Best MM Secondaries??


Artifice Arrow

 

Posted

Hey! I really wanted your opinion(s) on which Mastermind secondary is the best for PvP. I'm PvP at mostly Sirens.


 

Posted

/dark /traps /pain


 

Posted

Poison, Therm, Storm (on a team as we have demonstrated)


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Poison. It debuffs nearly every aspect of your enemy's power/abilities. It's that great.

Now, Pain Domination is sturdy as hell, but it gives you very little offensive boost. Therm gives you a good mixture of buff, heal, and debuff. Storm can be very rewarding, but it's more difficult to learn.

Forcefield is pretty horrible as defense means very little in PvP nowadays. Traps is pretty bad, too, because its debuffs require you to stay in one spot. Dark Miasma is fun and all, but it isn't reliable enough. TA can be fun and it's good disruption, so that's an option.

I suggest Poison or Thermal.


 

Posted

dUmb's MM teams in the league that just ended consisted of usually two Storm MMs (if we ran a third MM it was a TA).


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

/Storm seems powerful but can it compare to Poison?


 

Posted

CIGAL's poison mm teams would have been better if people didn't suck and die whenever they got tabbed through.


also.. thermal is ****. mm modifiers make it crappy as hell.


 

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tbh, if you can make a bad mm you should probably stick to pve.


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Posted

Quote:
Originally Posted by ConFlict View Post
tbh, if you can make a bad mm you should probably stick to pve.
this


 

Posted

Quote:
Originally Posted by Weather View Post
Hey! I really wanted your opinion(s) on which Mastermind secondary is the best for PvP. I'm PvP at mostly Sirens.
FF/TA/Storm in no particular order. Team oriented builds.


 

Posted

Quote:
Originally Posted by Tokyo View Post
FF/TA/Storm in no particular order. Team oriented builds.
Meh, TA is not good on mm's... corrs do a hell of a lot of better with it. FF: there's nothing that a ff can do that a good /nrg dom can't.

poison is seriously unrivaled.
storm is a situational set; works best in a dUmb in lab map situation.


 

Posted

We ran a Thugs/TA in those matches where we ran TAs (basically the maps where we ran out Storm team but were going to be playing on a random map) because they're more survivable than a Corr/Fender/Troller and because they add extra targeting disruption. We were toying with the idea of a Thugs/FF in place of one of the Storms on the lab map simply because there are a lot of corners to push people into. I'd agree that a good /Nrg Dom is better than a bubbler in most cases but there are some reasons I'd still want a bubbler (cage, if they're a Troller, or the repel if we're on a small map).


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Thugs/Trick Arrow.


 

Posted

To me your secondary depends on how you wanna play the mm as to which is best.

FF seems to underperform a lot from what I have seen and dark isnt amazing either other than the fear and another pet since a darkest night can be detoggled and your heal is accuracy based and short range, plus dark pit debuff doesnt stick if they move outside of it where as other target based ones do.

Poison is great for debuffing, two -res powers (gas and single target one) will kick up your pets damage a fair bit and it also has -damage and -heal, its pretty much a sure thing for a decent played mm 1v1, in teams though that single target debuff just isnt enough really. 1v1 this is my choice everytime though.

Storm is very nice, tornado and lightning storm act like two more controlling type pets, freezing rain is a 30s debuff as long as you hit them with it plus steamy mist isnt a bad fire/cold/energy resist boost either plus is helps with stealth. This is the one I'd pick for zones and team pvp.

Fire is pretty much a buffers/drainers choice now defence is screwed. Has some heals and buffs, but main powers are thaw, forge, heat exhaustion and melt armor, all near the end. Thaw helps if you fight area controlling types although as of late those are rare. Forge is nice to put on your last pet, and heat exhaustion can kill your opponents endurence recovery permenantly if they havent got resists to it and there arent that many that do. Melt armor is a long recharge for what it does compared to other sets, but nevertheless its still a good power. If you want to play defencive this would be the choice.

Traps are fairly hard to play for any player in pvp, particularly in zones since they require you not to move a fair bit for them to be of use. web grenade, caltrops (for stalkers), acid mortar, ffg, poison trap and seekers are good though. Yes thats a majority of the set but its still fairly hard to play compared to others. Detonator is still bugged from what i hear with the damage. Personally wouldnt recommend the set but people have pvped well with it.

Trick arrow i still dont rate, other than entangling arrow it seems kinda bad to me since its the controller/disruption type set. When your disruption powers only last a couple of seconds to me it kinda makes them pointless other than to knock off toggles, plus you have two -res powers, each half as powerful as other ones from other sets. So basically you have to hit acid arrow, and hope they wander into disruption arrow to get the same -res as other sets. EMP arrow is horrible as well. Would avoid this set for pvp, would be good for pve though.

Pain is one of the better ones for secondary. Heals, buffs and debuffs, it pretty much has everything you need except stealth. Share pain is the only power id miss out in the set to pvp with. Having fought a few pain mm's before I can say there a pain in the butt to kill off when there slotted for regen unless you have -regen powers even then they still have a regular heal for them and there pets. Controller types can handle them pretty easily as well but other than that there solid to play. Id use this if you like playing a healer in team situations, other than that a lot of noob pvpers tend to turn on the pain when they get killed and blame them for not healing them enough. Its irritating but I guess thats what comes with freedumb pvp.


