Kat/ SR opinions w/ Build


Fury Flechette

 

Posted

So I'm reworking my first toon and I put together this build. Looking for opinions. While I could go tough/ weave, I can reach the soft cap without them and still retain aid self so I went that way. 30% dam bonus I think is pretty nice bonus as well.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

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TigerKnight: Level 50 Technology Scrapper
Primary Power Set: Katana
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Medicine
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Sting of the Wasp -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(3), Mako-Acc/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(5), Mako-Dam%(7)
Level 1: Focused Fighting -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(7), RedFtn-Def/EndRdx/Rchg(9), RedFtn-Def(9)
Level 2: Focused Senses -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(11), RedFtn-Def/EndRdx/Rchg(11), RedFtn-Def(13)
Level 4: Flashing Steel -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(13), M'Strk-Dmg/Rchg(15), M'Strk-Acc/EndRdx(15), M'Strk-Acc/Dmg/EndRdx(17), M'Strk-Dmg/EndRdx/Rchg(17)
Level 6: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(19), RechRdx-I(19)
Level 8: Swift -- Run-I(A)
Level 10: Practiced Brawler -- RechRdx-I(A), RechRdx-I(21), EndRdx-I(21)
Level 12: Combat Jumping -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(23), RedFtn-Def(23), RedFtn-Def/EndRdx/Rchg(46)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(25), Zephyr-ResKB(25)
Level 16: Health -- Numna-Regen/Rcvry+(A)
Level 18: The Lotus Drops -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-%Dam(31)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(31), P'Shift-EndMod/Acc/Rchg(31), P'Shift-Acc/Rchg(45), P'Shift-EndMod/Acc(45), P'Shift-End%(45)
Level 22: Agile -- LkGmblr-Def(A), LkGmblr-Def/Rchg(33), LkGmblr-Rchg+(33)
Level 24: Dodge -- LkGmblr-Def(A), LkGmblr-Def/Rchg(33), LkGmblr-Rchg+(34)
Level 26: Soaring Dragon -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(34), Mako-Dmg/Rchg(34), Mako-Acc/EndRdx/Rchg(36), Mako-Acc/Dmg/EndRdx/Rchg(36), Mako-Dam%(36)
Level 28: Lucky -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(37), LkGmblr-Rchg+(37)
Level 30: Quickness -- Run-I(A)
Level 32: Golden Dragonfly -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(40)
Level 35: Evasion -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(40), RedFtn-Def/EndRdx/Rchg(40), RedFtn-Def(42)
Level 38: Elude -- RechRdx-I(A), RechRdx-I(46), RechRdx-I(46)
Level 41: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(43), GSFC-ToHit/EndRdx(43), GSFC-Build%(43)
Level 44: Aid Other -- Heal-I(A)
Level 47: Aid Self -- Mrcl-Heal/EndRdx(A), Mrcl-EndRdx/Rchg(48), Mrcl-Heal/Rchg(48), Mrcl-Heal/EndRdx/Rchg(48), Mrcl-Heal(50), IntRdx-I(50)
Level 49: Physical Perfection -- EndMod-I(A), EndMod-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
------------
Set Bonus Totals:
* 27% DamageBuff(Smashing)
* 27% DamageBuff(Lethal)
* 27% DamageBuff(Fire)
* 27% DamageBuff(Cold)
* 27% DamageBuff(Energy)
* 27% DamageBuff(Negative)
* 27% DamageBuff(Toxic)
* 27% DamageBuff(Psionic)
* 5.94% Defense(Smashing)
* 5.94% Defense(Lethal)
* 6.25% Defense(Fire)
* 6.25% Defense(Cold)
* 6.56% Defense(Energy)
* 6.56% Defense(Negative)
* 11.9% Defense(Melee)
* 13.1% Defense(Ranged)
* 12.5% Defense(AoE)
* 5% Enhancement(Heal)
* 32.5% Enhancement(RechargeTime)
* 18% Enhancement(Accuracy)
* 10% FlySpeed
* 160.6 HP (12%) HitPoints
* 10% JumpHeight
* 10% JumpSpeed
* Knockback (Mag -4)
* Knockup (Mag -4)
* MezResist(Held) 6.6%
* MezResist(Immobilize) 15.4%
* MezResist(Sleep) 1.65%
* MezResist(Stun) 6.05%
* 7.5% (0.13 End/sec) Recovery
* 30% (1.68 HP/sec) Regeneration
* 5.99% Resistance(Fire)
* 5.99% Resistance(Cold)
* 10% RunSpeed


