Completely overpowered Defender inherent
Sure, my FFer would love to play a Tankmage, even more than he already does.
Tank, yes, mage, I'm not so sure. Defenders in general are a bit lacking on the mage front, and they'll bump into several other ATs if we give them any more magery.
Now tankery, on the other hand, is a wide open field for us to play around in. We can't grab aggro like Tankers can and we still won't have status protection, so we don't have to worry about bumping into them. Why shouldn't we be more resiliant than we already are?
[ QUOTE ]
We can't grab aggro like Tankers can and we still won't have status protection
[/ QUOTE ]
SAYS YOU!
*activates Dispersion and Force Bubble at the same time*
[ QUOTE ]
Sure, my FFer would love to play a Tankmage, even more than he already does.
[/ QUOTE ]
FF/* isn't a tankmage.
Whatever you say *smiles and nods*
[ QUOTE ]
[ QUOTE ]
Sure, my FFer would love to play a Tankmage, even more than he already does.
[/ QUOTE ]
FF/* isn't a tankmage.
[/ QUOTE ]
Always thought of Eclipsed, Double-Mired Warshades as the closet thing.
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Sure, my FFer would love to play a Tankmage, even more than he already does.
[/ QUOTE ]
FF/* isn't a tankmage.
[/ QUOTE ]
Always thought of Eclipsed, Double-Mired Warshades as the closet thing.
[/ QUOTE ]
if eclipse did defense instead of res i would agree with you
Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.
[ QUOTE ]
Whatever you say *smiles and nods*
[/ QUOTE ]
How much +Damage does FF offer?
How much -Res does FF offer?
You've got survivability, but you don't have the damage, not in the base, not in multipliers. You lack the "mage" half of tankmage.
What if our own debuffs applied to us as well?
I don't know who suggested it first, but I like the idea of giving defenders and inherent click power that builds like domination. Every power you use fills the bar (could even make that secondary powerset thing build the bar quicker ), and when full you can use a click buff that grants yourself and the team a tohit, defense, and damage buff. Kind of like rolling the leadership toggles into a 1-2 minute buff.
[ QUOTE ]
What if our own debuffs applied to us as well?
[/ QUOTE ]
That would suck and be stupid.
[ QUOTE ]
I don't know who suggested it first, but I like the idea of giving defenders and inherent click power that builds like domination. Every power you use fills the bar (could even make that secondary powerset thing build the bar quicker ), and when full you can use a click buff that grants yourself and the team a tohit, defense, and damage buff. Kind of like rolling the leadership toggles into a 1-2 minute buff.
[/ QUOTE ]
That's kind of cool, like Vengeance but without needing a dead teammate and/or use up a power pool
[ QUOTE ]
Tank, yes, mage, I'm not so sure. Defenders in general are a bit lacking on the mage front, and they'll bump into several other ATs if we give them any more magery.
[/ QUOTE ]I think if this suggestion were to be put through, I'd be unable to play anything but my Green Machine Empaths.
GM teams already get rolling nukes, limitless endurance, and absurd regen and defense. This suggestion would just make 'em even more powerful
http://www.fimfiction.net/story/36641/My-Little-Exalt
[ QUOTE ]
Ok, so we know that Vigilance sucks. Everyone's known this ever since it was first introduced. Even the people who will come into this thread, quote those first two sentences and say that they like Vigilance actually secretly hate it.
So I propose a new inherent, an inherent that everyone can love, an inherent that helps us when solo, and an inherent that's probably ridiculously overpowering. Ladies and gentlemen, I give you Defendilibrium.
Imagine you're an Emp/Rad. Wouldn't it be nice, every time you cast Fort on someone, to get a damage, accuracy and defense buff on yourself, too? Wouldn't be even nicer to get a defense buff every time you debuffed someone's defenses with Rad Blast?
All single-target buff powers in our primaries and secondaries would be changed to apply a smaller version of the buff to the caster. The small buff should be 20-40% of the strength of the original buff and have the same duration as the original. These self-buffs would not stack from the same power (no spamming speed boost or shields). These buffs would be affected by enhancements.
All debuff powers (again including only our primaries and secondaries) would give the opposite buff to the user. -Def powers like Rad Blast would give +Def to the user. -ToHit powers would give +ToHit to the user, etc. The buff should be around 10% of the value of the debuff (debuffs tend to have higher values than buffs) and last the duration of the debuff. They, too, will not stack from the same power. These buffs would not be affected by enhancements (the enemy's debuffed, what more do you want?).
Special cases must be made for powers that do not give buffs or debuffs. For instance, Energy Blast doesn't buff or debuff, and neither does Archery. Using a bunch of Energy Blast powers to get yourself some KB resistance sounds kind of lackluster, so we'd have to think up something.
Thoughts?
Ideas?
Calling me a moron?
[/ QUOTE ]
I'd never play anything but a Rad/Sonic/Elec defender ever again.
-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson
Hate to interrupt (sort of) but I'm building an emp and would like to know if Vigilance surpass the need for Stamina on most builds.
[ QUOTE ]
[ QUOTE ]
Whatever you say *smiles and nods*
[/ QUOTE ]
How much +Damage does FF offer?
How much -Res does FF offer?
You've got survivability, but you don't have the damage, not in the base, not in multipliers. You lack the "mage" half of tankmage.
[/ QUOTE ]
FF/Sonic isn't bad.
A better tankmage (I don't like the term, but w/e) is a well b00fed blaster or a high damage tank. I can think of a few brutes, trollers and scrappers that would work too.
Infinity and Victory mostly
dUmb, etc.
lolz PvP anymore, Market PvP for fun and profit
[ QUOTE ]
Hate to interrupt (sort of) but I'm building an emp and would like to know if Vigilance surpass the need for Stamina on most builds.
