SS/invuln with end issues


Arbegla

 

Posted

Hey guys, this is what im currently running on my brute, and I'm one RSF away from getting marshall, so once i get that my problem might go away, but I'm having some massive end issues after the combined hasten/rage crash. Any ideas how to plug that hole?

Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Sutdepa: Level 50 Technology Brute
Primary Power Set: Super Strength
Secondary Power Set: Invulnerability
Power Pool: Fitness
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(9)
Level 1: Resist Physical Damage -- ImpArm-ResDam/Rchg(A), ImpArm-ResDam(29), S'fstPrt-ResDam/Def+(31)
Level 2: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(11)
Level 4: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(5), RctvArm-EndRdx(5), RctvArm-ResDam/Rchg(7), RctvArm-EndRdx/Rchg(7)
Level 6: Swift -- Run-I(A)
Level 8: Knockout Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(13), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Acc/Dmg/EndRdx(34), C'ngImp-Dmg/EndRdx/Rchg(37)
Level 10: Air Superiority -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(37)
Level 12: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(37), Dct'dW-Heal/Rchg(40), Dct'dW-Heal(40), Dct'dW-Rchg(40)
Level 14: Fly -- Winter-RunSpd/Jump/Fly/Rng(A), Winter-RunSpd/Jump/Fly/Rng/EndRdx(15), Winter-ResSlow(15)
Level 16: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(17), RctvArm-EndRdx(17), RctvArm-ResDam/EndRdx/Rchg(33)
Level 18: Health -- Mrcl-Heal(A), Mrcl-Rcvry+(19), Numna-Regen/Rcvry+(19)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-End%(21)
Level 22: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(23), GSFC-ToHit/Rchg/EndRdx(23), GSFC-Rchg/EndRdx(25), GSFC-ToHit/EndRdx(25), GSFC-Build%(29)
Level 24: Boxing -- Mako-Acc/Dmg/EndRdx/Rchg(A)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(27)
Level 28: Invincibility -- RedFtn-Def/EndRdx(A), RedFtn-EndRdx(31), RedFtn-Def(33), RedFtn-Def/EndRdx/Rchg(33)
Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(31), RctvArm-EndRdx(46), RctvArm-ResDam/EndRdx/Rchg(46)
Level 32: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(45)
Level 35: Weave -- GftotA-Def/EndRdx(A), GftotA-Def/Rchg(36), GftotA-Def/EndRdx/Rchg(36), GftotA-Def(36)
Level 38: Tough Hide -- GftotA-Def/EndRdx(A), GftotA-Def/Rchg(39), GftotA-Def/EndRdx/Rchg(39), GftotA-Def(39)
Level 41: Resist Elements -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(42), Aegis-ResDam/Rchg(42)
Level 44: Resist Energies -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(45), RctvArm-ResDam/EndRdx/Rchg(45), RctvArm-ResDam(46)
Level 47: Gloom -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(48), Thundr-Acc/Dmg/Rchg(48), Thundr-Acc/Dmg/EndRdx(48), Thundr-Dmg/EndRdx/Rchg(50)
Level 49: Darkest Night -- DampS-ToHitDeb/EndRdx(A), DampS-ToHitDeb/Rchg/EndRdx(50), DampS-Rchg/EndRdx(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Fury
Level 0: Ninja Run


 

Posted

Do you always run Darkest Night?


 

Posted

No, i don't run sprint in combat (only to travel between groups) and i only run darkest night against Psi damaging bosses, or EBs


 

Posted

Anyway, some stuff off the top of my head:

  • replace the Obliteration with an Eradication
  • replace the Red Fortune with a Gift of the Ancients
  • ditch the fifth slot in Temporary Invulnerability and the Miracle Heal slot in Health, use them to get a total of 4 Impervium Armors in RPD.

But it seems a bit strange to me that you have endurance problems with already this much +end slotting.


 

Posted

Its the combined hasten/rage crash. thats 50% end, gone. and my attack chain, and five toggles drain about that much end by the time hasten/rage crashes. should i just slow my chain down when i see hasten/rage crashing, and hope that does the trick?


 

Posted

Slowing the attack chain is a dumb solution. Only other thing I can think of is dropping Hasten. It ain't pretty though.

I'm afraid I cannot be of more help since I've never actually played a SS/Inv toon.


