Mayhem Mission Badges


Blood_Beret

 

Posted

Unsure if this has been discussed as yet.

Are we disadvantaged making the toon in Praetoria? Considering we cannot leave Preatoria till lvl 20.

We miss out on getting the temp powers from the atlas, kings row and possibly skyway mayhem missions,
and we need the Global Threat, King Maker and Road Raged exploration badges to qualify for the invader accolade.

The same could be said for Blueside bank missions.

Has anything been mentioned by developers regarding this??

Now I do realise we can team with people in range of those mayhems or use 2nd accounts to get those missions.

Seems to be an oversight to me. Any thoughts?


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Posted

Quote:
Originally Posted by hardknight View Post
Has anything been mentioned by developers regarding this??
Nope, and it was brought up in beta.




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Posted

Quote:
Originally Posted by hardknight View Post
Unsure if this has been discussed as yet.

Are we disadvantaged making the toon in Praetoria? Considering we cannot leave Preatoria till lvl 20.

We miss out on getting the temp powers from the atlas, kings row and possibly skyway mayhem missions,
and we need the Global Threat, King Maker and Road Raged exploration badges to qualify for the invader accolade.

The same could be said for Blueside bank missions.

Has anything been mentioned by developers regarding this??

Now I do realise we can team with people in range of those mayhems or use 2nd accounts to get those missions.

Seems to be an oversight to me. Any thoughts?
You are at the same disadvantage that those of us who were above X level when the Mayhem Missions were first introduced.


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Posted

Quote:
Originally Posted by SaintNicster View Post
You are at the same disadvantage that those of us who were above X level when the Mayhem Missions were first introduced.
Plus the same "disadvantage" exists for those that convert PRE_GR alts to the opposite alignment.

Only solution at is to ask for the kindness of strangers to invite you into their mayhem mission.


The only other possible solution I can see is to put the mayhem and safeguard missions into the Ouroborus Crystal.


 

Posted

Quote:
Originally Posted by Nericus View Post
The only other possible solution I can see is to put the mayhem and safeguard missions into the Ouroborus Crystal.
this has been asked for since safeguards/mayhems came out. i wish they would just do it, but maybe the devs think getting the explore accolades would be too easy then. of course, the temp powers and the explore badges are exactly why we want to be able to run them in ouroboros.


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Posted

Quote:
Originally Posted by Soul_Stormer View Post
this has been asked for since safeguards/mayhems came out. i wish they would just do it, but maybe the devs think getting the explore accolades would be too easy then. of course, the temp powers and the explore badges are exactly why we want to be able to run them in ouroboros.
I can understand the theory that the Devs haven't done it yet because it'd make getting the safeguard/mayhem explore badges too easy. But that idea falls apart when you consider the Devs DID put the arcs which lead to the old mission badges into Ouroboros. Why would they keep one group of badges hard to get for people who have outleveled them while making the other group of badges easy?

I don't exactly know why the Devs have not given us a way to "flashback" safeguard/mayhem missions yet.
But keeping it so that those explore badges are a pain to get is probably not the main reason for it. *shrugs*


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Posted

Quote:
Originally Posted by Lothic View Post
I can understand the theory that the Devs haven't done it yet because it'd make getting the safeguard/mayhem explore badges too easy. But that idea falls apart when you consider the Devs DID put the arcs which lead to the old mission badges into Ouroboros. Why would they keep one group of badges hard to get for people who have outleveled them while making the other group of badges easy?

I don't exactly know why the Devs have not given us a way to "flashback" safeguard/mayhem missions yet.
But keeping it so that those explore badges are a pain to get is probably not the main reason for it. *shrugs*
Because then more people would farm and just Ouro all their badges. If they were to put them in Ouro, I think before you get the Mayhem/Safeguard mission they place 3 or 5 paper/readio missions infront of it. So it is like you are earning the Mayhem/Safeguard.