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Posted

I see a lot of wasted power picks and slots in that build.

I'd dump elude and focused accuracy in a heartbeat. Both are completely unneeded. You're already at the soft cap, so all elude gets you is +run speed and the endurance bonus. Both can be made up by just slotting Gift of the Ancients in the places where you currently have Red Fortune. If you're really concerned about endurance burn in long fights, take conserve power and slot a recharge IO in its default slot.

I'd take anything other than focused accuracy, especially since you don't need the +perception. I'd slot a kismet +acc in combat jumping and call it a day. You also won't miss the .45 end/sec cost. The Gaussians can go into Build Up.

I'd take all those slots and move them to health and up both recovery and regen. Also, you should pick up physical perfection since you've already have body. Your other pick can be either hasten or tough, depending on preference, both can be useful. I'd lean towards boxing/tough.

I also think aid self is way overslotted. 3 slots: 1 end/heal, 1 heal/rech, 1 heal/rech/end is all you need. How much do you plan to get hit anyhow? The interrupt redx isn't as needed that much in a soft capped build, but it doesn't hurt. Practiced brawler can also shed a slot. With the recharge you have, it's perma with just 1 recharge.


 

Posted

Quote:
Originally Posted by Fury Flechette View Post
I see a lot of wasted power picks and slots in that build.

I'd dump elude and focused accuracy in a heartbeat. Both are completely unneeded. You're already at the soft cap, so all elude gets you is +run speed and the endurance bonus. Both can be made up by just slotting Gift of the Ancients in the places where you currently have Red Fortune. If you're really concerned about endurance burn in long fights, take conserve power and slot a recharge IO in its default slot.
Elude is on there because I exempt down quite a bit. Anything I exempt after lvl 47 would take away the set bonuses and also the soft cap. And even though currently I don't use it all the time, I have found it useful at certain times. End Drainers for example, if they get you to zero, no amount of recovery and conserve will allow you to keep your toggles and continue to fight. I have used elude and survived it. So let's call it a players choice.

Quote:
Originally Posted by Fury Flechette View Post
I'd take anything other than focused accuracy, especially since you don't need the +perception. I'd slot a kismet +acc in combat jumping and call it a day. You also won't miss the .45 end/sec cost. The Gaussians can go into Build Up.
yes but the Gaussians gives the 2.5 all around to make the soft cap. take it away and you fall into 41% - 43 %. Plus there are times when it feels like I can't hit something, use FA, and then I hit it frequently. Again, it's a situational power but one that aids in situations I find rather annoying.

Quote:
Originally Posted by Fury Flechette View Post
I'd take all those slots and move them to health and up both recovery and regen. Also, you should pick up physical perfection since you've already have body. Your other pick can be either hasten or tough, depending on preference, both can be useful. I'd lean towards boxing/tough.
Boxing tough.... ugh, now there is a waste. It's funny but I threw in that part about "Could go box/tough but I already" part in there cause I knew I'd get "Go boxing/ tough" Seriously when do people actually USE boxing? It's a completely wasted power. Even more than the ones I picked.

And picking up tough just to slot some expensive IO in it isn't really my style as I'd never turn it on. It's not that amazing when it's usually your only resistance and I can get the +3% through IOs anyhow. Hence why I passed on them.