 

Posted

Slotting a Luck of the Gamble + Recharge into Weave and replacing Thunderstrikes with Decimations in Gloom gives you enough recharge for overlapping Rage which prevents the rage crash.


 

Posted

Does it prevent the end crash? the damage and defense crash im not too worried about, its the hit to my endurance thats killing me.


 

Posted

Overlapping Rage doesn't prevent the end or damage crash, only the defense crash.


 

Posted

Overslotting low-endurance cost toggles for end reduction is the worst way to try to manage endurance problems. The Reactive Armor sets should include all four of the IOs that enhance resistance, the End and End/Rchg IOs are unneeded. I'd drop the fifth slot from TI entirely; it doesn't need the end reduction and the .63% F/C def bonus isn't worth slotting for, IMO. I'd recommend moving that slot to Haymaker, as it is, the three attacks slotted with Kinetic Combat are underslotted for Accuracy and Damage. (Killing faster is always good for conserving endurance.)

Replacing the Oblit set should be a top priority if you want to reduce endurance use; even 6 slotted it has less than 20% end reduction. I'd replace it with 3 or 4 slots of Eradication plus the Dam/End and Acc/Dam/End from Scirocco's Dervish. You'll lose the S/L defense bonus, but there are other ways to get that if it's important to you. Personally, I think having enough end is more important.

I also agree that another set of GotA in Invinc would be a good idea since you're not to the "rule of 5" limit for those bonuses yet.

You might also want to consider dropping the Gaussian's set in Rage in favor of 2 Rectified Reticule and 2 lv 50 Recharge IOs. The Gaussian's bonuses are pretty small for typed defense and you'd get a little more S/L defense. It would also free up two slots, one of which could go into Stamina, which is currently underslotted for EndMod. Alternatively, you could pull the third Recharge from Hasten and put it in Stamina.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

This is the build I use, not sure how you are having end issues because you have slightly more end recov

Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Brute
Primary Power Set: Super Strength
Secondary Power Set: Invulnerability
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(15), C'ngImp-Acc/Dmg/Rchg(46)
Level 1: Resist Physical Damage -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(5)
Level 2: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(5), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(7), S'fstPrt-ResDam/Def+(9)
Level 4: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39), C'ngImp-Acc/Dmg(43)
Level 6: Hurdle -- Jump-I(A)
Level 8: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(40), C'ngImp-Acc/Dmg(43), C'ngImp-Dmg/Rchg(50)
Level 10: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(11), Dct'dW-EndRdx/Rchg(11), Dct'dW-Heal/Rchg(13), Dct'dW-Rchg(13)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(17), RctvArm-ResDam/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(19)
Level 18: Health -- Numna-Regen/Rcvry+(A)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(21), P'Shift-EndMod/Rchg(21), P'Shift-End%(37)
Level 22: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(23), GSFC-ToHit/Rchg/EndRdx(23), GSFC-Rchg/EndRdx(31), GSFC-ToHit/EndRdx(34), GSFC-Build%(36)
Level 24: Resist Energies -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(25), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx/Rchg(31)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(27)
Level 28: Invincibility -- HO:Enzym(A), HO:Enzym(29), HO:Enzym(29), LkGmblr-Rchg+(31)
Level 30: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(37), Mocking-Acc/Rchg(37), Mocking-Taunt/Rchg/Rng(39), Mocking-Taunt/Rng(43), Mocking-Rchg(46)
Level 32: Foot Stomp -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(33), Erad-Acc/Rchg(33), Erad-Dmg/Rchg(33), Erad-Acc/Dmg/Rchg(34), FrcFbk-Rechg%(34)
Level 35: Tough Hide -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(36), LkGmblr-Rchg+(36)
Level 38: Kick -- FrcFbk-Rechg%(A)
Level 41: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(42), RctvArm-ResDam/Rchg(42), RctvArm-ResDam/EndRdx/Rchg(42)
Level 44: Gloom -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(46)
Level 47: Darkest Night -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(48), DarkWD-ToHitdeb/Rchg/EndRdx(48), DarkWD-Rchg/EndRdx(48)
Level 49: Weave -- HO:Enzym(A), HO:Enzym(50), LkGmblr-Rchg+(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run



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/gignore @username is the best feature of this game. It's also probably the least used feature.
Quote:
Originally Posted by Nights_Dawn View Post
Hazy is right
Can't get enough Hazy? /chanjoin robo's lounge today!

