Calling all uber number crunchers and defender builders..
The server that you're on SUCKS!
no u!
Actually, I looked for a question mark... I didn't see a single one.
Also I'm wondering if the Dark Servant is all that necessary as he will probably be more aggro bait than anything else. Definitely can't depend on his healing.
|
Healing is the last thing i consider when slotting Fluffy. After all, every single one of his powers except Pet Gaze debuffs tohit, and two of them are AoE.
My last Dark Miasmist to hit 50 six-slotted Fluffy with Clouded Senses.
Dr. Todt's theme.
i make stuff...
Don't mind Westley, he just thinks he's much cuter than he actually is.
Build looks alright but a few small suggestions:
The Dark Servant needs some acc slotting, while I'd say you're spot on about enhancing his -tohit since almost everything he does debuffs tohit, but he needs to hit to do so. He's very useful, don't be too quick to dismiss him as aggro bait
Slot Fearsome Stare for -tohit rather than fear. While the fear is nice, it lasts decently long enough at base and the -tohit value is huge. The fear will get broken almost instantly in teams so what counts is the -tohit.
Assault also uses a fair amount of end, you might want to put a second end rdx in there.
You might also want to swap the Centriole in Nightfall for a straight range IO. The Posi set gives good damage enh values by itself so you want to enhance the range more to get the most out of the narrow cone.
Last thing, your powers seem pretty well slotted for accuracy and you've got fairly good acc bonuses from sets. I'd say unless you plan on fighting +3s and +4s you don't need the Kismet +acc IO if you wanted to take a slot from somewhere.
The Melee Teaming Guide for Melee Mans
My suggestions...based on my Dark/Sonic/Dark
I slotted Fluffy with 4 Basilisk's Gaze (all except the ACC/HOLD/RCH/END & Proc) and Touch of the Nictus ACC/HEAL & ACC/HEAL/RCH.
I don't think the set bonuses can be beat. And I find Basilisk's Gaze EASY to get if you just go the route of AE Tickets.
I also slotted Fearsome Stare with 5 (sans Proc) Glympse of the Aybss. Again, nice set bonuses.
Yes, the tohit debuff it gives is huge, but I find it's enough without being enhanced and you have DN to stack with it.
I skipped Petrifing Gaze, as I don't have another hold to stack with it for bosses. And against AVs, it's not going to be of much use by itself.
If you're not building for more defense, I have to wonder why you slotted Shadowfall with Reactive Armor. Impervium Armor would give better set bonuses imo, with the +END and +END REC.
I'd personally skip the nuke as well. It just drains your end. If you like it. Of course, keep it Have some blues handy, and nuke away. But I find it's usually better for blasters to nuke away, while I keep my end.
I'd also skip the snipe power.
Could allow you to put in Tactics.
BrandX Future Staff Fighter
The BrandX Collection
Yeah, don't think i can provide any useful help with your intended build after reading this. i suspect our playstyles and approaches to using Dark Miasma are far too radically different.
Healing is the last thing i consider when slotting Fluffy. After all, every single one of his powers except Pet Gaze debuffs tohit, and two of them are AoE. My last Dark Miasmist to hit 50 six-slotted Fluffy with Clouded Senses. |
"Forgiveness is between them and God..it is my job to arrange the meeting."
Don't mind Westley, he just thinks he's much cuter than he actually is.
Build looks alright but a few small suggestions: The Dark Servant needs some acc slotting, while I'd say you're spot on about enhancing his -tohit since almost everything he does debuffs tohit, but he needs to hit to do so. He's very useful, don't be too quick to dismiss him as aggro bait Slot Fearsome Stare for -tohit rather than fear. While the fear is nice, it lasts decently long enough at base and the -tohit value is huge. The fear will get broken almost instantly in teams so what counts is the -tohit. Assault also uses a fair amount of end, you might want to put a second end rdx in there. You might also want to swap the Centriole in Nightfall for a straight range IO. The Posi set gives good damage enh values by itself so you want to enhance the range more to get the most out of the narrow cone. Last thing, your powers seem pretty well slotted for accuracy and you've got fairly good acc bonuses from sets. I'd say unless you plan on fighting +3s and +4s you don't need the Kismet +acc IO if you wanted to take a slot from somewhere. |
"Forgiveness is between them and God..it is my job to arrange the meeting."
