you may get hurt!


 

Posted

Thanks everyone!
Kristen, we might want to include bandages and casts costume parts!

Quote:
Originally Posted by Power_NA View Post
I rather being knock forwards so I can see where I am going
Haha, this is why I said the KB should come from behind the character.

I'm thinking:
Maybe a big bundle of dynamite strapped to the back? Light the fuse... KA-BA-BOOM... FLY... SOAR... FLAIL... FLY... CRASH... THUD... OUCH...
(Extra points if you land in the middle of aggro)

A dark smoke aura should remain on your back for a while.

What I really want to know is...
What KB Mag would we need to travel a good 200-300 feet?

Should it be farther?
There's no control once in air (just aim, and face the direction you want to go before detonating), you'll likely take damage (if not from the explosives, then from the landing)... so, there's room for greater distances than Super Jump, to offset the limitations and penalties.


Huh... it'd be cool if we have to estimate how many sticks of dynamite it'll take to get us where we want... That way, we can attempt to prevent over-shooting... lol.


@Zethustra
"Now at midnight all the agents and the superhuman crew come out
and round up everyone that knows more than they do"
-Dylan