 

Posted

Quote:
Originally Posted by iLostCountBarrier View Post
Meh, TA is not good on mm's... corrs do a hell of a lot of better with it. FF: there's nothing that a ff can do that a good /nrg dom can't.

poison is seriously unrivaled.
storm is a situational set; works best in a dUmb in lab map situation.
poison works much better in a fiteclub match than it does teaming. If poison were ported to corrs I'd be singing a different tune, but currently I'd choose TA over poison on MMs, hell I'd choose TA over poison in a MM vs MM match too.


 

Posted

Quote:
Originally Posted by Tokyo View Post
poison works much better in a fiteclub match than it does teaming. If poison were ported to corrs I'd be singing a different tune, but currently I'd choose TA over poison on MMs, hell I'd choose TA over poison in a MM vs MM match too.
HAHAHAHAHAHAHA

so much bad info.
soooo bad.
bringing a poison to a team match is like bringing 3 cold corruptors. gtfo.


 

Posted

Quote:
Originally Posted by iLostCountBarrier View Post
HAHAHAHAHAHAHA

so much bad info.
soooo bad.
bringing a poison to a team match is like bringing 3 cold corruptors. gtfo.
MMs don't have the maneuverability cold corrs have. Minute your MM is out of BG he's going to be lolreked.

I'll wait for poison to be ported to corrs before I consider it in any teaming scenerio.


 

Posted

Quote:
Originally Posted by Tokyo View Post
MMs don't have the maneuverability cold corrs have. Minute your MM is out of BG he's going to be lolreked.

I'll wait for poison to be ported to corrs before I consider it in any teaming scenerio.
err, not really.. i spent most of my time on a mm out of bg mode. i only got into bg mode after seeing spike to-hit rolls on me. i died once in about 10 matches playing a poison.

the squishiness of mm's is highly overstated. get a res armor. you're full of bad info.


 

Posted

Quote:
Originally Posted by iLostCountBarrier View Post
err, not really.. i spent most of my time on a mm out of bg mode. i only got into bg mode after seeing spike to-hit rolls on me.i died once in about 10 matches playing a poison.

the squishiness of mm's is highly overstated. get a res armor.

you're full of bad info.
what teams have you pvped that have failed to spike your MM out of BG? Really like to know.


 

Posted

Quote:
Originally Posted by Tokyo View Post
what teams have you pvped that have failed to spike your MM out of BG? Really like to know.

we practiced that team mostly against SMD.
then used the team against -divine's team of bad.

and in i10-i12, i played poison against every vill ladder team. there's a reason you never saw cold corrs post-i12 launch. poison's debuff more and debuff better. colds were used before that because of their spike damage potential; that is now non-existent when you posit blasters, doms and stalkers as options.

post-i12 the only time ujl ever ran a cold and a cold was ever seen in a vill ladder match was when we wanted to farm mm pets and had a storm that wanted frostworks.


 

Posted

Quote:
Originally Posted by Tokyo View Post
MMs don't have the maneuverability cold corrs have. Minute your MM is out of BG he's going to be lolreked.

I'll wait for poison to be ported to corrs before I consider it in any teaming scenerio.
As someone who has MM'ed recently in a team setting you have a bit more maneuverability than you realize.

Get 1200 HP, pay attention to where your pets are on the map, how far away you are from them, watch for psi Icon's because most times? you have a good 2 or 3 seconds to be moving yourself back into BG mode before the spike ever gets there. Also noting when other spikes are taking place you can definitely venture out of BG mode to disrupt/debuff people with Psn or whatever your secondary is.

Playing it safe I've found MM's to still be a bit more mobile than even I expected them. Just on that AT more than about any other you can't really afford to get that tunnel vision about whatever you are doing.

As for best secondaries, Storm, Psn, and maybe Pain depending on what you want to use them for.


 

Posted

Quote:
Originally Posted by iLostCountBarrier View Post
we practiced that team mostly against SMD.
then used the team against -divine's team of bad.

and in i10-i12, i played poison against every vill ladder team. there's a reason you never saw cold corrs post-i12 launch. poison's debuff more and debuff better. colds were used before that because of their spike damage potential; that is now non-existent when you posit blasters, doms and stalkers as options.

post-i12 the only time ujl ever ran a cold and a cold was ever seen in a vill ladder match was when we wanted to farm mm pets and had a storm that wanted frostworks.
Huh, may I see the build you have on your poison MM?


 

Posted

sure;

it's a live build, done on a budget, so it could be a lot better.
it's also extremely team-centric; i would never build something like this if it was meant to do anything other than run the line-ups we were playing with.

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Posted

do u hit consistantly with no +acc in that build?


 

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Weather, Feel free to contact me in game at @Clue

I run a Thug/Traps (Alto) in Siren's Call from time to time. The way I play my MM is setting up traps and using TP foe. Sometimes I'll just web the target send in pets and hover over to finish the kill. You will need to make some binds or macros for your pets.

If you like this style of play it can be tons of fun & it can get boring once all the heroes leave the zone They just get tired of getting TP'd into my traps. Now be careful, once you start TPing them they will log off and get their TPer and do the same to you