My suggestions...based on my Dark/Sonic/Dark
I slotted Fluffy with 4 Basilisk's Gaze (all except the ACC/HOLD/RCH/END & Proc) and Touch of the Nictus ACC/HEAL & ACC/HEAL/RCH. I don't think the set bonuses can be beat. And I find Basilisk's Gaze EASY to get if you just go the route of AE Tickets. I also slotted Fearsome Stare with 5 (sans Proc) Glympse of the Aybss. Again, nice set bonuses. Yes, the tohit debuff it gives is huge, but I find it's enough without being enhanced and you have DN to stack with it. I skipped Petrifing Gaze, as I don't have another hold to stack with it for bosses. And against AVs, it's not going to be of much use by itself. If you're not building for more defense, I have to wonder why you slotted Shadowfall with Reactive Armor. Impervium Armor would give better set bonuses imo, with the +END and +END REC. I'd personally skip the nuke as well. It just drains your end. If you like it. Of course, keep it Have some blues handy, and nuke away. But I find it's usually better for blasters to nuke away, while I keep my end. I'd also skip the snipe power. Could allow you to put in Tactics. |
"Forgiveness is between them and God..it is my job to arrange the meeting."
Thanks Schis, as I mentioned I haven't played the thing in months, probably close to over a year I'm guessing and I have Dark Servant in there so I must have used it but my mind is too old to recollect the personal gratification And from the other posts I'm guessing my mode of thinking is off kilter atm, which is why I asked for the help...I value everyone's input..gonna rework the build in mid's..
|
My D3 has been mostly retired for a few years, but when i have time i'll see if i can dig up a Mids' recreation of my Dark/Ice's build. Most of the secondary set slotting should work as well for Dark Blast as far as sets go.
Highest def number on my Dark/Ice is 30%+ vs. ranged, but combined with Miasma's controls and debuffs it's generally more than enough.
Dr. Todt's theme.
i make stuff...
It's broken once and then they go back to being feared. A D3 doesn't lack in -tohit so adding in more really isn't that big of an issue. For me personally and I know for others, we hardly use DN just because it doesn't come across as needed for the most part later on as the build fills in. Yes, DN is still useful at times, but you can easily go from mob to mob without using it and being "ok." FS has a base of duration 15 seconds for fear and a recharge of 40 seconds. You can get those numbers close enough to where I really don't see the benefit of adding tohit debuff versus fear duration.
|
The Melee Teaming Guide for Melee Mans
While slotting up Fluffy's hold aspect like BrandX did for the Basilisk's set bonus is useful, i actually went Psy Mastery on my D3 and used several Basilisk's Gaze and a couple from another set in Dominate. With Fluffy being so heavily slotted for tohit debuff he actually survives a surprising number of alpha-bait summons. i sometimes resummon him in the middle of a spawn to absorb alpha strikes, especially against fear-resistant, AoE-heavy groups like Nemesis. He used to be more standoffish, but it seems that his AI has been changed to make him prone to charging into the middle of enemy groups, which is where i usually want him so his Chill of the Night aura can add to the joy. With substantial recharge slotting i don't mind using Fluffy as a disposable pet. Besides, he's got a four minute lifespan until you need to resummon him even if you don't toss him at enemies.
My D3 has been mostly retired for a few years, but when i have time i'll see if i can dig up a Mids' recreation of my Dark/Ice's build. Most of the secondary set slotting should work as well for Dark Blast as far as sets go. Highest def number on my Dark/Ice is 30%+ vs. ranged, but combined with Miasma's controls and debuffs it's generally more than enough. |
Well, slotting more hold in Fluffy isn't a bad idea, if he throws out his own hold enough. Especially if you have multiple holds on your Dark/ as well.
I had 3 ST holds on my Dark/Ice for instance.