[/ QUOTE ]
Yes. Only if you plan on soloing would I consider getting Stamina.
[ QUOTE ]
[ QUOTE ]
What if our own debuffs applied to us as well?
[/ QUOTE ]
That would suck and be stupid.
[/ QUOTE ]
Agreed. I giggled at your reply good sir.
Infinity and Victory mostly
dUmb, etc.
lolz PvP anymore, Market PvP for fun and profit
[ QUOTE ]
[ QUOTE ]
Hate to interrupt (sort of) but I'm building an emp and would like to know if Vigilance surpass the need for Stamina on most builds.
[/ QUOTE ]
Yes. Only if you plan on soloing would I consider getting Stamina.
[/ QUOTE ]
Once you get your RAs especially.
Infinity and Victory mostly
dUmb, etc.
lolz PvP anymore, Market PvP for fun and profit
Kind of hilarious how few people are actually commenting on the OP's brilliant idea!
I, for one, think it's awesome! Sadly it'd take an absurd amount of balancing and special cases to ever implement, and would still prolly be broken with certain combos. It also would be completely useless with certain powers (siphon speed and power come to mind, as they already have this effect).
Perhaps the solution is to [u]only apply Defendilibrium to one powerset[u] (love the name btw). Let's see... if it only applied to your secondary...
[ QUOTE ]
Archery: damage buffs (makes sense when you think about it)
Dark: tohit buffs
Elec: recovery buffs (kinda lame)
Energy: status protection (perhaps status resistance would make more sense without being overpowered?)
Ice: speed/rech buffs (slightly lower than psi)
Psi: rech buffs (!)
Rad: def buffs
Sonic: res buffs
[/ QUOTE ]
Conceptually this is quite cool and provides a lot of variety, but would probably result in defenders neglecting their primaries and losing usefulness in teams. Also the buffs might be too varied... /rad and /sonic would make you into a tankfender, whereas /psi and /archery would make you into an offender.
Alternatively, if Defendilibrium affected only your primary set, it would encourage defenders to use their powerful buffs and debuffs, while also gaining valuable bonuses for their own survivability or damage output:
[ QUOTE ]
Cold: Mixed bag of +def, +hp, +rech etc
Dark: Lots of +tohit, some +dmg, +res
Empathy: +regen buffs, maybe? some +dmg, +def, +tohit
FF: Lots of +def! Maybe KB protection?
Kin: Ummm... even more +rech and +dmg? I dunno
Rad: Another mixed bag of goodness
Sonic: Lots of +res, I suppose
Storm: +tohit, +def, +res
TA: +tohit, +rech, +dmg, +res
[/ QUOTE ]
I actually really like this second idea. This would require a LOT of balancing, but I envision a very effective and quite helpful benefit, adding a bit more unique flavor to each set (giving you a great reason to play a defender over a corruptor or troller, for example), without completely changing playstyle.
I hope my spin off idea doesn't fall on deaf ears! Let me know what you think
I think it's a good idea. I prefer the name Defendilibriumtionageonitism. More descriptive.
Great idea but only if you add the words supercal to the front of Defendilibriumtionageonitism
"...well I have wrestled with reality for thirty-five years, Doctor and I am happy to state I finally won out over it." Elwood P Dowd (from the movie Harvey)
I would rather see a damage buff to the team for defenders simply being on the team. it'd be a cool inherent. 5% global damage for team if a defender is on the team. Every additional defender grants a 1% bonus. Tweak the 5% and 1% to reasonable values (my numbers are a stab in the dark). I'd like to see that.
Lewis
Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan
[ QUOTE ]
Great idea but only if you add the words supercal to the front of Defendilibriumtionageonitism
[/ QUOTE ]
Critical Defendilibriumtionageonitism?
Superdefendilibriumtionageonitism?
... expialidocious?
Head of TRICK, the all Trick Arrow and Traps SG
Part of the Repeat Offenders
Still waiting for his Official BackAlleyBrawler No-Prize
Ok, so we know that Vigilance sucks. Everyone's known this ever since it was first introduced. Even the people who will come into this thread, quote those first two sentences and say that they like Vigilance actually secretly hate it.
So I propose a new inherent, an inherent that everyone can love, an inherent that helps us when solo, and an inherent that's probably ridiculously overpowering. Ladies and gentlemen, I give you Defendilibrium.
Imagine you're an Emp/Rad. Wouldn't it be nice, every time you cast Fort on someone, to get a damage, accuracy and defense buff on yourself, too? Wouldn't be even nicer to get a defense buff every time you debuffed someone's defenses with Rad Blast?
All single-target buff powers in our primaries and secondaries would be changed to apply a smaller version of the buff to the caster. The small buff should be 20-40% of the strength of the original buff and have the same duration as the original. These self-buffs would not stack from the same power (no spamming speed boost or shields). These buffs would be affected by enhancements.
All debuff powers (again including only our primaries and secondaries) would give the opposite buff to the user. -Def powers like Rad Blast would give +Def to the user. -ToHit powers would give +ToHit to the user, etc. The buff should be around 10% of the value of the debuff (debuffs tend to have higher values than buffs) and last the duration of the debuff. They, too, will not stack from the same power. These buffs would not be affected by enhancements (the enemy's debuffed, what more do you want?).
Special cases must be made for powers that do not give buffs or debuffs. For instance, Energy Blast doesn't buff or debuff, and neither does Archery. Using a bunch of Energy Blast powers to get yourself some KB resistance sounds kind of lackluster, so we'd have to think up something.
Thoughts?
Ideas?
Calling me a moron?