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Posts
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Quote:For the most part HOs are inferior... except when they aren't. There are occasional places where an HO makes a big difference. IOs are just more used overall for the set bonuses.Heya.
I'm specifically talking about golgis in clickie heals and nuc's in the DM set...
5 slotting sets in the right combinations, even cheap IO sets, seems to give me more acc/heal/dmg/rech/etc than 3/3 hammi/rech slotting.
The only advantage I can see to 3/3 slotting over non-purple IO set slotting is in examp'ing below 47 (where the non-Purple IO set bonuses shut down).
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Given the above, I'm not sure why nuc's and golgi's still sell at the values they are on the market. Am I missing a slotting strategy that involves nuc's/golgi's for DM/Reg? Or are the prices still up because some of the other ATs like 'em a lot? -
Quote:I can tell you it works well and is a blast to play. My favorite (defined by fun factor, not min/maxing) brute has been my SS/DA for a long long time.I'm actually curious about this powerset pairing. DA is a set I've always wanted to make work well, and SS is my favorite powerset in the game.
Is this baby you posted endurance efficient with rage stacking?
Edit: SS/DA endurance management was work preI9. These days there is no reason to worry about having enough end if you plan your build well.
Edit*2: Dark Regen frankenslotting for: 68.9% Acc, 83.32% End, 63.6% Heal, 88.07% Rech
ToE +End proc
Mocking Beratement Acc/Rech
Doctored Wounds Heal/End/Rech
Touch o Nictus Acc/End/Heal & Acc/End/Rech
Numina's Heal/End/Rech -
Quote:1) To hit debuffs have no effect on Fury generation; Fury is built by incoming and outgoing attacks REGARDLESS of whether they hit or not.... think one would have trouble building fury w/ a DM/DA brute because the -To Hit of each DM attack means less incoming damage and the stuns/fears in the DA set also mean less incoming damage...
2) Yes, the mez auras (technically) reduce Fury, but (IMO) they are situational tools, not 24/7 toggles. Practically speaking, I've never had trouble maintaining Fury due to mez auras.
Personally, I love my SS/DA; it's one of my favorite characters. You might want to check the recent DA discussion on the Tank forums: http://boards.cityofheroes.com/showthread.php?t=217233 -
Dechs, you're a tease. Seven pages and no build? I'm curious how you managed some of the slotting...
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Staggering Rage and Hasten (so they don't crash at the same time) is fairly easy to do, and helps quite a bit.
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That's correct (or was last I checked). The +end proc will get you far better returns than an endred.
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Quote:In interest of historical veracity: Galileo's issue was the heliocentric view of the solar system. He proved it mathematically... and was judged guilty of heresy anyway....Galileo was mocked for saying the Earth was round, because everyone else believed it to be flat. Once it was PROVEN to be round, everyone accepted it like they'd always known. The fact that 5 years earlier they believed the exact opposite was never even considered.
http://en.wikipedia.org/wiki/Myth_of_the_Flat_Earth
http://en.wikipedia.org/wiki/Galileo_Galilei -
Quote:Yes.This is why I have a long-standing theory that if we could ALL hear each other's thoughts, or at least UNDERSTAND each other fully, then we'd realize that all the things we do are "good".
Well, not exactly GOOD, but at the very least, not evil. Because deep in our heart of hearts, no one believes that they, or the things that they do, are evil. At least no one sane could live with themselves with such thoughts. So I strongly believe that everyone really believes that what they are doing is good.
Now that doesn't excuse them, mind you, but it does make you wonder about the reasoning behind decisions that some call "evil". If you can get inside the head of a person that does "evil" things, I mean REALLY get inside their head... will you still believe that those things are evil once you understand the motivations and reasoning behind them?
Sounds like you define 'evil' as 'deliberate intent to be evil', and anyone who isn't deliberately intending to be evil is therefore not evil. AND you don't believe that anyone would deliberately intend to be evil... So no one is evil, by definition.
There are people who are evil without intending to be. And there are people who intend to be evil, because they like it. -
Obligatory comment that game has "gone to the Americans[multiple exclamation points]"
for those not in the know: http://boards.cityofheroes.com/showthread.php?t=112726 -
My SR scrapper uses only ninja run + sprint for travel. I have Quickness and Swift also.
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because I just can't stay away from this game
Hey all, guess who's back for a bit! -
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Sure, my FFer would love to play a Tankmage, even more than he already does.
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FF/* isn't a tankmage.
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Always thought of Eclipsed, Double-Mired Warshades as the closet thing.
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if eclipse did defense instead of res i would agree with you
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That's why you do Eclipsed, Mired nova form with soft capped ranged defense from IOs..... -
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Wow this is so obvious. Do they even play the game they make? Or maybe they don't bid at the BM or Wentworths then chat with someone. Or maybe they don't use the keyboard to move then chat with someone.
So silly.
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Ah, the invincibility of hindsight. -
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I BELIEVE EVERYTHING I READ!
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ZOMG!
BTW, the cat in your avatar is named "nothing" because nothing lives in a vacuum.
