Rewards and cooldowns


Another_Fan

 

Posted

Originally, in this thread:

http://boards.cityofheroes.com/showthread.php?t=234755

it was asked why there is a timer on the spending of alignment merits. My response was this:

"The entire morality system, including tip missions, alignment missions, and the earning and spending of alignment merits, is a more of the cooldown/gated content philosophy(which is already present for TF rewards and pvp IOs) that Positron describes as "super-annoying to players."

http://www.mmodesigner.com/?p=113

In essence, activity/reward cooldowns are a restriction/punishment for those who are able and willing to play quite frequently, and a fake balance mechanism. If a particular reward is difficult or time-consuming enough to get within the bounds of gameplay itself, there is no need to install an artificial cooldown."


I am interested in exploring this topic further. This forum may not be the most 100% appropriate, but since most of the gated content in this game involves rewards, usually IOs or the means to get them, it seems relevant here. Plus, this forum has better math skills than most. if I get any facts wrong please point it out.

Currently, the majority of things in the game that are character-locked are merits of all kinds. "Regular" merits are a bit strange in that one method for obtaining them, TFs, are on a cooldown(to receive full reward, anyway), yet others, like killing GMs, or running story arcs in ouro, are not.

Why is this? It definitely seems like it favors the soloist who can fine-tune a character to run an efficient arc for good merits. The fact that it can be done without taking the time to assemble a team, and that completion time will not vary based on team composition and behavior, seems to favor it heavily compared to TFs. Also, it can be started and stopped at will, whereas on a TF any player who takes a break while the rest of the team is not has effectively slowed everyone else down.

Many players prefer teaming to soloing, or have a character that is not particularly good at soloing. These players would obviously rather use TFs than solo arcs for gaining merits. Why are they penalized for liking a given TF enough to run it twice in a row(or within 18 hours) with the same character? If a TF has the appropriate reward for the time needed to complete it, why would anyone care how often it was done? This seems like an implicit admission that merit rewards are too high.

Even more strangely, some of the most desirable recipes in the game, purples, have no cooldown whatsoever attached, and are best earned by soloing repetitively. Inf earning also falls into this category, for the most part.

Now we have alignment merits. These have cooldowns on both earning and spending, and they can also be spent on almost any recipe in the game, including purples and pvp IOs. They can be earned solo.

Is it just me or are there a lot of contradictions here? Repetition is allowed/encouraged for soloists, but discouraged for team players?

Wouldn't the simplest solution be to reduce TF merit rewards to the point that it is acceptable for someone to repeat it?

I am absolutely rambling at this point. Opinions, agreements, disagreements?


 

Posted

A debate on the beta forums over the timers on tips/alignment points showed that some people want people faster than them throttled.

So I think the timers are understandable when you realize it is there to "penalize" the good players. They want to handicap us to feel better even though it actually hurts them more. We pointed out we would just hop characters to deal with the timers while they, in their casual play, will be blocking themselves on the weekends when they can play in large chunks.

A pretty small minority of "casual" players got this point and hated the timers.

I view the majority attitude as: "If I cannot get it all, I don't want you to get it all even if it would help me."


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

Posted

Quote:
Originally Posted by SwellGuy View Post
"If I cannot get it all, I don't want you to get it all even if it would help me."
This is just the human condition. "If I can't have it, no one else should either, and anyone that does is morally inferior."

I don't think the timers server any purpose other than PR. However, they do a wonderful job at PR, and Paragon Studios needs to hold as many of this influx of players as possible if we want to see this kind of content continue.


 

Posted

From what I have seen, the timers are the devs' way to artificially impose an efficiency limit. You will have players that could do the content (great soloing toons/multibox/etc.) all day long and you have casual players that may play once a week. I would guess that the best route to getting these new merits and spending has been figured out or will be soon.

By using these timers, we all are in the same boat as to how fast we can earn/spend. You will have players earning them at the very fastest we can earn/spend, and others at the opposite end. Plus, I haven't seen any indication that these are written in stone and the timers adjusted.

Maybe we are all saying the same thing too in these replies lol!


 

Posted

I don't agree with having timers; I see no real reason other than the developers not wanting players to blow through the content quickly.


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

I understand the reasoning for having timers on tip missions and Task Forces, I don't necessarily agree but I understand their thinking.

What I can't understand is the limit on spending the Hero/Villain Alignment Merits. If someone wants to save up 10 at a time then roll for a bunch of salvage or recipes at once why does that matter?


 

Posted

What are the limits on spending anyway? This is the first mention I've heard of them.


 

Posted

Quote:
Originally Posted by heffroncm View Post
What are the limits on spending anyway? This is the first mention I've heard of them.
Same...my impression was that you could only earn one every two days or cash in 20 mil + 50 Reward Merits every day. Not seen anywhere that you could buy a limited amount of stuff outside those restrictions.


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Posted

You can only make one purchase with your Alignment Merits every 20 hours. I was gonna roll all three I had for recipes but it only let me do one and told me you can only do one purchase every 20 hours. Lame.


 

Posted

The timer actually makes alot of sense if you consider one thing first. Alignment merits give the worst players in the game the ability to earn rewards at rates that had been reserved to the best players in the game. If something wasn't done to prevent everyone from earning at that rate all the time we would be neck deep in items.

The big problem is that the HVMs take what was a very easy game and reduce it to about the difficulty of Keno.

Edit: I am surprised they didn't put the HVM system on an account wide timer, and they probably should.