 

Posted

Arb, quad slot performance shifters into stamina. Three slotting it isn't enough unless you aren't running toggles.
It will make a huge difference.


 

Posted

Footstomp is by far the worst offender, especially if you're using it all the time. It uses a tonne of endurance. Drop the Oblit Dam for a generic end rdx.

As said above, stacking/perma Rage doesn't negate the -damage or end crash, only the -defense. As an Invuln you'll want Rage perma anyway so you don't have the defense crash.

+1 to what barrier said about 4 slotting Stamina. You want to max out the end mod, then add the Shifter proc.

If you can take a slot from somewhere, an end rdx in the 6th slot of KO Blow would probably help too.


Support Guides for all Corruptor secondaries and Fortunatas
The Melee Teaming Guide for Melee Mans

 

Posted

The biggest problem i noticed was using sands of mu during the rage crash, and then having my toggle eat up the small amount of end i have left, after trying to continue my attack chain.

Once i stopped trying to do damage while i crashed out, my end didn't sink nearly as low, and became manageable again. It also helped i stopped running sprint after herding mobs up.

So it was basically all user error.. I R dumb sometimes.


 

Posted

Staggering Rage and Hasten (so they don't crash at the same time) is fairly easy to do, and helps quite a bit.


 

Posted

Quote:
Originally Posted by Arbegla View Post
Hey guys, this is what im currently running on my brute, and I'm one RSF away from getting marshall, so once i get that my problem might go away, but I'm having some massive end issues after the combined hasten/rage crash. Any ideas how to plug that hole?
There isn't much you can do about the end crash. Apart from the crash, the main endurance usage is your attacks. The endurance drain from toggles is actually less significant. So, you should slot your attacks better to reduce the endurance cost such that the effect of crash can be effectively reduced. I modifed your build to slot your attacks differently. And I soft-cap your s/l defense at the same time.

Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Sutdepa: Level 50 Technology Brute
Primary Power Set: Super Strength
Secondary Power Set: Invulnerability
Power Pool: Fitness
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(7), C'ngImp-Acc/Dmg/EndRdx(9)
Level 1: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A), ImpArm-ResDam(39), ImpArm-ResDam/Rchg(39)
Level 2: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(15)
Level 4: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(5), RctvArm-ResDam/EndRdx/Rchg(5), RctvArm-ResDam/Rchg(7)
Level 6: Swift -- Run-I(A)
Level 8: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(23), Mako-Acc/EndRdx/Rchg(34), Mako-Acc/Dmg/EndRdx/Rchg(37)
Level 10: Air Superiority -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(15), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(34), C'ngImp-Acc/Dmg/EndRdx(37)
Level 12: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(37), Dct'dW-Heal/Rchg(40), Dct'dW-Heal(40), Dct'dW-Rchg(40)
Level 14: Fly -- Winter-ResSlow(A)
Level 16: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(17), RctvArm-ResDam/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(25)
Level 18: Health -- Mrcl-Heal(A), Mrcl-Rcvry+(19), Numna-Regen/Rcvry+(19)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-End%(21), P'Shift-EndMod/Acc(23)
Level 22: Rage -- Rec'dRet-Pcptn(A), Rec'dRet-ToHit/Rchg(25), RechRdx-I(29), RechRdx-I(48)
Level 24: Boxing -- Empty(A)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(27)
Level 28: Invincibility -- GftotA-Def(A), GftotA-Def/EndRdx/Rchg(29), GftotA-Def/EndRdx(31), GftotA-Def/Rchg(33)
Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(31), RctvArm-ResDam/Rchg(31), RctvArm-ResDam/EndRdx/Rchg(33)
Level 32: Foot Stomp -- Erad-Acc/Dmg/Rchg(A), Erad-Acc/Rchg(33), Erad-Acc/Dmg/EndRdx/Rchg(42), M'Strk-Dmg/EndRdx(43), M'Strk-Dmg/EndRdx/Rchg(43), M'Strk-Acc/Dmg/EndRdx(43)
Level 35: Weave -- GftotA-Def/EndRdx(A), GftotA-Def/Rchg(36), GftotA-Def/EndRdx/Rchg(36), GftotA-Def(36)
Level 38: Tough Hide -- GftotA-Def/EndRdx(A), GftotA-Def(39)
Level 41: Soul Tentacles -- Enf'dOp-Acc/Immob/Rchg(A), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Acc/EndRdx(42), Enf'dOp-Acc/Immob(45), Enf'dOp-Immob/Rng(48)
Level 44: Darkest Night -- DisWord-ToHitDeb(A), DisWord-ToHitDeb/Rchg(45), DisWord-ToHitDeb/Rchg/EndRdx(45), DarkWD-ToHitDeb/EndRdx(46), DarkWD-ToHitdeb/Rchg/EndRdx(46), DarkWD-Rchg/EndRdx(46)
Level 47: Resist Elements -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(48), Aegis-ResDam/Rchg(50)
Level 49: Resist Energies -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(50), Aegis-ResDam/Rchg(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Fury
Level 0: Ninja Run
------------
Set Bonus Totals:
  • 27.4% Defense(Smashing)
  • 27.4% Defense(Lethal)
  • 9.25% Defense(Fire)
  • 9.25% Defense(Cold)
  • 9.88% Defense(Energy)
  • 9.88% Defense(Negative)
  • 3% Defense(Psionic)
  • 15.2% Defense(Melee)
  • 6.44% Defense(Ranged)
  • 6.13% Defense(AoE)
  • 5.4% Max End
  • 8.75% Enhancement(RechargeTime)
  • 4% Enhancement(Heal)
  • 3% Enhancement(Immobilize)
  • 5% FlySpeed
  • 140.6 HP (9.38%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Confused) 1.65%
  • MezResist(Immobilize) 17.6%
  • MezResist(Sleep) 1.65%
  • MezResist(Terrorized) 2.2%
  • 20% Perception
  • 16% (0.27 End/sec) Recovery
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 7.21% Resistance(Fire)
  • 2.21% Resistance(Cold)
  • 1.88% Resistance(Negative)
  • 15% RunSpeed


