Marshman

Apprentice
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  1. My elec/nature affinity controller has been a joy to play thus far (sitting at lvl 48) but I think the real joy is going to be once I finish the build and get my S/L soft capped. Not really doing much of any damage but I've been thanked many times for my control capabilities coupled with the team buffs from the Nature Affinity set Pick something you like and make it work for you
  2. Quote:
    Originally Posted by Doctor Roswell View Post
    Here's a rule of thumb to answer that question, now and (presumably) in the future:
    • Is the new powerset part of the launch of a new issue? Then it's free for VIPs.
    • Is it a stand-alone market release that's not part of a new issue launch? Then it's a paid-for game add-on.

    Issue 24 didn't go live today, just Nature Affinity. Therefore, Nature Affinity is not free for VIPs.
    boo boo-boo boo boo! And ***** boo
  3. Is it VIP friendly or do I have to pay for this?
  4. I've solo'd it on a:

    Fire/Fire/Mace Blaster
    Spines/Fire/Blaze Scrapper
  5. And your settings are fine. Based on the memory, OS, video card, and processor you should have no problems running the game even at the highest settings.
  6. Make sure you can get to other websites on the internet to be sure its not your connection. Second, check server status to make sure the server you're trying to connect to is up and running or not full. As of right now they are down, http://na.cityofheroes.com/en/news/s...ver_status.php , probably installing a patch of some sort (to fix the 4hr and 8hr 50% xp power I'm sure).
  7. count me in please.

    Fire/Fire Blaster - Tier 1 Judgment (Vorpal), Tier 3 Destiny(Clarion), Tier 3 Lore (Longbow), Tier 3 Alpha (Musculature), Tier 1 Hybrid (Melee) which i hope to have tier 3 by sunday.

    Thanks!
  8. I'd give Ouro Sister a try with a fully IO'd toon only
  9. Quote:
    Originally Posted by Marshman View Post
    Since you play mostly melee toons maybe try playing a blaster that benefits from being in melee range? Try a Fire/Fire blaster. Blasters are designed to be played at a distance but a few can be played at melee successfully with the right build. Build your defense for smashing and lethal (and melee when feasible) and go from there. /Mental is good to ease into melee type blaster because of drain psyche's ability to replenish your endurance and your health. I slot mine with 5 touch of the nictus enhancements (exclude the proc) and one endurance IO. I can run into a mob and fire off drain psyche then stand there and administer my AoE's, PBAoE's, Melee attacks and seldom worry about dying. As a blaster you'll have a few ranged attacks to pelt down any enemies that ran away from your initial attack. I am currently playing as a fire/fire blaster with 45% S/L defense and 30+% melee defense. So i can literally pop a couple oranges, run into a mob (launching Aim or Build up), Fire Sword Circle, Rain of Fire, Fire Ball and most things are darn near DEfeAteD at that point.
    I have limited defense/resistance to psi attacks though
  10. Since you play mostly melee toons maybe try playing a blaster that benefits from being in melee range? Try a Fire/Fire blaster. Blasters are designed to be played at a distance but a few can be played at melee successfully with the right build. Build your defense for smashing and lethal (and melee when feasible) and go from there. /Mental is good to ease into melee type blaster because of drain psyche's ability to replenish your endurance and your health. I slot mine with 5 touch of the nictus enhancements (exclude the proc) and one endurance IO. I can run into a mob and fire off drain psyche then stand there and administer my AoE's, PBAoE's, Melee attacks and seldom worry about dying. As a blaster you'll have a few ranged attacks to pelt down any enemies that ran away from your initial attack. I am currently playing as a fire/fire blaster with 45% S/L defense and 30+% melee defense. So i can literally pop a couple oranges, run into a mob (launching Aim or Build up), Fire Sword Circle, Rain of Fire, Fire Ball and most things are darn near DEfeAteD at that point.
  11. I have been and will continue to help with this when I can. Always a blast! Thanks for doing this.
  12. Marshman

    Avengers

    Indeed. Got my midnight showing tickets in hand!!!! T-16 hours and counting!
  13. Marshman

    Staff Builds

    I have a staff/wp that I have a build for and will post later today. I think its soft-capped to s/l/e/n/ pre guard spin. 2200 hp I think...eh. Let me post it before I start misquoting. I'll post later today.
  14. Marshman

    Dark/Psi Dom

    Made a couple changes. Hasten is .9 off perma. S/L stays soft-capped. And enough pets to start a kennel..