Quote:
Originally Posted by Fury Flechette View Post
I also think aid self is way overslotted. 3 slots: 1 end/heal, 1 heal/rech, 1 heal/rech/end is all you need. How much do you plan to get hit anyhow? The interrupt redx isn't as needed that much in a soft capped build, but it doesn't hurt. Practiced brawler can also shed a slot. With the recharge you have, it's perma with just 1 recharge.
So, if you had a million dollars would you look at it and say: "I have too much money. I guess I'll have to throw it all out." and then drop down to where you had to continue working 40 hrs a week to survive? No? That's how a view Aid Self. You can't have too much of a good thing. Plus miracles add to AoE defense. The redux is just because I didn't have anywhere else I wanted to slot anything.

However, on the "How much do you plan on getting hit?" question. I'll answer with "Depends on what I'm fighting" Some things in the game still auto hit. Some things have higher accuracy (Bosses for example). I feel stronger having powers that SAVE me when I run into these things as opposed to having powers just because it's the norm.


The petition link to Save CoH:
http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

To answer said question: Boxing tough.... ugh, now there is a waste. It's funny but I threw in that part about "Could go box/tough but I already" part in there cause I knew I'd get "Go boxing/ tough" Seriously when do people actually USE boxing? It's a completely wasted power. Even more than the ones I picked.

I use mine all the time...as a set mule. I know a few SS brute/tanks who use it in their attack chain but for the most part not many people do but it does make spiffy spot for melee or stun set. I've taken it quite a few times when trying to cap my S/L and then I can go and get tough and weave while I'm at it. So it's like a twofer deal for me.


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Posted

Quote:
Originally Posted by TigerKnight View Post
Elude is on there because I exempt down quite a bit. Anything I exempt after lvl 47 would take away the set bonuses and also the soft cap. And even though currently I don't use it all the time, I have found it useful at certain times. End Drainers for example, if they get you to zero, no amount of recovery and conserve will allow you to keep your toggles and continue to fight. I have used elude and survived it. So let's call it a players choice.



yes but the Gaussians gives the 2.5 all around to make the soft cap. take it away and you fall into 41% - 43 %. Plus there are times when it feels like I can't hit something, use FA, and then I hit it frequently. Again, it's a situational power but one that aids in situations I find rather annoying.



Boxing tough.... ugh, now there is a waste. It's funny but I threw in that part about "Could go box/tough but I already" part in there cause I knew I'd get "Go boxing/ tough" Seriously when do people actually USE boxing? It's a completely wasted power. Even more than the ones I picked.

And picking up tough just to slot some expensive IO in it isn't really my style as I'd never turn it on. It's not that amazing when it's usually your only resistance and I can get the +3% through IOs anyhow. Hence why I passed on them.



So, if you had a million dollars would you look at it and say: "I have too much money. I guess I'll have to throw it all out." and then drop down to where you had to continue working 40 hrs a week to survive? No? That's how a view Aid Self. You can't have too much of a good thing. Plus miracles add to AoE defense. The redux is just because I didn't have anywhere else I wanted to slot anything.

However, on the "How much do you plan on getting hit?" question. I'll answer with "Depends on what I'm fighting" Some things in the game still auto hit. Some things have higher accuracy (Bosses for example). I feel stronger having powers that SAVE me when I run into these things as opposed to having powers just because it's the norm.
I gave you my opinion in good faith. I didn't know that you were set in your ways and wasn't really looking for feedback. I guess I know better now. Good luck with your toon.


 

Posted

You can of course have weave and aid self, this is what I run. This is my actual build, and a pretty old one (most of this build was pre obliteration for example), not how I would build it now, but I would keep broadly the same power picks with the possible exception of losing CJ/SJ for CP/PP and relying on ninja run. A set of gaussian's would also definitely be worked in if I remade this now.

Tough is not a waste, if you're on lowish hits, it stacks nicely with the scaling resistance, the difference between taking half damage and 1/3 damage at 30% hits can be significant.