 

Posted

Quote:
Originally Posted by iLostCountBarrier View Post
Arb, quad slot performance shifters into stamina. Three slotting it isn't enough unless you aren't running toggles.
It will make a huge difference.
Slotting 4 will definitely help more with recovery, but if they can't free up a slot, the slotting they have now actually turns out to be better than slotting 3 standard end mods since the proc works out to be about .2 end/sec.

Although the main offenders for the endurance problem like others said are your attacks. Slot more end reduction and you should see an improvement.


[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]

 

Posted

Below is my build. I have absolutely no end problems. Yes, you will still get the rage and hasten crash which will go 50%, but mine works wonderfully well with the way I have things slotted. I run +3/8 with bosses, and can run +4/8 - just takes longer to kill the buggers. Build was tweaked especially for my play style, and this is what I farm and team with. The Mids build was done in a hurry in Dynamic mode, so it does not reflect how I leveled or slotted during leveling. Just wanted to give you something to go on. Also - not all attacks are 6 slotted, as I depend on my aoe's which works out great for the mobs I encounter. My recovery is outstanding, and end use very manageable. Also Taunt is 6 slotted for the nice bonus set. With this build I can go mob to mob non stop. I take 1 purp into each mob and go fast to keep fury built up. Hope this helps, and like I said, its built for my play style so tweak accordingly! Also - get your accolades!

Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Cobrra: Level 50 Mutation Brute
Primary Power Set: Super Strength
Secondary Power Set: Invulnerability
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Punch