    Villain Plan by Mids' Villain Designer 1.954
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Shadowy Cleric: Level 50 Mutation Dominator
    Primary Power Set: Darkness Control
    Secondary Power Set: Psionic Assault
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Dark Grasp -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(29), BasGaze-Rchg/Hold:30(33), BasGaze-Acc/EndRdx/Rchg/Hold:30(34)
    Level 1: Psionic Dart -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:35(5), Dev'n-Acc/Dmg/Rchg:50(9), Dev'n-Acc/Dmg/EndRdx/Rchg:50(19)
    Level 2: Mind Probe -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(9), KntkC'bat-Dmg/Rchg:35(11), KntkC'bat-Dmg/EndRdx/Rchg:35(11)
    Level 4: Hasten -- RechRdx-I:50(A), RechRdx-I:50(7)
    Level 6: Possess -- CoPers-Conf%:50(A), CoPers-Conf/Rchg:50(7), CoPers-Acc/Conf/Rchg:50(17), CoPers-Acc/Rchg:50(37), CoPers-Conf:50(45)
    Level 8: Super Speed -- Empty(A)
    Level 10: Fearsome Stare -- Cloud-Acc/EndRdx/Rchg:30(A), Cloud-Acc/ToHitDeb:30(19), Cloud-Acc/Rchg:30(21), Cloud-ToHitDeb/EndRdx/Rchg:30(21)
    Level 12: Heart of Darkness -- Amaze-Stun:50(A), Amaze-Stun/Rchg:50(13), Amaze-Acc/Stun/Rchg:50(13), Amaze-Acc/Rchg:50(15), Amaze-EndRdx/Stun:50(15)
    Level 14: Living Shadows -- SipInsght-ToHitDeb:30(A), SipInsght-Acc/ToHitDeb:30(25), SipInsght-Acc/Rchg:30(25), SipInsght-ToHitDeb/EndRdx/Rchg:30(27), SipInsght-Acc/EndRdx/Rchg:30(36)
    Level 16: Mental Blast -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(17), Decim-Dmg/Rchg:40(34), Decim-Acc/EndRdx/Rchg:40(34), Decim-Acc/Dmg/Rchg:40(46)
    Level 18: Haunt -- C'Arms-Acc/Rchg:30(A), C'Arms-Acc/Dmg/Rchg:30(27), C'Arms-Acc/Dmg:30(37), C'Arms-+Def(Pets):30(40)
    Level 20: Drain Psyche -- Dct'dW-Rchg:30(A), Dct'dW-Heal/EndRdx/Rchg:35(42), Dct'dW-Heal/Rchg:35(43), Dct'dW-EndRdx/Rchg:35(43), Dct'dW-Heal:35(43), EndMod-I:35(45)
    Level 22: Maneuvers -- LkGmblr-Rchg+:35(A), LkGmblr-Def:35(23), LkGmblr-Def/EndRdx:35(23)
    Level 24: Combat Jumping -- LkGmblr-Rchg+:50(A)
    Level 26: Shadow Field -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/EndRdx/Rchg/Hold:30(29), BasGaze-Acc/Rchg:30(37), BasGaze-EndRdx/Rchg/Hold:30(40)
    Level 28: Boxing -- KntkC'bat-Knock%:35(A)
    Level 30: Subdue -- Apoc-Dam%:50(A), Apoc-Dmg/EndRdx:50(31), Apoc-Acc/Rchg:50(31), Apoc-Acc/Dmg/Rchg:50(31), Apoc-Dmg/Rchg:50(45)
    Level 32: Umbra Beast -- S'bndAl-Build%:50(A), S'bndAl-Acc/Dmg/Rchg:50(33), S'bndAl-Dmg:50(33)
    Level 35: Tough -- GA-3defTpProc:35(A), S'fstPrt-ResKB:30(36), S'fstPrt-ResDam/Def+:30(36)
    Level 38: Psychic Shockwave -- Armgdn-Dam%:50(A), Armgdn-Dmg/EndRdx:50(39), Armgdn-Acc/Rchg:50(39), Armgdn-Acc/Dmg/Rchg:50(39), Armgdn-Dmg/Rchg:50(40)
    Level 41: Weave -- LkGmblr-Rchg+:35(A), LkGmblr-Def:35(42), LkGmblr-Def/EndRdx:35(42)
    Level 44: Scorpion Shield -- LkGmblr-Rchg+:35(A), LkGmblr-Def:35(46), LkGmblr-Def/EndRdx:35(46)
    Level 47: Disruptor Blast -- Ragnrk-Dmg/Rchg:50(A), Ragnrk-Acc/Dmg/Rchg:50(48), Ragnrk-Acc/Rchg:50(48), Ragnrk-Knock%:50(48), Ragnrk-Dmg/EndRdx:50(50)
    Level 49: Summon Tarantula -- RechRdx-I:50(A), Acc-I:20(50)
    Level 0: Born In Battle
    Level 0: High Pain Threshold
    Level 0: Invader
    Level 0: Marshal
    Level 50: Musculature Core Paragon
    Level 50: Ion Radial Final Judgement
    Level 50: Reactive Core Flawless Interface
    Level 50: Barrier Core Epiphany
    ------------
    Level 2: Swift -- Run-I:50(A)
    Level 2: Health -- Numna-Regen/Rcvry+:35(A), Mrcl-Rcvry+:35(3)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Stamina -- P'Shift-EndMod:35(A), P'Shift-EndMod/Acc:35(3), P'Shift-End%:35(5), P'Shift-EndMod/Rchg:50(50)
    Level 1: Brawl -- Empty(A)
    Level 1: Domination
    Level 1: Sprint -- ULeap-Stlth:50(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
  15. Marshman

