iLostCountBarrier

Apprentice
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    145
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  1. Quote:
    Originally Posted by MrLiberty View Post
    Not saying these would be the best counters or anything like that. I just assume most teams will have one or two people at least who know what to bring when someone else brings X. And see how many times you can go back and forth before the match has to start.
    bad assumption.
    there's a lot of stupid people in this ladder.
  2. Quote:
    Originally Posted by Daknah View Post
    Sounds like alot of fun and by fun I mean a boring headache that is completely pointless and can be done through anticipation of line ups.
    yeah i mean, rolling dice on line-ups; far more fun. (i am being sarcastic, don't get a headache now).
  3. sure;

    it's a live build, done on a budget, so it could be a lot better.
    it's also extremely team-centric; i would never build something like this if it was meant to do anything other than run the line-ups we were playing with.

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  4. Quote:
    Originally Posted by perilX View Post
    This team is destined to win because I make the builds. Look at this one, you can't lose with this:
    almost as good as those forts without stamina.
  5. Quote:
    Originally Posted by macskull View Post
    Added Merc
    Quote:
    Originally Posted by Psyrene View Post
    ok what have you done with the real barrier.

    wanna go badging sometime, psy?
  6. Quote:
    Originally Posted by JonnyDeadSide View Post
    This has got to be one of the most hilarious posts.....possibly ever, in the whole wide world.
    Mostly because he is trying to protect, of all people....?.......lolbarrier.
    HAH! That quote is too rich! I can't be the only one whose laughing hard at this?
    PJ, the irony of it all is just awesome, thanks so much for posting this. YOu made my day.
    i love being white-knighted by the people i've bent over.
  7. Quote:
    Originally Posted by reiraku View Post
    can i apply for third-string bench warmer? My tentative schedule makes it hard to commit, but if i'm on, i'd be glad to fill in if needed.

    @reiraku
    yes
  8. good pickup with fsh.
    that dude actually got the first part of winning right: show up.
  9. Quote:
    Originally Posted by OneAboveAll View Post
    Isnt defender tk fixed now as well? I mean you can attack back when hit and move. whereas before you couldnt. It does still have a repel component to it though. Is repel really op or something? might as well ban force bubble as well...
    ban everything.
    only psi/ems and emps plz.
  10. lf another argument for line-up submissions besides that of start times.
  11. Quote:
    Originally Posted by Daknah View Post
    No one besides you wants 3 hour matches.
    stupid assumption.
    i said it before and i will say it again, line-up submissions are retarded if you grow a pair and enforce set start times.
  12. this is seriously sounding like all those baddie zone kids complaining about stalkers and asking for hide to be off.
  13. #2: i'll break it down for you since it seems like it needs to be done: we saw so many mm's outside of the lab map. we saw a million forts. we saw so so many thermals. and oh god, yes, i throughly enjoyed all the cold corrs that were part of winning matches. add to that all the non-ta non-emp trollers. those were everywhere. oh wait. they weren't. oh and the non-psi/em blasters, those were great.

    #4: already broke it down for you before. fort chasing you + mm pets permantently locked on you = harder than tab tab click x 3-4.
  14. Quote:
    Originally Posted by Daknah View Post
    Lol you were not using facts nor reasoning.
    point to a concrete example, cutie.
  15. Quote:
    Originally Posted by Tokyo View Post
    what teams have you pvped that have failed to spike your MM out of BG? Really like to know.

    we practiced that team mostly against SMD.
    then used the team against -divine's team of bad.

    and in i10-i12, i played poison against every vill ladder team. there's a reason you never saw cold corrs post-i12 launch. poison's debuff more and debuff better. colds were used before that because of their spike damage potential; that is now non-existent when you posit blasters, doms and stalkers as options.

    post-i12 the only time ujl ever ran a cold and a cold was ever seen in a vill ladder match was when we wanted to farm mm pets and had a storm that wanted frostworks.
  16. Quote:
    Originally Posted by Daknah View Post
    Just because you believe one idea is stupid and another isn't does not make it so. Opinions are opinions.
    you're the one that deviated from a discussion based on facts and reasoning...
  17. Quote:
    Originally Posted by Daknah View Post
    Just stating the obvious, dont blame me Im not a captain.
    stupid ideas are still stupid even if everyone believes them otherwise.
  18. Quote:
    Originally Posted by Tokyo View Post
    MMs don't have the maneuverability cold corrs have. Minute your MM is out of BG he's going to be lolreked.

    I'll wait for poison to be ported to corrs before I consider it in any teaming scenerio.
    err, not really.. i spent most of my time on a mm out of bg mode. i only got into bg mode after seeing spike to-hit rolls on me. i died once in about 10 matches playing a poison.

    the squishiness of mm's is highly overstated. get a res armor. you're full of bad info.
  19. Quote:
    Originally Posted by Daknah View Post
    I think we can all agree that you are fighting a losing battle barrier. It looks like the captains want a stalker restriction as well as double blind line ups.
    great line of reasoning dex.
    mf brilliant.
  20. Quote:
    Originally Posted by Daknah View Post
    Your whole argument seems to be leading to one thing and one thing only... A villain ladder, Please feel free to go make one.

    And a blaster that gets only 3 attacks off is a bad blaster, Im starting to see why some jump teams didnt seem as strong as some others.
    procs.
    but ok. whatever. separate topic.




    well, barring more than 2 instances of the main damage AT villainside resulted in what essentially was a hero league + brutes. at least when people weren't RPing CIGAL style and running doms just because playing a blaster is this game's equivalent of the konami code (not f hard).
  21. oh and did i mention, everyone had capped psi resists back then? yeah.. ok... forts did damage. right.
  22. Quote:
    Originally Posted by Daknah View Post
    Just using your suggestion.... Forts aint what they use to be barrier...
    my four fort mention was a reference to i12 vill-side matches, when you'd have teams running 4 forts, and a stalker and the stalker would still get AS's off. and we're talking far better people on the forts than the ones that are currently playing.
  23. Quote:
    Originally Posted by Daknah View Post
    Guarantee the Psy em will die more then a stalker no matter what. So yes. Not to mention the blaster has to actually do an attack chain not just SHRAK RUN OMG GTFO SHRAK IS OFF.

    oh yeah, hitting three buttons in quick succession after hitting tab 3 times over is a lot harder than evading mm pets, webs and dominate being constantly thrown at you in order to land an AS (sharks are good, but seriously AS is what gets you a kill, but nevertheless, let's pretend it's just about 300 point sharks out hide). totally.

    seriously dex?
  24. Quote:
    Originally Posted by Daknah View Post
    Lets do a mock line up here with what you suggested.
    Team A: 2 emps 6 stalkers
    Team B: 2 emps 4 Forts 2 stalkers (since nothing else can kill with just 2)
    Match becomes a 4v4 2 emps 2 stalkers vs 2 emps 2 stalkers granted your forts will do a little damage to the other stalkers and those other stalkers will get some out of hide sharks off. Sounds like alot of fun to me. So much skill being showcased. If you wanna argue this maybe try to get the ladder be 4v4s

    yeah, that match would never happen like that.
    the fact that you'd counter with Team B just points to how knowledge in countering has gone down the drain.