  • (A) Hecatomb - Damage
  • (3) Hecatomb - Accuracy/Damage/Recharge
  • (3) Hecatomb - Damage/Endurance
Level 1: Resist Physical Damage
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (15) Impervium Armor - Resistance
  • (31) Impervium Armor - Resistance/Endurance
Level 2: Temp Invulnerability
  • (A) Reactive Armor - Resistance
  • (37) Reactive Armor - Endurance
  • (37) Reactive Armor - Resistance/Endurance
  • (37) Reactive Armor - Resistance/Recharge
Level 4: Haymaker
  • (A) Kinetic Combat - Accuracy/Damage
  • (5) Kinetic Combat - Damage/Endurance
  • (5) Kinetic Combat - Damage/Recharge
  • (15) Kinetic Combat - Damage/Endurance/Recharge
  • (19) Crushing Impact - Accuracy/Damage/Endurance
Level 6: Hasten
  • (A) Recharge Reduction IO
  • (7) Recharge Reduction IO
  • (7) Recharge Reduction IO
Level 8: Dull Pain
  • (A) Miracle - Heal
  • (9) Miracle - Heal/Endurance
  • (9) Miracle - Endurance/Recharge
  • (17) Miracle - Heal/Recharge
  • (21) Miracle - Heal/Endurance/Recharge
Level 10: Knockout Blow
  • (A) Kinetic Combat - Knockdown Bonus
  • (11) Kinetic Combat - Damage/Endurance
  • (11) Kinetic Combat - Damage/Endurance/Recharge
  • (13) Kinetic Combat - Accuracy/Damage
  • (13) Endurance Reduction IO
Level 12: Hurdle
  • (A) Jumping IO
Level 14: Health
  • (A) Miracle - +Recovery
  • (19) Numina's Convalescence - +Regeneration/+Recovery
Level 16: Combat Jumping
  • (A) Luck of the Gambler - Defense/Endurance
  • (17) Luck of the Gambler - Recharge Speed
Level 18: Kick
  • (A) Empty
Level 20: Resist Elements
  • (A) Impervium Armor - Resistance/Endurance
  • (21) Impervium Armor - Resistance/Recharge
  • (34) Impervium Armor - Resistance/Endurance/Recharge
  • (40) Impervium Armor - Resistance
Level 22: Tough
  • (A) Reactive Armor - Resistance
  • (23) Reactive Armor - Resistance/Endurance
  • (23) Reactive Armor - Endurance
  • (43) Reactive Armor - Resistance/Recharge
Level 24: Weave
  • (A) Luck of the Gambler - Defense
  • (25) Luck of the Gambler - Defense/Endurance
  • (25) Gift of the Ancients - Defense
  • (43) Gift of the Ancients - Defense/Endurance
Level 26: Rage
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (27) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (27) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (46) Gaussian's Synchronized Fire-Control - Recharge/Endurance
Level 28: Unyielding
  • (A) Reactive Armor - Resistance
  • (29) Reactive Armor - Endurance
  • (29) Reactive Armor - Resistance/Recharge
  • (50) Reactive Armor - Resistance/Endurance
Level 30: Invincibility
  • (A) Luck of the Gambler - Defense
  • (31) Luck of the Gambler - Defense/Endurance
  • (31) Gift of the Ancients - Defense
  • (50) Gift of the Ancients - Defense/Endurance
Level 32: Foot Stomp
  • (A) Armageddon - Damage
  • (33) Armageddon - Damage/Endurance
  • (33) Armageddon - Damage/Recharge
  • (33) Armageddon - Accuracy/Damage/Recharge
  • (34) Armageddon - Accuracy/Recharge
  • (34) Endurance Reduction IO
Level 35: Tough Hide
  • (A) Luck of the Gambler - Defense
  • (36) Luck of the Gambler - Recharge Speed
  • (36) Gift of the Ancients - Defense
  • (36) Gift of the Ancients - Run Speed +7.5%
Level 38: Taunt
  • (A) Perfect Zinger - Taunt/Range
  • (39) Perfect Zinger - Taunt
  • (39) Perfect Zinger - Taunt/Recharge
  • (39) Perfect Zinger - Taunt/Recharge/Range
  • (40) Perfect Zinger - Accuracy/Recharge
  • (40) Perfect Zinger - Chance for Psi Damage
Level 41: Stamina
  • (A) Performance Shifter - EndMod
  • (42) Performance Shifter - Chance for +End
  • (42) Performance Shifter - EndMod/Recharge
  • (42) Performance Shifter - EndMod/Accuracy
Level 44: Electrifying Fences
  • (A) Gravitational Anchor - Immobilize
  • (45) Gravitational Anchor - Immobilize/Recharge
  • (45) Gravitational Anchor - Immobilize/Endurance
  • (45) Gravitational Anchor - Accuracy/Immobilize/Recharge
  • (46) Endurance Reduction IO
Level 47: Ball Lightning
  • (A) Ragnarok - Damage/Endurance
  • (48) Ragnarok - Damage
  • (48) Ragnarok - Damage/Recharge
  • (48) Ragnarok - Accuracy/Damage/Recharge
  • (50) Endurance Reduction IO
Level 49: Super Jump
  • (A) Jumping IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Fury
Level 6: Ninja Run



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