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Posted

Quote:
Originally Posted by Blood_Beret View Post
Because then more people would farm and just Ouro all their badges. If they were to put them in Ouro, I think before you get the Mayhem/Safeguard mission they place 3 or 5 paper/readio missions infront of it. So it is like you are earning the Mayhem/Safeguard.
Except if a hi level character changes to evil they still cannot run newspaper missions in the low level zones. Now if they decide to have it where you can say at L50 run 5 newspaper missions then jump to Ouro and then you can select any of the Mayhems since you ran the newspaper missions that could work.


 

Posted

Quote:
Originally Posted by Nericus View Post
Except if a hi level character changes to evil they still cannot run newspaper missions in the low level zones. Now if they decide to have it where you can say at L50 run 5 newspaper missions then jump to Ouro and then you can select any of the Mayhems since you ran the newspaper missions that could work.
Or they could create mini arcs made up of the appropriate number of random paper missions for the level, with the safeguard/mayhem at the end. Then people getting the badges and temp powers via Ouroboros would be putting in exactly the same amount of effort as people getting them the normal way.


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Posted

Quote:
Originally Posted by Grouchybeast View Post
Or they could create mini arcs made up of the appropriate number of random paper missions for the level, with the safeguard/mayhem at the end. Then people getting the badges and temp powers via Ouroboros would be putting in exactly the same amount of effort as people getting them the normal way.
Works for me.


 

Posted

The other suggestion I've seen is just to auto-SSK anyone who's running newspapers and mayhem/safeguards to the level of the mission. You need the KR safeguard, just go to KR and run newspapers to get it, and then do the mayhem... you'll just be level 8 at the time.

This would only work if a couple of the zones didn't have overlapping levels, though.


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Posted

So if I'm a level 46 Villain and I'm missing the Global Threat exploration badge, there's literally no way I can get it except by paying someone who's 10 or below to invite me to their bank mission?


 

Posted

Quote:
Originally Posted by Mandragor View Post
So if I'm a level 46 Villain and I'm missing the Global Threat exploration badge, there's literally no way I can get it except by paying someone who's 10 or below to invite me to their bank mission?
Why "pay"? You don't think anyone would do it out of the goodness of their heart?

I have level-locked villains running up the scale for just this situation, and I'm always happy to log onto one of them, do three VERY quick Newspapers to set up the appropriate Mayhem, and then let anyone who's interested come grab that badge.

If you (or anyone needing some of these Mayhem exploration badges) are on Victory, feel free to look me up. If not, I suggest you do some research in your toon's home server's forum for global channels and start asking around. This game has a lot of nice people, I'll bet you will find someone to help you very quickly.


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Posted

Quote:
Originally Posted by Eric Nelson View Post
Why "pay"? You don't think anyone would do it out of the goodness of their heart?
Well I'm not on Victory, I'm on Freedom. And no, I've never had anyone help me out of the...what did you call it? Goodness of their heart?

Whatever that is.

This is all beside the point. Making these badges deliberately missable for no apparent reason is bad design.


 

Posted

Quote:
Originally Posted by Mandragor View Post
This is all beside the point. Making these badges deliberately missable for no apparent reason is bad design.
No reason apparent to you. Doesn't seem like bad design to me.


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Posted

Quote:
Originally Posted by Mandragor View Post
This is all beside the point. Making these badges deliberately missable for no apparent reason is bad design.
The Devs generally have this quaint design philosophy that "badging is a journey" and that if you miss badges along the way that's just fate at work. As a badger I obviously don't ascribe to that point of view, but likewise I don't think the Devs are intentionally trying to make me miserable because of it either. My disagreement with their design paradigm is my "problem" not theirs. It doesn't make their system a "bad design" just because I don't agree with it.

One of the great strengths of this system is that even if you like to play in a way that goes against the Devs' intentions (i.e. wanting to collect every badge in the game) the game will still let you do that. In some cases it might not make it easy to accomplish, but it's still possible if you really want it.

