Wormhole on teams?


Axion_Cortex

 

Posted

I have a lvl 20 Grav/Kin controller, and I haven't been playing him as much lately. The main reason is that I'm coming up on Wormhole, my only reliable form of AoE mez, as a Gravity controller.

Now, that may not sound like it makes sense, but my reasoning behind it is that I'm not sure how useful Wormhole would be in a team setting. It seems like a whole lot of trouble to TP the whole group every time I need to mez them. Also, the KB seems as if it would be hard to manage on a large team.

I love the concept of Wormhole, and it kind of brings me down thinking that, arguably, the best power in my primary will be of very little use to me, as I never play solo.

Anybody have any reassuring input on Wormhole in a team setting?

Edit: forgot to mention the KB of Wormhole.


 

Posted

Wormhole's usefulness on a team very much depends on the usefulness of the rest of your team Wormhole shines on teams, since it plays really well other people - setting up an Oil Slick (or a Tar Patch, or Freezing Rain or a Stone/ tank or other stationary debuff) then Wormholing the mob into the debuff patch from around a corner out of LoS can turn a tricky pull into a cakewalk, as you now have a nicely bunched, stunned, debuffed spawn ready for your DPS to rip into (you'll probably want to immediately follow WH with Crushing Field so the targets don't drunkwalk out of your kill-zone).

KB needn't ever be a problem - learn to use terrain to advantage, kbing into corners and the like (the kb is directly away from you, so make sure of your facing before firing the power). If there aren't any handy corners and you have Hover (or Fly or a jetpack), Wormhole straight down at the ground (up works too, but you generally get more scatter when they land). If the fit really hits the shan, better to kb and scatter than to spend the time for the whole team to make their way back to the mission from the nearest hospital - if things are going pear-shaped, grab and throw the offending mobs as far away as possible. Also keep in mind that other people's AoE immobs often have a -kb component, but that one tends to be a last resort.


 

Posted

Frankly, it really depends on the type of team. If you have a "steamroll" team, then you may not get much use out of Wormhole. However, if you have a more strategic team, one that takes it time and plans how to best handle situations, then Wormhole can be wonderful.

Find a Traps Defender to team with . . . Wormhole on top of traps is just sick.


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Posted

I used to teleport every spawn straight on to the ground below me form the air. The knockback tends to just push them against the ground, and a big pile of stunned enemies land at the temas feet.

I rarely received any complaints about this, only on the most steamroller-y teams


 

Posted

Quote:
Originally Posted by DrMike2000 View Post
I used to teleport every spawn straight on to the ground below me form the air. The knockback tends to just push them against the ground, and a big pile of stunned enemies land at the temas feet.

I rarely received any complaints about this, only on the most steamroller-y teams
I agree with DrMike that TPing/KBing straight down usually results in minimal movement of a spawn.

I also agree with Dr_Communist about corners and other blocking terrain is a Wormhole's good friend.

From my own personal experience I also find that aiming for the ceiling can help (its kind of the same as aiming for the ground while flying but backwards) but this can cause a bit of scatter.

Also you can learn to judge how far foes get KB after a bit of practice so you can learn to place your exit point so the mob ends up in the same place as before. Again this can cause a little scatter and isn't always an exact science (I know I still get it wrong after playing my Grav/Storm for two years!)


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Posted

Wormhole is wonderful.

Dont ever be scared to use that power.

Its a great strategic power that will let you place a spawn wherever you want them.

Anyone know the office map where theres a spawn in the center of the room and above and to the left theres a landing with another spawn? Great place to use WH. Let your tank aggro the first mob and WH the spawn above to the tank. Using it outside of line-of-sight youll catch no aggro.

Its animation time is kinda slow, and finding the center of the spawn to tp all of them can be tricky to learn, along with placing the reticle to where u want them tp'd, it takes time to set up.

Ive also noticed that when you do WH, sometimes multiple mobs are in the same place. You see only 1 mob but in reality half the spawn is in the same location. I didnt think you could still "stack" mobs. Maybe its a bug.

Anyways, play gravity control and use wormhole as much as possible!


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