I consider spending a fortune for the BotZ -KB that I don't need just for the set bonus to be a waste, but each to his own.

Not sure if FF has ever played one of these, but the interrupts in aid self are important to get it off between ticks of DoT.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Waelcyrge: Level 50 Magic Scrapper
Primary Power Set: Katana
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Medicine
Power Pool: Fighting
Power Pool: Leaping

Hero Profile:
Level 1: Gambler's Cut -- Mako-Dam%:50(A), HO:Nucle(3), Hectmb-Dmg:50(3), Hectmb-Dam%:50(5), LdyGrey-%Dam:50(5), Achilles-ResDeb%:20(7)
Level 1: Focused Fighting -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(7), RedFtn-EndRdx/Rchg:50(9), RedFtn-Def/EndRdx/Rchg:50(9), RedFtn-Def:50(11), RedFtn-EndRdx:50(11)
Level 2: Flashing Steel -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(13), M'Strk-Dmg/Rchg:50(13), M'Strk-Acc/EndRdx:50(15), M'Strk-Acc/Dmg/EndRdx:50(15), M'Strk-Dmg/EndRdx/Rchg:50(17)
Level 4: Agile -- GftotA-Def/EndRdx:40(A), GftotA-Def/EndRdx/Rchg:40(17), GftotA-Def:40(19), GftotA-Run+:40(19)
Level 6: Swift -- Run-I:50(A)
Level 8: Focused Senses -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(21), RedFtn-EndRdx/Rchg:45(21), RedFtn-Def/EndRdx/Rchg:50(23), RedFtn-Def:50(23), RedFtn-EndRdx:50(25)
Level 10: Practiced Brawler -- RechRdx-I:50(A), RechRdx-I:50(25)
Level 12: Aid Other -- Heal-I:50(A)
Level 14: Health -- Mrcl-Heal:40(A), Mrcl-Rcvry+:40(27), Heal-I:50(50)
Level 16: Dodge -- GftotA-Run+:40(A), GftotA-Def:40(40)
Level 18: The Lotus Drops -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(31), M'Strk-Dmg/Rchg:50(33), M'Strk-Acc/EndRdx:50(33), M'Strk-Acc/Dmg/EndRdx:50(33), M'Strk-Dmg/EndRdx/Rchg:50(34)
Level 20: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(27), P'Shift-EndMod/Acc/Rchg:50(29), P'Shift-EndMod/Acc:50(29), P'Shift-Acc/Rchg:50(31), P'Shift-End%:50(31)
Level 22: Quickness -- Run-I:50(A)
Level 24: Build Up -- AdjTgt-ToHit/Rchg:50(A), AdjTgt-Rchg:50(34), AdjTgt-ToHit:45(34)
Level 26: Soaring Dragon -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(36), T'Death-Dmg/Rchg:40(36), T'Death-Acc/Dmg/EndRdx:40(36), T'Death-Dmg/EndRdx/Rchg:40(37), T'Death-Dam%:40(37)
Level 28: Lucky -- DefBuff-I:50(A)
Level 30: Boxing -- Acc-I:50(A)
Level 32: Golden Dragonfly -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(37), M'Strk-Dmg/Rchg:50(39), M'Strk-Acc/EndRdx:50(39), M'Strk-Acc/Dmg/EndRdx:50(39), M'Strk-Dmg/EndRdx/Rchg:50(40)
Level 35: Evasion -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(40), RedFtn-Def/EndRdx/Rchg:50(42), RedFtn-Def:50(42), RedFtn-EndRdx:50(42)
Level 38: Tough -- S'fstPrt-ResDam/EndRdx:30(A), S'fstPrt-ResDam/Def+:30(43), ImpArm-ResDam:40(43), ImpArm-ResDam/EndRdx:40(43)
Level 41: Weave -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(45), RedFtn-EndRdx/Rchg:50(45), RedFtn-Def/EndRdx/Rchg:50(45), RedFtn-Def:50(46), RedFtn-EndRdx:50(46)
Level 44: Aid Self -- RechRdx-I:50(A), Heal-I:50(46), Mrcl-Heal/EndRdx/Rchg:40(48), Mrcl-Heal:40(48), IntRdx-I:50(48), IntRdx-I:50(50)
Level 47: Combat Jumping -- DefBuff-I:45(A)
Level 49: Super Jump -- Jump-I:45(A), Jump-I:45(50)
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Critical Hit


