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Posts
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I had a weird performance issue recently, which was entirely fixed by disabling the Resident Shield component of AVG.
I'm afraid that my issue (FPS was generally fine, but firing any powers caused horrible, unplayable lag) doesn't share many symptoms with yours, but as you don't seem to be having any joy finding a solution I thought it wouldn't hurt to try. -
I think all but two of my characters, red and blueside, are female. Of the males, one is a CoX version of a character from somewhere else, and the other is a giant radioactive cockroach. I've tried making other male characters, but the male faces and hair options are all so ugly I inevitably end up switching the character to female again.
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Quote:Also, AFAIK, there's nowhere in Praetoria to hand in Hallowe'en salvage anyway (and if I'm wrong, someone please let me know). Then by the time new Praetoria toons pop out into Paragon or the RI, they're ready to run their level 20 costume slot mission.I think the new Going Rogue people don't know that they CAN get slots... also, there were a couple thousand spare salvage of each type on the market before the big reset, and who knows how many in bases.
Now I'm wondering if there is such a thing as Hallowe'en in Praetoria. Maybe you knock on doors and Clockwork give you delicious pieces of candy with Emperor Cole's face stamped on them. -
Quote:Hmm...I think you're right -- they look way too cheap, don't they?PURPLE RECIPE FREE METHOD
40 days and 220 missions later = 20 hvams
PVP RECIPE (30 hvam version) FREE METHOD
60 days and 330 missions later = 30 hvams
what does this fine community think about these numbers?
A while back, we were told that we'd never be able to buy purples with merits because it wasn't possible for the characters to carry enough merits to equal the value of a purple. Now, that doesn't let us know what the devs thought they *were* worth, but it gives us a floor of 10,000 merits.
Now there's a known conversion rate for the new merits, of 50 merits = 1 A-merit. Being generous, since there's the added inf payment if you choose to go the route of buying extra A-merits, then the absolute *minimum* a purple should cost is 50 A-merits.
Using the ratio the devs have set up above, that makes the minimum value of a PVP recipe 75 A-merits.
And who knows what the real merit value the devs had in mind was? Just as with the rare recipes, we're getting a pretty nice discount, I'd say. -
Quote:Or they could create mini arcs made up of the appropriate number of random paper missions for the level, with the safeguard/mayhem at the end. Then people getting the badges and temp powers via Ouroboros would be putting in exactly the same amount of effort as people getting them the normal way.Except if a hi level character changes to evil they still cannot run newspaper missions in the low level zones. Now if they decide to have it where you can say at L50 run 5 newspaper missions then jump to Ouro and then you can select any of the Mayhems since you ran the newspaper missions that could work.
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Use vetspecs, take out the IOs you think are going to keep falling from as many characters as you can, sell them, and then buy and reslot when the prices go way down?
That seems like an insane amount of work, but you'd end up with more inf that you had at the start. -
I ummed and erred about shifting various less-played characters over to a second server for storage, but I only ended up moving a single scrapper, having decided I really do prefer Claws/Elec to Spines/Elec and will probably never play the spines version again.
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Quote:I don't really see the devs allowing characters to join two supergroups at the same time.I hope that such restrictions were imposed due to lack of resources and tight deadline for GR/i18 release, but I would like to know, if anyone get any indication from devs that they planning to address it going forward.
Rogue and Vigilantes are supposed to be 'tourists' on the other side of the game. They aren't intended to have full access to the amenties, or to have more advantages than heroes and villains. Frankly, I'm pleasantly surprised that my Vigilante blaster can use the redside base portals to get into her blueside SG. -
This. Before merits were introduced, the TFs being set up on the server global channel were...well, Katies. And then another Katie. And then maybe a Katie to follow. Now there's a good variety being run regularly. While I don't like the effects merits have had on market supply, they've definitely improved my play experience as far as TFs are concerned.
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Quote:I was worried by that, too, and then I noticed that they'd helpfully labelled the alignment mission choices in all caps, so all I really had to do was read two words and click one of them, then kill stuff just like normal. Whee![*]Too much dialogue. I don't care about this "morality" junk. Everyone is targetable. That was cool until you started justifying different view points.
(Two whole words is still kind of harsh, though. I made a post-it note with the right word, and stuck it on the monitor so I don't get confused.) -
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And tip missions are still relatively new. Before long people will know which tips can be speeded, and as tips are common and can be dropped without penalty then the slower missions can be easily skipped.
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Fantastic guide!
Just one tiny addition -- you can also use the Midnighter Club to travel between Paragon and the Rogue Isles. It's kind of awesome, actually. I've more than once taken a hero or villain and clicked on the doors to the other side, so when they actually opened for my Vigilante it felt very cool. :-) -
Quote:This, in essence, is why the idea doesn't appeal to me, either. Some people like long-lasting teams, but I don't, particularly, and it would be annoying to have my preferred play style penalised. CoX is generally very good at not pushing a particular style of play onto players.If team effectiveness for long-standing teams is raised, then, by comparison, effectiveness for short-lived teams is reduced. In essence, you are asking the devs to create a preference for one form of teaming (long, static) over another (short, dynamic), which is what I object to.
