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I was thinking spin was the attack right before eviscerate(?), hence why I said all the attacks up to spin. I didnt realize that was the lvl 6 attack. Sorry for the confusion.
I do have focus and follow-up as well. With no swipe.
I guess ill tough it out to 28 and energize and try to work in fighting as well.
Thanks for all replys.
Tonality, with the swappin out of lightning field and superjump, thats basically the build im using. -
<-- owner of lvl 50 softcapped claws/sr scrap.
To reiterate, All my attacks up to and including spin have been takin.
Ok, skip lightning field for a couple lvls and pick what up in the meantime? My travel power?
Ill wait till my temp travel expires then do a respec.
You think changin from -1 X6 diff to +0 X4 will make that much of a difference?
Im getting shredded pulling mobs off packs with focus, I cant see how increasing mob lvl will help.
But I do thank you for your response and will try your suggestion about the difficulty change! -
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As a long time player im used to the suxage that the pre 22 game is.
I started a claws/elec brute when the last round of powerset proliferation brought claws over.
That toon is now at lvl 27 (as of last night). And its HORRIBLE. I wanna love this toon, I do. But I just cant.
Im running at -1 X6 difficulty, maybe thats the problem. But its faceplant after faceplant.
Im hopin that energize changes things but I have my doubts.
As a comparision im running up kat/wp and fire/rgn scrappers, those toons are around lvl 33ish. At lvl 24 with those toons I turned the difficulty up to +1 X6.
Now, I know comparing a kat/wp scrap to a claws/elec brute isnt a fair comparision but still...
With no access to mids I cant post a build. However I can tell you I have my 3 elec toggle armors (forget names but all are 3 slotted with resistance SO's), grounded and lightning field. From my primary I have my attacks up to spin without takin the taunt. stamina was takin at 20 and I have CJ.
So, please tell me it gets better. Or tell me what im doin wrong.
Thanx! -
Wormhole is wonderful.
Dont ever be scared to use that power.
Its a great strategic power that will let you place a spawn wherever you want them.
Anyone know the office map where theres a spawn in the center of the room and above and to the left theres a landing with another spawn? Great place to use WH. Let your tank aggro the first mob and WH the spawn above to the tank. Using it outside of line-of-sight youll catch no aggro.
Its animation time is kinda slow, and finding the center of the spawn to tp all of them can be tricky to learn, along with placing the reticle to where u want them tp'd, it takes time to set up.
Ive also noticed that when you do WH, sometimes multiple mobs are in the same place. You see only 1 mob but in reality half the spawn is in the same location. I didnt think you could still "stack" mobs. Maybe its a bug.
Anyways, play gravity control and use wormhole as much as possible! -
Quote:Fair trade for the no -knock in the immobilize if you ask me.I'm afraid not, my friend. Gravity Distortion roots that boss firmly in place, granting -100 mag knockback and knockup for 10 seconds. I think you're thinking of the fun to be had with Dominate, Levitate, Dominate. This is just another one of my peeves with Gravity Control.
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Im currently running up a rad/fire blaster thats hell on wheels
All AoE blappin.
Neutron bomb to start, rush in with irradiate + fire sword circle. Most mobs are dead at that point.
Blazing aura + hotfeet for passive aoe damage. It gets kinda silly.
If I have a tank with me its basically game over for mobs.
This is strictly a team pve toon. I shudder at the thought of running her solo. -
Just goin off memory but I think all melee godmodes say they increase hold, stun, knockback, etc protection
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Quote:Singy's knockback aura.What makes Gravity Storm any stronger than any other controller with Storm as a secondary?
Standing in that with hurricane on all that you have to worry about would be AoE and range damage. And again on an unlimited budget build those 2 positional defenses would be softcapped.
Lightning storm and sleet for damage... -
Ill/rad for sure
grav/storm maybe
Id imagine ice/rad as well
Assuming unlimited budget builds, those powersets are as close to "cosmic lvl" power as this game will allow.
bots/traps for sure as well. -
Whats the pick your giving pb up for?
My first toon ever was ma/sr, I ran that up to prob 42 with no toggles and without mez protection. It was horrible, this was back in I2 prob. Then I found the forums and got a clue!
Id imagine stuns from freak smashers would be annoying. Council stun grenades etc
You could always use the SoW's u can get from Sirens bounty. They last for 3 mins i believe.
If you do decide to run this up Id love to hear how it goes. -
Im in the camp of stamina on all my toons as well.
But only cuz I think hurdle+combat jumpin is the beez-kneez for in-combat movement. And health helps /WP alot.
Id push stamina back till later in the build though, around lvl 30. -
Id swap swift with hurdle personally. Combat jumping + hurdle is my ideal combat movement.
Swift + quickness is almost too fast to properly line cones for maximum AoE damage. -
I will third the kat/wp. Great toon outta the box. One of the strongest toons ive made yet.
Id also mention dm/inv. Great survivability but its more single target damage.
At lvl 38 /sr comes into its own. Dont discount dm/sr either.
Really almost any scrapper pri/sec combo is full of win and you wont be disappointed with any of them. -
Clear mind is mez protection. Putting that on someone makes them not a squishie anymore.
CM also grants +perception which is very handy against Arachnos and is the only time id use on tanks or scraps.
Every other def/troller I keep cm up on 24/7 when I play an emp.
Khelds usually fall into the same category.
Blasters rarely need it if I keep fort up on them.
It actually really bothers me when i play on a team and the healzor keeps cm up on the tanks and scraps. The cast time it takes to use is horrible and thats time you could be doin something else like blasting. -
I saw an ice/rad/earth troller take on all comers in RV not to long ago and win.
Nothing they did was slow damage.
Dont remember the toons name but it was beastly. -
Heroside:
Scrappers
50 ma/sr
50 ma/da
50 claws/sr
40 kat/da
32 kat/wp
31 fire/regen
Defenders
50 ddd
48 cold/nrg
46 kin/psi
Tanks
50 ice/stone
Controllers
50 grav/storm
39 ill/emp
Blasters
39 ice/device
36 fire/mm
Khelds
47 PB
28 WS
Villainside:
Brutes
50 dm/inv
39 mace/wp
39 elec/shield
28 ss/fire
27 claw/elec
Stalkers
41 dm/nin
39 kat/da
35 em/nin
Dominators
50 grav/thorn
43 mind/ice
38 earth/fire
Corruptors
41 sonic/rad
38 ice/thermal
36 dark/storm
31 dark/ta
Mastermind
none
Soldiers of Arachnos
38 nightwidow
Various other sub 20 toons
And maybe a couple other higher lvl toons im forgetting.
All Freedom server. I think I have the 60 mo. vet badge. -
Id take manuevers/tactics instead.
Tactics to help you hit, and almost all your powers need a tohit check.
And manuevers to give additional defence to any players im teamed with,
cuz you slotted shadowfall with defense though personally id slot 3def/3resists in it instead. -
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I have a 50 dm/inv brute and hes pretty much damn near unstoppable.
Soul drain and dark consumption back a whallop when fury is boiling.
Unfortunately they're on much to long of a recharge to be considered AoE damage.
Still... they do give a noticable bump. -
combos that feel "perfect" to me or as close to possible as ive been able to find.
dm/inv
claw/sr
kat/wp
ma/da