 

Posted

Quote:
Originally Posted by MunkiLord View Post
You can only make one purchase with your Alignment Merits every 20 hours. I was gonna roll all three I had for recipes but it only let me do one and told me you can only do one purchase every 20 hours. Lame.
That doesn't seem too bad. Even spending on 1 merit items, you can spend the merits almost as fast as you can earn them. Also, you can buy your 5 rolls or Rare every day, make 3 merits every other day, and slowly accrue enough to get something expensive.


 

Posted

Quote:
Originally Posted by heffroncm View Post
That doesn't seem too bad. Even spending on 1 merit items, you can spend the merits almost as fast as you can earn them. Also, you can buy your 5 rolls or Rare every day, make 3 merits every other day, and slowly accrue enough to get something expensive.
I'm probably going to end up using it on my 50's to direct buy Numina, Miracle, Luck and a handful of other globals and procs at minimum levels and then email them around to my various toons who need them. Those particular pieces tend to be ones that I want on almost every build so I think just buying one directly every day or two will be a nice convenience.

Lower level characters I may start doing the random rolls for five at a time and play the odds.


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Posted

Let's take it from a game design point of view:

Nothing is ever balanced perfectly. I suspect they try to balance so the best stuff is no more than, roughly, twice as good as the average.

Let's pretend that someone finds an intensely repetitive, intensely boring thing that is ten times as good as the average.

People now have the choice between boring themselves TO DEATH or penalizing themselves by a factor of ten. Want examples? Issue 4, level 46, Wolf and Dreck maps. Stand around for 15 minutes while the tank actually plays, the Blaster nukes and dies, and gain way more XP than you could possibly have done by actually playing.

If the boring thing can only be done once per character per day, you have throttled this choice.

And a 10-minute katie or a 10-minute eden IS boring, if you do it enough times in a row.

The correct answer is "Fix the thing that's 10 times better", but in the mean time, you're forced to either do more than one thing, or to take extreme measures to bore the pants off yourself.


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Posted

Quote:
Originally Posted by MunkiLord View Post
You can only make one purchase with your Alignment Merits every 20 hours. I was gonna roll all three I had for recipes but it only let me do one and told me you can only do one purchase every 20 hours. Lame.
I agree.

We've never been blocked from spending rewards before, only earning them. I cannot fathom what the reasoning for this move is.


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

Posted

Quote:
Originally Posted by SwellGuy View Post
We've never been blocked from spending rewards before, only earning them. I cannot fathom what the reasoning for this move is.
I would guess (keyword) to prevent flooding the market for some big quick inf gain. For example, a particular rare IO recipe has 1000 bidding, but 1 for sale, sale history of 500 mill+ for all last sales. If you could buy a bunch of those, you could drop them on the market in an off hour and get all the highest bidders or don't give a chance for people to change their bids to a lower price.

Yes, pure speculation here.


 

Posted

Quote:
Originally Posted by PennyPA View Post
I would guess (keyword) to prevent flooding the market for some big quick inf gain. For example, a particular rare IO recipe has 1000 bidding, but 1 for sale, sale history of 500 mill+ for all last sales. If you could buy a bunch of those, you could drop them on the market in an off hour and get all the highest bidders or don't give a chance for people to change their bids to a lower price.

Yes, pure speculation here.
I suppose but apart from purples and PvPs I don't see that kind of spike happening and those people are toast anyway if a person has enough characters ready to grab or a group of marketeers go to work.

Maybe it's one of those "I don't have a lot of a-merits to do that so why should you be able to do it" attitudes.


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

Posted

Quote:
Originally Posted by Fulmens View Post
If the boring thing can only be done once per character per day, you have throttled this choice.
This. Before merits were introduced, the TFs being set up on the server global channel were...well, Katies. And then another Katie. And then maybe a Katie to follow. Now there's a good variety being run regularly. While I don't like the effects merits have had on market supply, they've definitely improved my play experience as far as TFs are concerned.


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Posted

Quote:
Originally Posted by heffroncm View Post
That doesn't seem too bad. Even spending on 1 merit items, you can spend the merits almost as fast as you can earn them. Also, you can buy your 5 rolls or Rare every day, make 3 merits every other day, and slowly accrue enough to get something expensive.
Its bad when you want to buy a PvP recipe that costs 30 HVM, if my math is right it will take you 25 days in order for you to get one.


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

I really hope my math is wrong, dear God that is an insane amount of time to get one recipe. That is worse than day jobs.


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Quote:
Originally Posted by Santorican View Post
I really hope my math is wrong, dear God that is an insane amount of time to get one recipe. That is worse than day jobs.
1.5/day as I see it. half a morality mission and buy one so 30 takes 20 days. Not much better than 25 you estimated, but a touch better.


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Posted

You can get a 30 HVM recipe in 20 days. 3 HVMs are available every 2 days if you spend the money and RMs every day. The point I was making is that you can spend them as fast as you earn them, and you'll still build up to that 30 in 30 days.


 

Posted

The thing I don't get is...why are TFs on reward cooldown but ouro arcs arent? I was hoping someone would jump in with the explanation for that one today lol.


 

Posted

Probably because they haven't had an issue with people farming the crap out of a single arc super-efficiently. Maybe someone with better knowledge of what arcs give what reward merits can chime in with some napken maffs and let us know what's possible?


 

Posted

Ouro (Mission) arcs are balanced at 12 merits per hour rather than the TF 20 merits per hour.

The last BIG outlier that I was aware of (Spy Hunt) was hammered down by making the last mission not timed. (and thus not fail-able)



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