Quote:Don't need buffs, just badges. Stay in a full team for an hour, get the first badge. Stay in the same team for 2 hours, get the second tier of that badge. Stay in the same team for FOUR hours, and get the third (and final) tier of that badge. [...]
There are a lot of people who would go out of their way to stay in teams for an extended period of time for the badges. -
Your calculations are all fine, but there's an assumption in there that the merits will have to be earned fresh. I've got...a thousand? two thousand? merits sitting on my main hero because I can't be bothered to roll them into level 50 recipes that neither I nor the market need. I'm pretty sure I'm not alone. At the current prices, 700,000,000 for a +Def PVP IO looks like a bargain, so I'm curious to see what happens a couple of months after GR hits.
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I've leaving everything as it is. I CBA to faff around taking everything down and then putting it all back again afterwards. I will be making sure anything is claimed from e-mail, though.
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The absolutely top tip for getting inf outside the market is to have one or more level 50 characters, and play them regularly. You don't need to farm, just run any content you like, and the inf and drops will pile up soon enough.
Reasons include:
- Levels 50s rake in vastly more inf per kill than lower levels. Particularly, the xp they would have earned is converted into inf.
- Fighting enemies that drop level 50 recipes will give you the best chance of getting the most valuable drops.
- Characters at 45+ have access to the the full range of content, including the high level task forces, which gives you another source of drops, plus merits which can be turned into lucrative recipes.
If you have a large number of alts and never get any of them into the 30s, or you run your characters up to 50 and never play them again, you'll be a lot poorer than someone who regularly plays their 50s. On the plus side, you might well not want much in the way of expensive IOs sets, either, so it all balances out nicely. -
My main badge toon will be heading redside for a crazed badging frenzy, but I'll probably bring her back blueside when I'm done.
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Personally, I'm hanging on to my merits and seeing what happens with Going Rogue. As we've had yet another recipe-buying currency system announced, who knows what that's going to do to recipe supply, etc.
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Gratz!
I've also made nice, steady money crafting Commons on my main toon. It's just so easy to stick in the salvage bids, drop a crafting bench in WW, craft and list. I made a good few hundred million like that. -
Also, they're really not that uncommon. While I was helping Archie get set up for this, I did some monitoring of turnover for various IOs and I saw several large accidental overbids go through. One of them was someone who had apparently typoed the inf cap on an IO that was selling for 100-200 million. (I did think it would've been pretty funny to hit 2 billion on Day One, from something like that, but alas it was not to be.)
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Seebs -- somewhat tangentially, if you're starting to playing with slotting sets, then you might like to take a look at Mids' Hero Designer, which allows you to put together builds and check out the effects of IOs without having to spend a lot of inf on respecs. It's an incredibly useful programme. (And despite the name, covers both heroes and villians):
http://www.cohplanner.com/ -
Common IOs are an excellent slotting choice for low levels. I rarely slot any sets at all, except maybe slotting drops and putting in quality of life IOs like Knockback Protection and Stealth, until I get into the 30s. (In fact, because the game gives low-level characters an accuracy boost anyway, I don't often slot anything at all before level 10, sometimes level 15.)
Anyway, until 30+ I stick to Common IOs, which don't have to be replaced like Dual and Single Origins -- even you can't afford to upgrade them, at least they don't stop working. Plus, they don't really need to be replaced every five levels anyway. I usually do every other five. E.g. level 10 Commons slotted will be replaced by level 20, and then level 30, while level 15s will go 25, 35.
Crafting Common IOs gives badges, and that means there are always players out there crafting for the badges, not to make inf. This means they dump their Common IOs on the market for well below crafting cost, just to get rid of them. Bid low on stacks of premade Common IOs in advance of the level you want to slot them at, and the bids will likely have filled by the time you get to the level you need them.
Other people's crafting badges are also a source of income for my new characters, in the form of flipping. I put in bids for assorted level 50 Common IOs in the range of 15,000 - 30,000 inf, and then resell them for 300,000. It isn't big bucks, but it creates a starting character nest egg pretty quickly.
And speaking of crafting badges, that's a nice, low-stress way to make money. Getting a crafting badge requires crafting so many Common IOs of the right levels (Paragonwiki has the details). Once you have the badge, the Common IO is memorized -- it not longer requires a recipe to craft, and the crafting cost is also reduced. Bid low and be patient to pick up salvage and recipes on the auction house, and get the badges. Then bid low for salvage, and you can craft and sell IOs for much less than people who don't have the badge.
It's perfectly possible to make money (in the ten of millions of inf region) while getting all the crafting badges, if you're patient about picking up the salvage and recipes. But you don't need them all to get started. You can start by looking at Damage, Accuracy and Endurance Modification/Reduction in the 25-40 levels.