    Dark/Psi Dom

    Was hoping to soft cap s/l and ranged but this may work for me anyway. Open to suggestions?


    Villain Plan by Mids' Villain Designer 1.954
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Shadowy Cleric: Level 50 Mutation Dominator
    Primary Power Set: Darkness Control
    Secondary Power Set: Psionic Assault
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Fighting
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Shadowy Binds -- DarkWD-ToHitDeb:35(A), DarkWD-ToHitDeb/Rchg:35(29), DarkWD-ToHitDeb/EndRdx:35(33), DarkWD-ToHitdeb/Rchg/EndRdx:35(34)
    Level 1: Psionic Dart -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:35(5), Dev'n-Acc/Dmg/EndRdx/Rchg:50(19), Dev'n-Acc/Dmg/Rchg:50(36)
    Level 2: Dark Grasp -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(9), BasGaze-Acc/EndRdx/Rchg/Hold:30(11), BasGaze-Rchg/Hold:30(11)
    Level 4: Mind Probe -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(7), KntkC'bat-Dmg/Rchg:35(7), KntkC'bat-Dmg/EndRdx/Rchg:35(9)
    Level 6: Super Speed -- HO:Micro(A)
    Level 8: Combat Jumping -- LkGmblr-Rchg+:35(A), LkGmblr-Def:35(17)
    Level 10: Fearsome Stare -- Cloud-Acc/EndRdx/Rchg:30(A), Cloud-Acc/ToHitDeb:30(19), Cloud-Acc/Rchg:30(21), Cloud-ToHitDeb/EndRdx/Rchg:30(21)
    Level 12: Heart of Darkness -- Amaze-Stun:50(A), Amaze-Stun/Rchg:50(13), Amaze-Acc/Stun/Rchg:50(13), Amaze-Acc/Rchg:50(15), Amaze-EndRdx/Stun:50(15)
    Level 14: Living Shadows -- DarkWD-ToHitDeb:35(A), DarkWD-ToHitDeb/Rchg:35(25), DarkWD-ToHitdeb/Rchg/EndRdx:35(25), DarkWD-ToHitDeb/EndRdx:35(27)
    Level 16: Telekinetic Thrust -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(17), KntkC'bat-Dmg/Rchg:35(34), KntkC'bat-Dmg/EndRdx/Rchg:35(34)
    Level 18: Haunt -- C'Arms-Acc/Rchg:30(A), C'Arms-Acc/Dmg/Rchg:30(27), C'Arms-Acc/Dmg:30(37), C'Arms-+Def(Pets):30(37)
    Level 20: Drain Psyche -- Dct'dW-Rchg:30(A), Dct'dW-Heal/EndRdx/Rchg:35(42), Dct'dW-Heal/Rchg:35(43), Dct'dW-EndRdx/Rchg:35(43), Dct'dW-Heal:35(43), EndMod-I:35(45)
    Level 22: Maneuvers -- LkGmblr-Rchg+:35(A), LkGmblr-Def:35(23), LkGmblr-Def/EndRdx:35(23)
    Level 24: Hasten -- RechRdx-I:35(A), RechRdx-I:35(45), RechRdx-I:35(46)
    Level 26: Shadow Field -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/EndRdx/Rchg/Hold:30(29), BasGaze-Acc/Rchg:30(37), BasGaze-EndRdx/Rchg/Hold:30(40)
    Level 28: Boxing -- KntkC'bat-Knock%:35(A)
    Level 30: Subdue -- Apoc-Dam%:50(A), Apoc-Dmg/EndRdx:50(31), Apoc-Acc/Rchg:50(31), Apoc-Acc/Dmg/Rchg:50(31), Apoc-Dmg/Rchg:50(45)
    Level 32: Umbra Beast -- S'bndAl-Build%:50(A), S'bndAl-Acc/Dmg/Rchg:50(33), S'bndAl-Dmg:50(33)
    Level 35: Tough -- GA-3defTpProc:35(A), S'fstPrt-ResKB:30(36), S'fstPrt-ResDam/Def+:30(36)