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And may also be alive and dead at the same time (but only if it hides out-of-sight). -
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We didn't start the flamewar
But when we are gone it will go on
and on and on and on and
Post deleted by Moderator 08
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Skarmory, that sig made me laugh out loud... and then I watched the linked video -
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I have 1 KB IO slotted. I assume that pylons do silly mag **** you knockback and I'm screwed. Am I mistaken?
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Yes. They don't KB most tanks, so 12 points (3 KB IOs) should be enough.
Edit: I've just remembered - my Fire/Fire tank has tanked pylons on raids and never been KB'd. He has 3 steadfasts. -
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Essentially, you're still talking about a melee attack that does smashing damage, so the difference is primarily in the animations. Another approach would be to make functionally identical versions of each power (balanced for animation times, damage, and recharge), one for punching and one for kicking. Martial Arts stays Martial Arts, but now each martial artist can mix and match punches and kicks to their liking.
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OOOHH! I know! Just use Martial Arts, but add 'Animation Customization' to the game with the upcoming power customization. Give us a variety of animations to pick from for each power.
*runs away in fear of BABs aggro* -
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Personally, I don't tend to think it's all that big of a deal.
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Honestly it may not be, but given how sparingly the Devs have handed out def-debuff resistance, this solution looked to elegant (imho) for me not to suggest it.
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Ok so lets say 2 toons are getting hit by the potential of 1000 points of damage per second from several different minions.
One is SR exactly at the soft cap of 45%
The other is Elec and they are being hit with the most common damage type S/L. The Elec resistance with tough is just about 60% fully slotted. We will also pretend that this elec took weave as well as combat jumping. Only fair as the SR would have probably made the same choices to hit the soft cap. This puts the def at just under 9%
Now for the sake of easy math, we are using even level minions. The SR would be hit 5% of the time for a total of 50 points of damage per second.
The Elec would be hit 41% of the time and resist 60% of that damage for a total of about 164 points per second. So the winner while rage is running is the defense based set.
Now with SS if both had to suffer the rage crash SR would be getting hit about 25% of the time for a total of about 250 damage per second. Ouch
But wait, Elec would be at -11% defense so would be getting hit 61% of the time and still only resisting 60%. He then would then be getting hit for about 244 points of damage per second. Pretty close.
This is all assuming normal IO slotting without sets since that is who the rules are made for.
It is apparent that Defense based sets actually suffer less than resistance based sets before a rage crash and only a little bit more after. It only seems like more because of the difference between 50 vs 250 and 164 vs 244.
Edit becaused I did an oops in my math.
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Interesting. I hadn't realized it could be so close; however, I would raise several counter-points:
<ul type="square"> [*]As the only non-Def-based set lacking HP/Regen/Heal, Elec is a very special case. [*]Many (most?) people playing Defense sets are not soft-capped.[*]Assuming soft-cap defense violates the spirit of your no-set IO assumption*, and that's with SR - the easiest Def set to soft-cap.[/list]
*Technically you can soft-cap SR with SO's, but doing so requires an impractical build. -
Once again the rumor mill is busy with tales of SuperStrength nerfs to come. Those of us who have been around awhile are expecting something to be changed eventually - at the very least the stacking bug which allows the penalty to be bypassed.
However, the -def penalty has a disproportionately negative effect on sets which rely on defense for most of their mitigation. So what if the -def was made (at least partially) resistable? The same defense-heavy sets also tend to get def-debuff resistance - allowing the penalty to be moderated to more even levels. -
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I'm pretty sure SS will be nerfed somewhere down the line. Hell, a nerf even made it to test once, although the outcry was so big Castle ended up actually buffing SS.
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It wasn't quite a nerf. It was part of tweaking it, and happened the same time that they took the affect self part a way. Castle had tried exchanging the -def for -recovery, which I agree was too much with the -end. I am also sure rage will be looked at again. Especially since Castle doesn't like the -def portion of it, and double stacked rage is a bit too strong. I could also see some changes to footstomp, more likely in the radius.
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It would be better if they just fixed Rage to be unstackable. Footstomp is the only AoE damage that the set gets. It is not unreasonable for it to be better than AoEs in other sets which contain multiple AoE powers.
And really - there was very little complaining about SS being uber till massive IO +rech builds started coming out... which suggests that the problem isn't SS. -
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Well in the history of slaps in the face, that one hardly seems worthy of being called the 'Ultimate'.
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This.
Also, my EM/Elec is stripped at 46, with no plans to go back to him. Partly because there are so many better choices than Elec post-IOs, and partly because EM's one trick pony (uber ST dmg) has gone.
Maybe I'll get back to him for character reasons someday. I did like the concept... -
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Also - color changing is coming *before* Going Rogue, as in the next issue (Issue 16).
Going Rogue is *not* Issue 16, per Positron. (Linky).
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Not really. Going Rogue is *not* an issue, it is an expansion. So Going rogue would come in between issues whether it be between i15 and 16 or i16 and 17 or further down the line..
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Technically, don't all issues come between other issues?
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I1. -
I'd cut a low level attack before I dropped BU (assuming we are talking about a 50). Building fury isn't that hard @ 50, and spamming lowbie attacks isn't the best way to do it anyway (and Brawl is free if you *must* have another one).