BrandX Future Staff Fighter
The BrandX Collection
Well, slotting more hold in Fluffy isn't a bad idea, if he throws out his own hold enough. Especially if you have multiple holds on your Dark/ as well.
I had 3 ST holds on my Dark/Ice for instance. |
Dr. Todt's theme.
i make stuff...
I agree that early on Fearsome Stare needs the tohit max debuff route. I think the Dark Servant should have heavy tohit debuff enhancing and the proc is gravy from clouded senses. As your character gets higher in level, the set bonuses from Glimpse of the Abyss are sizable. Fear in itself isn't a bad mitigator either. Skip the Glimpse proc and drop a pure tohitdebuff in there for good measure.
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
My last Dark Miasmist to hit 50 six-slotted Fluffy with Clouded Senses.
|
I slotted this corruptor for ranged defense: Thunderstrike in the blasts, Positron's Blast in AoEs (for recharge), Red Fortune in Shadow Fall and Maneuvers, BotZ in travel, Cloud Senses in Dark Servant), Lockdown in Petrifying Gaze and Combat Jumping. I was able to squeak out 44.7% ranged defense.
You should be able to replicate these numbers using a similar strategy with a DDD, and maybe even do better.
I started an AV soloing build for my DDD for the sake of doing it, but never completed it. While I'm sure I would eventually be able to solo particular AVs, I came to realize it would be kind of tedious actually doing it and my interest waned.
Okay, I've messed around with the build enough to give me a migraine (popping Aleve as we speak). I took out Petrifying Gaze and I initially added the Boxing/Tough/Weave but since I will be teaming from time to time I decided to grab Combat Jumping (for the ranged def set bonuses in the Zephyrs) and Maneuvers and Vengeance where I've added an additional 15% recharge from the LotG procs. Asault/Manuevers/Vengeance would be good support tools and I'm supposed to be supporting right?
I Slotted Dark Servant for more accuracy, -toHit buffs, and a little bit of hold with the set bonuses in DS giving me some damage buffing and another 6.25 recharge bonus. I also took out Moonbeam and 4slotted the Dark Blast and Gloom with Thunders to give me added ranged def, accuracy, and recovery..I removed the kismet +acc from Shadow Fall and 6 slotted it with 5 Red Fortunes for the damage buff and recharge bonuses and one LotG recharge Proc. Anyway, here is the build...anything else I can fine tweak you think?
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
DarkDefender(me): Level 50 Mutation Defender
Primary Power Set: Dark Miasma
Secondary Power Set: Dark Blast
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Dark Mastery
Hero Profile:
Level 1: Twilight Grasp -- Theft-Acc/Heal(A), Theft-+End%(5), Theft-Heal(13), Theft-Heal/Rchg(21), Theft-Acc/EndRdx/Heal(21)
Level 1: Dark Blast -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg(3), Thundr-Acc/Dmg/Rchg(3), Thundr-Dmg/Rchg(9)
Level 2: Tar Patch -- TmpRdns-Acc/Slow(A), TmpRdns-Dmg/Slow(5), ImpSwft-Dam%(13)
Level 4: Darkest Night -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(11), DarkWD-ToHitdeb/Rchg/EndRdx(11), DarkWD-Rchg/EndRdx(25), DarkWD-ToHitDeb/EndRdx(43)
Level 6: Gloom -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Acc/Dmg(7), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(9)
Level 8: Swift -- Run-I(A)
Level 10: Shadow Fall -- RedFtn-Def(A), RedFtn-Def/Rchg(15), LkGmblr-Rchg+(15), RedFtn-Def/EndRdx/Rchg(25), RedFtn-EndRdx/Rchg(34), RedFtn-Def/EndRdx(39)
Level 12: Super Speed -- Zephyr-Travel(A), Zephyr-ResKB(17), Zephyr-Travel/EndRdx(31)
