Martial Arts Power Choices


CaptainPower

 

Posted

Hi all, is there any MA powers i can skip or do i need to pick them all? By the way i am skipping the taunt. Thanxs for the input


 

Posted

Cobra Strike is skippable. It's a stun that does almost no damage at all. You'd be better off just killing them.

A lot of people skip Thunder Kick as well.


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Originally Posted by Dechs Kaison
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Posted

Cobra Strike isn't bad though, at least if you are /SR or /SD and you are looking for places to pick up defense. The full Razzle Dazzle set gives a bit of a defense bonus.

But otherwise, yeah, Cobra Strike is pretty skippable.

Lewis


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Posted

Skip Cobra Strike and Thunder Kick and the taunt (whatever it's called). Everything else is good.


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@Starflier

 

Posted

I agree with the above posters. Cobra Strike, at least in the later levels, loses its effectiveness over time. Thunder Kick is a nice tier 1 attack, but could also be skipped as you get better options later on, if you have a tight build.

Crane Kick and Crippling Ax Kick are attacks that some people may or may not get, based on personal preference (either for the KB or silly looking animation, etc). MA's optimal attack chain does require both powers, but you won't have a bad build if you skip just one of these attacks, but you should keep at least one of them, if not both, to keep a decent attack chain.

Eagle's Claw might also be skippable in some concept builds. However, you also give up burst damage in your attacks, plus a little of soft-control as well.


 

Posted

I agree with the above posters. Cobra Strike, at least in the later levels, loses its effectiveness over time. Thunder Kick is a nice tier 1 attack, but could also be skipped as you get better options later on, if you have a tight build.

Crane Kick and Crippling Ax Kick are attacks that some people may or may not get, based on personal preference (either for the KB or silly looking animation, etc). MA's optimal attack chain does require both powers, but you won't have a bad build if you skip just one of these attacks, but you should keep at least one of them, if not both, to keep a decent attack chain.

Eagle's Claw might also be skippable in some concept builds. However, you also give up burst damage in your attacks, plus a little of soft-control as well.


 

Posted

Quote:
Originally Posted by Starflier View Post
Skip Cobra Strike and Thunder Kick and the taunt (whatever it's called). Everything else is good.

This if you must skip attacks. Cobra strike would be the last to go for me however.


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Originally Posted by Shadow Ravenwolf View Post
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Posted

I've always skipped Crippling Axe Kick. I didn't like the animation, but I was under the impression that it wasn't that great a power anyway given the animation time. Maybe I was wrong?

And I've always, always, skipped the taunt and Cobra Strike.



my lil RWZ Challenge vid

 

Posted

I've always skipped Crippling Axe Kick. I didn't like the animation, but I was under the impression that it wasn't that great a power anyway given the animation time. Maybe I was wrong?

And I've always, always, skipped the taunt and Cobra Strike.



my lil RWZ Challenge vid

 

Posted

I skipped Thunder Kick, and use Air Superiority for its knockdown benefit. While Cobra Strike is skippable as part of your attack chain, you can stack the stun in Eagle's Claw and Cobra Strike to stun bosses.


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Posted

I am feeling like the only player who kept Cobra Strike

It is nice to have for the IO set bonuses on certain builds... I keep it mostly for the KB IO Proc. Seeing baddies go flying from CS is funny to me.


Shard Warrior - 50 MA/Regen/BM Scrapper

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Posted

Quote:
Originally Posted by Organica View Post
I've always skipped Crippling Axe Kick. I didn't like the animation, but I was under the impression that it wasn't that great a power anyway given the animation time. Maybe I was wrong?
It used to be much worse. It was significantly improved in the last re-balance pass that MA got. I find it worth having, but have not done any serious number crunching to ensure it makes sense in a decent attack chain.

Quote:
And I've always, always, skipped the taunt and Cobra Strike.
I too have always skipped CS. I have looked very hard at taking it, as it's quite possible to perma it. However, the base recharge is long enough that it takes you a while to get two hits in, naturally assuming one doesn't miss. In that time, with the other stuff I can do on a Scrapper to up their survival, I rarely end up taking it. It gets prioritized off the bottom of the list.

I am strongly considering it on my MA/DA, though. Stacking it with OG seems like potentially hot stuff for boss fights.


