A suggested new powerset for I16 - Brawling Melee
A Street Fighting (that doesn't seem like the name...) set has been proposed in the past... IIRC, it lost pretty hard (as in, not the first or second) in the powerset poll from a while back... Although, it'd probably be relatively easy to add from BaB's point of view... less so for Castle (still have to balance it, probably have to create a new power or two anyways (so work for BaBs as well), come up with the whole theme, etc).
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!
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Marital Arts - all kicking
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MA actually has Cobra Strike, which is a hand delivered nerve strike, so it's not actually all kicking.
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Dark Melee - all punching[ QUOTE ]
Shadow Punch, Smite, and Shadow Maul are all punching. Everything else (Dark Consumption, Soul Drain, Siphon Life, Touch of Fear, Midnight Grasp) doesn't actually involve contact with the enemy at all (and thusly deals no smashing damage). All of those attacks are more akin to defeating your opponent by waving your hand in their face.
I first saw this as "bowling melee," and was disappointed to see I was mistaken.
Because, really, a bowling AT would be well past awesome.
Essentially, you're still talking about a melee attack that does smashing damage, so the difference is primarily in the animations. Another approach would be to make functionally identical versions of each power (balanced for animation times, damage, and recharge), one for punching and one for kicking. Martial Arts stays Martial Arts, but now each martial artist can mix and match punches and kicks to their liking.
Arc 55669 - Tales of the PPD: One Hell of a Deal (video trailer)
Arc 64511 - The Wrecking Ball
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Super Strength - accept for foot stomp all punching
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hurl?
give defenders thermal/ and /fire then we'll talk about ANOTHER new melee set
Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.
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Essentially, you're still talking about a melee attack that does smashing damage, so the difference is primarily in the animations. Another approach would be to make functionally identical versions of each power (balanced for animation times, damage, and recharge), one for punching and one for kicking. Martial Arts stays Martial Arts, but now each martial artist can mix and match punches and kicks to their liking.
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OOOHH! I know! Just use Martial Arts, but add 'Animation Customization' to the game with the upcoming power customization. Give us a variety of animations to pick from for each power.
*runs away in fear of BABs aggro*
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OOOHH! I know! Just use Martial Arts, but add 'Animation Customization' to the game with the upcoming power customization. Give us a variety of animations to pick from for each power.
*runs away in fear of BABs aggro*
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You know, I've always been curious about this. I've gotten what amounts to conflicting information from what I've read from the devs, though it could easily be thanks to some of the ambiguous terms the devs have a habit of using.
I recall BABs saying that it's actually possible to speed up an animation by simply changing the animation time that is allotted for it, which would imply that, if there were some code work done to split the animation time and specific animation, it would be possible to choose one of a set of animations (or any power for that matter) for a power. I also recall BABs suggesting elsewhere that it's not possible to do this because animation times are somewhat baked in to the animation itself and, in order to do things as previously described, would require a degree of hard coding rather than variable swapping.
The way i have envisioned it, there would be 4-5 animations for each activation time, you can choose any of that set for a specific power, but it would only be selectable if it had the right activation time.
QR
Isn't "Brawling Melee" kind of redundant?
http://www.fimfiction.net/story/36641/My-Little-Exalt
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QR
Isn't "Brawling Melee" kind of redundant?
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Not if "Kicking Melee" is the alternative.
The idea of a Scrapper Primary that uses Punching to strike at the heart of a Warrior's Soul....if you haven't seen The Onion Movie, just Google "Seagal Puncher".
Good idea, there aren't enough powersets for scrappers, and they definitely haven't been getting attention lately. They also are lacking for good 'natural' character concepts, too!
I have a small issue with the current melee choices.
Super Strength - accept for foot stomp all punching
Energy Melee - all punching
Marital Arts - all kicking
Dark Melee - all punching
I would love it if the DEVS would take some powers from super strength, dark melee, energy melee, and martial arts and then remove the FX and come up with a melee attack set that was half punching and half kicking with minimal visual glowie effects kinda like what they did with will power and put it out in time for I16. If they are using existing powers and animations all they need to change is special effects which from the screen shots that Posi showed it appears they are working on that for I16 anyways.
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