Level 14: Howling Twilight -- RechRdx-I(A), Amaze-Stun/Rchg(29), Amaze-Acc/Stun/Rchg(29)
Level 16: Assault -- EndRdx-I(A), EndRdx-I(17)
Level 18: Fearsome Stare -- Cloud-ToHitDeb(A), Cloud-ToHitDeb/EndRdx/Rchg(19), Cloud-Acc/Rchg(19), Cloud-Acc/ToHitDeb(27)
Level 20: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(42)
Level 22: Stamina -- P'Shift-EndMod/Acc(A), P'Shift-EndMod/Rchg(23), P'Shift-EndMod(23), P'Shift-End%(27), P'Shift-EndMod/Acc/Rchg(34)
Level 24: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(40), Zephyr-ResKB(50)
Level 26: Tenebrous Tentacles -- JavVoll-Dam%(A), Posi-Acc/Dmg(31), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Dmg/Rng(34)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(46)
Level 30: Night Fall -- Posi-Acc/Dmg/EndRdx(A), Posi-Dmg/Rng(31), Posi-Dmg/Rchg(36), Posi-Dmg/EndRdx(36), Posi-Acc/Dmg(36)
Level 32: Dark Servant -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(37), Cloud-%Dam(39), Cloud-ToHitDeb/EndRdx/Rchg(39), Lock-Acc/Hold(40), Lock-Acc/Rchg(43)
Level 35: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(37), LkGmblr-Def/EndRdx(37)
Level 38: Vengeance -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(40)
Level 41: Dark Consumption -- Oblit-Dmg(A), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(42), Oblit-%Dam(43), Oblit-Acc/Dmg/Rchg(46), Oblit-Acc/Dmg/EndRdx/Rchg(46)
Level 44: Dark Embrace -- ImpArm-ResDam/EndRdx(A), ImpArm-EndRdx/Rchg(45), ImpArm-ResDam/EndRdx/Rchg(45), ImpArm-ResPsi(45)
Level 47: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Rchg(48), Oblit-Dmg/Rchg(48), Oblit-Acc/Dmg/Rchg(48), Oblit-Acc/Dmg/EndRdx/Rchg(50), Oblit-%Dam(50)
Level 49: Dark Pit -- HO:Endo(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
------------
Set Bonus Totals:
- 18.5% DamageBuff(Smashing)
- 18.5% DamageBuff(Lethal)
- 18.5% DamageBuff(Fire)
- 18.5% DamageBuff(Cold)
- 18.5% DamageBuff(Energy)
- 18.5% DamageBuff(Negative)
- 18.5% DamageBuff(Toxic)
- 18.5% DamageBuff(Psionic)
- 3.75% Defense(Smashing)
- 3.75% Defense(Lethal)
- 3.13% Defense(Fire)
- 3.13% Defense(Cold)
- 8.13% Defense(Energy)
- 8.13% Defense(Negative)
- 1.88% Defense(Psionic)
- 7.5% Defense(Melee)
- 8.75% Defense(Ranged)
- 6.25% Defense(AoE)
- 8.55% Max End
- 50% Enhancement(Accuracy)
- 61.3% Enhancement(RechargeTime)
- 5% Enhancement(Heal)
- 5% FlySpeed
- 45.8 HP (4.5%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Confused) 5%
- MezResist(Held) 5%
- MezResist(Immobilize) 7.2%
- MezResist(Sleep) 5%
- MezResist(Stun) 9.4%
- MezResist(Terrorized) 5%
- 22% (0.37 End/sec) Recovery
- 30% (1.27 HP/sec) Regeneration
- 4.41% Resistance(Fire)
- 4.41% Resistance(Cold)
- 3% Resistance(Psionic)
- 5% RunSpeed
"Forgiveness is between them and God..it is my job to arrange the meeting."
Id take manuevers/tactics instead.
Tactics to help you hit, and almost all your powers need a tohit check.
And manuevers to give additional defence to any players im teamed with,
cuz you slotted shadowfall with defense though personally id slot 3def/3resists in it instead.
My favorite combo is Faceplant/DebtCap with the TeamWipe Ancillary
|
I am transferring a toon from one server to another...that will remain a secret so as to not get blasted with "this server suxors or that server suxors". Its a D3 and I haven't played it in months. I want to use it for TFs (ITF, STF, LGTF mainly) as well as some soloing. I've read and heard about some of you soloing AV's or running +2 (x8) maps solo with your D3's so I'm asking for tidbits/suggestions on being able to get a hot date with my defender.