It's true. This game is NOT rocket surgery. - BillZBubba

 

Posted

Quote:
Originally Posted by Minotaur View Post
Not sure if FF has ever played one of these, but the interrupts in aid self are important to get it off between ticks of DoT.
I have a kat/sr at 50. I've respec'ed out of aid self because if you aren't soloing AVs, it's not needed. I have had aid self and on high defense characters (including on the kat/sr at one point); I don't find the interrupt necessary.

I'm of the belief that better innate regen + recovery is just better in most cases than aid self. If you need to solo an AV, bring along 3 small greens. When you're below the soft cap, aid self is useful, but when you're approaching the soft cap, it becomes relegated to a situational power, and one that can be replaced with inspirations that are commonly available. I would never have it on a soft cap build unless I'm building narrowly to beat AVs without inspiration use.

BTW, I made my first soft capped kat/sr when BoTZ IOs weren't available. So, I know how to build them without using expensive IOs as well. However, there's no arguing that BoTZ make it easier.


 

Posted

Quote:
Originally Posted by Fury Flechette View Post
I have a kat/sr at 50. I've respec'ed out of aid self because if you aren't soloing AVs, it's not needed. I have had aid self and on high defense characters (including on the kat/sr at one point); I don't find the interrupt necessary.

I'm of the belief that better innate regen + recovery is just better in most cases than aid self. If you need to solo an AV, bring along 3 small greens. When you're below the soft cap, aid self is useful, but when you're approaching the soft cap, it becomes relegated to a situational power, and one that can be replaced with inspirations that are commonly available. I would never have it on a soft cap build unless I'm building narrowly to beat AVs without inspiration use.

BTW, I made my first soft capped kat/sr when BoTZ IOs weren't available. So, I know how to build them without using expensive IOs as well. However, there's no arguing that BoTZ make it easier.
I liked kat/SR so much I made a second one on a different server, both largely slotted up before I11.

I found interrupt slotted aid self useful to deal with the (un)lucky streaks (particularly against things that are debuffing my to hit a lot so I'm putting them down slowly). Also against things like rikti/carnies where there are a small number of things doing non positional psi damage, and there may be others doing DoT.

Sadly nowadays if I'm going to drag out a 50 scrapper, I get my ElM/shield out instead, so my kat/SRs have languished for a while.


It's true. This game is NOT rocket surgery. - BillZBubba

 

Posted

Quote:
Originally Posted by Fury Flechette View Post
I gave you my opinion in good faith. I didn't know that you were set in your ways and wasn't really looking for feedback. I guess I know better now. Good luck with your toon.
I am looking for opinions but more to the slotting version than "Take this, everyone else does". Besides I thought we discussed builds here. Meaning if someone doesn't agree with you, then they simply don't. OR you can tell me why I would want to take boxing/ tough other than "Put the IO in it cause everyone does".

But hey, if you want to take your ball and walk away, it's up to you. Thanks for the offer to help anyway.


The petition link to Save CoH:
http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

Quote:
Originally Posted by Minotaur View Post
You can of course have weave and aid self, this is what I run. This is my actual build, and a pretty old one (most of this build was pre obliteration for example), not how I would build it now, but I would keep broadly the same power picks with the possible exception of losing CJ/SJ for CP/PP and relying on ninja run. A set of gaussian's would also definitely be worked in if I remade this now.

Tough is not a waste, if you're on lowish hits, it stacks nicely with the scaling resistance, the difference between taking half damage and 1/3 damage at 30% hits can be significant.