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Posted

Quote:
Originally Posted by Organica View Post
I've always skipped Crippling Axe Kick. I didn't like the animation, but I was under the impression that it wasn't that great a power anyway given the animation time. Maybe I was wrong?
When they changed the animation speeds, it became roughly competitive...don't ask me for the figures, I can't find them right now. But as I recall, the best attacks in the set were Storm Kick, Crane Kick, Crippling Axe, in that order. I use it now, especially when I don't want the knockack from Crane; it's also good because the slow impedes runners (even LTs who are immune to its weak immobilize). But my 50 MA/SR Scrapper has more attacks than fit into an attack chain, so she has some extra "luxury" attacks she can use for special cases.

I love the lok of Thunder Kick. I love the sound. I really love the speed. The problem I had with Thunder Kick was that, even when using it just to finish off badly-damaged enemies, I almost always needed to kick them again anyway, with one of my big hitters which would have killed them outright all by itself, so it was like TK was costing me time instead of saving me time. Costing me time is even okay if something fun happens; but bouncing ineffectively off a minion didn't meet my definition of "something fun happening." So I took CAK instead.


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Posted

ok thanks to all that applied...even though i didn't care about the animation stuff


 

Posted

If you have a high-recharge build, then the optimal attack chain for MA is:
Storm Kick -> Crane Kick -> Storm Kick -> Crippling Ax Kick

If you don't have that high recharge, then skipping CAK in your build won't gimp it.

Quote:
Originally Posted by Shard_Warrior View Post
I am feeling like the only player who kept Cobra Strike

It is nice to have for the IO set bonuses on certain builds... I keep it mostly for the KB IO Proc. Seeing baddies go flying from CS is funny to me.
I've kept Cobra Strike myself, so you are not alone. Even though I don't use it much, I still like it, since it's a mule for a purple set. And depending on your secondary, it's useful for even some high level mobs. For my MA/Regen in particular, I open up with Cobra Strike and Eagle's Claw to stun Carnie Ring Mistresses and try to keep them perma-stunned to prevent them from throwing their Mask debuff.


 

Posted

Cobra is certainly droppable power, although it does have a really cool alternate animation. I love that uppercut. I wish Babs had attached that to something else. Like, a uppercut/spin/uppercut for Eagles Claw instead of the slow baseball pitch (which I sorta got used to after watching it rake face)

cobra + eagles is nice. While I was hunting fake nems for the accolade before I dropped cobra, I would make sure to stunlock the sucker when he was about to pop his PFF. Stupid fake nems making me waste a minute for them to whip their staff back out.


 

Posted

The MA minimum set with Hasten and some recharge is Storm Kick, Crane Kick, CAK, Focus Chi, and Dragon's Tail. Everything else is skippable. This assumes you can get enough recharge to have the SK -> CK -> SK -> CAK attack chain, which is the highest DPS.

Hasten is very very advantageous because not only is it needed for the optimal attack chain, but is dramatically increases the uptime of Focus Chi and it gets your only AoE attack up again so much faster.

But one of my pet peeves with CoH in general (and MA) is that Hasten provides way too much performance boost for a power pool power.


Moonlighter

50s include MA/SD, MA/SR, DP/Elec, Claw/Inv, Kat/Dark, Kat/Fire, Spine/Regen, Dark/SD

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Posted

I'm also a proponent for Cobra Strike and prefer not to drop it if possible. I try to make as much use of the stuns in the set. I love being able to stun bosses w/ BU+CS+EC, as well as prevent enemies like Fake Nems and Paragon Protectors from using their "oh crap" power that would prolong the fight (as long as you time it right). Also, if an enemy has some type of debuff toggle on you, you can interrupt it w/ a stun. I like the animation of the power too, since it one of the more unique animations in the game.

My favorite move is BU+CS+EC+ /e flex1 or BU+CS+EC+ /e dance4 (look good first, win second )


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Posted

Quote:
Originally Posted by Shard_Warrior View Post
I am feeling like the only player who kept Cobra Strike

It is nice to have for the IO set bonuses on certain builds... I keep it mostly for the KB IO Proc. Seeing baddies go flying from CS is funny to me.
Not quite the only player... I love both animations for it, and I fully plan on keeping it all the way to 50 on my MA/SR. At which point I will somehow scrape together the funds to slot it with the purple acc/stun/rech, a normal 50 acc/stun/rech, the KB proc, the touch of death proc, the mako's proc, and the purple damage proc. It will be hilarious, and actually do a non-trivial amount of damage occasionally to boot! I just love the uppercut animation, and this way, it will actually sometimes do the damage it looks like it ought to do

I just like mezzes. Making something do the drunk-walk stagger or tremble in fear is just satisfying to me.


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