    Level 38: Psychic Shockwave -- Armgdn-Dam%:50(A), Armgdn-Dmg/EndRdx:50(39), Armgdn-Acc/Rchg:50(39), Armgdn-Acc/Dmg/Rchg:50(39), Armgdn-Dmg/Rchg:50(40), Oblit-%Dam:35(40)
    Level 41: Weave -- LkGmblr-Rchg+:35(A), LkGmblr-Def:35(42), LkGmblr-Def/EndRdx:35(42)
    Level 44: Scorpion Shield -- LkGmblr-Rchg+:35(A), LkGmblr-Def:35(46), LkGmblr-Def/EndRdx:35(46)
    Level 47: Disruptor Blast -- Ragnrk-Dmg/Rchg:50(A), Ragnrk-Acc/Dmg/Rchg:50(48), Ragnrk-Acc/Rchg:50(48), Ragnrk-Knock%:50(48), Ragnrk-Dmg/EndRdx:50(50)
    Level 49: Summon Tarantula -- RechRdx-I:50(A), Achilles-ResDeb%:20(50)
    Level 0: Born In Battle
    Level 0: High Pain Threshold
    Level 0: Invader
    Level 0: Marshal
    Level 50: Musculature Core Paragon
    Level 50: Ion Radial Final Judgement
    Level 50: Reactive Core Flawless Interface
    Level 50: Barrier Core Epiphany
    ------------
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Numna-Regen/Rcvry+:35(A), Mrcl-Rcvry+:35(3)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-EndMod:35(A), P'Shift-EndMod/Acc:35(3), P'Shift-End%:35(5), P'Shift-EndMod/Rchg:50(50)
    Level 1: Brawl -- Empty(A)
    Level 1: Domination
    Level 1: Sprint -- ULeap-Stlth:50(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
  16. 1. @Placta
    2. @Cutlass
    3. @Amygdala
    4. @ChicagoDoodler
    5. Spatch
    6. SteelDominator
    7. Ima_Mankiller
    8. Tenjoy

    9. @Ulysses Dare
    10. @Disciple of Horus
    11. @Cobalt Azurean
    12. @Marshman/Marshman2
    13.
    14.
    15.
    16.
  17. Quote:
    Originally Posted by Phillygirl View Post
    Please Please Please!!! Increase the global friends list size. Especially with f2p peoples old friends are coming back but no room to add new friends. Please increase this again -Thanks!

    I second this emotion She just had to delete her BFF just to add sexy me!!!!
  18. My name is John, and I'm a *****.....*cough*...seriously. I'm a Software Support Analyst (and more since there are only 2 of us in the entire IT department at my company) by day. I have one soon to be 4yr old son that lives with me for the most part and I only have to deal with his mom a few days a week thank God! Don't get to play as much as i used to but such is life.
  19. sign me up!!!
    @Marshman - Metal Cleric WP/Dark Tank
  20. Quote:
    Originally Posted by Phillygirl View Post
    So my suggestion to people posting here would be to take it to CS either petition via the website (https://support.cityofheroes.com/), by email support@ncsoft.com or in game, which is a lol comment since ironically it's down yet again. Because it seems other than venting (which can be very healthy) this thread is getting you no where, CS may be your only chance for action.
    I agree with Philly..contact Customer Support and express yourself...maybe SOMETHING will happen