I consider spending a fortune for the BotZ -KB that I don't need just for the set bonus to be a waste, but each to his own.

Not sure if FF has ever played one of these, but the interrupts in aid self are important to get it off between ticks of DoT.
And what is it you'd build now? Cause this is actually an interesting build. Gaussian's only go into tohit buffs so you're options are putting it in build up or FA. I figured FA was the more reasonable of the two.

I think the BotZ are a bit of a waste as well however I took them for the few points they offered. (Obviously)

As for tough, it's meh to me. It only works on slashing/ lethal, it requires a dead power pick, and it costs more end to run. If I was picking up weave, I could see that but then I'd have to watch what I took and what I didn't offensive wise. (Which I feel is often my biggest problem as offensive wise this scrapper is outdone by others.)

However, I noticed with your build that your recharge on GD is really low. In fact so is most of the other ones. With you not taking LotG pieces, how is you DPS going? Also, is all the procs in GC, does the fact that it hits twice calculate to them having a chance to fire twice?


The petition link to Save CoH:
http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

Quote:
Originally Posted by TigerKnight View Post
And what is it you'd build now? Cause this is actually an interesting build. Gaussian's only go into tohit buffs so you're options are putting it in build up or FA. I figured FA was the more reasonable of the two.

I think the BotZ are a bit of a waste as well however I took them for the few points they offered. (Obviously)

As for tough, it's meh to me. It only works on slashing/ lethal, it requires a dead power pick, and it costs more end to run. If I was picking up weave, I could see that but then I'd have to watch what I took and what I didn't offensive wise. (Which I feel is often my biggest problem as offensive wise this scrapper is outdone by others.)

However, I noticed with your build that your recharge on GD is really low. In fact so is most of the other ones. With you not taking LotG pieces, how is you DPS going? Also, is all the procs in GC, does the fact that it hits twice calculate to them having a chance to fire twice?
Not sure what I'd build now, I've moved on from Kat/SR (and /SR in general) as I think /shield is just better and more fun. The point I was trying to make is that you have a trade off between spending serious inf on BotZs or powers/slots on tough, weave and a steadfast and I went the cheap way.

My attack chain is not the highest DPS, but it's OK, instead of the recommended GD-GC-SD-GC I add FS-GC to the end of that. The procs in GC are because each proc adds more average damage than slotting the remaining few percent to get the damage up to the ED soft cap. It only procs once per attack regardless of the twin strikes (if it worked the other way 1000 cuts would be ridiculous).

My original intention was to get a high performance build at a budget price. When I built it, patience netted me most of what I needed for a pittance, and I randomly dropped a purple which I sold, and bought the 2 I needed with the proceeds. Sad to say, I got the 2 purples and HO for a total of less than 80M so you can see what prices have done since then.


It's true. This game is NOT rocket surgery. - BillZBubba

 

Posted

Id swap swift with hurdle personally. Combat jumping + hurdle is my ideal combat movement.
Swift + quickness is almost too fast to properly line cones for maximum AoE damage.


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Originally Posted by Shadow Ravenwolf View Post
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Originally Posted by Dispari View Post
Yeah, I like Blasters too.

 

Posted

I think Hurdle and Swift really is a personal choice. I like the higher speed as ninja run gives me more of a boost than I really need.

As for buying expensive stuff, it in the long term doesn't matter to me. I tend to do TFs and whatnot on a regular basis and most of the stuff I listed on the build, I have either on him or in storage. (Which includes the BotZ)

What I was looking at was damage input. Trying to see how high I could get it and the GC with the procs is a good idea. I'll probably try to work that in. As for tough weave... jury is still out as I think the majority of the popularity of it is just because it's so easy to get.


The petition link to Save CoH:
http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

Re-roll as Claws/SR




^^^
now that's a big help


 

Posted

well I got a 40 something claws/wp


not really a thing though as I have claws paired up to all of them
Well minus shields... I think the devs hate claws