I'm thinking I should get rid of my snipe power and pick up combat jumping and slot with some Zephyr's for some added ranged and AOE defense. Also I'm wondering if the Dark Servant is all that necessary as he will probably be more aggro bait than anything else. Definitely can't depend on his healing. Anyway, here is my current build. I'd like to stay away from purps due to my lack of current funds and my inability to generate greater funds at an astronomical rate
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Primary Power Set: Dark Miasma
Secondary Power Set: Dark Blast
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Power Pool: Teleportation
Ancillary Pool: Dark Mastery
Hero Profile:
Level 1: Tar Patch -- RechRdx-I(A), RechRdx-I(7), ImpSwft-Dam%(7), RechRdx-I(37)
Level 1: Dark Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(5), Dev'n-Dmg/Rchg(5), Dev'n-Acc/Dmg/Rchg(9), Dev'n-Acc/Dmg/EndRdx/Rchg(40), DarkWD-Slow%(50)
Level 2: Gloom -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(3), Dev'n-Dmg/Rchg(3), Dev'n-Acc/Dmg/Rchg(9), Dev'n-Acc/Dmg/EndRdx/Rchg(40), DarkWD-Slow%(50)
Level 4: Twilight Grasp -- Acc-I(A), Acc-I(11), Heal-I(11), Heal-I(13), RechRdx-I(37)
Level 6: Swift -- Run-I(A)
Level 8: Darkest Night -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(17), DarkWD-ToHitDeb/EndRdx(17), DarkWD-ToHitdeb/Rchg/EndRdx(31)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(34)
Level 12: Fearsome Stare -- Abys-Acc/Rchg(A), Abys-EndRdx/Fear(13), Abys-Acc/EndRdx(15), Abys-Fear/Rng(15), Abys-Acc/Fear/Rchg(34), Abys-Dam%(37)
Level 14: Super Speed -- Run-I(A)
Level 16: Health -- Numna-Regen/Rcvry+(A)
Level 18: Tenebrous Tentacles -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(19), Posi-Dmg/Rchg(19), HO:Centri(27), Posi-Acc/Dmg/EndRdx(29), Posi-Dam%(31)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Shadow Fall -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(23), RctvArm-ResDam/EndRdx/Rchg(25), RctvArm-ResDam(40), S'fstPrt-ResKB(42), Ksmt-ToHit+(42)
Level 24: Night Fall -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(25), HO:Centri(27), Posi-Dmg/Rng(29), Posi-Acc/Dmg/EndRdx(31), Posi-Dam%(33)
Level 26: Howling Twilight -- RechRdx-I(A), RechRdx-I(50)
Level 28: Petrifying Gaze -- HO:Endo(A), HO:Endo(36), Hold-I(36), RechRdx-I(36), RechRdx-I(39)
Level 30: Assault -- EndRdx-I(A)
Level 32: Dark Servant -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(33), DarkWD-ToHitdeb/Rchg/EndRdx(33), DarkWD-Rchg/EndRdx(34), DarkWD-ToHitDeb/EndRdx(43), DarkWD-Slow%(43)
Level 35: Moonbeam -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(46), Mantic-Dmg/ActRdx/Rchg(46), Mantic-Dmg/EndRdx/Rchg(46)
Level 38: Blackstar -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/Rchg(39), Sciroc-Dmg/EndRdx(39)
Level 41: Dark Consumption -- Acc-I(A), RechRdx-I(42), RechRdx-I(43)
Level 44: Dark Embrace -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(45), RctvArm-ResDam/EndRdx/Rchg(45), RctvArm-ResDam(45)
Level 47: Soul Drain -- Acc-I(A), RechRdx-I(48), RechRdx-I(48), RechRdx-I(48)
Level 49: Recall Friend -- Jnt-EndRdx/Rng(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
------------
Set Bonus Totals:
"Forgiveness is between them and God..it is my job to arrange the meeting."