Sure it'd be nice if the game allowed us to flashback the safeguard/mayhem missions.
But if it doesn't happen then I'll adapt, find somebody else running them and move on. *shrugs*


Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
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Posted

Quote:
Originally Posted by Lothic View Post
The Devs generally have this quaint design philosophy that "badging is a journey" and that if you miss badges along the way that's just fate at work. As a badger I obviously don't ascribe to that point of view, but likewise I don't think the Devs are intentionally trying to make me miserable because of it either. My disagreement with their design paradigm is my "problem" not theirs. It doesn't make their system a "bad design" just because I don't agree with it.

One of the great strengths of this system is that even if you like to play in a way that goes against the Devs' intentions (i.e. wanting to collect every badge in the game) the game will still let you do that. In some cases it might not make it easy to accomplish, but it's still possible if you really want it.

Sure it'd be nice if the game allowed us to flashback the safeguard/mayhem missions.
But if it doesn't happen then I'll adapt, find somebody else running them and move on. *shrugs*
1. A badger is a small furry animal, so I don't see how you could possibly be one, as no natural badger has reached sentience and the ability to write and use a keyboard.

2. If it's a "journey," I ought to still be able to backtrack without having to use bribes and exploits. Are they using the Balinese government as a game model or something? That's no way to keep subscribers around.

3. Leading from #2 - If it's my problem, then it's actually their problem too. I pay a monthly fee. It's in their best interest not to screw me, or else I bail and they don't get any more of my money.

Perhaps my saying "deliberately missable" has made you think I'm implying that they've done it maliciously. I actually think it's more a matter of negligence and/or incompetence.

I come back to this game every once in a while to see if they've fixed any of this nonsense programming. I was delighted to find that they've finally introduced a way of transferring items and infamy between characters. Wonderful. Only took them six years. Was it "fate" that you had to use bribes and exploits to transfer things before then? Was it "part of the journey?"

Give me a break.

In any case, it's apparent that there's still plenty of BS flying around, so I'm out again. I'll come back next year and see if they've fixed anything by then.


 

Posted

Quote:
Originally Posted by Mandragor View Post
1. A badger is a small furry animal, so I don't see how you could possibly be one, as no natural badger has reached sentience and the ability to write and use a keyboard.
This must be what I seem like to others when I'm really angry about something I don't like/undestand. No wonder they get so frustrated...

Quote:
I come back to this game every once in a while to see if they've fixed any of this nonsense programming. I was delighted to find that they've finally introduced a way of transferring items and infamy between characters. Wonderful. Only took them six years.
I felt the same way about coloring powers. It seemed ridiculous that it took them so long to do something that should have been so simple! It turns out they had hard-coded parts of the game that made it impossible for them to make the change without re-coding the base of powersets and more, but THEY DID IT.

As much as I scoff at the poor decisions made early on, I don't doubt their good intentions. Many MANY of the things that I've always wanted for this game, they've eventually done and while my list isn't complete, I have hope.

Quote:
In any case, it's apparent that there's still plenty of BS flying around, so I'm out again. I'll come back next year and see if they've fixed anything by then.
Everyone has already told you many plausible, realistic, and simple fixes for your problem that will work just fine until they come up with something better (if ever). If you're not already part of a badging channel, perhaps that's your issue. I constantly see people asking to be invited to low level mayhems and I constantly advertise when I hit them to help others out.

If you want to continue to throw your tantrum, we won't stop you. Don't let the door hit you on the way out.


 

Posted

Quote:
Originally Posted by Mandragor View Post
3. Leading from #2 - If it's my problem, then it's actually their problem too.
Maybe. There is such a thing as a 'bad customer' that a business is better off without.


Quote:
Perhaps my saying "deliberately missable" has made you think I'm implying that they've done it maliciously. I actually think it's more a matter of negligence and/or incompetence.
Or perhaps it was a deliberate design decision that you happen to disagree with.


Quote:
In any case, it's apparent that there's still plenty of BS flying around, so I'm out again. I'll come back next year and see if they've fixed anything by then.
/e wave


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